I hope the quests will be real quests, like maybe have to venture many places for a single quest, i hope there not like investigate the cause of the taint kill 10 wolves and bring me there hides, repeat and rinse lol, questing will make this game for me if it is indeed a questing game, i hope so.
Originally posted by KaotiX What's the difference - if any - between Vanguard and World of Grindquest III: Another Boring Fantasy MMOG (And the Return of the Evil Mage)?
I mean, is this all about clicking on endless little monsters through hours and hours and watching them being slaughtered by your little warrior (that, by the way, is almost equal to every other little warrior in the game)? Is there any REAL player skill envolved? Fun or addicting? Roleplaying potential?
Originally posted by metalcore Every MMORP is a grind fest, what makes each game different is how they keep you entertained.
Ultima Online didnt. Once you had your characters set you didnt have to keep grinding to level them. Sure you had a bit of a grind to make a GM Smith, but once you hit 100 in that skill, you were done and could enjoy the rest the skill had to offer. (speaking about early UO of course)
I myself will pass on this game. Got invited to beta but havent played it. No desire.
Originally posted by KaotiX What's the difference - if any - between Vanguard and World of Grindquest III: Another Boring Fantasy MMOG (And the Return of the Evil Mage)?
I mean, is this all about clicking on endless little monsters through hours and hours and watching them being slaughtered by your little warrior (that, by the way, is almost equal to every other little warrior in the game)? Is there any REAL player skill envolved? Fun or addicting? Roleplaying potential?
I just don't see what's the hype all about.
The hype is just for a new world. A little bit of a new experience.Thats all someone wants.I cant blame them.But unfortunatley as long as grind is defined as tedious and repetative actions, games like this will always have a grind in them. LIFE is a GRIND. Wake up, eat same breakfast, go to same job, come home to same house, eat same dinner,go to same bed....repeat until dead.With the exception of a handful of experiences good and bad, life is a GRIND.Video games are a hobby.Life is not a new refershing experience every day.Games will not offer that either.It will always be short lived.Take it for what it is.If you seek a new refershing and different way each and every day, you will be dissappointed.It wont happen in life. It wont happen here either..You either like videogames or you don't.
Originally posted by JMoney95 No MMO in the near future will not be a grindfest, by definition. You cant make a succesful MMO where everyone starts out at the top, or just starts out and 3 hours later they are doing "end game". As has been said, grinding is only a problem if you make it a problem. If you dont enjoy what you are doing in the game, dont do it. If all there is to do is grind for xp and you dont like to do that, dont play the game. The "end game" of the MMOs is still a grindfest. Grinding instances / dungeons for loot, grinding pvp, crafting etc. EVE has real time training, but the money is the grindfest. WoW you can grind xp, or grind quests for xp. EQ2, same as WoW. EQ1, grind xp. FFXI, grind xp. Lineage 2, grind xp. Ryzom, grind skill levels. SWG, grind skill levels. DAOC, same as EQ2 / WoW. Like PVPing? PVP games with rewards you grind kills for. WoW you grind for honor (grind a "currency" type thing in the expansion, from kills). DAOC, grind kills to "rank up" Like crafting? Every game with crafting - Grind craft xp / craft skills to make better items. Grind for mats. So if you are looking for a game without a grind. Try something that isnt an RPG. Hell, Life is a grind. I grind 8 hours a day JUST SO I CAN AFFORD TO LIVE. I have to grind to buy my loots, grind to keep my "mount" running to get from A to B. Life is the worst grind of them all! EDIT: I find it funny krenalor is trying to flame EQ1's subscriber numbers when the game is what? 7 years old? UO is teh suck because it has like no players lololololol <--- homo laugh
