Sounds a little like sour grapes, if I was a game developer or CEO of a game development house… ya, I would be thinking damn what the hell do I got to spend to compete.
But as a player I can’t look at it that way, If the game comes out and I see…
You first have to look at why theme park MMO’s are more widely accepted and then understand what the challenges are to make a sandbox more mass marketable.
Face it UO was successful because it was released before any real Theme Park games existe…
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