I'm working on a framework of "Know" that will teach concepts and allow development of games. It is far more rewarding to me. It will take me a few years to complete. I found learning to be much fun. Exploring the possible ways things can be - makin…
I know this thread is old. I've reflected on things since then. I'm learning now to find the joy in the things I love the most. Games like Everquest gave me reason. I then entered the work force, wanting to apply specific skills to eventually work f…
I'll try a stab at this.
I'm also a software developer. I'm 26 years old, and quite frankly building a game engine - which is really to me the most fun part, requires an intense desire to learn and build 3D mathematical skills in addition to algor…
Originally posted by Ihmotepp
Just rob a bank (actually a few banks) and buy the Hero Engine.
http://www.heroengine.com/
Be sure to save some money for hiring 3d artists and model makers in China for some reasonably priced art assests.
L…
Well making an MMO has been tough, I enjoy it - the amount of learning involved is tremdenous.
I'm going to create a website soon and start doing weekly builds - it will start off simple, with a WorldServer.exe and TestClient.exe, which will basi…
Originally posted by paulscott
I see 30-40 year old, the kids left my house moms in college... why are you past college time at 24? That's just one small sterotype to get your attention but you are seeing older and older people in college, it's …
Originally posted by sanicek
Yees.... wait, what?
Sorry to say, but your post lacks any sort of coherence and although having a masters degree in system engineering so I understand all the technical terms and some of the points made, the overall …
Yes - I think there are many great ways to enhance the content pipeline for quests and items, as well as other things that fit into a greater whole. Things that would be better then pure Excel, which some major titles have used, and could speed up t…