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Holgar

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Holgar
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  • My favorite thing about EQ was the teamwork that resulted from everyone in a group having a different and important role. The satisfaction of getting through a tough situation created great teamwork that isn't created by an everyone-do-their-own-thi…
  • For a while, many years back, there was an Everquest permadeath PvP server called Discord where good and bad races could kill each other. It was loads of fun while it lasted. My stomach was in knots much of the time, added a very high level of tensi…
  •  You could get pickup groups even at low levels--remember Crushsbone, Estate of Unrest? I left when I couldn't get a group, even as a high-level Cleric...
  •  Thanks for all of the advice! I have other reasons for wanting to use a Mac, but was worried about limiting my ability to do some gaming. Sounds like I don't have to worry with an iMac and sufficient hardware. Thanks again!!
  • All this talk about EQ Classic brings a tear to my eye Unrest was probably my favorite, LDoN was possibly the perfect method for getting strangers to team up for a crawl. So much fun back when I could get a group together without waiting for hour…
  • Thanks for all of the advice! I am on Thestra and just went into the spider caves north of Veskal's Exchange on a couple quests, which I guess is a dungeon. I look forward to seeking out the others, the beehive sounds interesting! I should say tha…
  • Originally posted by Cereo In any case, we play on Seradon and the first two dungeons had TOO many people in them. I could of gotten in 3 parties for a level 10-15 dungeon instantly but a couple were too full for me and my friends.   I just…
  • The question is whether I can get a group with my chars these days. I quit when I would spend over an hour on Strom trying to get a group for either my 55 Pally or 42 Cleric. Sitting in Pok casting Temp while LFG for over an hour was not what I want…
  • I loved the Discord server. It was such an exciting environment, with people in zones warning everyone when danger was near. When dying is for real, every encounter is heart-pounding! I was always disappointed that the EQ developers ignored the freq…