Just doing my job in making sure the fanboys don't convince the players into buying something they may not like or exaggarating qualities that this game doesn't have.
On a crusade I see... noble goal. And I hardly see any fanboy as dedicated as you trying to promote this game.
Stop trying to be a smartass, random11. I'm only putting youtube links to Turbine anti-solo commericals because it shows how far they've changed in their stance against solo play in DDO.
Well the game really doesn't have that many solo dungeons. Its still very much a group oriented game. some classes solo much better then other like Palidans. All the new content that comes out is geared towards grouping as well. They just made the game easier to get acclimated at the very early levels to get to the meat of the game which is content lvl 4+ and up.
About the group part, I have been really impressed with the quality of the quests in this last patch. I am really interested to see what the next big module is like and will stay subscribed for a while.
Well the game really doesn't have that many solo dungeons. Its still very much a group oriented game. some classes solo much better then other like Palidans. All the new content that comes out is geared towards grouping as well. They just made the game easier to get acclimated at the very early levels to get to the meat of the game which is content lvl 4+ and up. About the group part, I have been really impressed with the quality of the quests in this last patch. I am really interested to see what the next big module is like and will stay subscribed for a while.
That's not the point. Turbine wanted the game to be different from other rpgs by focusing on the PvE group aspect, but because they were losing players, they gave in the demands of mmorpgs fanboys.
Turbine is now doing what WoW is doing. (This isn't a good thing either.) They are coming out with more dungeons, but doing nothing to increase the fun factor.
Fun factor is a matter of opinion if you ask me. You go on and on about how DDO is repetitive, which is cool that is your opinion. I don't see the difference any other mmorp. EQ2 at lvl 70 I found myself raiding on certain nights and if not it was doing instance dungeons that you did the previous nights over and over again. Same with COH, once you did one mission it is all the same pretty much.
Both of those games I still had fun doing the same stuff over and over again. If you got good friends, and a good guild it isn't so bad. I'm in no rush to get to the top level in DDO. The journey is more fun than grinding as fast as you can in ten days to see all the content you possibly can.
If WoW is adding more dungeons I think it could be a good thing in adding variety to the game.
Fun factor is a matter of opinion if you ask me. You go on and on about how DDO is repetitive, which is cool that is your opinion. I don't see the difference any other mmorp. EQ2 at lvl 70 I found myself raiding on certain nights and if not it was doing instance dungeons that you did the previous nights over and over again. Same with COH, once you did one mission it is all the same pretty much. Both of those games I still had fun doing the same stuff over and over again. If you got good friends, and a good guild it isn't so bad. I'm in no rush to get to the top level in DDO. The journey is more fun than grinding as fast as you can in ten days to see all the content you possibly can. If WoW is adding more dungeons I think it could be a good thing in adding variety to the game.
We find repetition with no end in sight fastinating until we find ourselves back where we started. Some people come to this realization sooner then others. However, a good gaming company knows how to spicy things up by offer twists or give players objective outside of gaining XP. WoW problem is that they've come full circle now with their quests NOW. There isn't much the game can add to make the game any different.
DDO is doing the same thing by adding dungeon after dungeon of the same gameplay. I ask this question before, what is there to do outside of questing in DDO. Once you've reach level 12, what else is there to do?
Well all of the new quests are really good imo. Very long, difficult puzzles to solve and very challenging.
RPG I think you are missing the point of every single MMORPG out there. They are all grinds. You can only do so many things in a game before you start repeating. I can't think of one game that doesn't repeat and regurgitate content and systems. Maybe you can tell me a game that got it right in your opinion, but I am sure there are 20 other people that can rip that game apart. At the end of the day it really depends if you enjoy what you are playing.
As far as D&D being a solo game it is not. All of the content that is released is geared toward high lvls and requires a full party to be successful. They made the game easier for lvl 1 and 2 chars to get into the game and learn there class and the interface. DDO can't survive if new players are not getting into the game so all they did from my point of view is make the game easier for new players. Some of the funniest parts about playing a new character is seeing new people from WoW or whatever other game come in and try and zerg through everything, so that video was a good marketing point for them to let potential players know that you can't play this game like you do WoW which is where a majority of new players are coming from.
For me the fact that Turbine can spit out new content every month and new game features is worth the sub fee. For others it may not be. As far as adding monthly content, Turbine with a fraction of staff that WoW has seems to do a much better job. I am not a WoW player anymore so I am not sure if they have tons of new content since the game launched 2 years ago.
Well all of the new quests are really good imo. Very long, difficult puzzles to solve and very challenging. RPG I think you are missing the point of every single MMORPG out there. They are all grinds. You can only do so many things in a game before you start repeating. I can't think of one game that doesn't repeat and regurgitate content and systems. Maybe you can tell me a game that got it right in your opinion, but I am sure there are 20 other people that can rip that game apart. At the end of the day it really depends if you enjoy what you are playing. As far as D&D being a solo game it is not. All of the content that is released is geared toward high lvls and requires a full party to be successful. They made the game easier for lvl 1 and 2 chars to get into the game and learn there class and the interface. DDO can't survive if new players are not getting into the game so all they did from my point of view is make the game easier for new players. Some of the funniest parts about playing a new character is seeing new people from WoW or whatever other game come in and try and zerg through everything, so that video was a good marketing point for them to let potential players know that you can't play this game like you do WoW which is where a majority of new players are coming from. For me the fact that Turbine can spit out new content every month and new game features is worth the sub fee. For others it may not be. As far as adding monthly content, Turbine with a fraction of staff that WoW has seems to do a much better job. I am not a WoW player anymore so I am not sure if they have tons of new content since the game launched 2 years ago.
1. The quests all the same objective. The quests are only fun because you playing with FRIENDS.
2. All the quests in all games are group-oriented. What you think can solo Deadmines in WoW?
3. You can't zerg through the quests in WoW no more than you can do any other rpg. So stop lying through your teeth. In MMORPG, you can only zip through a quests that you've been through a hundred times. They've done in DDO and other MMORPGs. Stop giving this game qualities it doesn't have.
4. What makes WoW a good game is the fact you have more objectives than run dungeons all day. Make a few dungeons and people get bored. (DDO mistakes) Make too many dungeons and people get frustrated. (Which is what WoW doing) People ARE going to get pissed when you start getting over 200 to 300 quests because they don't want to do over 150 to 200 quest to get to the real juicy content. Having played DDO, you don't get into the so called "juicy" stuff until later just like every other game.
5. Oh yeah, I forgot to mention that new players get into the game (for a while) because they are fooled into thinking it like another mmorpg. They see the solo content and pvp, but then soon come to realize that aren't being elaborate on and jet. One guys left in the Official forums because the game didn't have full on solo. That and they realize the game is repetitive. Like I said some people find this out faster than others.
