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Issue 8 - Fix the Grind?

dinkdink Member Posts: 438


Did this Issue (or any changes since the CoV launch and ED) address the slow advancement rate (grind) after level 25?  I come back asking this question with every new Issue.  ED ruined what was once my favorite MMO for me and I keep hoping they'll fix it.

Thanks.
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Comments

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    Well I8 has revived Faultline to be sure.  Place was so out of the way I'd rarely see anyone there before.  New missions and villains there, longbow and arachnos fighting it out occasionally, so can have a lot to do there if you're 15-25.  If you had a base teleporter the old beacon won't work there anymore.  Since the zone is "new" you have to get the "new" explore badges to unlock the correct beacon.

    The police band missions are a good addition too.  They work just like the newspaper missions in CoV, so now heroes can pick and choose what kind of mish they run and who they're up against.  Safeguard missions are different from Mayhem since the hero is trying to prevent destruction rather that cause it.

    Oh and my MM looks dern nice in his trenchcoat.  image

  • MotorheadMotorhead Member UncommonPosts: 1,193



    Originally posted by dink 


    ED ruined what was once my favorite MMO for me and I keep hoping they'll fix it.




    I simply don't understand statements like this.

    Did ED ruin your game because you lost the ability to perma-haste?

    Powers like Hasten were never meant to be perm.   If they had, they would've been toggles.

    ED fixed that.

    My Claws/Regen Scrapper is just as effective now as he was pre-ED, and I have the PvP badge to prove it.

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    image
    "Some days you just can't get rid of a bomb." -- Batman

  • VampiresVampires Member Posts: 75
    I8 so far I'm quite enjoying, the safeguard missions are great!! it's about time they had that in COH. i play more COV then COH, but i am finding myself playing my hero a bit more as of late. i like the changes. have not been to fault-line yet, i will make my way there soon.

    image
  • vajurasvajuras Member Posts: 2,860



    Originally posted by dink


    Did this Issue (or any changes since the CoV launch and ED) address the slow advancement rate (grind) after level 25?  I come back asking this question with every new Issue.  ED ruined what was once my favorite MMO for me and I keep hoping they'll fix it.

    Thanks.




    Yeah I started right before ED so I'm not sure how the math worked initially. I personally didnt notice a drastic change to my /regen scrapper. However, like I just said I was only around level 32 when ED hit I think. What I didnt like bout ED I felt that was too drastic a change for a game that had been out for past a year. I never got to taste the glory of 6 slot Hasten. only had mine bout 4 slot before the big nerf hit. I could only imagine how nice 6 slot Stamina was? If the game was that broken then they should've fixed that before release is what im trying to say.

    And no the grind is probably still there. If safeguard missions work like mayhems, then after awhile you're just going to be fighting those same old mobs over and over just like any other mission. If you really like CoX but find the grind unbearable you can jsut team with higher lvl ppl (join a good supergroup some run lowbies through missions for the prestige). Get them to sidekick you and run you through some high exp content. I did this on my stalker cause I made him for PvP so found PvE too repititive and boring with him. but on brute/scrapper I leveled them the hard way.

    So yeah I found the grind a bit too much in CoX however truth be told you can use/exploit the system to level jsut as fast as WoW. I knew a guy that hit like 50 in 2-3 weeks that had no shame doin this

    Watch out for the upcoming nerfs on test if you play a troller. check the controller boards for more info

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    Yes I agree with some of the above posters, I didn't notice any difference with my dark/regen scrapper either.  He was my first 50 actually so apparently the perceived "nerf" didn't have much effect on my missions.

    Oh and I forgot to mention new Faultline did away with superspeed peeps being stuck in a fault and having to run all over to find the way out.  They have elevators now which are marked on your map.  So if you fall in and have superspeed, it's not a big deal anymore.  image

  • dinkdink Member Posts: 438


    Guys I didn't want to start an argument about whether or not ED ruined the game or anything.  I know that for many people it didn't ruin the game, and I agree that Hasten was overpowered.  What it ruined for me is that the advancement rate after 25 is already painfully slow, and wiith enhancements no longer really helping the characters I like to play get better (loved damage dealing classes and they really just need more damage to improve as the side-effects of powers were never very effective or meaningful to my builds). 

    I tried for 2 months in CoV to work around it, but I kept getting my guys to around levels 25-35 and simply not being able to bear the long grind of two (sometimes 3) levels to get another power and change up the gameplay - and sometimes even getting a power is a let-down if you don't have something cool opened or you are working up to stamina, etc.

    The whole point being that I am glad that you guys still like the game, but I simply don't and I keep hoping they'll make it fun for ME again too.  :)

    I've been hoping that they would shift their focus to the endgame more and make levels 25-50 less painful.  My guess is that the game won't change enough for me to like it again before the Marvel game comes out, but I'll keep looking after each new Issue.