I think most who say they don't want the grind are probably folks who are ok with a moderate amount of grind either vertical or lateral. The grind in EQ1 was severe to the extreme and artificial. That kind of grind is what many do not want. Even today the grind on EQ1 Live is too severe for me. I could live with the grind on the Test server. Double exp as the default, /testbuff to level 25 with decent gear for that level, all vets for 30 mins a day, exp hotspots, potions for faster leveling all added up to some great exp in comparison to Live. Thing is that theres so much content in EQ1 that that amount of fast exp didn't ruin the game, it enhanced it but Vanguard at the start will not have as much content as a fully matured mmorpg. I'm almost sure the grind will be a lot. Lots of time sinks for the "sake of community building" or immersion or something else to justify it. Of course later they'll give more exp or bonus exp spots or other mechanisms to keep players as more content is added and cap levels are raised etc. Then people will say the game is ruined cause the grind isn't hard enough any longer. repeat, rinse blah, blah, blah, blah, repeat, rinse, blah, blah, blah. Give me Guild Wars in a shared persistent world (I don't mind paying monthly for it) and I wouldn't even bother with Vanguard and all the baggage the owners and SOE bring with it. I'm plunking my money down for Vanguard but I'd bet within a month I'll be ready to chunk the dvd case against the wall. Then I'll settle down and go play some Guild Wars, wait for a good sci fi mmorpg to come out, check on Vanguard in a few months, buy another Guild Wars expansion, play Guild Wars some, check on Vanguard in a few months, wait for a good sci fi mmorpg. repeat rinse, then one day they ease up on the grind and some other stuff. Then I play Guild Wars and Vanguard in a more balanced way, time wise.
From what i have heard there isnt much at lower levels. however, that is speaking about dungeons to explore. As far as questing goes ive heard its interesting and you are enticed to play more. to me a game that links quest to quest with interesting quests is not a grindfest.
Originally posted by Amathe Since this game heavily emphasizes high end content over lower end content, I would say it's a classic grindfest.
Since the game has no high-end content implemented in beta (players are capped at level 40 per Jeff Butler), you arrive at this conclusion how exactly?
In EQ2 practically every interesting item you get much, much later. Just take the prices for horses and housing, or soon the cloaks (a guild cloak costs 50 plat for a guild to create!) So all I hear is that Vanguard IS catering high level characters just as EQ, EQ2 and the like, so in that way YES it is supposed to be a grindfest unless they have some nice low level surprises they accidentally forgot to advertise about.
Interesting that you mention horses as an example. You'll get a horse at about level 10 in Vanguard. This sentence is classic though:
"So all I hear is that Vanguard IS catering high level characters just as EQ, EQ2 and the like, so in that way YES it is supposed to be a grindfest"
Originally posted by Jorev Raid centric games like Vanguard are always grindfests. Find and play a game that won't have raiding.
Um, did I miss a memo. Last official count I heard was 20% solo, 20% raid, 60% group content. That's a far cry from "raid centric"...
Another person fooled by the marketing spin. You need to think for yourself a little bit.
When the best items come from raiding as they will in Vanguard, and raiding is the eclipse of adventuring, then the game is raid centric regardless of what percentage of content is actually raiding. At the higher levels of the game, the so called endgame, everyone in Vanguard will be facing a wall which only offers raiding on the other side of it, because there are no alternatives for soloers or small group oriented players in Vanguard.
So thinking for yourself means ignoring the information that contradicts your thinking? I've played the game so I don't need to speculate. : )
No doubt the best items will come from raiding, as they should. Raids will offer the greatest challenge. But you imply that the breakdown of solo/group/raid will simply not apply to the highest levels. You imply that at that point, it will be ONLY raiding for advancement.
You sure about that? Oh that's right, you're thinking for yourself which means you can make stuff up. : )
Until then, I would point out that those numbers are a complete fiction. You can play with percentages as much as you like if you do not compliment them with definitions. For example, if there is 20% "solo content", what counts as content? Is every wandering mob solo content? If it is, do we get 20% by comparing the number of mobs a solo player can kill versus the number of mobs it takes 2 or more players to kill? Does that mean, if I was a solo player, that my so called 20% is simply killing the wandering trash? Or would that content have to be more substantive? Is that number only the adventuring sphere, or does it count crafting and diplomacy? if it counts crafting and diplomacy, does this mean my adventuring solo content is down to 2%? What does Brad mean? He has never said, and there's a reason why. He is trying to market a game as solo friendly when it isn't.
