Basing a game on time spent playing is just fine, if your target audience is pre-adult kids and teens who have a whole hell of a lot more time on their hands than those of us with jobs and responsibilities to attend to. Also, skill based games segre…
wolfmann, you have my congratulations. You are officially the first person I've ever heard call SWG an FPS. I've played SWG since launch, and the most twitch action you'll ever need in that game is to click the corpse before your team members do so …
I've been working on an idea for a crafting system in FE that I think would be fun.
After surviving the apocalypse, I don't think people are going to be too concerned with mining ore, smelting and casting metal, and forging weapons. I think people…
Dedthom hit the nail on the head, I've been playing MMOs in my free time for a couple of years, and no matter how original or how in-depth a game claims to be, in the end, there is always one armor and one weapon that are uber over everything else a…
I knida like the idea of repair too. Like instead of looting a fully functional M-16, you loot a broken one and have to get it fixed. And the skill of the person repairing it decides how good the weapon ends up being. Personally, having played SWG s…
Well, In my opinion (and I know you get flamed for having one of those, but oh well) I don't think there should be ANY crafting at all as far as weapons are concerned. Instead, just have exchangable components and add-ons for weapons. Say you have 6…
I don't know if anyone here has played the PS2 game Monster Hunter, but with a stretch it could be considered and MMO, thats what this game needs to be like as far as a combat system goes, maybe not exactly, but similar. I think many of us are sick …