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bearden441

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bearden441
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  • Originally posted by MarL Most of the stuff I've seen in this thread is "fluff", I want a revolution in mmo's ( before you comment on how important your idea was I didn't mean you) For me in 90% of the mmo's the problem is you don't really exis…
  • friendly bump.   Come on guys!
  • Originally posted by nomadian *PvP-based but also a big PvE side *Dungeons *Distinct world-fitting items rather than 'sets' *Starting zones- much better for a feeling of a 'rpg' *No Raids *Something like Alternate advancement *Low level div…
  • Originally posted by Wizardry I don't believe in any form of levels be it player levels or skill levels.They always add  up to the same result.You have to realize that a game developer is not totally dumb to the idea there not going to allow you …
  • Originally posted by Wizardry Originally posted by JadKni One with a leveling system in which you get experience in different skills, not one large pool for killing things.  IE; you successfully hit something with a sword, you get sword experie…
  • Originally posted by ddz1 more design when creating your toon. very deep clothing creation, total control over color and  texture. uniqe wepons and armor with random stats-colors, that noone else has. individuality is what makes games so addictiv…
  • Originally posted by matrixvs only thing that i would like to see is a first ACTIVE and OFFENCIVE war against gold spammers and item sellers and lvl sellers.. that we can finally play without getting a milj msgs when ur offline.. or in ur emailbo…
  • Originally posted by rikilii Yes, I was pretty much thinking of some old RQ character sheets I had a  long long time ago, but instead of  necessarily using numbers, it could use color coding to give an approximate indication of the condition. Hec…
  • Originally posted by UNATCOII What I want to see in a MMO? It's very basic -- non-sensitive, trolling pricks. So sensitive that if you don't like something about the game, they  HEY MOD to harass another (then claim they're innocent) -- even days…
  • Originally posted by bearden441   There are many options which come to mind, most which would not really fit into the setting of MMO combat.  The best of them could be instead of a health bar, instead be a health "person".  Where the health …
  • Originally posted by rasgrix for as much realism as possible, they could remove the hp bar, and instead, warriors will use their swords to parry and block, mages will cast defensive skills and rangers can evade or use pets to tank etc. this is just…
  •   I did some research on Runequest, specifically the combat system, in regards to your explanation.  So, lets see if I understand completely, and if I could put it into an MMO context: For combat, an appealing feature of a game to you wou…
  • Originally posted by rikilii Realism. I think a game that sticks as close to possible to realistic metrics would be very fun and fulfilling to play.   could you expand on that?  Realism is a vast topic.