I found this game too player-driven. The locations were not very big and it seemed rather empty. Most, if not all of the missions seemed to be exclusively player created.
Actually, I just realized that I should have posted this under Faces of Mankind.
However, Anarchy Online was a little too "early Everquest" for my tastes. There were also too many player built cities that seemed to have little more than teleporte…
If a game cannot capture my interest in a day then it is not worth playing.
I have been playing online games for twenty years now. I have enough experience to know what makes a good game and what does not.
I was one of the first players to get into SWG. It was much anticipated. I played for about five months or so.
The graphics were good and the early character concepts were good. However, the game quickly changed. Here is what I found that finally…
I tried this game for about a day. The PCs were very helpful, but I am usually not drawn to heavy PvP games. The biggest negative that I found with this game was that missions are player driven. There is no PvE element to the game at all. As a resul…