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NWN2 is going to destroy this game

I just cancelled my subscription.  I played for a little over a month.  Went slow, rerolled my character a few times, and eventually made it up to lv9 (cleric). 

As i was playing, i was thinking it's a pretty decent game.  Hard to classify it as an MMO as it's not so much a persistent world but just a persistent non-combat zone.  All the action is instanced (sigh) and linear (sigh again).  But really, running the quests in a party is fun.  The D&D character depth is awesome.  The LFG/LFM interface and voice communication are excellent.  There are a few glitches but it's bearable. 

And then Mod3 came out.  Mod3 had been on the test server for how long?  There were a ton of glitches that were reported by the players and that the devs were well aware of.  Instead of taking the time to fix the bugs, they release it prematurely.  And as of now, the current state of DDO is a glitch-ridden catastrophy.  Just take a look at the known issues page on ddo.com.  Inexplicable.  And these are just the ones they're admiting to. 

It was hard to justify $15 a month when i first started, but now there's no doubt in my mind.  Where the hell is all the money going? 

It's obviously not going to the dev team because they can't release a solid product. 

It's obviously not going to maintenance fees because DDO is a Guild Wars clone. 

The money is going into the fat wallets of Turbine management, who are completely inept and incapable of making sound decisions.  Unless, of course, alienating everyone who isn't a hardcore fan of the franchise is considered a sound decision.  Turbine is completely undeserving of pushing the D&D name. 

NWN2 ships on October 31st.  The first NWN was a huge success and pretty much offers everything DDO does and more without a monthly fee.  Except, it will be a quality product because Bioware has a clue.  So NWN2 is going to steal the hardcore D&D fans, and Turbine is hard at work alienating everyone else. 

DDO is on its death bed. 

 

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Comments

  • gumbi17gumbi17 Member Posts: 14
    So NVN2 is thst an online or is it not?  I have gone thru the web site and couldnt find it, how was the first game?
  • isurusisurus Member Posts: 396
    It's a single player campaign but has a multiplayer component.  You create and join games like in Diablo and most RTS games. 

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  • WARCRYtmWARCRYtm Member Posts: 875

    To OP

    All your post says

    "I never played DDO, and i am here just to say some troll words, because i cant pay a fee, so i will play nwn2

    I will also play NWN2, but i will also play DDO, because i have fun on it.

    Regards

  • isurusisurus Member Posts: 396



    Originally posted by WARCRYtm

    To OP
    All your post says
    "I never played DDO, and i am here just to say some troll words, because i cant pay a fee, so i will play nwn2
    I will also play NWN2, but i will also play DDO, because i have fun on it.
    Regards



    And all your post says is that you're a fanboy who is bitter about your favorite game sucking so much. 

    See, you don't need 303 posts to jump to conclusions and flame people for no reason...

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  • kilaankilaan Member Posts: 15



    Originally posted by isurus

     Except, it will be a quality product because Bioware has a clue.  



    Hate to nitpick but NWN2 is being developed by Obisidian, not Bioware.
  • CaptainRPGCaptainRPG Member Posts: 794
    I don't care who is making it, the only way, there is no way you can
    screw NWN2 up like DDO unless you added 15 dollar monthly fee to play
    it. If I'm going to play a game, especially crappy game, at least let
    me play it for free.


  • airheadairhead Member UncommonPosts: 718
    agree 100% with OP. DDO is in this wierd space, somewhere between GW/NWN2 and WOW/EQ2.

    It's not quite a full MMO (no crafting, housing, no open world, no mass pvp, guild levels, heritage quests, etc.). So it delivers so much less than other games charging 15/mo.

    What it does do it does very well. The quests 'move' and you keep going.... a little faster pace than a wow instance imo. Conformance to ruleset is good (although missing a lot of stuff i guess, where's the monk?). LFG/LFM was good. I think they did good on what they did... but 15/mo?

