I've been enjoying Lycanthropy / Mentalism quite a bit. Once I get things rolling I feel damn near unkillable. The werewolf defensive combo (from gear) is great (currently 60 armor recovered and 60 health healed at end of combo).
Animal Handling …
The question of entitlement in F2P games is a tricky one because it's all a matter of degrees. F2P games, obviously, aren't 100% free. As a developer making this monetization model work becomes a matter of what parts of the game should be free (to…
Clearly some things are "flavor". Dwarven female beards and ratonga fit into this category and it would make sense for SOE to treat those subjects more like a vote than an opinion poll. Restriction of classes to specific races, however, effects mo…
Honestly when I first heard about the round table my hope for the game waned a bit. Now that I see that the round table is a poll rather than a vote my hopes are rising again. I don't really believe that race/class restrictions add much to the gam…
The Round Table isn't a place for you to put in your democratic vote on how the game should be. Good games aren't made by democratic election of features. The Round Table is a place for your voice to be heard so that the developers can get an over…
In general I hated the GW2 model of weapon abilities + class abilities. In specific I believe that my dislike was largely based on the weapon abilities not having much synergy with each other and with my class abilities. Because I believe my disli…
While I think there is likely quite a bit of nostalgia intermixed in the equation EQ1 was a game for people who wanted to "live in that world." Modern MMOs are more highly content based and once you blow through the content there isn't much left to…
It seems as if a relatively simple concept has been made overly complex here. F2P games don't exist to cater to players who don't want to pay... rather, they exist because some company did some market research and developed a business plan based on…
Personally, I prefer games with a good, sold, in your face, death penalty. Challenge is reduced without death penalties. Dying becomes a valid play mechanic in some cases without a death penalty. If you think it doesn't make sens that you're pena…
Lol oops I didn't mean to post this in the Neverwinter channel. Thought I was in general.
Nevertheless, why do you think it's a bad idea specifically? I'm generally opposed to the idea of insta-kill traps because it just doesn't seem fun and the …
Honestly I think you could get around the need for items to degrade by simply slowing the leveling curve. Item degredation only really becomes important to the economy once everyone is at max level and has the gear that they want. Once you hit tha…
In thinking about traps in instances a few things occur to me:
1. Must have a rogue or we can't do X content... is bad in an MMO. It's bad with any class. Must have rogue or X content is harder is ok.
2. Trap goes off = party dies every time..…
I didn't get to play beta weekend 1. I did watch streaming footage of game play this weekend. This means that my opinions are even more opiniony than usual. That being said, I had prepared myself to be deeply disappointed by everything about this…
It is not dumbed down, it is simply a different gameplay that relies on reaction of the player. In a game it is hard to see and react to "realistic" indicators such as muscles movement, eye movemetn, etc, that you would use to judge your opponents m…
Personally I'm a fan of the F2P and B2P models. The way I see it F2P games will bifurcate into a list of quick, cheap, easy development games that are desgined to "trick" you out of some cash before you get bored and quit them and games that are be…
I don't really have a problem with founder's packs apart from the price. $200 is a bit steep in my opinion but there are those who are willing to pay it. I wonder if cryptic wouldn't have made more money by selling the high tier founder's pack to …
There seem to be a lot of posts on this thread with the general flavor, "Well not everyone wants to be inconvenienced. I don't want to sit on a boat or.... blah, blah, blah, etc." Sure, fine. Perhaps the game the OP is looking for just isn't for …
Wow, this thread seems to have become rather polarized. Obviously on any continuum there are two polar opposites. In this case they seem to be Total Convenience and Total Inconvenience.
Total Convenience: The quest giver comes to me and gives me …
I think the issue of meaningful travel has to be solved with the possibility (probability?) of worthwhile encounters while traveling. Certinaly the current model of static (+ a few roaming) spawn while you travel from A to B is in no way meaningful…