    Thanks for taking the time to answer.
  • dinkdink Member Posts: 438

    Originally posted by DrowNoble

    Oh and I forgot to mention new Faultline did away with superspeed peeps being stuck in a fault and having to run all over to find the way out.  They have elevators now which are marked on your map.  So if you fall in and have superspeed, it's not a big deal anymore.  image

    Makes me wonder if the Faultline rework was motivated by trying to cut down on support requests.  Anyone know?   Sorry to go off topic, but I just thought of that and it seems like too small of a question to ask in a new thread.


  • vajurasvajuras Member Posts: 2,860



    Originally posted by dink


    Guys I didn't want to start an argument about whether or not ED ruined the game or anything.  I know that for many people it didn't ruin the game, and I agree that Hasten was overpowered.  What it ruined for me is that the advancement rate after 25 is already painfully slow, and wiith enhancements no longer really helping the characters I like to play get better (loved damage dealing classes and they really just need more damage to improve as the side-effects of powers were never very effective or meaningful to my builds). 

    I tried for 2 months in CoV to work around it, but I kept getting my guys to around levels 25-35 and simply not being able to bear the long grind of two (sometimes 3) levels to get another power and change up the gameplay - and sometimes even getting a power is a let-down if you don't have something cool opened or you are working up to stamina, etc.

    The whole point being that I am glad that you guys still like the game, but I simply don't and I keep hoping they'll make it fun for ME again too.  :)

    I've been hoping that they would shift their focus to the endgame more and make levels 25-50 less painful.  My guess is that the game won't change enough for me to like it again before the Marvel game comes out, but I'll keep looking after each new Issue.

    Thanks for taking the time to answer.



    If you dont enjoy grinding then CoX is probably not the best game for you UNLEss you dont mind rolling a fleet of alts. the character creation system is so good this is what many players do. Yeah I finally just found the grind a bit too extreme for my tastes.

    Next, you could try rolling an FoTM toon like EM/ELA brute, rad defender, Ice/EM blaster, etc. I really hated the grind but my EM/ELA brute was very fun to play. I looked forward to each and every power.

    Finally, you might want to look at other games like Neverwinter nights 2 (which can be reallyu great in a few patches), EvE (well I havent started yet but a friend just showed it to me your avatar will train up skillz offline), guild wars (I took 3 toons to cap going through the PvE story I enjoyed it). There should be some good next gen MMORPGs coming down the pipe. not sure if any will make any attempt to reduce grind or at least provide leveling through PvP. WoW has been the fastest leveling I've seen so far however the end game was sickening (might be resolved in next patch you can earn good loot through honor).

    LAslty, NWN2 does have some nice potential the MMO lite servers are fun

  • dinkdink Member Posts: 438

    vajuras - thanks for the helpful advice.  I do have more than enough thngs to play and I have over a year's time in CoX/CoV so I've already done the army of alts.  :)  That is part of the problem really.  After you've grinded 25-50 once (or in my case twice), trying to do it again is just painful (I don't cheat like a lot of people do to get subsequent characters to 50. . .  also I prefer to read the mission stories so I like to solo which makes the grind even slower).

    Anyway, maybe they'll fix this in Issue 9.

    Have they patched up the exploits with newspaper missions yet?  Maybe more people will complain about the grind if they aren't allowed to cheat. . . .  though without cheating it almost wouldn't be CoX.  Ever since the launch of the game there have been incredibly big exploits.
  • AdityaRaghavAdityaRaghav Member Posts: 11
     Just wait and watch wht is going to happen in issue 9 image

    “Mother only distinguishes between those who will live and those who will die."

  • MotorheadMotorhead Member UncommonPosts: 1,193



    Originally posted by dink



    Originally posted by DrowNoble


    Oh and I forgot to mention new Faultline did away with superspeed peeps being stuck in a fault and having to run all over to find the way out.  They have elevators now which are marked on your map.  So if you fall in and have superspeed, it's not a big deal anymore.  image


    Makes me wonder if the Faultline rework was motivated by trying to cut down on support requests.  Anyone know?   Sorry to go off topic, but I just thought of that and it seems like too small of a question to ask in a new thread.


    The Faultline revamp came about because data-mining showed it was the least used zone.

    I hated that zone.   My SS'er got stuck at the bottom, I had to send random tells for almost an hour before I found someone who would come and TP me out.

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    image
    "Some days you just can't get rid of a bomb." -- Batman

  • vajurasvajuras Member Posts: 2,860



    Originally posted by Motorhead



    Originally posted by dink



    Originally posted by DrowNoble


    Oh and I forgot to mention new Faultline did away with superspeed peeps being stuck in a fault and having to run all over to find the way out.  They have elevators now which are marked on your map.  So if you fall in and have superspeed, it's not a big deal anymore.  image


    Makes me wonder if the Faultline rework was motivated by trying to cut down on support requests.  Anyone know?   Sorry to go off topic, but I just thought of that and it seems like too small of a question to ask in a new thread.