If we all start ignoring Cap'nRPG maybe he will go away. It's like feeding a stray dog, only the stray dog is actually more intelligent.
Dude, I would still post on the boards. I've said a million times, that these boards are not for fanboys like yourself to praise and lie to players about, but it's a board for the general public. The only person who lacks intelligence is you for believing the internet is exclusive to kids like yourself.
If we all start ignoring Cap'nRPG maybe he will go away. It's like feeding a stray dog, only the stray dog is actually more intelligent.
Dude, I would still post on the boards. I've said a million times, that these boards are not for fanboys like yourself to praise and lie to players about, but it's a board for the general public. The only person who lacks intelligence is you for believing the internet is exclusive to kids like yourself.
First off, I am nearing my mid-thirties, so I am far from a kid. Second off, Sure people have a right to debate, but that isn't what you do. You troll the DDO forums on here just to trash the game.
-------------------------------- Currently Playing: Guild Wars 2 and Path of Exile
Well all of the new quests are really good imo. Very long, difficult puzzles to solve and very challenging. RPG I think you are missing the point of every single MMORPG out there. They are all grinds. You can only do so many things in a game before you start repeating. I can't think of one game that doesn't repeat and regurgitate content and systems. Maybe you can tell me a game that got it right in your opinion, but I am sure there are 20 other people that can rip that game apart. At the end of the day it really depends if you enjoy what you are playing. As far as D&D being a solo game it is not. All of the content that is released is geared toward high lvls and requires a full party to be successful. They made the game easier for lvl 1 and 2 chars to get into the game and learn there class and the interface. DDO can't survive if new players are not getting into the game so all they did from my point of view is make the game easier for new players. Some of the funniest parts about playing a new character is seeing new people from WoW or whatever other game come in and try and zerg through everything, so that video was a good marketing point for them to let potential players know that you can't play this game like you do WoW which is where a majority of new players are coming from. For me the fact that Turbine can spit out new content every month and new game features is worth the sub fee. For others it may not be. As far as adding monthly content, Turbine with a fraction of staff that WoW has seems to do a much better job. I am not a WoW player anymore so I am not sure if they have tons of new content since the game launched 2 years ago.
1. The quests all the same objective. The quests are only fun because you playing with FRIENDS.
2. All the quests in all games are group-oriented. What you think can solo Deadmines in WoW?
3. You can't zerg through the quests in WoW no more than you can do any other rpg. So stop lying through your teeth. In MMORPG, you can only zip through a quests that you've been through a hundred times. They've done in DDO and other MMORPGs. Stop giving this game qualities it doesn't have.
4. What makes WoW a good game is the fact you have more objectives than run dungeons all day. Make a few dungeons and people get bored. (DDO mistakes) Make too many dungeons and people get frustrated. (Which is what WoW doing) People ARE going to get pissed when you start getting over 200 to 300 quests because they don't want to do over 150 to 200 quest to get to the real juicy content. Having played DDO, you don't get into the so called "juicy" stuff until later just like every other game.
5. Oh yeah, I forgot to mention that new players get into the game (for a while) because they are fooled into thinking it like another mmorpg. They see the solo content and pvp, but then soon come to realize that aren't being elaborate on and jet. One guys left in the Official forums because the game didn't have full on solo. That and they realize the game is repetitive. Like I said some people find this out faster than others.
The DDO quests have just as much variety and different objectives as Anything in WOW. Now if you say WoW as a whole has more to do then sure, that is accurate. WoW has crafting. WoW PvP is about as meaningless as DDO's. Just something to do for fun. But I read post after post about how boring alot of quests in WoW are. Either Fed Ex, Kill x number of mobs or collecty Y number of items. WoW as far as action adventure is not a better game then DDO. And therein may be the problem, because DDO is not a MMORPG in the traditional sense of the EQ clone games out now. WoW is a very successful EQ clone game. DDO is not a clone game. I consider DDO a online Action Adventure game. I don't have to devote massive amounts of time to progress or have fun. I can create very distinct and individual characters. These are the reasons I like the game. I also do like to play MMORPG's that have huge worlds and alot of depth. I was checking out Darkfall Online and that game looks like it might be very interesting and one game I will be very interested in trying.
I have noticed that you tend to bash DDO more then anyone else on these MMORPG forums so I would ask you why on such a crusade to save innocent players from the evils of DDO? After any player plays any games listed on these forums they will be bored. There is only so much newness you can get out any MMORPG and then it becomes stale. Grind and repetiveness is inevitable. That is the ultimate goal of most of these game companies. To get you to stay subscribed to their game. After you play through the lvls and content there is only one thing left. Grind for ultra high lvls or ultra rare loot. Name one game that doesn't have that because I would be very interested in it.
To me there is not a better deal going on right now then the DDO free trial. Your going to have a good time and play a good game for free for 10 days. Most people agree the game is very good but if they don't like it is because they are more powergame oriented and were able to burn through to make lvl very quickly. So after 10 days you probably had a good time and are asking the question, Is this worth my $15 a month? If you were one of the players that did bypass tons of quests and reran alot of the easy xp quests to hit max lvl as quickly as possible, probably not. But if you enjoy the social aspect of MMO's and like more action adventure games, then DDO might be your cup of tea.
I disagree with your comment that DDO content is not that good up until the higher lvls. There are alot of great quests short and long at every level range. There are alot of quest series that are very engaging and entertaining. One thing that DDO does going for it now is the player base. Most of the players that are attracted to this game are older and patient. So I have seen alot of new players coming into the game and they are greeted by other players with help and friendliness which is great for any game. DDO is not a great game. It is a good game that is meant for a targeted playerbase just like D&D is. And most importantly D&D is not a solo game and never will be. It is best to be played with real life friends and groups of like minded players. The idea that every player fills a role to make a group bigger then the sum of its parts. The nice part about DDO is that I don't have to kill x number of mobs and have a carrot dangling in front of me the whole time telling me that when I finally reach a certain lvl I will get to really have fun but first you need to reach a bunch of arbitrary lvls that mean little to me. DDO I can have fun right from lvl 1 playing my character with very little downtime compared to most other MMORPG's on the market.
Just doing my job in making sure the fanboys don't convince the players into buying something they may not like or exaggarating qualities that this game doesn't have.
And just what 'job' is this that you do? I ask because.....well......you are just not very good at it!
You must not leave until you free Arlos and have gathered your party safely in this hallway.
Just doing my job in making sure the fanboys don't convince the players into buying something they may not like or exaggarating qualities that this game doesn't have.
