It is true that devs follow the desires of the majority or what the majority is willing to accept. I've tried/played many MMOs over the years and the majority of them fall into a pattern especially after the huge number of players that WoW had. Mo…
SWG Pre-CU is the only MMORPG I've played that came close to some of these features. Players could choose to specialize in only social/crafting skills, only combat skills or a combination of the two. Crafters were a necessary part of the game sinc…
Most likely for a game to be "home" to SWG vets, it would need to be sci-fi. There may be some SWG players that like fantasy, horror, or other themes, but the one they all had in common was sci-fi. Other than that:
-- non-combat professions that …
I too have wondered how they could consider this game a "home" for SWG (pre-CU) fans. The thing is they didn't get what drew people to SWG back then (with remarks about people not wanting to be "Uncle Owen") and it seems they still don't get it.
Ta…
"Niche" features I would love to see in a game:
-- player progression without player levels (played an MMO like this once before and I think this feature helped greatly in building community. Why? because people could participate in the combat act…
The longest is Second Life, which I've been with on and off for the past 6 years, taking a month or two break from time to time. Aside from that, SWG for longest consecutive time of about a year and a half from the time I started until NGE hit. Ev…
Depending on your definition of kid:
When I was under 10 years of age, the games I played were board games and card games, outdoor games, or "games" we made up. In junior high, I played games like Q-Bert, Pitfall, Frogger, and other games that whe…
Of all the MMOs I've played/tried, SWG's crafting system has been the best:
-- in the pre-cu form, crafted items were an important part of the game because looting everything a player needed was impossible and the amount of loot that was better tha…
The last mmorpg that I played for more than a few months had the following features:
-- sandbox with some "themeparks" thrown in (Themeparks aren't going to hold my attention for long because if I manage to finish the story or max out my character …
Interesting way of wording a question: "So what exactly are F2P games supposed to charge for?" Partly that these games are labeled FREE to play since once they charge for anything they are no longer free. Since MMOs need money just to survive, gam…
I don't mind killing ten orcs...or whatever...as long as there is a reason for killing those ten orcs. Even loot quest don't have to be so dreaded as long as they are reasonable. If I need 10 furs from foxes why do I have to kill 100 foxes to get …
Originally posted by Quirhid Originally posted by Newfr Originally posted by Quirhid
Do you think the freedom to choose exactly what you want hasn't affected the way you perceive and perhaps appreciate other games?
Basically you sayi…
All my favorite MMO memories are from pre-CU SWG:
-- my favorite "newbie" memory: getting stuck on Endor as a newbie entertainer/crafter, until someone came along that was kind enough to give me some credits, because I wanted to live near the Ewoks…
The f2p aspect of this game is also keeping me from getting excited about it. Not due to what it may or may not do the community but because of what f2p does to games in general. I've seen people working on the game (or at least claiming to) post …
SWG pre-CU had quite a bit of downtime programmed into the game's structure. There was waiting for the next shuttle (although that went away with Jump to Lightspeed), getting wounds healed via watching/listening to entertainers, getting buffed by m…
I plan on getting an XBox One as soon as I can find one in stock but THIS is not a desired use of the XBox One. I play PC games on the PC and XBox games on the XBox. If I want to use an XBox controller on a PC game, I can just use the controller o…
Originally posted by bcbully Originally posted by tom_gore Alright since it seems my point went off the mark here, let me elaborate a bit.
This has already been attempted by Darkfall and Mortal Online. Granted, both are still running (though I …
Originally posted by crack_fox Originally posted by lizardbones There's not a ton of game play to be had. To me, it mostly seems like a system designed to siphon money out of humans by giving them numbers....
The people I work with are spendi…
Not really into PvP but I will engage in PvP from time to time. If PvP is going to be the primary focus of the game, building the game based on PvP, then it should pretty much be the only focus of the game (but then there are plenty of games on con…
Originally posted by cenen7 Though i agree with the OP's thoughts about bad tanks...
It seems like everyone's already a pro at this game... isn't it new? I just started a few days ago and Leveling is going slow. I saw warning posts about it bein…