    Then you got the other end, GW/NWN2. NWN2 with user created content, thousands of modules, figure 5-10% end up good, results in a thousand hours of good gameplay? Then the multiplayer, human-DM run quests? and all free? And GW has instanced quests, then a bunch of pvp scenarios at the end, and all free?

    I think DDO should have been priced relative to the market. I think they might have gotten away with 5/mo, but definately not 15/mo. Or maybe even come out with lots of small $5-10 adventure packs and no monthly fee. I don't know really, just something different. As it is, they call themself an MMO, price themself as a big MMO, and deliver less than half of what these other products provide? NWN2 will definately destroy this game, because it's the same thing (as DDO is now) and it's free. Actually it's more, because of the future of user-made content.



  • isurusisurus Member Posts: 396
    oops, good call kilaan

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  • NomoreSOENomoreSOE Member Posts: 23

    R.I.P

    FEB 28 2006 - OCT 31 2006

     

     

  • KnightblastKnightblast Member UncommonPosts: 1,787
    It's apples and oranges, but Atari publishes them both, and WOTC licenses them both, and so neither will care much.  Heck, the DDO manual COMES WITH A NWN2 AD ON THE BACK COVER.  It's not as if they are discouraging DDO players from buying and playing NWN2.


  • therain93therain93 Member UncommonPosts: 2,039



    Originally posted by isurus
    It's a single player campaign but has a multiplayer component.  You create and join games like in Diablo and most RTS games. 


    Actually, it's more accurate to say it's a multiplayer game with a sophisticated toolset packaged with a single player campaign ( ' ;

  • busdriverbusdriver Member Posts: 859
    Someone still actually plays this game??image You people must be extra-special-casual, like 5 minutes a day or something...


  • OculitusOculitus Member Posts: 203
    I just wish this game would hurry up and die so some competent developers can start working on a real D&D MMORPG.  Preferably one not set in a world as goofy as Eberron.

    Hopefully Neverwinter Nights 2 speeds DDO towards its doom, as many believe it will.
  • CarraraCarrara Member UncommonPosts: 111

    If you examine the quality of the D&D Movie that came out a few years back, there is no need to wonder just how the hell DDO got put into the hands of Turbine(a failing to inovate game company).

    I personaly was very excited to hear that DDO was coming, but as soon as Turbine was associated with the project, I quickly became discouraged due to the harsh reality of the AC and AC2 projects not really being the advent they could have been.

    I'm not going to waste any time crying over spilled milk. NWN2 is definitely going to gain its position in the market; however, I'm not as intrepid as most to say that it's going to rock DDO or NWN off their respective branches. I think that hardcore D&D fans will even be split between NWN vs. NWN2. I can just imagine the threads now.

    While I did spend a few months in DDO to give a fair shake, it simply doesn't have the depth I was expecting. I was expecting something a little more flashy than this. My son has played richer games than this at Flash Websites! I'm really very sad to say that, and even moreso to say this: they're not done providing us total crap games! Turbine is going to ruin LotRO... GOOD GRIEF...

    DDO can R.I.P. for all I care, especialy after spending(CAD$) $74.99 for the game - $71.96($17.99/m) for four months of gameplay after the free 30 days. That's $146.95 total. I bought 3($44.99/each)NWN Platinum packs that cost $134.96 for 3 friends to play when it first came out a year ago, and we have been playing since then for no extra money. And DDO is still nowhere near as imersive and fun as NWN is.

    NWN, thanks for still hanging in there nice and strong and giving me and friends long hours of fun online for cheap.

    NWN2, welcome to the neighbourhood! Just put the beer in the fridge and grab another chip bowl on the counter on your way into the living room! The party is just about to begin.

  • KnightblastKnightblast Member UncommonPosts: 1,787

    Originally posted by Oculitus
    I just wish this game would hurry up and die so some competent developers can start working on a real D&D MMORPG.  Preferably one not set in a world as goofy as Eberron.