You ask a lot of questions here which seems to reveal an understandable ignorance. I would expect many people to ask the same questions. But in contrast with your opening sentence, it becomes funny. You aren't sure how the numbers are arrived at and yet are SURE that they are "complete fiction?"
Do you often vacilate between admitting ignorance and feigning certitude as you do here?
With the NDA in place, you will understand that no one is in a position to dispute your characterizations of the lower level experience. But that day will come ...
My first question to them would be whether they played the fully developed Thestra/Kojan/Qalia or whether they played the initial versions, in which the content was only about half implemented.
I sincerely hope I don't even notice the levelling. Would rather build a boat, listen to a Dwarf's joke or watch the scenery go by than watch a blue bar. If you worry too much about gaining new levels, it will become a grind, and a lot of the game will pass you by.
It is the players that take time-out from frantic grinding/levelling that actually make a game worthwhile. MMORPGs can be full of experiences funny, sad, caring and chivalrous and we, not the devs, put them there!
How easy it is to miss the skill and heart of a game once levelling becomes the main aspiration!
Originally posted by ammie I sincerely hope I don't even notice the levelling. Would rather build a boat, listen to a Dwarf's joke......
Sorry, this brought back RPG memories of a dwarf I used to play, Dirty Dingus McGee, would would always tell dirty jokes, usually about elven maidens.....and peruse Goblin Girl and Elvenlust magazines....ah yes, he was quite the character.....
Sorry, this brought back RPG memories of a dwarf I used to play, Dirty Dingus McGee, would would always tell dirty jokes, usually about elven maidens.....and peruse Goblin Girl and Elvenlust magazines....ah yes, he was quite the character.....
1) Why do people insist on making themselves look ignorant by commenting on parts of a game without knowing ANYTHING about it?
2) Tactics & player skill is extensive in V:SoH.
3) There are many things to be concerned about with V:SoH, if you take the time to research the game, but these same old clueless "Vanguard is ________" posts are getting old. The sad part is they do nothing to discuss the real issues the game has, and instead show that most won't even take the time to read an FAQ before posting uneducated bull.
4) It will be addicting to some, and boring for others. That's just the way games work.
I'll start my own SWG... with Black Jack... and Hookers!!!
Originally posted by MX13 2) Tactics & player skill is extensive in V:SoH.
Now that's new. Tell me more! Is this no longer an "ultra item centric game?" Can I now go on raids with gear obtained by soloing by resort to tactics and skill?
Please don't talk about tactics and skill in a game where the biggest determinative factor in the outcome of an encounter is what the people in the encounter are wearing. It's a game of skill in the sense that a fashion show is a game of skill.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
What you need to understand about Vanguard is that the people who are fanatically devoted to it are the types who like to fantasize about Brad dressed up in a leather dominatrix outifit while they (the fans) grovel at his feet and beg for more punishment.
Those people have an overwhelming voice on the official boards. Now to be fair I haven't played the game so I can't really say exactly how much influence those fans are having on it. But if you want to see what I mean just go over to the official boards and suggest anything that might make the game feel less grindy and more fun and the groveling submissives will suddenly transform into an enraged mob and come after you with pitchforks and torches while chanting, "GO BACK TO WOW!"
After you leave and things settle down they go back to quietly licking Brad's boots and telling him how much they enjoy the sting of his whip.
Ok, to be fair again I actually agree with some of what those people ask for....except, not so much in a game like Vanguard. For example, I agree with them when they say they don't like instant transport. But if you are going to make people go through the motions of traveling then traveling needs to be interesting and fun. In fact, the gameplay should be mostly based around traveling from one place to another and having adventures / encounters along the way...while you are traveling.
