Best thing about SWG at the moment I would say ( if all you trolls are still having a beef) would be the lack of lame players. Still same old SWG style community, all the annouying people went to WoW and other games. I think that's what I enjoy…
Originally posted by Suvroc
Originally posted by BadgerSmaker
When I play on medium/high population servers I see more people playing than I ever did in Pre-CU and CU, SWG is busy and growing.
Just to clarify are you claiming that the…
Originally posted by BadgerSmaker
Originally posted by Antaran
Originally posted by Thunderous
Originally posted by BadgerSmaker
A lot of the things people state that they miss are still in SWG today, crafting, player cities etc.
Popular sy…
Originally posted by BadgerSmaker
A lot of the things people state that they miss are still in SWG today, crafting, player cities etc.
Popular systems like the 32 Profession/250 skill point system is gone, in its place is 9 Profession/45 point Ex…
Depends on the crafted Item as always. I agree there are some that are useless compared to quested items / drops. I found selling mats was a good income, then about level 40 I was able to peak at black smithing, and take weaponsmith. weapons like "S…
Always a good seller is mats. selling the various clothes and minerials at "decent " prices still nets a a good profit. and while adventuring you gather ALOT of those clothes. people need that for tailoring, quests, and First aid. Mining would be…
Originally posted by MarlonB
Pre-cu SWG was so immersive, I always forgot I was playing a game!
I am not an RP'er at all, but in SWG that went completely naturally. That is what made the game so good and addictive ( I often got out of bed at nigh…
This is is a two for one;
Yes this may sound like a " NGE = epic fail ever" post but .....
I played SWG since before JTLS, Almost near the beginning, and I miss the game I truly loved. I had a Medic wookie that mostly inhabited Mos Eisley ( and …