    Hopefully Neverwinter Nights 2 speeds DDO towards its doom, as many believe it will.


    Except that NWN2 isn't particularly well done, either.  It plays like a sloppily coded game, to be honest.
  • OculitusOculitus Member Posts: 203
    Honestly I haven't played NWN2 yet, so I can't comment on it's quality.  Regardless, anything that helps end DDO and frees the franchise for a better, stronger, faster MMO is cool with me.

    Well, almost anything.



  • RattrapRattrap Member, Newbie CommonPosts: 1,599

    Hi everyone

    form big time D&D geek and NWN2 (and 1) fanboy

     

    First of , if you are D&D fan. Take out your copy of DDO and burn it. DDO is the biggest slap into the face of D&D ever. And MMO aswell

    It is basically Guild Wars with D&D skin - that they force you to pay 15$ monthly for. And to be even more ironic. It is not even as good as GW.

     

    But as for NWN2 fanboy. Beware. NWN2 is rushed release everyone will tell you that. It is a great game and fantastic RPG - every bit true to 3.5 E D&D rules in Forgotten Realms setting (with FR rules aswell)

    But it is rushed out of the door, and it is going to see some serious patching. So please dont get your hopes to high up just now.

    Also remember that NWN2 is basically an excelent single player RPG , that can be played as MMO (for free)

    So dont go in expecting a WOW clone.

     

    That said - NWN2 is excelent. It brings you back to Baldurs Gate days , but this time in 3d with excelent graphic and voicecasting. All with 3,5 D&D rules. Complete with All base classes. All elite races. All prestigue classes. All feats , deities of faerun, even perks.

    A real D&D bonanza.

    No real D&D fan should be without it

    "Before this battle is over all the world will know that few...stood against many." - King Leonidas

  • CarraraCarrara Member UncommonPosts: 111

    All the Prestige classes are not included, because if I open up my Prestige Classes book 3.5e, there are a great many classes available. However the 17 or 19 it includes are fairly good. Just a technical point, but none the less, you paint a great picture of NWN2.

    Thx for the heads up.

  • RattrapRattrap Member, Newbie CommonPosts: 1,599



    Originally posted by Carrara

    All the Prestige classes are not included, because if I open up my Prestige Classes book 3.5e, there are a great many classes available. However the 17 or 19 it includes are fairly good. Just a technical point, but none the less, you paint a great picture of NWN2.
    Thx for the heads up.



    I stand corrected


    Most classes form Dungeon Master manual and many from Faerun campain setting are included.

    It is near impossible to add all the prestigue classes since there are hundreds of them , and spread over number of books, addons , settings , whatnot ...

    On the bad side

    Psionics is not in :(

    "Before this battle is over all the world will know that few...stood against many." - King Leonidas

  • isurusisurus Member Posts: 396



    Originally posted by Oculitus
    I just wish this game would hurry up and die so some competent developers can start working on a real D&D MMORPG.  Preferably one not set in a world as goofy as Eberron.

    Hopefully Neverwinter Nights 2 speeds DDO towards its doom, as many believe it will.



    QFT

    Scrap Turbine.  Scrap Eberron.  Put the franchise in the hands of someone competent and set it in Forgotten Realms or something.  The D&D world is so perfect for an MMO it drives me crazy that Turbine had to screw it up so bad. 

    I picked up NWN2 and Rattrap is right.  It feels very clunky and rushed rather than solid and polished.  Pretty much every aspect/feature of the game could use some tuning up.  More efficient use of system resources is probably what it needs most. 

    The module editor is pretty bad, too.  Maybe i was just spoiled by the old one, but some of the interface windows feel like they were thrown together in a matter of minutes.  If you have both NWN and NWN2, go create an NPC in the NWN editor; then create a similar NPC in the NWN2 editor.  The armor kit interface is particularly bad. 