But Vanguard is built around camping level appropriate hot spots. When traveling in a game of that sort all you are doing is killing time on your way to the hot spot you want to camp. Most of your traveling will probably be you passing through areas that are too far below your level to be interesting or dangerous. So that sort of traveling is just mindless jogging. Just a time sink.
Anyway, the "core" fans over at Vanguard go too far in their masochistic cravings for time sinks. But strangely enough they also insist that they don't want to risk losing anything. They are opposed to perma-death, item breakage, and PvP looting. They don't want to risk losing anything they just want it to take forever to accomplish anything.
Originally posted by Neanderthal What you need to understand about Vanguard is that the people who are fanatically devoted to it are the types who like to fantasize about Brad dressed up in a leather dominatrix outifit while they (the fans) grovel at his feet and beg for more punishment.
Now there's an image.....is the leather dominatrix outfit red leather, or black leather? I sure hope Brad puts this in as a quest reward......though I do think it would look better on a female character. Nothing personal Brad....I just think you don't have what it takes in the right spots to do a dominatrix outfit true justice. Kind of reminds me of my favorite game, Dungeonkeeper. Ah yes...your creatures are hungry....your creatures are fighting amongst themselves....
Originally posted by Neanderthal What you need to understand about Vanguard is that the people who are fanatically devoted to it are the types who like to fantasize about Brad dressed up in a leather dominatrix outifit while they (the fans) grovel at his feet and beg for more punishment. Those people have an overwhelming voice on the official boards. Now to be fair I haven't played the game so I can't really say exactly how much influence those fans are having on it. But if you want to see what I mean just go over to the official boards and suggest anything that might make the game feel less grindy and more fun and the groveling submissives will suddenly transform into an enraged mob and come after you with pitchforks and torches while chanting, "GO BACK TO WOW!" After you leave and things settle down they go back to quietly licking Brad's boots and telling him how much they enjoy the sting of his whip. Ok, to be fair again I actually agree with some of what those people ask for....except, not so much in a game like Vanguard. For example, I agree with them when they say they don't like instant transport. But if you are going to make people go through the motions of traveling then traveling needs to be interesting and fun. In fact, the gameplay should be mostly based around traveling from one place to another and having adventures / encounters along the way...while you are traveling. But Vanguard is built around camping level appropriate hot spots. When traveling in a game of that sort all you are doing is killing time on your way to the hot spot you want to camp. Most of your traveling will probably be you passing through areas that are too far below your level to be interesting or dangerous. So that sort of traveling is just mindless jogging. Just a time sink. Anyway, the "core" fans over at Vanguard go too far in their masochistic cravings for time sinks. But strangely enough they also insist that they don't want to risk losing anything. They are opposed to perma-death, item breakage, and PvP looting. They don't want to risk losing anything they just want it to take forever to accomplish anything.
Your opinions are childish and moronic. Quoted for troll emphasis.
Your opinions are childish and moronic. Quoted for troll emphasis.
I accept that my last post was a little childish and even a bit trollish because of the unflattering analogy I used to poke at the fans. But moronic? How exactly was it moronic? What was I incorrect about?
If you have spent much time on the official boards (and I suspect you have) you know how the fans act over there. According to them Brad can do no wrong and a person isn't a true gamer unless he is eager to devote at least eight hours a day running in a virtual hamster wheel.
But ok, when I say things like this about the fans it doesn't directly address the game itself. The only specifics I got into about the game was in regards to travel. So what did I say about travel in Vanguard that was incorrect?
Like I said I actually like the idea of no teleporting around. It's just that in a level based game like Vanguard traveling is doomed to become nothing more than a monotonous time sink. Explain to me why it's moronic for me to point this out. How can it NOT become a monotonous time sink when most of the traveling people do will be through areas they have already out-leveled?
Originally posted by anarchyart Your opinions are childish and moronic. Quoted for troll emphasis.
I accept that my last post was a little childish and even a bit trollish because of the unflattering analogy I used to poke at the fans. But moronic? How exactly was it moronic? What was I incorrect about?
