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NWN2 is going to destroy this game

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  • CaptainRPGCaptainRPG Member Posts: 794

    Originally posted by TheFranchise
    Rogues
    are to rangers like fighters are to paladins. They're somewhat similar
    and can can do some of the same things, but they can never excel at
    what the other one can excel at.


    Sorry to disappoint you, but the Rogue excel at everything the Ranger
    can except Animal handling, which I'm story wasn't a really good skill
    unless your DM throws throws animals your way. (This coming from a DM
    who never only had one ranger in his campaign) Animals are not
    necessarily component to your gameplay unless your have a Druid or
    Ranger in your party. Ranger is only limit to exposing the weakness of
    5 enemies out of 30 something monsters while the Rogue expose the weak
    of all those except undead, construct, dragons and other few creatures
    with the immunity.
    And
    as for the Paladin vs. Fighter, I just post topic about that in the
    Pencil and Paper forum in another site and one person noted it's better
    to have a Paladin in your party than a Fighter because one fear spell
    makes your Fighter useless. I also added that after level 4, the
    paladin excels at everything the Fighter does, can turn undead and he
    gets Holy Avenger to boot.


    I agree Somnulus talked a lot of 2.0; however, your knowledge of 3.5 and DDO is suspect,
    Page
    25, Krusk is smiling at you like an idiot on the same page where they
    explain how the barbarian class work. Now please shut up.

    You've
    said you've read, and still do at times, the DDO.com forums. One of the
    biggest topics since its creation has been how the developers have
    messed with the rules. And not just altering certain ones to fit into a
    real-time game, but changing rules apparently simply because they felt
    like it. The head designer, can't think of his name, despite having
    written parts of some of the 3.5 books, has straight-out said he
    changed some rules in DDO because he never liked those rules in 3.5.
    All
    the developers of other DnD must have also hated the rules for the
    other editions because they made similar choice with their game.
    Whhhhhhheeeeeeeee!

    I
    say DDO isn't doing as well as it could be in part because of
    unnecessary rules changes. There are plenty of other factors for why it
    could be doing better, but they changed certain rules "just because."
    D&D non-purists don't care either way, but I don't know why they
    also took it upon themselves to piss off the more hardcore
    rules-lawyering players out there who then said, "I can't wait for NWN2
    because at least the rules will be correct." I pretty much stopped
    playing my "battle cleric" when, at level 10, the fighters' to-hit
    enhancement is ridiculous yet the cleric's Divine Power doesn't work
    correctly.
    Could it be because DnD non-purists don't understand the rules enough to nay-say or they just don't care enough to fight for it.
    And
    then they do stupid crap like make certain monsters immune to web and
    things, "just because." How hard is it to make web hold a monster in
    place but still let them attack if someone is within range, like normal
    rules allow? Things like that were huge topics on the forums and caused
    many people to shake their heads in disgust, yet there was no reason to
    change the rule in the first place other than perhaps sloppy
    programming.
    We're talking about DDO right?

    Even
    worse, the basis of all combat, the base-attack-bonus and multiple
    attacks, is backwards, so every character without a fourth attack at
    high level gets screwed, making many monsters nearly unhittable to them
    except on a 20. DDO did change plenty of rules, and they lost many
    players because of it.

    The
    graphics were horrible, there was no voice acting, the game came out
    with less than it's content. Every hates the sewer levels. They hate
    having to pay the game. They hate not having the option to be evil. The
    emos were terrible. The game's overall biggest flaw is that FAILED to
    excel or even meet the expectation of other mmorgs. This wasn't the
    opinions of the official board, but another DDO I've been to and this
    one. The reason you probably don't see people do it as much on the
    official board is either they are afraid to be made fun of or they've
    already quit. (I believe their is post in here that shows the behavior
    of the DDO fanboys, whom act no different from the fanboy in WoW)


    I think Temple of Elemental Evil is a great 3.5 turn-based game. It
    could be painfully slow though if you don't use hotkeys. I've had NWN2
    on my drive for around a month and haven't felt the need to play it in
    about that same amount of time. I think DDO could be great if they
    stopped messing with rules they don't need to mess with.When I
    hear of people throwing out various 3.5 rules, sometimes it can be a
    good thing, but when you said your only true classes are racial
    classes, to me that completely misses a main point of 3.5. In 3.5,
    anyone can do nearly anything they want. Whether they are good at it or
    not is something else, but they can do it. To me, 2.0 looks archaic and
    limiting next to 3.5.

