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Guild War >> WoW
This is just my prediction.
Guys don't get me wrong. This doesn't mean WoW will be bad game. It simply means that GW will beat WoW hard.
My instinct just tells me.
Comments
I doubt it, just due to the fact that there is so much hype over WoW that people are going to flock to it by the 100,000's. I do hope that GW is a good game though, but theres just too many warcraft/diablo/blizzard fans. Guild Wars is a new and unproven company.
If its true that when you drop a cat it lands on its feet or if you drop toast it lands butter-side down... what happens if you strap toast to a cats back and drop it?
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I'm all gung-ho for WoW much like the vast majority of others out there. That being said tho, Guild Wars looks hella good as well. I will be buying both of these once they reach retail.
As for ArenaNet (developers of GW), they have a top notch staff consisting of the creator and architect of Blizzard's Battle.net, the ex-team lead and main programmer of World of Warcraft, and the Senior programmer of Diablo and Warcraft 2. On top of that they have people from LucasArts, Square, EA, Valve and Cavedog.
I think Guild Wars is going to be a runaway hit this year, but WoW will still has an enormous fanbase and will probably rule.
http://http://www.arena.net/about/team.html <--- Here is the crew
-Never interrupt your enemy when he is making a mistake.
i agree with ya man. mostly because of the no monthly fee, but most games that try to be "revolutionary" fall flat. wow does look good, but gw is free, and it doesnt try to be fancy, just the basics made fun.
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This is tricky, because I think Guild Wars is one of the most exciting titles for this year. Anyone who doesn't think so needs to visit http://www.guildwars.com and read up on it. This one has a LOT of potential and will (I think) sneak up on the big 3 of 2004 (EQ2, L2, WoW). I see it being one of the surprise hits of this year.
That having been said, the biggest hurdle it faces, IMHO, is media attention. Once upon a time there were only 3 or 4 major games out there, but now there are several and many more in the chute. Add to that the fact that the three aforementioned games are awash in hype and you have a formidable task for any game looking to elbow its way into this crowded genre.
What makes Coca-Cola so popular? Is it the absolute best tasting drink of any kind on the world soft drink market? Some may say so, but taste is not what has made the company a behemoth. What drives Coke is marketing, pure and simple. You could steal the secret formula from the Atlanta vault and mix up a batch in your basement, but you'll never outdo the Coca-Cola marketing machine, even if you are selling the exact same thing.
My point is that Guild Wars is well known among those of us who follow this genre, but the gaming community at large is much more aware of World of Warcraft. Blizzard has a hype machine that can play with the best out there. GW may be superior in all forms, but unless the word gets out (or unless WoW stumbles badly, not something Blizzard is likely to allow to happen), it will have a hard time beating WoW or the other two.
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Old timer.
Exactly! If I went up to some Joe Schmoe gamer and said "hey you gonna check out World of Warcraft when it come out"? He gonna say "hell ya" or "hell no". Say " hey you gonna check out that Guild Wars when it comes out"? Hes gonna go "huh"? Its not gonna beat out anything just because the medias not playing it up.
If its true that when you drop a cat it lands on its feet or if you drop toast it lands butter-side down... what happens if you strap toast to a cats back and drop it?
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and seeing the number of people asking for free mmorpg's, i believe even a little bit of marketing would go a long way, like lighting a fire for a free mmo.
and tool roxx ramadin
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You know, I really don't care which one out does the other one, personaly I think these stupid I think my game could kick your games butt posts are childish, but thats just one man's opinion.
With that being said, I think we have to ask ourselves this question, "Is Guild Wars going to be free?" Some of you say yes, but I'm here to tell you that you may want to think again. See I think we've all established that to run a successful mmorpg, a company needs a constant influx of money. Money needed to pay developers, server upkeep, and matince. Ect... So is Guild Wars any diffrent? Did AC Softs development team discover some magic wand, that when wisked removes all of these verrious expendators? NO!
So how can AC Soft afford to create this FREE MMORPG? The answer, it isn't free. See besides paying for the box, which should, assuming sales are good, just about cover the cost of development. Players will be expected, however not enforced, to purchace monthy to bi monthly, expansions. These expansions, according to game developers, are designed to encreae the content of the inital launch title, and be there primary sorce of income.
Well, you might be saying to yourself, "So what they got expansions, big deal, it's not like anybodies going to be twisting my arm to download the stupid thing." Which is primarly true, nobody at ncsoft will be forcing you to ever buy an expansion. So how are they going to make money if nobody is forcing players to buy anything. Well that you'll find in the verry nature of the game. See the whole point of Guild Wars is to find yourself a guild, and get together for the massive guild combats that drive the game. Hence the title. The thing is, the best loot, the best loot to tweek out your character, and the best leveling grounds, are mostly likely going to found in these expansions. Meaning, if you don't particpate in buying each exapnstion then your going to find yourself falling behind in the guild race. Thus defeating the perpous of the entire game.
If you doubt this is going to happen, just look at the dark age of camelot forums on this sight. Trust me it won't take long for you to find players complaining about how TOA ruined the games RVR. The reason for all the complaining? High level characters who onced rulled rvr being rudeced to rubble by players who are fully tweeked out in new TOA gear. A thing that anybody would find dishearting.
What I'm tring to get across here is that while guild wars might be free in theory, the game is still in essance a ptp with a new buisness model.