If you have spent much time on the official boards (and I suspect you have) you know how the fans act over there. According to them Brad can do no wrong and a person isn't a true gamer unless he is eager to devote at least eight hours a day running in a virtual hamster wheel.
But ok, when I say things like this about the fans it doesn't directly address the game itself. The only specifics I got into about the game was in regards to travel. So what did I say about travel in Vanguard that was incorrect?
Like I said I actually like the idea of no teleporting around. It's just that in a level based game like Vanguard traveling is doomed to become nothing more than a monotonous time sink. Explain to me why it's moronic for me to point this out. How can it NOT become a monotonous time sink when most of the traveling people do will be through areas they have already out-leveled?
I think it's childish AND moronic to make such generalizations about Vanguard fans. We're all human beings and individuals, and whether you like it or not, we all like it for fairly intelligent reasons and are not mindless boot licking automatons waiting to feed Brad McQ our wallets. Just my opinion, I fully accept that it might only be childish.
As for the travel, you will not only need to travel through areas you have already out-levelled, but also through dangerous areas which are high above your level to get to a certain spots for quests. Also, if you are an explorer like me, you will 100% be travelling through areas you have not yet out-levelled just to see what's out there. It's a huge world with lots of landmarks, danger and dungeons to find.
They have promised that travel will be meaningful, wait and see if it's true and give them the benefit of the doubt rather than making absolute declarations about a game that you have neither tried nor is finished. Just a suggestion.
They have promised that travel will be meaningful, wait and see if it's true and give them the benefit of the doubt rather than making absolute declarations about a game that you have neither tried nor is finished. Just a suggestion.
QFT!
It's not the DEBATE of different aspects of Vanguard that I find troubling. It's the dogmatic predictions of EXACTLY what the game will or will not be. (From either extreme!)
Until the game is open for all to play, we have to assume we are being told the truth by the devs. If that turns out to not be the case; THEN by all means troll away.
Neither is better or worser. Blind fanboism destroy a game, blind hatebois might bring a few good points, but it is pretty hard to browse through all they write, only the hardened souls, such as Brad, will MAYBE browses throught them.
Will vanguard be a grindfest? Maybe, but even so, I would gladly call it home if they put forward a raid-free server, or at least try to call it home. But without such servers, I rather spend my time here, talking about a good MMO and searching for one...BioWare is coming to town! (yeah, I am a blind supporter of BioWare, but BioWare is just THAT good and they know better than to start listening to me, they know what I would find fun and great, blind supporters would be dangerous when you listen to them too much, BioWare never listen to me and they know what they are doing...unlike some companies who listen to blind fanbois, this completely screw their games)
- "If I understand you well, you are telling me until next time. " - Ren
Originally posted by Anofalye Most peoples in this thread are either: 1- Vanbois 2- Hatebois
Nah, I'd say a few are, but MOST? What is your categorization of most? I'd only categorize 1 perhaps 2 on the Hateboi side - and that leaves a lot to put on the Vanboi side; which doesn't fit either.
So yeah, there are a few on either side. Most though, fall somewhere in-between.
Comments
playing eq2 and two worlds
FINBAR
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Ultima Online didnt. Once you had your characters set you didnt have to keep grinding to level them. Sure you had a bit of a grind to make a GM Smith, but once you hit 100 in that skill, you were done and could enjoy the rest the skill had to offer. (speaking about early UO of course)
I myself will pass on this game. Got invited to beta but havent played it. No desire.
Spiritglow
From what i have heard there isnt much at lower levels. however, that is speaking about dungeons to explore. As far as questing goes ive heard its interesting and you are enticed to play more. to me a game that links quest to quest with interesting quests is not a grindfest.
Interesting that you mention horses as an example. You'll get a horse at about level 10 in Vanguard. This sentence is classic though:
"So all I hear is that Vanguard IS catering high level characters just as EQ, EQ2 and the like, so in that way YES it is supposed to be a grindfest"
If you heard it on the internet, it MUST be true!
Another person fooled by the marketing spin. You need to think for yourself a little bit.
