EQ is the evil incarnate monster that introduced rigid class lines in this genre. Just lazy developers that use this because they don't want to take time to balance skills, instead of balancing classes.
Classes and levels technically come from Dun…
What MMO developers fail to consider I think is that the players are taking a risk too, not just the developers. We players are awful hesitant to part with our hard-earned $15 per month; we need to feel there's real value in what we're being offered…