And just what 'job' is this that you do? I ask because.....well......you are just not very good at it! Name a person you've convince you've been here?
Well all of the new quests are really good imo. Very long, difficult puzzles to solve and very challenging. RPG I think you are missing the point of every single MMORPG out there. They are all grinds. You can only do so many things in a game before you start repeating. I can't think of one game that doesn't repeat and regurgitate content and systems. Maybe you can tell me a game that got it right in your opinion, but I am sure there are 20 other people that can rip that game apart. At the end of the day it really depends if you enjoy what you are playing. As far as D&D being a solo game it is not. All of the content that is released is geared toward high lvls and requires a full party to be successful. They made the game easier for lvl 1 and 2 chars to get into the game and learn there class and the interface. DDO can't survive if new players are not getting into the game so all they did from my point of view is make the game easier for new players. Some of the funniest parts about playing a new character is seeing new people from WoW or whatever other game come in and try and zerg through everything, so that video was a good marketing point for them to let potential players know that you can't play this game like you do WoW which is where a majority of new players are coming from. For me the fact that Turbine can spit out new content every month and new game features is worth the sub fee. For others it may not be. As far as adding monthly content, Turbine with a fraction of staff that WoW has seems to do a much better job. I am not a WoW player anymore so I am not sure if they have tons of new content since the game launched 2 years ago.
1. The quests all the same objective. The quests are only fun because you playing with FRIENDS.
2. All the quests in all games are group-oriented. What you think can solo Deadmines in WoW?
3. You can't zerg through the quests in WoW no more than you can do any other rpg. So stop lying through your teeth. In MMORPG, you can only zip through a quests that you've been through a hundred times. They've done in DDO and other MMORPGs. Stop giving this game qualities it doesn't have.
4. What makes WoW a good game is the fact you have more objectives than run dungeons all day. Make a few dungeons and people get bored. (DDO mistakes) Make too many dungeons and people get frustrated. (Which is what WoW doing) People ARE going to get pissed when you start getting over 200 to 300 quests because they don't want to do over 150 to 200 quest to get to the real juicy content. Having played DDO, you don't get into the so called "juicy" stuff until later just like every other game.
5. Oh yeah, I forgot to mention that new players get into the game (for a while) because they are fooled into thinking it like another mmorpg. They see the solo content and pvp, but then soon come to realize that aren't being elaborate on and jet. One guys left in the Official forums because the game didn't have full on solo. That and they realize the game is repetitive. Like I said some people find this out faster than others.
The DDO quests have just as much variety and different objectives as Anything in WOW. Now if you say WoW as a whole has more to do then sure, that is accurate. WoW has crafting. WoW PvP is about as meaningless as DDO's. Just something to do for fun. But I read post after post about how boring alot of quests in WoW are. Either Fed Ex, Kill x number of mobs or collecty Y number of items. WoW as far as action adventure is not a better game then DDO. And therein may be the problem, because DDO is not a MMORPG in the traditional sense of the EQ clone games out now. WoW is a very successful EQ clone game. DDO is not a clone game. I consider DDO a online Action Adventure game. I don't have to devote massive amounts of time to progress or have fun. I can create very distinct and individual characters. These are the reasons I like the game. I also do like to play MMORPG's that have huge worlds and alot of depth. I was checking out Darkfall Online and that game looks like it might be very interesting and one game I will be very interested in trying.
I have noticed that you tend to bash DDO more then anyone else on these MMORPG forums so I would ask you why on such a crusade to save innocent players from the evils of DDO? After any player plays any games listed on these forums they will be bored. There is only so much newness you can get out any MMORPG and then it becomes stale. Grind and repetiveness is inevitable. That is the ultimate goal of most of these game companies. To get you to stay subscribed to their game. After you play through the lvls and content there is only one thing left. Grind for ultra high lvls or ultra rare loot. Name one game that doesn't have that because I would be very interested in it.
To me there is not a better deal going on right now then the DDO free trial. Your going to have a good time and play a good game for free for 10 days. Most people agree the game is very good but if they don't like it is because they are more powergame oriented and were able to burn through to make lvl very quickly. So after 10 days you probably had a good time and are asking the question, Is this worth my $15 a month? If you were one of the players that did bypass tons of quests and reran alot of the easy xp quests to hit max lvl as quickly as possible, probably not. But if you enjoy the social aspect of MMO's and like more action adventure games, then DDO might be your cup of tea.
I disagree with your comment that DDO content is not that good up until the higher lvls. There are alot of great quests short and long at every level range. There are alot of quest series that are very engaging and entertaining. One thing that DDO does going for it now is the player base. Most of the players that are attracted to this game are older and patient. So I have seen alot of new players coming into the game and they are greeted by other players with help and friendliness which is great for any game. DDO is not a great game. It is a good game that is meant for a targeted playerbase just like D&D is. And most importantly D&D is not a solo game and never will be. It is best to be played with real life friends and groups of like minded players. The idea that every player fills a role to make a group bigger then the sum of its parts. The nice part about DDO is that I don't have to kill x number of mobs and have a carrot dangling in front of me the whole time telling me that when I finally reach a certain lvl I will get to really have fun but first you need to reach a bunch of arbitrary lvls that mean little to me. DDO I can have fun right from lvl 1 playing my character with very little downtime compared to most other MMORPG's on the market.
1. Uh...WoW has a partially imbalance PvP, Crafting, soloing (not just 3 levels of it either), they hundreds of equipment to find, raiding. DDO has a very imbalance, 3 levels of soloing and PvE. You have limit equipment to find, but the only four you'll see visually is your helmet, body armor, shield and weapon. The objective I speak of is having something to do outside PvE because if you reach the end of DDO (or you simply want to do something other than PVE), what is there to do? Other games, not just WoW, give you other stuff to do like side quest, crafting, etc.
2. Players hating the quests because you have to kill 20 monster isn't even close to truth consider every game including DDO has that quest. I've been on both the WoW messageboard here and on the official site. (Because I love watching WoW players whine.) The biggest beef with the quests is not that they are boring (these people are only a minority) but because they aren't accessible to everyone and the creatures take a long time to respawn. Most quests take no more than 5 to 10 minutes to finish so they don't take a real long time unless it's delivery quest or an you're an idiot. The only people who have hard time doing quest is Warriors when they go solo. So the majority of people who thought the game was boring were probably former Warriors who got frustrated in dying a lot. Most post I see on the official site, happy ones from other classes who have more success killing monsters and finishing quest. Again, the MYTH that every quest requires you to kill 20 monsters comes from people like you haven't been through the entire game or are going by the word of the mouth.
