I laughed at this, because it's obviously tongue and cheek without it even pointing it out (thanks for doing it though, even though it seems to have gone over some folks heads). I will say this is going to be a mighty short series if it's truly mean…
olepi said:
All of these were done before WoW:
- Instanced dungeons
- bosses with specific mechanics
- level scaling for players
- fetch request missions
- kill X amount missions
- raids with huge bosses and many players,…
Blueliner said:
Pretty sure WOW copied everquest, so by default every mmo is an everquest clone
Not really. It coaxed ideas out of EverQuest but it wasn't really a clone. Actually FFXI was what I'd call an EverQuest clone. Any …
Except MMOs have all practically been about the endgame. Even now a game like FFXIV struggles because everyone wants to be in the endgame, but they've made it so the main quest, and in a way the leveling through it, is important, but it doesn't matt…
sweetdreams said:
Vidahr said:
More copium from this author. The graphical updates are nothing to write home about, it's hardly interesting or impressive sans the shadow/lighting updates.
No, they aren't brand new s…
Raskbuck said:
GrimDogGaming said:
Yeah, the awesome changes must be why I have cleared out and removed nine retainers leaving only the free two and must also be why I have abandoned , not sold to another player but straight relin…
I don't agree. I love the game, and they've made huge strides to make the game accessible for people who don't love interacting with others, but having come back to the game after 10yrs and having to start completely fresh, because my old character …
I agree with a bunch of these, like City of Heroes (with some light quality of life upgrades) and Star Wars Galaxies (with a bunch of simplification, even beyond some of the ones they already had done at one point). What I'm conflicted on is Matrix …