MadFrenchie said:
I really wanted to like this game, think I created 5 different characters to start the game with, but the element and status effects were way too huge a factor in deciding comabt. It went beyond a comabt depth-enhancing feat…
for those that are commenting negatively about status effects , I personally liked them and the way the mechanics worked for the first game.... but from what I understand status should be approx twice as hard to inflict or be afflicted with in this …