When the best items come from raiding as they will in Vanguard, and raiding is the eclipse of adventuring, then the game is raid centric regardless of what percentage of content is actually raiding. At the higher levels of the game, the so called endgame, everyone in Vanguard will be facing a wall which only offers raiding on the other side of it, because there are no alternatives for soloers or small group oriented players in Vanguard.
So thinking for yourself means ignoring the information that contradicts your thinking? I've played the game so I don't need to speculate. : )
No doubt the best items will come from raiding, as they should. Raids will offer the greatest challenge. But you imply that the breakdown of solo/group/raid will simply not apply to the highest levels. You imply that at that point, it will be ONLY raiding for advancement.
You sure about that? Oh that's right, you're thinking for yourself which means you can make stuff up. : )
You ask a lot of questions here which seems to reveal an understandable ignorance. I would expect many people to ask the same questions. But in contrast with your opening sentence, it becomes funny. You aren't sure how the numbers are arrived at and yet are SURE that they are "complete fiction?"
Do you often vacilate between admitting ignorance and feigning certitude as you do here?
I sincerely hope I don't even notice the levelling. Would rather build a boat, listen to a Dwarf's joke or watch the scenery go by than watch a blue bar. If you worry too much about gaining new levels, it will become a grind, and a lot of the game will pass you by.
It is the players that take time-out from frantic grinding/levelling that actually make a game worthwhile. MMORPGs can be full of experiences funny, sad, caring and chivalrous and we, not the devs, put them there!
How easy it is to miss the skill and heart of a game once levelling becomes the main aspiration!
olddaddy posted;
Sorry, this brought back RPG memories of a dwarf I used to play, Dirty Dingus McGee, would would always tell dirty jokes, usually about elven maidens.....and peruse Goblin Girl and Elvenlust magazines....ah yes, he was quite the character.....
Would I be right in thinking we've met before?
1) Why do people insist on making themselves look ignorant by commenting on parts of a game without knowing ANYTHING about it?
2) Tactics & player skill is extensive in V:SoH.
3) There are many things to be concerned about with V:SoH, if you take the time to research the game, but these same old clueless "Vanguard is ________" posts are getting old. The sad part is they do nothing to discuss the real issues the game has, and instead show that most won't even take the time to read an FAQ before posting uneducated bull.
4) It will be addicting to some, and boring for others. That's just the way games work.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
Now that's new. Tell me more! Is this no longer an "ultra item centric game?" Can I now go on raids with gear obtained by soloing by resort to tactics and skill?
Please don't talk about tactics and skill in a game where the biggest determinative factor in the outcome of an encounter is what the people in the encounter are wearing. It's a game of skill in the sense that a fashion show is a game of skill.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
What you need to understand about Vanguard is that the people who are fanatically devoted to it are the types who like to fantasize about Brad dressed up in a leather dominatrix outifit while they (the fans) grovel at his feet and beg for more punishment.
Those people have an overwhelming voice on the official boards. Now to be fair I haven't played the game so I can't really say exactly how much influence those fans are having on it. But if you want to see what I mean just go over to the official boards and suggest anything that might make the game feel less grindy and more fun and the groveling submissives will suddenly transform into an enraged mob and come after you with pitchforks and torches while chanting, "GO BACK TO WOW!"
After you leave and things settle down they go back to quietly licking Brad's boots and telling him how much they enjoy the sting of his whip.
Ok, to be fair again I actually agree with some of what those people ask for....except, not so much in a game like Vanguard. For example, I agree with them when they say they don't like instant transport. But if you are going to make people go through the motions of traveling then traveling needs to be interesting and fun. In fact, the gameplay should be mostly based around traveling from one place to another and having adventures / encounters along the way...while you are traveling.
But Vanguard is built around camping level appropriate hot spots. When traveling in a game of that sort all you are doing is killing time on your way to the hot spot you want to camp. Most of your traveling will probably be you passing through areas that are too far below your level to be interesting or dangerous. So that sort of traveling is just mindless jogging. Just a time sink.
