The problem comes down to the economics of a game.
You can have a 100k user base game that took $1 Mil to make like was said earlier. But if it does not keep those users past the first year then you made your money back, and might get investors f…
This is going to be a rough thread, and a difficult vote.
Do you value graphics at the time over content or scalable?
How about support and how many hours you got for your money.