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Vorglan

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Vorglan
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  •   Originally posted by Urdig It read to me as if it's going to play a lot like Guild Wars.  It left me wondering how open the world will be.  Is the world itself instanced based upon my actions the quests I'm given so that every time I enter th…
  • Originally posted by SunDried As I see it, the problem is not with who prefers PvP verses who prefers PvE.  From the players perspective, most would like a game that did both well and does not force either on the player. The issue is the develope…
  • Originally posted by paulscott perhaps you should run through what the perfect quest should be.   that would surely enlighten us all. Who said I could write the perfect quest?  I offered to write a simple quest that I would enjoy playing if on…
  • Originally posted by talismen351 Why argue that Ford is better/worse than Chev? Ppl just like to argue. N one side always thinks they are right and the only way to think is their way or you are an idiot...quite simple. Yes, and this thread was…
  • Originally posted by Josher Are there still boneheads that think you HAVE TO follow a specific path in WOW.  The path is right there if you want it, but you don't have listen to one single direction.  The only path you HAVE TO follow is, in order…
  • Originally posted by paulscott   as for my views on questing it's the same as yours on soloing,  why the hell are you playing a MMO.  there aren't many current designs that are suited for it.   and in a single player game you can completely affec…
  • Originally posted by SaintViktor I think most developers go behind the philosophy of making simple easy to grasp games because they are afraid that if you give people something too complex to do they won't like it and won't continue to play or ev…
  • Originally posted by paulscott since PvEers buy and play collect 35 wolf claw games that's what you get.  The only way you're ever going to get something different is voting with your wallet and so many are doing so by playing WoW. I'd love to…
  • I don't fit any of your categories.  I'm an Adventurer.   I want to go on interesting and challenging quests, solve the riddle, save the damsel, protect the caravan, destroy the ring, kill the Lord of Darkness, save the land from evil.   I'm not a r…
  • Originally posted by Reklaw Originally posted by Vorglan   The answer I've heard to this is that if you want a solo role-playing game, go play one.   But what if I want a group role-playing game?  What this very web site is named, an MMORPG?  A…
  •   Originally posted by Rayalist   Originally posted by Vorglan    If we only make games for idiots, what does that say about us all?     That you can make tons of money off of idiots?   That's true, but also kind of a misconception.  …
  •   Originally posted by gillvane1 I like to have both PvP and PvE in a game so I can switch back and forth. Either one by itself is boring.   I couldn't agree more with the last part of your statement, either one by itself is boring.   But,…
  • Originally posted by rikilii Originally posted by Vorglan First, the number show that about 10% of MMO players play for PVP.   Ok, good for them.  There are PVP games out there, and more on the way (Conan, etc.).  I even wish them a better PVP …
  • Originally posted by elvenangel I'm not sure what your trying to really say but suggest that it is PvPers fault Actually, you missed the point.  I wasn't taking ANY shots at PVP play.  I was simply saying that they deserver their game... and so…
  • The fact is role-playing is kind of muddled.  In the old Table top gaming you actively played a role through acting out the part, but in computer games 'role-playing' is more about immersing yourself in the mythos created by the game and living thro…
  • Originally posted by modjoe86 PvP should matter. IE control over spawn points, property. NOT WoW. Open PvP is a big plus. Grind should be moderately steep. IE NOT WoW. Crafting should be a bitch. IE long recipe list, great rewards for time invest…