The main beef I had with this game was the multi character control. Not bugginess or anything. Just that it seemed to promote more solo work, less interaction. Like playing a Massive Singleplayer Online Game...
The thing is, it's a cycle of sorts. New players join all the time, old players leave. new players eventually become veterans, the same ones new new players wonder if they'll ever beat.
I've seen it happen at least four full turns on the server I …
I find private servers typically more buggy (much more), but far more tight knit and friendlier as far as staff goes (if you find the right place).
My two cents.