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Ritsuka81

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Ritsuka81
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  • It almost has a.. I'm gonna say it.. a City of Heroes feel to it. - IN THAT There are parts of it that are open-world. Parts of it that are instanced. So there are times where I'm going 'Hmm. This feels like GW1, I'm just going station to station, p…
  • I think the swing on this sort of idea is you have to be prepared for 95% of the 'servers' to have small population, and the rest to have medium to big population. And the MMO really needs to be as viable for the small servers as it is for the large…
  • I'm having a blast, and this is why:  I moderated my expectations. I knew this was going to be different than Diablo II, which is different than Diablo. I looked at what the game had to offer, smiled and nodded, and decided 'You know what? I'm going…
  • Also, keep in mind that it's not really even fully functional yet. We're getting hints and peeks at what's going on in TERA.. the territory control system, I haven't seen anyone really get into that yet. So there's a lot more left out to TERA, that …
  •  Initially, I love the idea of playing new F2P games from 'The Cloud'. I know there are a lot of games out there that my clunky old E-Machine just can't handle, and letting The Cloud handle the processing and send me the results in a browser is an a…
  • The problem is, RP cannot be enforced. The banhammers just can't come out when someone says 'lol'.  To me, a roleplay server is just a flag. It's a flag saying 'If you're looking for roleplayers, your best chances of finding them are here'. To a rol…
  • Generally speaking, it is worth the trouble. The turn-based fighting is strategic without being slow. The crafting system lets you make stuff without slowing down the gameplay. The storlines, if you bother to read them, are a little lengthly but gen…
  • I'm thinking NCSoft just came to the realisation that the CoH people who were willing to pay for CoV have already done so - new players are more-or-less forced to buy the Good vs Evil edition (unless there's still a solo version lurking around in a …
  • Eeehhh. Yes and no, Desert.   Yes, if gold/influence/whatever is made to be less important, it will be less in demand, making it less profitable for farming and selling. HOWEVER: If you say gold is less important, then how do you get what you wa…
  • Originally posted by Lydon Guild Wars is what you make of it. If you want to play it as if it's an offline RPG, you won't be able to go at it purely solo, but you can hire NPC henchmen or bring along NPC heroes instead of real people. If you want…
  • Yeah, not very helpful in what you're looking for. So I'll just be brief. Holic (from netgame) - Very cute. I enjoy it casually. Pi Story (from Aeria Games) - Also cute, more dunegon/party based. Open beta will be starting this month. City of …
  • I'm a student, but I also work at the university I go to school at. O.o So student/other (Campus mail delivery)
  •       Personally I fine these card systems a complete joke.  They really add nothing to the game and are just another way for the producers to make money off of you. So pardon me if I laugh at you for falling for …
  • C'est la vie. Things happen. Get over it.
  • Having a trial account is a REAL balancing act, for the publisher/designer. You want people interested in your product to have an experience as close to the real thing as possible, yet at the same time you have to steel yourself against the people w…
  •   Originally posted by xPaladin I wonder if this means Sony is trying to establish the PS3 as a MMORPG platform to counteract the other consoles. The X360 seems to be the prime standalone console for shooters and 1-4 player games. The Wii is th…
  • I just think it depends on the type of person you are. When some people remember things, they remember positive things. When other people remember things, they remember negative things. If your memories are positive, of course you're going to be int…
  • Originally posted by ASmith84 the world is persistant where your at. once you leave and go somewhere else it resets itself back. the only persistance in the game is outposts. Really. So the territory battle in Factions is fictional. Interesti…
  • I hate the point this out, but...   Your definition of persistant world: This means that everyone interacts with each other most of the time Wiki's (your source) definition of persistent world: The world is (mostly) always available and world …
  • Originally posted by Retard0 It would be nice if the game didnt have some serious Server Login issues right now.  Word on the forums is, they're sharing a server with another "Freebie" game, 2 Moons, causing lag, disconnects, and all kinds of u…