What you describe in the last section of your article is pretty much exactly what we did when we ran the Sansha live events in EVE Online a couple years ago. We even recruited members of the customer service team to help out, just as you suggested. …
Originally posted by LittleBoot
Am I the only person who generally finds the low level armours more attractive than the absurd, drag-queen costumes you end up with at higher level in most MMO's?
Nope.
First thing I did when WoW introduced transm…
And that's what happens when you review the wrong kind of product. Mechwarrior Online is not an MMO; it's a match-made shooter with some customization and leveling up. In that regard, it's closer to Team Fortress 2 than World of Warcraft.
This is …
Originally posted by Illyssia Originally posted by uidCaustic
When they break down and realize console games have no lasting player base per game and bring it to PC, I'll worry about it then.
CCP could patch it into the EVE client. That wo…
Originally posted by InFlamestwo Originally posted by expresso
Think Blizzard might disgree. just saying
Expansions don't count. Vanilla WoW didn't sell 3 millions within a year..
WoW is most of the reason there are even 3 million MMO pla…
Originally posted by SnarlingWolf Originally posted by nathanknaack
World of Darkness Online has not been canceled.
Ok let's be technical then. They pulled off the majority of the workers on the project to put them back onto EvE and left the g…
The funny part is, if the state opened up a studio, hired some developers, and finished the game, they could make even more money. Imagine that: The world's first government-run MMO.
The fundamental flaw in both the MMORPG industry and the community in general is that most people believe that graphical superiority and intelligent game design are mutually exclusive goals. Let me assure everyone: They are most certainly not. If…
Originally posted by Flatfingers
There's no way I was the first person to push these ideas, but it's intruiging to me that I happened to push on each of these four concepts... and all three of these concepts are together again in one essay.
If the …
Originally posted by DariusWolfe
Or even an actual familial group, with established relations?
Hey, welcome to MMORPG.com, DariusWolfe. We're always glad to have new members, and I'm excited to gather more readers with a genreal interest in ga…
Originally posted by Beatnik59
1) You have the solo player, who doesn't communicate with others.
2) You have the group player, who doesn't communicate with others.
3) You have the solo player, who communicates with other players all the tim…
Originally posted by Pantastic
Although it would seem like the antithesis of the MMORPG (remember what the M and M stand for), there is a sizeable portion of the online community that prefers, and in some cases demands, solo content. These people …