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Muchenik

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Muchenik
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  • The problem comes down to the economics of a game. You can have a 100k user base game that took $1 Mil to make like was said earlier. But if it does not keep those users past the first year then you made your money back, and might get investors f…
  • This is going to be a rough thread, and a difficult vote. Do you value graphics at the time over content or scalable? How about support and how many hours you got for your money.