Alpha Release 1 will begin tomorrow morning. Downloading and installing is now available, but we won't be able to log in until tomorrow. You can still pledge if you want to get access.
This was the announcement posted this morning:
"Early acces…
Backers at the Developer level and above have been testing the installer and patcher this weekend in preparation for the release of the alpha to all 25k+ backers in a few days. There are few tweaks the devs will make, but for the most part things h…
Originally posted by Fendel84M
Exciting! Though I wish they had at least offered a teeny bit of exploration and combat just one dungeon!! Lol
Yeah, this test will occur just in the town of Owl's Head. It's very focused on testing just a few feat…
It seems the sale goes until the midnight at the end of Sunday, not Monday, so this does not continue during Cyber Monday.
In other words, if you are interested in pledging and getting the bonus, you've only got about 9 hours left before the promot…
As of Friday night (the last time they updated the numbers) they were down to 39 village lots left. The store numbers do not update automatically, so they won't manually update it until Monday at the earliest. By now they are probably nearly out o…
Although they are still selling land and special houses, they are primarily raising funds through account pledges. I wouldn't be surprised if all the land plots from the store are gone by the end of this black friday special.
It will be possible to…
It may be worth noting that the first alpha test is going to be in 2 weeks, and everyone who pledges $45 or above gets access to all alpha tests and beta tests, as well as a copy of the final release.
Here's their notes about the first scheduled al…
What will be your policy about players selling virtual items (be that powerful crafted or looted items, land, houses, gold, even entire accounts) for real world money? How will you deal with the gold sellers that are so common these days?
Will there be crafting recipes that are only discoverable by trial and error as opposed to purchasing from vendors and trainers or through loot? If so, what percentage of them? How many craftable items are you shooting for at launch?
MMOs often have social hubs centered around auction houses or important vendors, and this is often where players meet for trade or to form groups. With many players in SotA acting as vendors based from their homes, which are going to be scattered a…