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Wallid

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Wallid
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  • Best thing about SWG at the moment I would say ( if all you trolls are still having a beef) would be the lack of lame players.   Still same old SWG  style community, all the annouying people went to WoW and other games.   I think that's what I enjoy…
  • Originally posted by Suvroc Originally posted by BadgerSmaker  When I play on medium/high population servers I see more people playing than I ever did in Pre-CU and CU, SWG is busy and growing.   Just to clarify are you claiming that the…
  • Originally posted by BadgerSmaker Originally posted by Antaran Originally posted by Thunderous Originally posted by BadgerSmaker A lot of the things people state that they miss are still in SWG today, crafting, player cities etc. Popular sy…
  • Originally posted by BadgerSmaker A lot of the things people state that they miss are still in SWG today, crafting, player cities etc. Popular systems like the 32 Profession/250 skill point system is gone, in its place is 9 Profession/45 point Ex…
  • Depends on the crafted Item as always. I agree there are some that are useless compared to quested items / drops. I found selling mats was a good income, then about level 40 I was able to peak at black smithing, and take weaponsmith. weapons like "S…
  • Always a good seller is mats. selling the various clothes  and minerials at "decent " prices still nets a a good profit. and while adventuring you gather ALOT of those clothes.  people need that for tailoring, quests, and First aid.  Mining would be…
  • Originally posted by MarlonB Pre-cu SWG was so immersive, I always forgot I was playing a game! I am not an RP'er at all, but in SWG that went completely naturally. That is what made the game so good and addictive ( I often got out of bed at nigh…
  • This is is a two for one; Yes this may sound like a " NGE = epic fail ever" post but ..... I played SWG since before JTLS, Almost near the beginning, and I miss the game I truly loved. I had a Medic wookie that mostly inhabited Mos Eisley ( and …