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TrOn

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TrOn
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  • No, instanced solo hunt maps (outside of cittes) of course have lots of monsters, they also feature solo mini-quests etc... But in this instanced solo maps you can find small persitent outposts where you can meat other people to trade, talk etc... …
  • I don't think there will be persistent hunt areas since monsters do now spawn. As for meeting other players in the wilderness. Guild Wars has some persistent areas within instanced solo maps, kinda like a relax point, outpost where you can trade, m…
  • The interface is changing as we speak. There are some old screenshots of the interface in some of the interviews from the last E3. Go look .
    in Interface Comment by TrOn April 2004
  • ArenaNet never said Guild Wars was a MMORPG. It's a CORPG (competitive online RPG).
  • Actually, the client will be around 100 kb and after that everything else will be streamed to you. http://www.gamespot.com/news/2004/04/16/news_6093812.html Hope to see you guys around . We, the alphas will be some sort of guides for n00bs to guid…
  • -------------------------------------------------------------------------------- And I have to ask what are NCSoft/Arena dev team are planning with this title for those markets. I don't know how Arena dev will be able to penetrate the "Blizzard" ba…
  • Yes, when you compare the expansion business model and the monthly fee model in more detail you realize it can generate enough profit to maintain the game and not milk-cow the users like standard MMORPGs do. What ArenaNet is of course counting on i…
    in Server Costs Comment by TrOn April 2004
  • At the moment we are testing some PvP tournament maps which require 8 members per team (or 5 minimum). There can also be more then 2 teams in one map, but it really depends on the PvP game mode / arena. GvG is not yet implemented so we'll see what a…
  • ArenaNet has a very talented and experienced team [ http://www.arena.net/about/team.html ] so I have no doubt about GW network performance. There are a lot of alphas playing on 55.6 modems without problems. They worked on the network code for almos…
  • There is one more point that I would like to highlight which most of the players seem to forget. Why do you think developers of standard MMORPG games implement such tedious, treadmill systems into their games? The answer may be strange but it's ve…
  • I personally don't like comparing two different games and I think it's stupid and contra productive to have huge flame wars as to what game is better. It's also immature. GW is just different. It's a competitive online RPG and there is no other gam…
  • Well, monsters have different strong and weak points, be it melee or certain spells. So do players / different professions. They also cast different skills / spells at you. That means you have to adopt what skills you are using against specific mon…
  • LOL, he's no ANet employee. C'mon people . The game really is that cool. Wait till it hits beta and you can judge for yourself. Dienzen: There are several professions, like you can see on the official site [ http://guildwars.com/professions/defa…