Historically MMO game design has attacked the group vs solo dicotomy by making the level grind a solo affair and endgame content group based. In an earlier post (I did not read all 100+ pages) someone referred to this as chickening out by not follo…
I totally understand where you are coming from. There is something about the art and style of rift that has always put me off. Don't get me wrong the game is beautifully rendered, and some of the landscapes are very nice. But something about the …