3. You're not a CEO Turbine so you consideration means nothing. You can consider DDO a puzzle game fighter game for all I care. DDO IS MMORPG; moreover a MMORPG clone because it didn't do anything different. MMO because other people play this game online and RPG because it has a lot rpg elements. If this were sole action adventure game, it wouldn't be on MMORPG.com. Stop coming up with excuses as to why this game fell short of hardcore rpg expectations. Even if you were right that would false advertisement on Turbine's part and I (as well as other people) can sue.
4. Once again, most of the people who are attracted to this game are either European or DnD nerds from 70s and 80s who are around the ages of 27 to 50 and MINORITY. Oh don't let me forget the gold farmer who sell you stuff. They have a small community and the game has it share of idiots. The reason DDO is mature is because the community is small, not because they are older. I've ran into idiots who were around the ages of 28 when doing the trial version. So saying older people help make the gaming community a mature one is unrealistic outlook. Once again, older people do not make up the video game market, kids do.
Everything, you said doesn't contradict the fact that the community got small and Turbine changed it's policy from anti-soloing to pro-soloing.
4. Once again, most of the people who are attracted to this game are either European or DnD nerds from 70s and 80s who are around the ages of 27 to 50 and MINORITY. Oh don't let me forget the gold farmer who sell you stuff. They have a small community and the game has it share of idiots. The reason DDO is mature is because the community is small, not because they are older. I've ran into idiots who were around the ages of 28 when doing the trial version. So saying older people help make the gaming community a mature one is unrealistic outlook. Once again, older people do not make up the video game market, kids do.
Everything, you said doesn't contradict the fact that the community got small and Turbine changed it's policy from anti-soloing to pro-soloing.
Once again Capn'RPG where do you get your data from?
I am neither European or a DnD nerd. Nor or most of those people that I have grouped with in the game. So I don't know where you are pulling that figure from. Sure a lot of hardcore DnD gamers play the game, but I don't think anyone can say what the total makeup of the game is like.
Haven't ran into a gold farmer in the game yet. But you now what? Unlike WoW and other games a gold farmer in DDO isn't that big of deal because it is instanced. You don't have to worry about them spawn camping your mobs or quest items.
You are wrong about older people not making up the video game market, I have seen a number of reports and polls that put the average gamer age around 30-35 years of age.
-------------------------------- Currently Playing: Guild Wars 2 and Path of Exile
4. Once again, most of the people who are attracted to this game are either European or DnD nerds from 70s and 80s who are around the ages of 27 to 50 and MINORITY. Oh don't let me forget the gold farmer who sell you stuff. They have a small community and the game has it share of idiots. The reason DDO is mature is because the community is small, not because they are older. I've ran into idiots who were around the ages of 28 when doing the trial version. So saying older people help make the gaming community a mature one is unrealistic outlook. Once again, older people do not make up the video game market, kids do.
Everything, you said doesn't contradict the fact that the community got small and Turbine changed it's policy from anti-soloing to pro-soloing.
Once again Capn'RPG where do you get your data from?
I am neither European or a DnD nerd. Nor or most of those people that I have grouped with in the game. So I don't know where you are pulling that figure from. Sure a lot of hardcore DnD gamers play the game, but I don't think anyone can say what the total makeup of the game is like.
Haven't ran into a gold farmer in the game yet. But you now what? Unlike WoW and other games a gold farmer in DDO isn't that big of deal because it is instanced. You don't have to worry about them spawn camping your mobs or quest items.
You are wrong about older people not making up the video game market, I have seen a number of reports and polls that put the average gamer age around 30-35 years of age.
1. Bad on stasticis of Warcry last post, it safe to say that most people (I'm putting in bold because you have read comprehension problems) are DnD nerds or European. I did not exclude the casual player or non-European. And you manage to contradict yourself in that same sentence and made little sense at the same time.
2. I have not all had tell sent to me by a farmer in the last trial, but we had at least 2 farmer post in these forums before they got their topic erase or locked down. They are in EVERY GAME. And instance does not stop Gold farming. Most of the farmers make their money in dungeon.
3. That's STILL old. I said between the ages of 27 to 50. 35 isn't all that off from being the median.
Man I give up trying to argue with you anymore. You are too stubborn to even realize that it is you that has the flawed logic. I refuse past this posting to try to dance one on one with you anymore because it just looks like I am picking on a kid that rides the short bus since you clearly have mental issues.
So keep on with your would-be one-man crusade to rid the world of what you think is a bad game. But just know that for every lame, uneducated posting that you make with false information those of us that actually do play the game will counter your childish dribble with actual facts.
-------------------------------- Currently Playing: Guild Wars 2 and Path of Exile
Man I give up trying to argue with you anymore. You are too stubborn to even realize that it is you that has the flawed logic. I refuse past this posting to try to dance one on one with you anymore because it just looks like I am picking on a kid that rides the short bus since you clearly have mental issues.
So keep on with your would-be one-man crusade to rid the world of what you think is a bad game. But just know that for every lame, uneducated posting that you make with false information those of us that actually do play the game will counter your childish dribble with actual facts.
"Once again, most of the people who are attracted to this game are either European or DnD nerds from 70s and 80s who are around the ages of 27 to 50 and MINORITY. Oh don't let me forget the gold farmer who sell you stuff. They have a small community and the game has it share of idiots. The reason DDO is mature is because the community is small, not because they are older. I've ran into idiots who were around the ages of 28 when doing the trial version. So saying older people help make the gaming community a mature one is unrealistic outlook. Once again, older people do not make up the video game market, kids do.
Everything, you said doesn't contradict the fact that the community got small and Turbine changed it's policy from anti-soloing to pro-soloing."
Where can you say that Turbine is touting DDO as a pro soloing game, that is a completely false statement. They made an ad early on to let players know that our game is not about soloing. They included solo quests on the earliest lvls of the game so new players would be able to advance at their own pace without having to group. This was some of the feedback they received about changes players that left the game would like to see. This helps new players get a feel for their class and the game and the User Interface. Once you pass levels 3 and 4 there are not really any specific quests made for soloing except going back and doing stuff that is a lvl or two below you and working on those.
As for DDO appealing to its core audience "DUH!" Not everygame is going to try for the mass audience. You stick to your core group of fans and hopefully can attract a few outside that group. D&D is the 10,000 lbs gorilla or the sword & sorcery genre. All games that are fantasy themed including WoW have borrowed heavily from its themes and concepts. The fact is WoW is the Britney Spears of the gaming world. Its not going to win a Grammy but it will sell lots and lots of records. WoW really didn't offer anything original that wasn't done before. It just put everying in a nice accessable package and appealed to the mainstream casual gamer. If all new MMORPG's that come out try and do this the whole industry is going to fall apart. We need games like DDO and EVE and others that don't appeal to Britney Spears crowd and focus on their core audience so gamers really do have a variety of different games to play. I don't want to play WoW with a D&D skin.
