Drawbacks:
Disassociation, detachment, a feeling of futility, a loss of accumulated progress, a loss of accumulated reputation, forced replay of already-seen content and a general destruction of anything resembling a cooperative and/or persistent c…
Originally posted by Afterlife
Getting around 350-520 ms ping from west coast U.S.
Averaged around 250~ to the Russian server with Frontier DSL from AZ.
Originally posted by blognorg
There's still a lot of hate for the F2P model. The most dire of it stems from P2W. However, it's been shown that F2P games can be fun and fair. Most people seem to be okay with cosmetic stuff, but game like GW2 have co…
Originally posted by Mythios11 .... games will continue to be released before they are ready
.... betas will continue to be sales events instead of actually helping to improve games
.... cash shops and character service fees will continue to in…
Originally posted by GreenHell ..are these things really necessary in a modern MMORPG? I think anything that prevents you from fighting or healing just seems like a cheap way out when developing a game. In PvE it's annoying in PvP it almost seems …
Voted: "Other Reasons".
My reasons?
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Sandbox MMO tend to be focused on PvP to the exclusion of PvE.
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The community tends to suck.
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The graphics tend to suck. The gameplay tends to suck. The interface tends to suck.
*
B…