I would also like a key pretty please. mido@optonline.net -or- PM
Will post give my keys back to the community.
Status: Have not received one yet ( will update this when I get my key )
I would also like a key pretty please. mido@optonline.net -or- PM
Will post give my keys back to the community.
Status: Have not received one yet ( will update this when I get my key )
Hey guys, would also love a key, will redistribute my spares here. mido@optonline.net or PM.
Thank you
Edit: Still in need, will change this status when I get one.
Patchday, you are very much on the money with your comments.
In the end people are also much harder to animate, and consume many more resources than solid objects that can be articulated simply. Our artists are also much better at vehicles, at…
Originally posted by tunabun
Originally posted by Sekbron
I never said I was trying to be different simply for the sake of the difference.
No but you said you didn't want to follow the norm while giving no reasons why you didn't want an Avata…
The RvR was a point of focus for us. It allowed the team to focus on an initial path, to try and take it slowly.
I did not want us to cast our net so wide as to lose focus and fail before some sort of non vapor release.
However, player faction …
Originally posted by Obzerver
Well if you manage to do all that and add an interesting backstory so we know why each of these 3 factions wanna blow each other to pieces it would turn out quite well. Iam sure i (and alot of other people) would giv…
I never said I was trying to be different simply for the sake of the difference.
The initial decision to omit players came about because of two factors. Neither of these are stubborn design nor being different for the sake of being different.
…
Let me throw a few more things into the mix, and address some comments.
Many people, some in this thread, hundreds otherwise, have argued that Auto Assault's initial lack of a person to play made it very hard to get attached to one's vehicle. Pe…