Variety is what I want, and I really like some of the ideas thrown out in this thread (if it looks familiar yes i repeated your suggestion) I dont see why these individual ideas should be limited to a single game, i.e. throw all the ideas into a sin…
my take from what Scot said is -
It is recognised that dev's would appear to be making games that are too easy (you too can be godly/can win like X person), and therefore if a Raid (or Raids) is hard, and only a few people (can) do it, but it …
I liked that post Limnic
To my mind its simple math that there should be more then 1 way | 1 aspect to end game content (leveling; gearing) in order to appeal to the maximum player base. Whether that is Raids, Crafting, PvP or otherwise is irrel…
1st post so please be gentle on me xD
I would suggest that:
Raids should have a % chance of dropped fixed loot for certain (but not all) classes/builds.
Raids should only drop certain item types / character armor/weapon slots, not all.
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