     

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  • KnightblastKnightblast Member UncommonPosts: 1,787

    Originally posted by isurus Scrap Turbine.  Scrap Eberron.  Put the franchise in the hands of someone competent and set it in Forgotten Realms or something.  The D&D world is so perfect for an MMO it drives me crazy that Turbine had to screw it up so bad. 
    Eh ... I'm not so sure that D&D is so appropriate for an MMO, to be honest.  It's very, very rules intensive, turn-based and stat-heavy, whereas I think in MMOs many people prefer more streamlined, slightly less rules and stat intensive and more action-oriented design.  The turn-based system really doesn't work in an MMO.  Also other rules which tabletop D&D has for convenience reasons (like the "to hit" calculation being based off of armor class, instead of a set "to hit" percentage, modified by stats/levels, with armor as a damage mitigator, etc.) don't really make much sense in an MMO setting.  That's why it's a poison chalice for developers.  If they ape the tabletop ruleset, the game risks getting bogged down in stats and turns, which slows down gameplay (this is remarkably noticeable in NWN2, where the turn-based system is really very awkward).  If they "adapt" the ruleset too much, the D&D geeks scream "OMG You Infidels!! This isn't what it says on pg 65 of the DM Guide!  How could you screw up the game like this?!?  This is NOT D&D!!", etc.  It's more or less thankless, because the system as it is doesn't work that well in a computer game context in general, never mind an MMO context, but if you adapt the system too much the D&D Mafia comes down on you like a ton of bricks.


  • OculitusOculitus Member Posts: 203
    I must respectfully disagree.


    The basic design under the hood of most MMOs is turn based without the
    pauses.  In FPS or action games each keystroke activates an attack or
    ability more or less instantly. However, in most RPGs and MMORPGs you're auto
    attacking at a certain speed, or you're slowed by an attack/ability’s timer or
    cooldown.  The same idea applies pencil and paper RPGs, like
    D&D.  A level one character attacks once a round which represents 6 seconds,
    painfully slow for a video game of course.   Still, it's an attack or
    special ability every so many seconds, not the instant a button is
    pressed.  Sure, we're talking a sped up, nonpausing, and otherwise
    modified turn-based system, but a fundamentally turn-based system nonetheless.



    As to the "to hit", armor class, and damage mitigation question;
    strange as it sounds soaking or absorbing damage and avoiding or dodging it
    completely are more or less the same. 



    Here's an example of what I mean:



    Take your standard MMO Fighter, easy to hit but can soak lots damage. 
    Let's say he has damage reduction of 5 but a dodge rate, where he takes no
    damage, of only 25%.  He fights a monster that hits for 10 points of
    damage per attack.  After 10 attacks our Fighter takes 40 points of
    damage.  As every 4th hit misses, out of 10 only 8 hit, causing 5 due to
    his damage reduction.



    Then we have a typical MMO Thief, hard to hit but can't take much punishment. 
    She has only a 2 damage reduction but a 50% dodge rate.   Same
    monster attacks her at 10 points a hit.  Over another 10 attacks only 5
    land, causing 8 damage points after her damage reduction.  So she takes 40
    damage points in total just like the Fighter.



    Now let's throw the damage reduction completely out, and only have a dodge
    rate, just like in the classic D&D armor class and to hit system.  As
    a dodge rate is percent of the time a given "to hit" or
    "attack bonus" will land against a given armor class; let's shift the
    dodge rate to 60% with no damage reduction.  Again, over 10 attacks from
    that same monster, the total is 40 points.



    Each system is basically the same, they both determine how much damage is being
    cause of what span of time.  The Armor Class/Attack Bonus system and a
    damage reduction system are just two methods of achieving the same end. 
    Also, 3.5ed D&D uses some damage reduction (Barbarians, various monsters,
    and a few items have it)

    in addition to the ol' "to hit the AC" (THAC0) combat.  
    Hell, there's even alternate rule sets published (Unearthed Arcana?) that have
    armor as damage reduction instead of an AC bonus, just like they have alternate
    rules using spell points instead of the standard spell memorization method.



