blueturtle13 said:
Dagimir said:
This is ridiculous. How can you guys even form an opinion of everquest if you didn't play it in its heyday? The game had so many successful community building aspects to it that it promoted a healthy ga…
This is ridiculous. How can you guys even form an opinion of everquest if you didn't play it in its heyday? The game had so many successful community building aspects to it that it promoted a healthy game environment in an mmo. It's success was how …
Quizzical said:
Dagimir said:
WoeToTheVanquished said:
this is a big no-no in my book:
Why exactly? Somebody looks into a new game and signs up through the friend programs and they both get rewards. I even have the li…
WoeToTheVanquished said:
this is a big no-no in my book:
Why exactly? Somebody looks into a new game and signs up through the friend programs and they both get rewards. I even have the link that explains how it works and what you get.…
An engineer class that focuses on building simple firearms and clockwork contraptions. Also companions that are not tied to a class but can still do things if you level them up.
svann said:
I think Id leave the mechanics up to devs.
I would like to see bards able to save and title their songs, if there are songs.
uhhh, it is left up to the devs considering they make the choices. This is purely a hypothetical s…
Personally I would like to see some melee crowd control instead of just magic CC. Something like weapon pins, Nets, Tosses, trips, etc. In the monk thread I said Monks should be Melee CC instead of a Melee dps class to differentiate it from rogue ev…
Wizardry said:
class mechanics?
Not entirely sure what the op is looking for in way of answers bu i have ideas i wan to see.
New ideas. Things that you have yet to see in an mmo like everquest or vanguard. Problem with most of the …
I have had nothing but bad experiences with gamestop. Shopping on Amazon or Ebay is usually my my choice for console games. For pc steam is everything.
Shana77 said:
The game has some mmo elements, namely you meet random people in zones and you have group play, but it's more "multiplayer" then "massive" comparable with guild wars 1 for example where you only see large groups in social zones. …
2) Combat
I am a fan of Slow Combat which is what Pantheon is aiming for, so far so good.
But Slow Combat doesn't have to be boring and repetitive.
I always want to be on the edge of my seat when I fight a mob, I don't want to be on autopilot, comb…
I feel like the current EQ version of monk would be doing a great disservice to Pantheon. Instead of just a tanky dps they should turn the monks of Pantheon into melee crowd control. Slows (nerve strikes), knockdowns(sweeps), placement abilities (th…