    I'm
    more for getting rid of all the rules and replacing them with something
    new. I'm a DnD Nihilist as I don't believe the old rules work anymore.
    Even if you somehow made the DDO work with all the rules, the game
    would still be boring because it's based on turned base game.
    Everything in DnD is too restricted and too confined, which is why DnD
    has hard time getting new fans or being translated into a video game.
  • GameloadingGameloading Member UncommonPosts: 14,182

    Originally posted by CaptainRPG
    Originally posted by Gameloading
    None of those even HINT...

    The game has under 90k and dollar value of the game has reach $29.95 in most stores around the country. It went from $50 to $30 in no less than 4 to 5 months after launch. I'm not sure what planet you are from, but in Earth economics, when price falls like that, it speak volumes about the game's qualities so please shut up and stop telling people they have only assumption to provide.

    Actually, I think its better if you actually do A bit of research before you open your mouth.

    from 50$ to 30$ in 4 to 5 months is perfectly reasonable. It happened to Everquest 2 & SWG as well (In fact, Everquest 2 Even gave the game away for free on fileplanet), and those game are doing just fine. so maybe you should "shut up" and actually provide FACTS to support your arguement. you have nothing but assumptions to provide. If you can't provide any facts and evidence, then do NOT go into debate with me. You do not have access to D&DO's financial pages. Also, since when does price drops has ANYTHING to do with quality?


  • CaptainRPGCaptainRPG Member Posts: 794

    Originally posted by Gameloading
    Originally posted by CaptainRPG
    Originally posted by Gameloading
    None of those even HINT...

    The
    game has under 90k and dollar value of the game has reach $29.95 in
    most stores around the country. It went from $50 to $30 in no less than
    4 to 5 months after launch. I'm not sure what planet you are from, but
    in Earth economics, when price falls like that, it speak volumes about
    the game's qualities so please shut up and stop telling people they
    have only assumption to provide.

    Actually, I think its better if you actually do A bit of research before you open your mouth.

    from
    50$ to 30$ in 4 to 5 months is perfectly reasonable. It happened to
    Everquest 2 & SWG as well (In fact, Everquest 2 Even gave the game
    away for free on fileplanet), and those game are doing just fine. so
    maybe you should "shut up" and actually provide FACTS to support your
    arguement. you have nothing but assumptions to provide. If you can't
    provide any facts and evidence, then do NOT go into debate with me. You
    do not have access to D&DO's financial pages. Also, since when does
    price drops has ANYTHING to do with quality?


    I didn't think it was possible to contradict oneself in the same post,
    but you proved me wrong, Game. The fact that EQ2 and SWG had to go to
    such extreme measure only show that they were doing poorly.


    SWG and Everquest 2 had a price drop, but in order to save their game
    from doing poorly they had to revamp their game. In the process, SWG
    revamped cause old players to leave and they ended up acquiring new
    players. (Which was both good and bad) Everquest 2 is still stuck
    around 200k to 300k players. They've had a slight revamp, but not as
    big as SWG's. It also helps that EQ2 has a pre-existing MMORPG fan
    base, which DDO doesn't have.

    And no, $50 to $20 isn't
    reasonable within a 6 month period. On the planet Earth, if the price
    of an MMORPG drops over the course of the months, it's not a good game.
    Saying it's good that a MMORPG game prices drops is good is
    exaggaration on your part and only shows you know little of economics.
    They've given out 3 trials and putknew content in and their fan-base is
    still shrinking. The rate of old players leaving is the same rate as
    the new players coming in, if not higher. Plus, the fact the game
    contents can be beaten within a week, still has bugs and still has
    limited gameplay doesn't help to keep players either.