I hope I sheed some light on the subject.
Vice Man
I don't see guild wars being a threat to any true MMORPG as it really isn't going to appeal to the same group of players. If you're a fan of quick action that you can get going in a hurry and only play a few hours or less at a time then it may be what you're looking for. But I doubt they'll be able to have longer epic style quests and boss encounters you'll typically find in a MMORPG.
Then again there isn't very much info that I can see on exactly how this game will turn out so until the beta starts it's really anyone's guess.
I've spent a lot of time looking into both, hype aside, I just like WoW better.
I've got a list of what I expect-want from an mmorpg, WoW comes the closet and oddly enough lacks any of the things that I -don't- want in an mmorpg. Of which guild wars has a few.
There isn't really a 'best' title. IMO it just depends what YOU as a gamer are looking for, and it's up to you and you alone to make sure you find the gen 3 mmorpg that best fits your playing needs. For me that's WoW.
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Dracius-Saberi-Static
"With every post, I lose just a little bit more of my sanity." -Dracius
You are aware that they are 2 completely different games? WoW is a MMORPG with 1000's of players per server, and these servers are hosted by the company behind the game. Guild Wars is an online RPG, like diablo2, with mayby 8-64 players per server, which is hosted by the players in a peer2peer system. Its only the initial contact that is made thru Guild Wars servers, which generate very little traffic, and this is the reason they can make the game without a fee.
Just look at their FAQ: http://www.guildwars.com/faq/default.html
Its pretty clear that they are not a MMORPG. There is a world of difference on Diablo2 and games like Dark Age of Camelot, so much they they cant even be compared, like Guild Wars and WoW cant be compared in my opinion.
Greetings to the wonderful world of game feuds.
MrVice has actually given a wonderful insight to this topic regarding the business model of "Pay to Play."
MrVice says, "What I'm tring to get across here is that while guild wars might be free in theory, the game is still in essance a ptp with a new buisness model."
Also, asilidae asks, "Are [you] aware that they are 2 completely different games?" where he outlines that the server structure of these two games really defeat the purpose of comparing them.
So please... let this childish post die. And with that in mind, think of these things before posting a "My game is better than your game" thread:
1. What concrete aspects of the game makes it better than another game?
2. Do these aspects hold true in real time game play? (Don't argue the features that the web sites advertise, and don't speculate.)
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Final Fantasy XI
Name: Rosencranz
World: Titan
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Final Fantasy XI
Name: Rosencranz
World: Titan
name: EViLD0G
clan: [EXE]
playing: EQ, SIMS, AC, AC2, DAoC, FFXI, AW, RS
planning: SoR
As normal Koltrane posts before me there isn't much I can add
My only faer with GW is the lack of a monthly payment. It may be a failing business model for them or it'll mean allot of kiddies will be playing it.
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Make no mistake, MMORPG's are not games, they are hobbies. If you have a job, you'll need to give up watching TV in order to play one. You'll be better off for it.
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
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Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
okay its not AC Soft, its NC Soft...
and whoever said "what other good games has the company came out with"... does Lineage ring a bell??... aww maybe not, its only the worlds most popular MMORPG...
btw the same company is also responsable for Lineage 2 and City of Heroes
Lineage, Lineage 2, CoH and GW... thats not a bad line up
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Too bad Lineage and Lineage2 suck the big one... A bajillion Koreans sittin around playin Lineage means nothing to me.
If its true that when you drop a cat it lands on its feet or if you drop toast it lands butter-side down... what happens if you strap toast to a cats back and drop it?
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Too bad Lineage and Lineage2 suck the big one...
One persons opinion means nothing in this case.
Lineage is in fact the most popular MMORPG in the world...ever...
I have a question about GW tho...if it's really not a MMORPG, why is it on MMORPG.com??
Same reason WWII online is I guess.
If its true that when you drop a cat it lands on its feet or if you drop toast it lands butter-side down... what happens if you strap toast to a cats back and drop it?
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No the server structure makes a world of difference. Just look at Diablo2 compared to a MMORPG. In D2 you play mayby 8 persons at once, theres no interaction with anyone else (except mayby chat). You are lacking the whole Massive Multiplayer part. In a MMORPG you can have 200 players fighting another 200 players or 80 players raiding a specific zone or 8 vs 8 battles suddently made much more exciting as 8 enemies jump you making it 8 vs 16, you flee and 16 of your side joins and you win. It makes a WORLD of difference.
what makes you think they are going to use a player hosted system? So far everything I have read it seems like it follows a normal mmorpg server structure but uses mission based gameplay. You can see other players running about towns etc, you get togeather and start a mission. You can have full guild wars, there are areas in the game where guilds can fight to control property. Who knows what the max number of guild members is, it might be possible to have 200 people a side, it might be possible for more than 2 guilds to join the fight at a time.
I am looking forward to Guildwars more than WoW. WoW sounds like yet another mmorpg claiming to have innovative features, I expect when it arrives we will see more shallow combat where they claim hitting your style hotkeys is interactive. At least guildwars sounds likes it trying a new concept where they can construct single player style in depth gameplay into a multi user environment, exactly what Neverwinter Nights could have been (D&D should just lay down and die, its rule set is dead and makes terrible games).
As some things can be right and useless, can't some things be wrong and priceless? -Viktor Suikoden I