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Aphexdk

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Aphexdk
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  • Originally posted by Deadguy71 It's how the world is experienced.. the designers want you to experience the world, not just the other players. Quests should take you to lots of different areas, and unusual situations, along with perhaps, a continuin…
  • Originally posted by Deadguy71 I too would love a game with a persistent world, where MY actions make a difference and my impact on the world is there for others to see. I agree that this would be cool, but you're kind of approaching it from a "me"…
  • Originally posted by pur3.5ync Aphexdk I guess the wording of "endgame" is debatable but there has to be a final stage of character development. I'll change it to this point - more options & paths to the variety of different final stages…
  • Originally posted by pur3.5ync It seems to me we've started off with more discussion on concepts than gameplay elements or ideas. Here's what I've gathered - Playing most MMOGs would have you grinding. "Grind" itself though, can be 1) a game's dr…
  • Several games have promised to make RPGs more immersive, but so far, none have delivered (as far as I know). I too would love a game with a persistent world, where MY actions make a difference and my impact on the world is there for others to see. I…