Originally posted by tunabun
Originally posted by Joesmoe
Another solution would be to make survival the ultimate objective.
Say... zombie apocalypse. A large, open ended cityscape that has been ravaged by a zombie infection. Situated on a l…
Another solution would be to make survival the ultimate objective.
Say... zombie apocalypse. A large, open ended cityscape that has been ravaged by a zombie infection. Situated on a large island (such as manhattan...), the player must contend ever…
I think the problem holding most people back from plunging into a full sandbox is the completely ingrained idea (in every single mmorpg) that it is easier to destroy than it is to create. Thus, a simple solution presents itself...
Make it easi…
To add a little ice to this flame war...
A. Everyone should cut down on the flame...
And Nerf...
At least correct Zekes spelling mistakes after copying and pasting his post... no need to be uncivilised...
*goes and plays Planetside reserves*
AnOtHeR pOsT says the economy is like Good SWG.
Is this true (i.e., automatic harvesting and player based economy and a excellent crafting system and sugar plums and brown paper packages tied up with string? PLEASE!? PLEASE!?)
Im sorry, I just m…