AMD/Radeon problem is all time long. Check official forum for details.
I runned TSW in dx 11 on gtx 460, on mid. There is no dif dx 9 or 11 on this card, 11 works smoother imo. And looks much better. But there are some areas (ie Agartha entrance in…
Originally posted by Dave3161 Originally posted by Vened Originally posted by Dave3161 So they try to compensate the grindy end-game nature by adding Mission Packs. I respect that, and thank you. But if I haven't had bought the GM pack from the…
Originally posted by Dave3161 So they try to compensate the grindy end-game nature by adding Mission Packs. I respect that, and thank you. But if I haven't had bought the GM pack from the very start I would have avoided those missions packs in prote…
SRO is not mmorpg, it is more like "multiplayer tactical turn-based game with some rpg elements", Fallout Tactics in shadowrun flavor. It's not bad, missions are fine, graphics & music are fine too. But it is not World of Shadowrun.
Blade+AR frenzy taged abilities are good for me at solo PvE (missions etc). Ofc 2 abi for single target, builder blade and finisher AR. I like Red mist for starter. Gear is 4-5k HP, rest in Attack. Secondary stats are hit (around 300 is enough for …
Originally posted by Pekish79
tsw 3th because healer are out of control too many bad player reroll healer because is the only class that even if u sux real bad u wont do terrible
a dps that sux die in 1 second and everybody know he sux
a tan…
Check this http://www.thesecretworld.com/news/blog_lead_designer_martin_bruusgaard_explains_character_development
Deck is generaly gear + abilities. If you got gear with, let's say, lots of defence, then you look for abilities with key word "glanc…
Originally posted by Foomerang This game had a lot of potential. I pre-ordered.
I played beta (early), preordered and buy.
Loved the graphics, setting, sound and music.
The premise is great and the investigation quests are a lot of fun.
Dunge…