    Oh by the way, GW prices didn't fall until after next year and WoW didn't fall for nearly 2 years.


  • GameloadingGameloading Member UncommonPosts: 14,182

    Originally posted by CaptainRPG
    Originally posted by Gameloading
    Originally posted by CaptainRPG
    Originally posted by Gameloading
    None of those even HINT...

    The game has under 90k and dollar value of the game has reach $29.95 in most stores around the country. It went from $50 to $30 in no less than 4 to 5 months after launch. I'm not sure what planet you are from, but in Earth economics, when price falls like that, it speak volumes about the game's qualities so please shut up and stop telling people they have only assumption to provide.

    Actually, I think its better if you actually do A bit of research before you open your mouth.

    from 50$ to 30$ in 4 to 5 months is perfectly reasonable. It happened to Everquest 2 & SWG as well (In fact, Everquest 2 Even gave the game away for free on fileplanet), and those game are doing just fine. so maybe you should "shut up" and actually provide FACTS to support your arguement. you have nothing but assumptions to provide. If you can't provide any facts and evidence, then do NOT go into debate with me. You do not have access to D&DO's financial pages. Also, since when does price drops has ANYTHING to do with quality?

    I didn't think it was possible to contradict oneself in the same post, but you proved me wrong, Game. The fact that EQ2 and SWG had to go to such extreme measure only show that they were doing poorly.

    SWG and Everquest 2 had a price drop, but in order to save their game from doing poorly they had to revamp their game. In the process, SWG revamped cause old players to leave and they ended up acquiring new players. (Which was both good and bad) Everquest 2 is still stuck around 200k to 300k players. They've had a slight revamp, but not as big as SWG's. It also helps that EQ2 has a pre-existing MMORPG fan base, which DDO doesn't have.

    And no, $50 to $20 isn't reasonable within a 6 month period. On the planet Earth, if the price of an MMORPG drops over the course of the months, it's not a good game. Saying it's good that a MMORPG game prices drops is good is exaggaration on your part and only shows you know little of economics. They've given out 3 trials and putknew content in and their fan-base is still shrinking. The rate of old players leaving is the same rate as the new players coming in, if not higher. Plus, the fact the game contents can be beaten within a week, still has bugs and still has limited gameplay doesn't help to keep players either.

    Oh by the way, GW prices didn't fall until after next year and WoW didn't fall for nearly 2 years.

    This is again a post full of assumptions with actually NOTHING to back up your statement. You say the game drops in price, sure, give me proof that it was because of a low population. You can't. your merely assuming. It could also be that the game sold 200k copies of the game the first 2 months, and only 25k the 2 months after that. Naturaly, the price would go down. However out of the 200k copies the first 2 months, only 20k people quit the game. Do you see where I'm going to? this is what also could have happened.However you say it happened the other way, that DDO sold poorly all those 4 months, with absolutely ZERO evidence. Trial isn't proof either.

    Your merely assuming. you don't have any facts to support your arguement.


  • CaptainRPGCaptainRPG Member Posts: 794

    Originally posted by Gameloading
    This is again a post full of assumptions with actually NOTHING to back up your statement.



    Actually, no. SWG changes were annnounce on the ATTACK OF THE SHOW on
    G4 nearly months ago! EQ2 has long since add PvP just to spice thing
    up, which they've been announce for~~ever. So none of what I said about
    those games was an assumption.


    As for DDO...

    http://www.mmogchart.com/Chart2.html


    90k subscribers in the beginning. It got medicore reviews from game
    analyzist and players. The game has been declining since. The creators
    of DDO said they weren't going to add Solo (they even made a mpeg about
    it) and they aren't were going to add PvP. Yet, when the number of
    players declined, they tried to vamp as another clone MMORPG and it
    still didn't do anything to bring the people back or help to bring in
    new fans. Whheeeeeeeee.