    The Faultline revamp came about because data-mining showed it was the least used zone.

    I hated that zone.   My SS'er got stuck at the bottom, I had to send random tells for almost an hour before I found someone who would come and TP me out.



    yeah when I got stuck I got killed by some mobs then went back to the hospital. ever since then I avoided that zone and then added on superjump cause it quickly became painfully obvious the Devs dont test travel powers in the zones. villains get screwed worse its almost impossible to get to certain missions in grandville w/o Fly/Teleport
  • RodgortRodgort Member Posts: 11
    I haven't had the oppertunity to test out police band missions, but if they are what I hope (an always available stream of mission XP) then I will be all over them like Rosie O'Donell (sp?) on cake. There were a couple of times in-between tiers of contacts where I couldn't get missions, and I hope this alleviates that. Safegaurd missions sound cool, but the thought of reliable XP is even better.


    It's hard to fight in a gazebo.
    -Mitch Hedberg

  • bverjibverji Member UncommonPosts: 722



    Originally posted by Motorhead



    Originally posted by dink 


    ED ruined what was once my favorite MMO for me and I keep hoping they'll fix it.



    I simply don't understand statements like this.

    Did ED ruin your game because you lost the ability to perma-haste?

    Powers like Hasten were never meant to be perm.   If they had, they would've been toggles.

    ED fixed that.

    My Claws/Regen Scrapper is just as effective now as he was pre-ED, and I have the PvP badge to prove it.



     

    I don't know what is so hard to understand. damage was lowered because you could slot attacks as much. Tanks/controllers were less effective slowing the pace of the game. all of which made the post 25 leveling slower. which is what he asked. And, no the post 25 leveling is as it was before.

    As for those of you claiming your characters were as effective after ED then before either A) your lieing because your unwilling to admit that ED was a huge nerf or B) your characters were never well built to begin with.


  • MotorheadMotorhead Member UncommonPosts: 1,193



    Originally posted by bverji



    Originally posted by Motorhead



    Originally posted by dink 


    ED ruined what was once my favorite MMO for me and I keep hoping they'll fix it.



    I simply don't understand statements like this.

    Did ED ruin your game because you lost the ability to perma-haste?

    Powers like Hasten were never meant to be perm.   If they had, they would've been toggles.

    ED fixed that.

    My Claws/Regen Scrapper is just as effective now as he was pre-ED, and I have the PvP badge to prove it.



     

    I don't know what is so hard to understand. damage was lowered because you could slot attacks as much. Tanks/controllers were less effective slowing the pace of the game. all of which made the post 25 leveling slower. which is what he asked. And, no the post 25 leveling is as it was before.

    As for those of you claiming your characters were as effective after ED then before either A) your lieing because your unwilling to admit that ED was a huge nerf or B) your characters were never well built to begin with.



    Okay, you're correct.  I was leing.  Are you happy you caught my leing?

    And if you needed perma-haste and 6 slotted dmg to be any good, then maybe we should be looking at how well your characters are built.

    Now why don't you bring a toon to Bloody Bay, and I'll show you how well built my character is.


     

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    image
    "Some days you just can't get rid of a bomb." -- Batman

  • shamallshamall Member CommonPosts: 516
    I kept playing after all the nerfs to regen.

    I kept playing during the purple patch. (thank god the devs were smart enough to remove it)

    I kept playing after they gutted burn and gave fire tanks the shaft.

    I kept playing after they put a cap on the amount of mobs taunt would work on.

    I kept playing after the global defense nerf.

    I kept playing after they added suppresion to all travel powers.

    Nerf after nerf I kept playing but eventually ED is what made me quit.



    The Brave Do Not Fear The Grave

  • baffbaff Member Posts: 9,457



    Originally posted by Motorhead

    And if you needed perma-haste and 6 slotted dmg to be any good, then maybe we should be looking at how well your characters are built.

     


    It doesn't matter what power combination you find to make your toon "any good", if by this ingenuity or anyother you start doing better than anyone else, you will be nerfed.

    Datamining for the lose.

    Few things are less pleasant to see, than someone making excuses for why other people do better than them. It wasn't six slotting Haste that made other players better than you. If indeed they even were. 

     

    This game is a grind, because it is cheaper to nerf than it is to code new content.

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    My perception is that the game isn't a grind.  Since I'm having fun doing the missions I guess I don't notice any "grind" while I play.  image

    I still don't see the "nerfs" everyone has complained about.  Six slotting Haste for near perma-haste wasn't what they intended to do, so they fixed it.  Of course all the people that *had* it six slotted weren't happy.  I remember when they "nerfed" regen, by making a change to how integration works.  When some scrappers complained, tankers usually said "oh you can be stunned now?  welcome to my world" and that was that.  My scrapper was regen but when they made the change I simply respec'd and adjusted how I played.  Worked well as he was my first 50.