    Anyway the point of this overly long post is that MMORPGs and D&D are
    perfect bedfellows.  Single player RPG video games were nearly all
    inspired by the original D&D rules and setting.  And there's a host of
    excellent D&D licensed single player RPGs.   Planescape: Torment,
    the Baldur's Gate series, Eye of the Beholder, and original Pool of Radiance and the first Neverwinter Nights,
    just to name a few.  All of which used the D&D rules with very little
    modification.  So there's no reason for there not to be an excellent
    MMORPG based on D&D's rules and setting. 



    The core D&D rules and combat systems are more than solid; the fault for
    the embarrassment that is D&D Online rests solely with the developers.





  • EffectEffect Member UncommonPosts: 949

    Lets not blame the Eberron setting for DDO's problems. There is very little of Eberron in the actual game DDO anyway. DDO's problem is that it's simply a badly designed MMORPG. Turbine are charging the same price as World of Warcraft, Anarchy Online, Everquest, etc... when it is clear there is nothing in DDO that justifies that price. Asheron's Call 1 justifies it's montly price of $13 a month then DDO does. DDO is a Guild Wars wannabe but you have to pay extra money to play and that's just sad and wrong.

    I got the game when it first came out cause I was really excited about the game. Eberron was and is my favorite DnD setting since it came out. However I was extremely disappointed by the end result from the instancing, the uneven voice chat mixed with text chat, to the general lack of actual Eberron content, etc. This game would have been better received had it been $5 a month or simply free. Again it isn't the Eberron setting I feel at all that is the problem or should even be blamed since we haven't seen much of it anyway. DDO takes place on the landmass in Eberron that is mostly unknown and vague anyway, not much is known about it and several other landmasses in Eberron. This is if they did a Forgotten Realms game but instead of basing things on the landmass of Fareun they picked one of the landmasses where no solid official information has been released.

  • ZorvanZorvan Member CommonPosts: 8,912


    Originally posted by Effect
    Lets not blame the Eberron setting for DDO's problems. There is very little of Eberron in the actual game DDO anyway. DDO's problem is that it's simply a badly designed MMORPG. Turbine are charging the same price as World of Warcraft, Anarchy Online, Everquest, etc... when it is clear there is nothing in DDO that justifies that price. Asheron's Call 1 justifies it's montly price of $13 a month then DDO does. DDO is a Guild Wars wannabe but you have to pay extra money to play and that's just sad and wrong.I got the game when it first came out cause I was really excited about the game. Eberron was and is my favorite DnD setting since it came out. However I was extremely disappointed by the end result from the instancing, the uneven voice chat mixed with text chat, to the general lack of actual Eberron content, etc. This game would have been better received had it been $5 a month or simply free. Again it isn't the Eberron setting I feel at all that is the problem or should even be blamed since we haven't seen much of it anyway. DDO takes place on the landmass in Eberron that is mostly unknown and vague anyway, not much is known about it and several other landmasses in Eberron. This is if they did a Forgotten Realms game but instead of basing things on the landmass of Fareun they picked one of the landmasses where no solid official information has been released.

    That's because that would have required research, and that would have hurt the Turdbine devs' heads.

  • bsaerensbsaerens Member Posts: 31
    I've been playing NWN2 for a week now and I enjoy playing it. Yes, it
    has some bugs and some features could have been worked out better. Also
    even if you have a decent pc, the graphics aren't that good or play as
    smooth as it should be.


    Anyway I decided to give the 10 day trail a whirl. After playing a
    couple of hours of playing DDO I just had enough of it and wanted to
    contiue playing NWN2. Even with all its shortcommings NWN2, to me, is a
    vastly superior product. There is no way I would ever pay to play a
    game such as DDO. Neverwinter can potentially do the same things as
    DDO. All in non instanced worlds, without the monthly payments.


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