    And here's were We3 analogy falls apart. We3 believes kids are what
    bring down an rpg. Well guess what, kids make up the majority of video
    game market. Turbine created the game for 20 to 25 years old, which
    didn't help them at all. Moreover, most of the DnD fans are older
    people. You can't keep using the same system your dad used when he was
    a kid and expect to get new people.

    BTW, your assumption
    about the subscribers was just idiotic because all games have had many
    of their players leave/ban and it doesn't hurt the price of the game at
    all. It's hurts the game if no one buys it. Meet Joe Black made a lot
    of money even though it sucked and people didn't even stay 5 minutes
    for the movie. It stayed in the movies for a few months longer. You
    know why? Because of the Star Wars Episode I movie preview was attached
    to it.


  • SomnulusSomnulus Member Posts: 354


    Originally posted by CaptainRPG

    Somnulus did nothan more than press on rather than admit he was wrong. That was when I realize this argument was pointless. If I contradicted Som, he would just ignore the response and move or he start to give circular answers. (Circular answers is a sign of person whose gone into denial or can't think outside the box.) Most of his info came from 2.0 edition and was bias towards the 2.0 edition info. If you do contradict Som, like with Army and football thing, he'll come with another reason to continue arguing or throwing out the answer you provide him on no grounds whatsoever.


    Again, CaptainRPG: Point out EXACTLY where I ignored you or any of your "arguments" (regardless of how opinionated or inaccurate they were). When you find an issue where I did not reply to your points, let me know and I will be happy to debate those points.

    I replied to you, point by point. Where possible, I quoted information from both the 2nd Edition and the 3.5 Edition, actual quotes, paraphrases and/or page number.

    You introduced a ridiculous argument trying to validate a lifetime of specialization in multiple areas by using the Army and high school football as examples, whereupon I replied to each of your points, again, regardless of how inaccurate they were. I pointed out where your arguments were invalid and you continued to attempt to press them. That is a perfect example of circular reasoning. Rather than just admit that either they were poor examples, or, more specifically, that your original argument was incorrect, you continued throwing out irrelevant information that did nothing to prove your point.

    Finally, rather than continue to simply debate, you decide instead to begin insulting me and ultimately, decided to "ignore" me (while still insulting me). That is the last bastion of an individual who realizes either their argument is invalid or they lack any actual data besides their opinion to support their argument, or both.

    We've had this little run around before, CaptainRPG, back in this thread;

    http://www.mmorpg.com/discussion2.cfm/thread/73232

    You lacked information then, you made statements with no factual data, you failed to understand or outright ignored the factual data provided to you, you changed the argument when your point was proven invalid and you resorted to insults when you failed to prove your points. Exactly as you have done in this thread.

    Abbatoir / Abbatoir Cinq
    Adnihilo
    Beorn Judge's Edge
    Somnulus
    Perfect Black
    ----------------------
    Asheron's Call / Asheron's Call 2
    Everquest / Everquest 2
    Anarchy Online
    Shadowbane
    Dark Age of Camelot
    Star Wars Galaxies
    Matrix Online
    World of Warcraft
    Guild Wars
    City of Heroes

  • rafaelrehnrafaelrehn Member Posts: 235
    Wow the topic's name has really come and bitten the original poster in the arse. My experience with the OC in NWN 2 was one ot total frustration: Trying to keep my moronic companions from doing idiotic things all the time...Or fighting the camera. The Multiplayer part will take a while th make but it seem Obsidian gave the modders a flawed product to work with. On the other hand i tried a month in D&D Online and while I won't extend I have to say it wasa very decent game indeed. NO GRIND FOLKS NO GRIND.
  • I've been reading this thread for a while and I feel the need to
    opine.  I've played 2nd ed a bit a long while back but have been
    playing 3.5 ed in the Eberron campaign for about a year now. 
    Also, I play a BARD of all things, so here is my take on them, CaptainRPG.