I think anyone reading this thread will see that I play the game and I enjoy the game. As i said before, its not a great game, its a good solid game. I have done a fair and accurate job giving my review of the game. There is a free trial that is a heck of a deal because whether you subscribe or not, in that 10 days, you will have as good or better trial experience then any other MMORPG out now. You can actually get to the core content and what the game is all about within that trial experience. Unlike most all the other games out, a carrot is dangled in front of you and you need to get through a lot unecessary grinding and unenjoyable playing to reach the best parts of the game. Some people seem to need the particular MMORPG they play to take over their life and devote 20+ hours a week to playing it. That is not the crowd that DDO targeted and they will never be able to satisfy that gamer.
So is it your contention that people don't even try the free trial? And if they do try it and enjoy it, that they don't play the game because some guy in a forum that has nothing better to do says it will cause them harm and will ruin their life and they just don't know better
"Once again, most of the people who are attracted to this game are either European or DnD nerds from 70s and 80s who are around the ages of 27 to 50 and MINORITY. Oh don't let me forget the gold farmer who sell you stuff. They have a small community and the game has it share of idiots. The reason DDO is mature is because the community is small, not because they are older. I've ran into idiots who were around the ages of 28 when doing the trial version. So saying older people help make the gaming community a mature one is unrealistic outlook. Once again, older people do not make up the video game market, kids do.
Everything, you said doesn't contradict the fact that the community got small and Turbine changed it's policy from anti-soloing to pro-soloing."
Where can you say that Turbine is touting DDO as a pro soloing game, that is a completely false statement. They made an ad early on to let players know that our game is not about soloing. They included solo quests on the earliest lvls of the game so new players would be able to advance at their own pace without having to group.
Actually, no, solo and pvp were adding in attempt to win back the players who left. It didn't work apparent looking how the price has dropped. Again, hit games like GW and WoW didn't drop in their prices until a year or two later when noted arrival of their expansion pack.
This was some of the feedback they received about changes players that left the game would like to see.
Seeing as this wasn't implement before launch only proves that Turbine did not have the funds to continue working on MMORPG. They didn't make changes for players to make it easy on them. Turbine was actually again soloing and pvp stating them want to focus on PvE. Their minds changed when population drop. You'd probably have a point if they didn't add pvp.
This helps new players get a feel for their class and the game and the User Interface. Once you pass levels 3 and 4 there are not really any specific quests made for soloing except going back and doing stuff that is a lvl or two below you and working on those. This still discredit the fact they were against soloing.
As for DDO appealing to its core audience "DUH!" Not everygame is going to try for the mass audience.
PvP and soloing were not on Turbine agenda. They made their agenda clear, that they wanted 20 to 25 year players and wanted to focus on PvE. It backfire because they had little offer. They made the same mistake EQ2 made and doing the same EQ2 is doing. In fact, what happen at Turbine/DDO is same thing that happen with Sony/EQ2. EQ2 was disappointment, players were leaving and they had to install PvP and I believe soloing.
Also games are always trying to appeal to mass audience. Having taking business, the only time a business focus on a crowd is when that crowd makes up 100k to 1mill people. You don't see football video games only apply to one type of players. Hell, Wrestling Legends is a pure example of the wrestling franchise trying to appeal to both young and old wrestling fans. WoW put in movie parodies in the MMORPG to appeal to movie fans. Gaming companies are always trying to appeal to a mass audience.
You stick to your core group of fans and hopefully can attract a few outside that group. D&D is the 10,000 lbs gorilla or the sword & sorcery genre. All games that are fantasy themed including WoW have borrowed heavily from its themes and concepts. The fact is WoW is the Britney Spears of the gaming world. Its not going to win a Grammy but it will sell lots and lots of records.
Brittany Spears already won some Grammys, but quite frankly I don't want to see both the Gorilla or Britteny.
WoW really didn't offer anything original that wasn't done before. It just put everying in a nice accessable package and appealed to the mainstream casual gamer.
Holy #^#%$ and you're saying that was a dumb move despite gaining 7.5 million players world wide and making million of dollars worldwide? Sounds more like your selfish more idealistic. You believe game should be cater to you and others like you, but not what gaming companies do. In fact, it's better to offer something for everyone and not just a few people. I said this back when I argued in the GW forums and the reason people hate WoW isn't because the gameplay, but becasue WoW isn't exclusive to them. Moreover, the content futher in the game excludes causal players. The reason some people like yourself like DDO and GW is because these are games for the casual players, which doesn't exclude them like WoW does. If all new MMORPG's that come out try and do this the whole industry is going to fall apart.
Nope, they would appeal to more people more and more people will enjoy the game so they can make more money. If they made exclusive THEN MMORPG would crash. Why do you think movies rate most of their movies PG-13? Because most parents take their kids under the age 13 to see these movies. The reason games are crap these days is because we accept the crap they spew out rather than boycott them so the companies will make more crap.
We need games like DDO and EVE and others that don't appeal to Britney Spears crowd and focus on their core audience so gamers really do have a variety of different games to play. I don't want to play WoW with a D&D skin.
Exclusive games = less players = less fun = Less money = Less expansion packs
Eve Online hardly has grinders. DDO only appeals to DnD fans. Matrix Online only appeals movie fans. All these communities have one thing in common...they have very small communities. EQ2 same thing, they HAD small communities in the beginning because they were pro-PVE and anti-PvP. I think anyone reading this thread will see that I play the game and I enjoy the game. As i said before, its not a great game, its a good solid game. I have done a fair and accurate job giving my review of the game.
You gave bias point of view about how you wish the game to be. You want every game to be exclusive, but other people would like to play these games to and it's selfish to wish that something should appeal to a small crowd. Simply put you want the games to be exclusive so you won't have to put up with the other people and feel inferior that you aren't progress as fast as they are.
The people who are hurting this game isn't me, but We3, Necro and yourself because your accepting Turbine's crap rather than boycotting and asking for something different or something to be changed. Again, games don't suck because they are for a general audience, but because give out poor quality and the gaming companies are not giving the proper care to the game they create.
There is a free trial that is a heck of a deal because whether you subscribe or not, in that 10 days, you will have as good or better trial experience then any other MMORPG out now. You can actually get to the core content and what the game is all about within that trial experience. Unlike most all the other games out, a carrot is dangled in front of you and you need to get through a lot unecessary grinding and unenjoyable playing to reach the best parts of the game. Some people seem to need the particular MMORPG they play to take over their life and devote 20+ hours a week to playing it. That is not the crowd that DDO targeted and they will never be able to satisfy that gamer. They should try the trial to see if this game is their speed, which is why you are playing this game. I'm too fast for this game and not other way around.
