I played it for a long time, probably more than any other MMO. I made a lot of ISK, joined a big corp, held space, lost space, mined, built ships, lost ships, killed ships, speculated in the market, etc. Ultimately the problems with the game overw…
Well, that isn't always true. Turbine used that strategy for D&DO, and it worked so well that they decided to follow the same model for a very successful subscription game, LOTRO. I think you will see most games go this way, as it is more prof…