    Here is my character sheet (needs a little updating but mostly current)

    Yes, I have a lot of skillpoints and skills, and can do pretty much
    damn everything. I am a generalist, variety is the spice of life,
    etc.  However I'm also a very important member of my party. 
    The song Inspire Courage along with the 1st level spel Inspirational
    Boost (found in complete adventurer) gives everyone in my party a +3 to
    attack and +3 to damage,(THAT STACKS WITH MOST THINGS) 
    immediately, for as long as they can hear me and for 5 rounds after i
    bite the dust or stop.  I'm able, with some other feats, to cast
    bard spells, use wands, activate magic items, etc, while singing, and
    because i specifically chose Performance[Singing] I can fight while
    doing so (no instrument to keep in my hands, etc)



    As for spells, our wizard is restricted from casting illusion and some
    enchantment spells as per focussing on Evocation school, so i'm the
    fall guy if you want invisibility, etc.



    Also note at my communication skills. I am the party's 'face'. If they
    want to discuss business whether it be with the King or some thug, I'm
    the right guy for the job with my skills in diplomacy, bluff, and
    intimidation.  Also, because of my race and my playstyle, I'm able
    to infiltrate many places unseen, acting as a spy for the party. I can
    technically look like any major race, male or female.



    While it's true that I'm a general class character and can do many
    things half-assed, I really shine in a lot of areas.  Also, in the
    party I'm in, i'm the 2nd rank melee (1st is monk) 2nd rank healer
    (first is druid) and 3rd class spellcaster.  My attack bonus is
    about half that of the fighter that used to be in the party, but i'm
    tops at ranged combat with a whopping +10 to hit when singing.





    Furthermore, you'l notice i'm multiclassing in the prestige class
    Chameleon found in Races of Destiny supplement.  This AUGMENTS my
    abilities even more, even while relegating me to an extreme jack of all
    trades.



    With this class, in addition to my bardic abilities, I can spend one
    hour a day shifting "aptitude focuses". Combat, Arcane, Divine,
    Stealth, or Wild.  They each add some small abilities to my skills
    as well as the ability to technically be any class in the game,
    literally.



    With arcane focus, i gain a +2 to spellcraft and knowledge[arcana] as
    well as +2 to my willsave.  But, I also gain the ability to cast
    *ANY* arcane based spells as a wizard with a level 2x my chameleon
    level (this means i need a spellbook, components, and knowledge of the
    spells, however)  Divine focus, fairly the same thing, but i can
    cast any divine spell (cleric, druid, ranger, shujenga, blackguard,
    what have you) spells as per a cleric 2x my chameleon level.



    With combat i gain an additional +2 +2 tohit/damage (increasing up to
    +4).  In other levels i gain the ability to have a "feat slot"
    that i can substitute in any one feat i meat the prereqs for, once per
    day. So I can act like a fighter with Cleave, or a ranger with rapid
    shot, etc. and the next day cast spells as a wizard with empowered
    spell metamagic.



    Later on i have the ability to add 2/4/6 to any one stat, and the
    ability to emulate class features a number of times per day (clerics
    turn undead, paladin's smite, thief sneak attack, etc)



    I become the ultimate jack of all trades, a character that can be
    anyone or do anything (within reason).  The disadvantages?



    I have a relatively poor skill progression per level.  I have a smaller hit die then most classes i can emulate.



    A dedicated spellcaster can easily outclass me in spells, seeing as i
    can only cast spells up to level 6, and not many (fewer than a
    sorceror) and a barbarian or fighter could mop the floor with me. 
    Most of the abilities rely on surprise and subterfuge (you don't expect
    some guy in a robe to suddenly bring out his longsword and crossbow and
    be able to hit you! a spelcaster would have shat his robes) since i
    regain my bard fighting ability, etc while in forms.