So is it your contention that people don't even try the free trial?
Where did I say they should please point that out.
And if they do try it and enjoy it, that they don't play the game because some guy in a forum that has nothing better to do says it will cause them harm and will ruin their life and they just don't know better
If people aren't playing this game, isn't because I told this game sucks, but because the game really does suck. If doesn't matter what I said then why does it matter if I have say anything negative if the out is still going to favorable to DDO. Yet it isn't and you can't explain why the prices are going down, why Turbine change it policy and why servers half-empty.
If someone comes on these boards hating on this game,, you'll be right down their throats like a pack of wolves. I'm not the only person whose hated this game in past I'm the only willing to stay to warm people about what they are attempting to play. I say warn, not command because I don't want people to make the decision not to play the game because I said so, but to be wary of what to expect, which isn't much. Don't act like I'm the only person here being a shark for those come to these forums. I've watched you guys tear in people who didn't like an aspect of the game and went to great lengths to try to prove them wrong. You guys went as far as lying. Like with Reidra when one poster say there endless stream of people going to Waterworks. Guess what. only a few hours ago, my friends who doing trial version while working at EB Games. (He's Manager.) He was playing that same server and no one was on the server. They were a handful people who he spotted every 5 to 10 minutes, but the place was damn near empty. I watch him play for 1 hour, yet you guys have been bragging that DDO is sweet, yet the proof that isn't lies in empty servers.
Are you calling me a liar? I been on Reidra all night and saw many times WW groups pop up on the grouping tab. You know that WW groups fill up pretty fast cause people want access to the marketplace. I've done it twice and both times when it was advertised in the grouping tab it filled up in less than a minute of well rounded people.
I play EQ2 as well and since the holidays there isn't a lot of people on and we have had to cancel two weeks of raids (guild I am in raids once a week) cause people are busy with the holidays. And it is not just in the guild I am in a friend of mine who raids nightly her guild has had to cancel a few raids cause people just not on for the holidays.
And if you look in the search tab you will see a lot of people on. And probably why he only saw a handful is because people don't usually hang around they are in groups doing the dungeons. And if they are hanging around it is around the jester and the auction house.
Originally posted by CaptainRPG
You guys went as far as lying. Like with Reidra when one poster say there endless stream of people going to Waterworks. Guess what. only a few hours ago, my friends who doing trial version while working EB Games was playing that same server and no one was at work work on in the server. They were a handful people who he spot every 5 to 10 minutes, but the place was damn near empty. I watch him play for 1 hour, yet you guys have been bragging that DDO is sweet, yet the proof that isn't lies in empty servers.
Are you calling me a liar? I been on Reidra all night and saw many times WW groups pop up on the grouping tab. You know that WW groups fill up pretty fast cause people want access to the marketplace. I've done it twice and both times when it was advertised in the grouping tab it filled up in less than a minute of well rounded people. I play EQ2 as well and since the holidays there isn't a lot of people on and we have had to cancel two weeks of raids (guild I am in raids once a week) cause people are busy with the holidays. And it is not just in the guild I am in a friend of mine who raids nightly her guild has had to cancel a few raids cause people just not on for the holidays. And if you look in the search tab you will see a lot of people on. And probably why he only saw a handful is because people don't usually hang around they are in groups doing the dungeons. And if they are hanging around it is around the jester and the auction house. Originally posted by CaptainRPG
You guys went as far as lying. Like with Reidra when one poster say there endless stream of people going to Waterworks. Guess what. only a few hours ago, my friends who doing trial version while working EB Games was playing that same server and no one was at work work on in the server. They were a handful people who he spot every 5 to 10 minutes, but the place was damn near empty. I watch him play for 1 hour, yet you guys have been bragging that DDO is sweet, yet the proof that isn't lies in empty servers.
1. Yes, you are. Sorry to say, but Reidra is pretty empty from what I saw from EB Games. I swore I saw a tumbleweed go through the streets. I had ask my friend to go to waterworks and he came back to that spot every10 minutes after doing a quest and no one was there. In fact, hardly anyone was on the server. He didn't even get as much as invite to party and he got in one guild were everyone remained silent.
2. I look in the search tap and quest tab and hardly anyone was on and people weren't look for help for quests all that much. To be honest, I only saw 3 people need help with a quest well within level 7 to 12. You can say what you want, but there was no more 3 people looking for party and the number of people in Reidra was just LOW.
Comments
Well the game really doesn't have that many solo dungeons. Its still very much a group oriented game. some classes solo much better then other like Palidans. All the new content that comes out is geared towards grouping as well. They just made the game easier to get acclimated at the very early levels to get to the meat of the game which is content lvl 4+ and up.
About the group part, I have been really impressed with the quality of the quests in this last patch. I am really interested to see what the next big module is like and will stay subscribed for a while.
Turbine is now doing what WoW is doing. (This isn't a good thing either.) They are coming out with more dungeons, but doing nothing to increase the fun factor.
Fun factor is a matter of opinion if you ask me. You go on and on about how DDO is repetitive, which is cool that is your opinion. I don't see the difference any other mmorp. EQ2 at lvl 70 I found myself raiding on certain nights and if not it was doing instance dungeons that you did the previous nights over and over again. Same with COH, once you did one mission it is all the same pretty much.
Both of those games I still had fun doing the same stuff over and over again. If you got good friends, and a good guild it isn't so bad. I'm in no rush to get to the top level in DDO. The journey is more fun than grinding as fast as you can in ten days to see all the content you possibly can.
If WoW is adding more dungeons I think it could be a good thing in adding variety to the game.
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Promote what you love instead of bashing what you hate.
DDO is doing the same thing by adding dungeon after dungeon of the same gameplay. I ask this question before, what is there to do outside of questing in DDO. Once you've reach level 12, what else is there to do?
Well all of the new quests are really good imo. Very long, difficult puzzles to solve and very challenging.
RPG I think you are missing the point of every single MMORPG out there. They are all grinds. You can only do so many things in a game before you start repeating. I can't think of one game that doesn't repeat and regurgitate content and systems. Maybe you can tell me a game that got it right in your opinion, but I am sure there are 20 other people that can rip that game apart. At the end of the day it really depends if you enjoy what you are playing.
As far as D&D being a solo game it is not. All of the content that is released is geared toward high lvls and requires a full party to be successful. They made the game easier for lvl 1 and 2 chars to get into the game and learn there class and the interface. DDO can't survive if new players are not getting into the game so all they did from my point of view is make the game easier for new players. Some of the funniest parts about playing a new character is seeing new people from WoW or whatever other game come in and try and zerg through everything, so that video was a good marketing point for them to let potential players know that you can't play this game like you do WoW which is where a majority of new players are coming from.
