Originally posted by nblitz
Originally posted by firepunk975
...and give us something with intelligence that takes skill to play.
I heard Real Life is such an MMO. Still learning how to play it though.
Nah. Way too much grind for mini…
Personally, I think GW really hit (past tense) the mark on PvP - it's based on skill more than how much time you've spent getting the right gear. I played semi-competitive Guild Wars PvP, including one tournament with a cash reward (We made it to t…
And you STILL don't have to! They don't make or break your character.
Well, firstly, equipment & character art is a huge part of GW's reward system.
Second, again, you'll have a hard time finding groups who aren't running unbala…
Secrom on Grind
The thing about grind is that it means different things to different players. People approach the game in different ways, and for some, grind is the very antithesis of having fun.
That's what gets me. Guild Wars was, once upon a …
Originally posted by Secrom
Yeah I saw that... And I still don't get all that "PvE balance" jazz. Some builds like 55HP monks have been able to solo specific areas of the game for years... Did they impair your PvE experience too?
Not m…
I'll take a few jabs are some comments up there... Like GW enforces a moderate level of grind by offering PvE skills that give players an edge in the more challenging areas -- a player who can (and is willing to) play 18 hours a day, 7 days a we…
Originally posted by finalhour
The whole review in general was pretty bad
Agreed. Like I said, though, it hit on some of the key issues in EotN.
Well to start, the review is negative, citing the "small" number of new skills, numbering "onl…
Your hours do not look all too 'hardcore', Finalhour, I wouldn't worry about that. (I have 3000 hours clocked over 32 months, and would likely have more if EotN hadn't been such a disappointment).
Your response is kind of all over the place. Wha…
Of course I mean GRIND as defined as something you HAVE to do in order to progress in the game.
The reason people aren't making sense to you is because your definition is wrong. The 'nutjob' emote was in poor taste, as well.
'Grinding is a pejora…
Originally posted by Serling
I disagree with many by saying that I think Factions was well designed, but for a few errors (Namely the ritualist design concept and spirit spam's annoying influence on casual PvP).
Next to Prophecies, Factions is…
Originally posted by Lonesamurai1
Is it wrong that that made me chuckle when i read it? Although not being Deaf myself (and not wanting to sound like a complete ass), Jeremy Soule did yet another awesome job with the music and ANet's sound …
I gotta say, the review in general? Not terribly well written. Regardless, the bullet points he lists are, essentially, what's wrong with EotN.
I'm speaking as a longtime player who has participated in various parts of GW, from the highest tiers…