Originally posted by jakin Good idea for a column - but I fail to understand the reasoning behind having the review done by a staff writer that actively plays the game. I would think that would be the last choice if the aim is to get a view on the …
Originally posted by sempiternal
EA is just out to make an quick buck, they don't give a damn about the gameplay or the game in the long run.
Well, they are out to make a quick buck, but they do care about gameplay to the extent that they want to…
Originally posted by 7hunderstorm
A lot of people do go to Fel for a challenge. Unforntunately there is hardly anyone there because who would farm with Pks when everyone else farms without them. You would be at a huge disadvantage. Since there is …
Originally posted by 7hunderstorm
I think Trammel was a major factor in the decline. Yeah, games get old after a while, but the thing that kept me playing UO was the PvP. I played much longer than I would have if I had simply played Trammel the who…
Originally posted by sempiternal
However, when everyone takes the $1000 for passing go it imbalances the game which is based on property values in the 100s, ruins the challenge and the game grows boring and is over quickly. You don't get it and …
Originally posted by sempiternal Originally posted by Cerene If Felucca were not around, Sempiternal might have an argument that eliminating FFA reduced the population or population growth. However, since Felucca is around, that argument does…
Originally posted by sempiternal
You think they created Trammel because many, many people quit over FFA PvP? People are always quitting games, what is important for growth is that the game design brings in more players than it loses and that is exa…
Originally posted by Arqentus Lets take Wish as a example. They started out with great promise. A second UO. After a while, that changed. All of a sudden, they wanted to make it easy for people, so people got resurected back at temple's with all the…
Originally posted by sempiternal
Originally posted by Cerene
And maybe it's not that people are brainless, perhaps they see thinking as work and prefer their entertainment to be, I don't know, entertaining? I get paid to think, when I'm…
Originally posted by sempiternal
However, even with the broken bounty system, the fact still remains that the pre-Trammel era grew to 185,000 subscriptions with no overall loss in subscriptions the entire time. It would have been nice to see how …
Originally posted by Arqentus
*Sigh*O look, you just explained why most of the mmorpg's look & feel the same. Instead of creating a gameplay that forces people to think, they all dumb down there content for the brainless. No pun intended.
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Of course you enjoyed killing murderers... they probably even enjoyed battling you. They definitely enjoyed killing their victims.
And what of the victims? They didn't want to be victims, they wanted to play PvE. That's why they're on Trammel.
If …
I'd say it's growth was highest when it first came out, before the gankers/griefers discovered it, and if it had been consensual earlier it wouldn't have lost so many people.
People that prefer non-consensual still have that in UO... if people real…
UO was my first MMO, and I loved it, at first. I got driven out by the FFA PvP and bugs. Consensual PvP is fine, but it was annoying to have places overrun with wild gangs.
I also tend to think the ganking/griefer mentality the old open UO had also…