For me the fact that Turbine can spit out new content every month and new game features is worth the sub fee. For others it may not be. As far as adding monthly content, Turbine with a fraction of staff that WoW has seems to do a much better job. I am not a WoW player anymore so I am not sure if they have tons of new content since the game launched 2 years ago.
2. All the quests in all games are group-oriented. What you think can solo Deadmines in WoW?
3. You can't zerg through the quests in WoW no more than you can do any other rpg. So stop lying through your teeth. In MMORPG, you can only zip through a quests that you've been through a hundred times. They've done in DDO and other MMORPGs. Stop giving this game qualities it doesn't have.
4. What makes WoW a good game is the fact you have more objectives than run dungeons all day. Make a few dungeons and people get bored. (DDO mistakes) Make too many dungeons and people get frustrated. (Which is what WoW doing) People ARE going to get pissed when you start getting over 200 to 300 quests because they don't want to do over 150 to 200 quest to get to the real juicy content. Having played DDO, you don't get into the so called "juicy" stuff until later just like every other game.
5. Oh yeah, I forgot to mention that new players get into the game (for a while) because they are fooled into thinking it like another mmorpg. They see the solo content and pvp, but then soon come to realize that aren't being elaborate on and jet. One guys left in the Official forums because the game didn't have full on solo. That and they realize the game is repetitive. Like I said some people find this out faster than others.
First off, I am nearing my mid-thirties, so I am far from a kid. Second off, Sure people have a right to debate, but that isn't what you do. You troll the DDO forums on here just to trash the game.
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2. All the quests in all games are group-oriented. What you think can solo Deadmines in WoW?
3. You can't zerg through the quests in WoW no more than you can do any other rpg. So stop lying through your teeth. In MMORPG, you can only zip through a quests that you've been through a hundred times. They've done in DDO and other MMORPGs. Stop giving this game qualities it doesn't have.
4. What makes WoW a good game is the fact you have more objectives than run dungeons all day. Make a few dungeons and people get bored. (DDO mistakes) Make too many dungeons and people get frustrated. (Which is what WoW doing) People ARE going to get pissed when you start getting over 200 to 300 quests because they don't want to do over 150 to 200 quest to get to the real juicy content. Having played DDO, you don't get into the so called "juicy" stuff until later just like every other game.
5. Oh yeah, I forgot to mention that new players get into the game (for a while) because they are fooled into thinking it like another mmorpg. They see the solo content and pvp, but then soon come to realize that aren't being elaborate on and jet. One guys left in the Official forums because the game didn't have full on solo. That and they realize the game is repetitive. Like I said some people find this out faster than others.
The DDO quests have just as much variety and different objectives as Anything in WOW. Now if you say WoW as a whole has more to do then sure, that is accurate. WoW has crafting. WoW PvP is about as meaningless as DDO's. Just something to do for fun. But I read post after post about how boring alot of quests in WoW are. Either Fed Ex, Kill x number of mobs or collecty Y number of items. WoW as far as action adventure is not a better game then DDO. And therein may be the problem, because DDO is not a MMORPG in the traditional sense of the EQ clone games out now. WoW is a very successful EQ clone game. DDO is not a clone game. I consider DDO a online Action Adventure game. I don't have to devote massive amounts of time to progress or have fun. I can create very distinct and individual characters. These are the reasons I like the game. I also do like to play MMORPG's that have huge worlds and alot of depth. I was checking out Darkfall Online and that game looks like it might be very interesting and one game I will be very interested in trying.
I have noticed that you tend to bash DDO more then anyone else on these MMORPG forums so I would ask you why on such a crusade to save innocent players from the evils of DDO? After any player plays any games listed on these forums they will be bored. There is only so much newness you can get out any MMORPG and then it becomes stale. Grind and repetiveness is inevitable. That is the ultimate goal of most of these game companies. To get you to stay subscribed to their game. After you play through the lvls and content there is only one thing left. Grind for ultra high lvls or ultra rare loot. Name one game that doesn't have that because I would be very interested in it.
To me there is not a better deal going on right now then the DDO free trial. Your going to have a good time and play a good game for free for 10 days. Most people agree the game is very good but if they don't like it is because they are more powergame oriented and were able to burn through to make lvl very quickly. So after 10 days you probably had a good time and are asking the question, Is this worth my $15 a month? If you were one of the players that did bypass tons of quests and reran alot of the easy xp quests to hit max lvl as quickly as possible, probably not. But if you enjoy the social aspect of MMO's and like more action adventure games, then DDO might be your cup of tea.
I disagree with your comment that DDO content is not that good up until the higher lvls. There are alot of great quests short and long at every level range. There are alot of quest series that are very engaging and entertaining. One thing that DDO does going for it now is the player base. Most of the players that are attracted to this game are older and patient. So I have seen alot of new players coming into the game and they are greeted by other players with help and friendliness which is great for any game. DDO is not a great game. It is a good game that is meant for a targeted playerbase just like D&D is. And most importantly D&D is not a solo game and never will be. It is best to be played with real life friends and groups of like minded players. The idea that every player fills a role to make a group bigger then the sum of its parts. The nice part about DDO is that I don't have to kill x number of mobs and have a carrot dangling in front of me the whole time telling me that when I finally reach a certain lvl I will get to really have fun but first you need to reach a bunch of arbitrary lvls that mean little to me. DDO I can have fun right from lvl 1 playing my character with very little downtime compared to most other MMORPG's on the market.
You must not leave until you free Arlos and have gathered your party safely in this hallway.
2. All the quests in all games are group-oriented. What you think can solo Deadmines in WoW?
3. You can't zerg through the quests in WoW no more than you can do any other rpg. So stop lying through your teeth. In MMORPG, you can only zip through a quests that you've been through a hundred times. They've done in DDO and other MMORPGs. Stop giving this game qualities it doesn't have.
4. What makes WoW a good game is the fact you have more objectives than run dungeons all day. Make a few dungeons and people get bored. (DDO mistakes) Make too many dungeons and people get frustrated. (Which is what WoW doing) People ARE going to get pissed when you start getting over 200 to 300 quests because they don't want to do over 150 to 200 quest to get to the real juicy content. Having played DDO, you don't get into the so called "juicy" stuff until later just like every other game.
5. Oh yeah, I forgot to mention that new players get into the game (for a while) because they are fooled into thinking it like another mmorpg. They see the solo content and pvp, but then soon come to realize that aren't being elaborate on and jet. One guys left in the Official forums because the game didn't have full on solo. That and they realize the game is repetitive. Like I said some people find this out faster than others.
