Moorgard wrote
"After this initial phase, we will begin inviting testers who qualify for special phases of our beta. This will start with our long-term Legends subscribers, followed by those who took advantage of our Lords of EverQuest preorder of…
A /command has been placed in the game so that you can turn on/off helmet graphics, for the people that want to see their face after they have spent so much time on it
1. Totally agree the older expansion raids where quite long and very frustrating. Things have gotten easier, mass group buff was a god send for getting raids started moving fast. Most of the newer stuff in PoP etc is fairly short. As for how GoD is …
Originally posted by Otlano
First of all, sorry I missed the "serveral groups". Doesn't matter anyway because it is the TFs is what he meant when he said raids. My whole point was that TFs are a hell a lot more interesting than raids. Raids in EQ…
Originally posted by Hype
There is exactly one thing to do in this game, and it is undeniably fun...
Combat was exciting, going through droves of enemies was something fairly new to the genre. technically there is no extreme difference though, you…
Originally posted by Otlano
Originally posted by Bristlen
When did this change of definition happen, if i go looking for definitions for raids so far all have been something like this - Raid - (Noun) A gathering of several groups that join t…
Originally posted by Otlano
True however in version 1 your items are always improving, in version 2 your items are capped by the latest at level 30, minus certain builds that have use o the dual enhancers from Hami.
No they are not capped by lev…
Originally posted by Handor
Let's compare games, shall we?
In your 'traditional' MMORPG (Choice 1), you kill camps of bad guys like orcs, skeletons, etc. In COH (Choice 2), you defeat 'gangs' of bad guys like machines and Nazis.
True
In 1, you l…