    But thats not what my character is supposed to be.  He 'fills in
    the gaps' in my party.  I can take the illusionist spells that the
    wizard is forbidden to cast.  I can supplement the healing of the
    party.  If the party needs an extra fighter, I'm there.  We
    have no rogues, and in stealth focus i gain trapsence and can disarm
    traps like a rogue can.  So while i'm the ultimate generalist, i'm
    extremely "useful" to the party.




  • agonzo11agonzo11 Member Posts: 52

    I was very excited about NWN2...then I bought it and played with some friends for about an hour.

    If only you could return a faulty game like you could a faulty TV.

    Which brings me to this point: If I hand the nice man at Best Buy a receipt and the product on the receipt and said, "This product was not as advertised and I am completely unsatisfied. I would like my money back." He would say one of two things: 1) I'm sorry to hear about that. I'll take the TV and give you your money back." or 2) "I'm sorry to hear about that but because it is a PC game we are unable to give your money back."

    How long do we have to bend over and let gaming companies screw us? I should be able to get my money back from NWN2.

  • After logging several hours in NWN2, I'm not really that impressed. It feels like a game that was built solely to encourage players to build their own modules.


  • CaptainRPGCaptainRPG Member Posts: 794

    Originally posted by Gila-Man
    After
    logging several hours in NWN2, I'm not really that impressed. It feels
    like a game that was built solely to encourage players to build their
    own modules.

    Uh...yeah, that's one of it's main features.


  • CarraraCarrara Member UncommonPosts: 111

    I have purchased NWN2 and can say after having played for at least 14 hours of the campaign, that is horribly slow.

    I do not understand how Obsidian could justify slow load times vs. better graphics. The slow load times completely kills the immersion factor. These load times are a reminder of one of the other awful things about DDO. After thinking about it some more, I feel that the load times do hurt both games quite a bit. It's strange how for EQ2, the load times don't bother me as much.


  • And has anyone else noticed that the whole map/travel system kind of wrecks the immersion of the game? This is a game with no sense of geography.  The single-player campaign just feels like a series of map modules linked together rather than an actual coherent story. And while the whole tooset may be a big selling point, if that's all there is, then this is decidedly a disappointment. I really, really wanted to love this game, but ever since I loaded it up, I've felt let down. There's a lot I like about it, but it's far from the leap forward I was hoping for this series.

  • CaptainRPGCaptainRPG Member Posts: 794

    Originally posted by Gila-Man
    And has
    anyone else noticed that the whole map/travel system kind of wrecks the
    immersion of the game? This is a game with no sense of geography. 
    The single-player campaign just feels like a series of map modules
    linked together rather than an actual coherent story. And while the
    whole tooset may be a big selling point, if that's all there is, then
    this is decidedly a disappointment. I really, really wanted to love
    this game, but ever since I loaded it up, I've felt let down. There's a
    lot I like about it, but it's far from the leap forward I was hoping
    for this series.

    Baldur's gate had a map travel system too. I really miss that game.


  • random11random11 Member UncommonPosts: 765
    They didn't reinvent the wheel nor did they have to. It's a solid follow up, given time to grow it shall be a good game. There already are some decent PWs around.
  • TheFranchiseTheFranchise Member Posts: 241

    TheFranchise wrote:

    "I agree Somnulus talked a lot of 2.0; however, your knowledge of 3.5 and DDO is suspect,"

    CaptainRPG wrote:

    "Page 25, Krusk is smiling at you like an idiot on the same page where they explain how the barbarian class work. Now please shut up."

    I didn't mention barbarians. I mentioned rogues and rangers.

    You claim to know all about 3.5; so much so that you rewrote half the rules for your home game, yet you say things such as rangers can disable traps just like rogues can -- an incredibly basic rule. I bring it up, and you, as usual, disregard it and pretend your lack of 3.5 knowledge is not in question, which it most certainly is.

    You don't know 3.5 rules, and you talk of DDO from the point of view of someone who has been powerleveled to 10 via the same quests over and over. You are also arrogant and rude. It is you who should shut up.

    Signed,

    An RPGA-certified GM

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