    Some people think WoW is a grind, others think it's too easy.  Some say EQ2 is too slow others think it's just fine.  Point is really that no game will seem like a grind if you're enjoying playing it.  Once you feel like you have to grind to the next level, it is probably time to move on to another game.  image

  • airborne519airborne519 Member Posts: 542

    Thank God there isn't perma hasten.  Why do a few people have to be some sorta overpowered God-like player above all else???  I enjoy a game where it takes a team to efficiently run missions or successful tasks.  Having one almighty uberness etc etc type of character would ruin it for me. 

    Along with my offensive characters, I have a toon that is primarily a healer. I can solo missions with it, however slow, but it's possible.  

    The missions get a little redundant, but they are making an effort to fix it.

    After taking a break from the game, I must say, I am pleasantly surprised with the work they have poored into it.  It sure beats the hell out of SWG... most do for that matter.

    image

  • vajurasvajuras Member Posts: 2,860



    Originally posted by DrowNoble

    Six slotting Haste for near perma-haste wasn't what they intended to do, so they fixed it.  Of course all the people that *had* it six slotted weren't happy. 



    The CoX devs has gotta complete retards if they didnt think people would six slot hasten or try to 6 slot their attacks with reds. They either dont test their own game or well I dunno. I just dont see why you'd allow people to 6 slot hasten all the way to issue 5 and then nerf it. I never 6 slotted hasten myself but I thought it was tacky of them to make such a huge game design change. Thats something you catch in alpha, really.
  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by vajuras The CoX devs has gotta complete retards if they didnt think people would six slot hasten or try to 6 slot their attacks with reds. They either dont test their own game or well I dunno. I just dont see why you'd allow people to 6 slot hasten all the way to issue 5 and then nerf it. I never 6 slotted hasten myself but I thought it was tacky of them to make such a huge game design change. Thats something you catch in alpha, really.



    Well...

     

    They prolly try the game on the PvP angle a LOT more than on the PvE angle; perma-hasten wasn't much of a problem in PvP, especially that it eat endurance.  This team is PvP-driven.  Prolly have 2/3 of the team who doesn't really like to play the game, it is work for them.  It is fine to have 2/3 of the team who doesn't play, but you have to relly more on the remaining third...and if they are mostly PvP-fans, it is really edgy for some PvE aspects.

     

    So I suppose that this is a nerf they did for PvE, not for PvP, unlike 99% of the nerfs.

     

    Anyway, just trying to figure and find a reason as to why, not debating or anything...I was personnally 6-slotting hasten and 1 of my attack was 6 reds, the other got some accuracies.  Never respec that toon, never will.  So I can check on this toon of "old" anytime I subscribe and play another toon, and see all the changes they made.  It is still 110% damage to be 6 slotted, so with 6 HOs it would be worth it to have 6 damages and 6 others (like 3 accuracies and 3 endurance reduction).

    - "If I understand you well, you are telling me until next time. " - Ren

  • vajurasvajuras Member Posts: 2,860
    Hey Anofalye thanks I didn't consider that at all.
  • aaronmanzeroaaronmanzero Member Posts: 75

    grind is easy doesnt take that long to level you jus thave to stick with one toon at a time if you jump one toon to the next every ten minutes of course you will never level get with one guy and stick with it till 50 then play another takes about a month tops if you do that this game is so easy and fun compared to other MMo's which become jobs. my 3 cents.i have like 5-6 50's nows non powerleveled and a horde of 30's

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777



    Originally posted by Motorhead



    Originally posted by dink 


    ED ruined what was once my favorite MMO for me and I keep hoping they'll fix it.



    I simply don't understand statements like this.

    Did ED ruin your game because you lost the ability to perma-haste?

    Powers like Hasten were never meant to be perm.   If they had, they would've been toggles.

    ED fixed that.

    My Claws/Regen Scrapper is just as effective now as he was pre-ED, and I have the PvP badge to prove it.


    I love it when people say that these powers were never meant to be like they were.  The company just allowed the powers to work they way that they did for two years, and then decided they needed fixing. 

    ED was a heavy handed, one size fits all fix.  Instead of taking the time to address the powers that needed attention individually, the devs got lazy and threw ED in.  In my opinion, they broke as many powers as they fixed with ED.  Maybe more.


  • VampiresVampires Member Posts: 75

    What i like more is these power levelers that play this game or any other! they either get someone to power level their toon to what ever the maximum level then enter a PVP zone get beaten then complain about how over powered certain skills are, when all that was need to beat the foe they had! I am sick and tired of listening to people go oh this is too powerful and that's too powerful! Here's an idea try learning how to play your toon! Then you might actually beat someone!

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