Anyway, the "core" fans over at Vanguard go too far in their masochistic cravings for time sinks. But strangely enough they also insist that they don't want to risk losing anything. They are opposed to perma-death, item breakage, and PvP looting. They don't want to risk losing anything they just want it to take forever to accomplish anything.
I accept that my last post was a little childish and even a bit trollish because of the unflattering analogy I used to poke at the fans. But moronic? How exactly was it moronic? What was I incorrect about?
If you have spent much time on the official boards (and I suspect you have) you know how the fans act over there. According to them Brad can do no wrong and a person isn't a true gamer unless he is eager to devote at least eight hours a day running in a virtual hamster wheel.
But ok, when I say things like this about the fans it doesn't directly address the game itself. The only specifics I got into about the game was in regards to travel. So what did I say about travel in Vanguard that was incorrect?
Like I said I actually like the idea of no teleporting around. It's just that in a level based game like Vanguard traveling is doomed to become nothing more than a monotonous time sink. Explain to me why it's moronic for me to point this out. How can it NOT become a monotonous time sink when most of the traveling people do will be through areas they have already out-leveled?
I accept that my last post was a little childish and even a bit trollish because of the unflattering analogy I used to poke at the fans. But moronic? How exactly was it moronic? What was I incorrect about?
If you have spent much time on the official boards (and I suspect you have) you know how the fans act over there. According to them Brad can do no wrong and a person isn't a true gamer unless he is eager to devote at least eight hours a day running in a virtual hamster wheel.
But ok, when I say things like this about the fans it doesn't directly address the game itself. The only specifics I got into about the game was in regards to travel. So what did I say about travel in Vanguard that was incorrect?
Like I said I actually like the idea of no teleporting around. It's just that in a level based game like Vanguard traveling is doomed to become nothing more than a monotonous time sink. Explain to me why it's moronic for me to point this out. How can it NOT become a monotonous time sink when most of the traveling people do will be through areas they have already out-leveled?
I think it's childish AND moronic to make such generalizations about Vanguard fans. We're all human beings and individuals, and whether you like it or not, we all like it for fairly intelligent reasons and are not mindless boot licking automatons waiting to feed Brad McQ our wallets. Just my opinion, I fully accept that it might only be childish.
As for the travel, you will not only need to travel through areas you have already out-levelled, but also through dangerous areas which are high above your level to get to a certain spots for quests. Also, if you are an explorer like me, you will 100% be travelling through areas you have not yet out-levelled just to see what's out there. It's a huge world with lots of landmarks, danger and dungeons to find.
They have promised that travel will be meaningful, wait and see if it's true and give them the benefit of the doubt rather than making absolute declarations about a game that you have neither tried nor is finished. Just a suggestion.
It's not the DEBATE of different aspects of Vanguard that I find troubling. It's the dogmatic predictions of EXACTLY what the game will or will not be. (From either extreme!)
Until the game is open for all to play, we have to assume we are being told the truth by the devs. If that turns out to not be the case; THEN by all means troll away.
Most peoples in this thread are either:
1- Vanbois
2- Hatebois
Neither is better or worser. Blind fanboism destroy a game, blind hatebois might bring a few good points, but it is pretty hard to browse through all they write, only the hardened souls, such as Brad, will MAYBE browses throught them.
Will vanguard be a grindfest? Maybe, but even so, I would gladly call it home if they put forward a raid-free server, or at least try to call it home. But without such servers, I rather spend my time here, talking about a good MMO and searching for one...BioWare is coming to town! (yeah, I am a blind supporter of BioWare, but BioWare is just THAT good and they know better than to start listening to me, they know what I would find fun and great, blind supporters would be dangerous when you listen to them too much, BioWare never listen to me and they know what they are doing...unlike some companies who listen to blind fanbois, this completely screw their games)
- "If I understand you well, you are telling me until next time. " - Ren
So yeah, there are a few on either side. Most though, fall somewhere in-between.