The DDO quests have just as much variety and different objectives as Anything in WOW. Now if you say WoW as a whole has more to do then sure, that is accurate. WoW has crafting. WoW PvP is about as meaningless as DDO's. Just something to do for fun. But I read post after post about how boring alot of quests in WoW are. Either Fed Ex, Kill x number of mobs or collecty Y number of items. WoW as far as action adventure is not a better game then DDO. And therein may be the problem, because DDO is not a MMORPG in the traditional sense of the EQ clone games out now. WoW is a very successful EQ clone game. DDO is not a clone game. I consider DDO a online Action Adventure game. I don't have to devote massive amounts of time to progress or have fun. I can create very distinct and individual characters. These are the reasons I like the game. I also do like to play MMORPG's that have huge worlds and alot of depth. I was checking out Darkfall Online and that game looks like it might be very interesting and one game I will be very interested in trying.
I have noticed that you tend to bash DDO more then anyone else on these MMORPG forums so I would ask you why on such a crusade to save innocent players from the evils of DDO? After any player plays any games listed on these forums they will be bored. There is only so much newness you can get out any MMORPG and then it becomes stale. Grind and repetiveness is inevitable. That is the ultimate goal of most of these game companies. To get you to stay subscribed to their game. After you play through the lvls and content there is only one thing left. Grind for ultra high lvls or ultra rare loot. Name one game that doesn't have that because I would be very interested in it.
To me there is not a better deal going on right now then the DDO free trial. Your going to have a good time and play a good game for free for 10 days. Most people agree the game is very good but if they don't like it is because they are more powergame oriented and were able to burn through to make lvl very quickly. So after 10 days you probably had a good time and are asking the question, Is this worth my $15 a month? If you were one of the players that did bypass tons of quests and reran alot of the easy xp quests to hit max lvl as quickly as possible, probably not. But if you enjoy the social aspect of MMO's and like more action adventure games, then DDO might be your cup of tea.
I disagree with your comment that DDO content is not that good up until the higher lvls. There are alot of great quests short and long at every level range. There are alot of quest series that are very engaging and entertaining. One thing that DDO does going for it now is the player base. Most of the players that are attracted to this game are older and patient. So I have seen alot of new players coming into the game and they are greeted by other players with help and friendliness which is great for any game. DDO is not a great game. It is a good game that is meant for a targeted playerbase just like D&D is. And most importantly D&D is not a solo game and never will be. It is best to be played with real life friends and groups of like minded players. The idea that every player fills a role to make a group bigger then the sum of its parts. The nice part about DDO is that I don't have to kill x number of mobs and have a carrot dangling in front of me the whole time telling me that when I finally reach a certain lvl I will get to really have fun but first you need to reach a bunch of arbitrary lvls that mean little to me. DDO I can have fun right from lvl 1 playing my character with very little downtime compared to most other MMORPG's on the market.
1. Uh...WoW has a partially imbalance PvP, Crafting, soloing (not just 3 levels of it either), they hundreds of equipment to find, raiding. DDO has a very imbalance, 3 levels of soloing and PvE. You have limit equipment to find, but the only four you'll see visually is your helmet, body armor, shield and weapon. The objective I speak of is having something to do outside PvE because if you reach the end of DDO (or you simply want to do something other than PVE), what is there to do? Other games, not just WoW, give you other stuff to do like side quest, crafting, etc.
2. Players hating the quests because you have to kill 20 monster isn't even close to truth consider every game including DDO has that quest. I've been on both the WoW messageboard here and on the official site. (Because I love watching WoW players whine.) The biggest beef with the quests is not that they are boring (these people are only a minority) but because they aren't accessible to everyone and the creatures take a long time to respawn. Most quests take no more than 5 to 10 minutes to finish so they don't take a real long time unless it's delivery quest or an you're an idiot. The only people who have hard time doing quest is Warriors when they go solo. So the majority of people who thought the game was boring were probably former Warriors who got frustrated in dying a lot. Most post I see on the official site, happy ones from other classes who have more success killing monsters and finishing quest. Again, the MYTH that every quest requires you to kill 20 monsters comes from people like you haven't been through the entire game or are going by the word of the mouth.
3. You're not a CEO Turbine so you consideration means nothing. You can consider DDO a puzzle game fighter game for all I care. DDO IS MMORPG; moreover a MMORPG clone because it didn't do anything different. MMO because other people play this game online and RPG because it has a lot rpg elements. If this were sole action adventure game, it wouldn't be on MMORPG.com. Stop coming up with excuses as to why this game fell short of hardcore rpg expectations. Even if you were right that would false advertisement on Turbine's part and I (as well as other people) can sue.
4. Once again, most of the people who are attracted to this game are either European or DnD nerds from 70s and 80s who are around the ages of 27 to 50 and MINORITY. Oh don't let me forget the gold farmer who sell you stuff. They have a small community and the game has it share of idiots. The reason DDO is mature is because the community is small, not because they are older. I've ran into idiots who were around the ages of 28 when doing the trial version. So saying older people help make the gaming community a mature one is unrealistic outlook. Once again, older people do not make up the video game market, kids do.
Everything, you said doesn't contradict the fact that the community got small and Turbine changed it's policy from anti-soloing to pro-soloing.
Once again Capn'RPG where do you get your data from?
I am neither European or a DnD nerd. Nor or most of those people that I have grouped with in the game. So I don't know where you are pulling that figure from. Sure a lot of hardcore DnD gamers play the game, but I don't think anyone can say what the total makeup of the game is like.
Haven't ran into a gold farmer in the game yet. But you now what? Unlike WoW and other games a gold farmer in DDO isn't that big of deal because it is instanced. You don't have to worry about them spawn camping your mobs or quest items.
You are wrong about older people not making up the video game market, I have seen a number of reports and polls that put the average gamer age around 30-35 years of age.
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Currently Playing: Guild Wars 2 and Path of Exile
Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
www.twitter.com/mlwhitt
www.michaelwhitt.com
Once again Capn'RPG where do you get your data from?
I am neither European or a DnD nerd. Nor or most of those people that I have grouped with in the game. So I don't know where you are pulling that figure from. Sure a lot of hardcore DnD gamers play the game, but I don't think anyone can say what the total makeup of the game is like.
Haven't ran into a gold farmer in the game yet. But you now what? Unlike WoW and other games a gold farmer in DDO isn't that big of deal because it is instanced. You don't have to worry about them spawn camping your mobs or quest items.
You are wrong about older people not making up the video game market, I have seen a number of reports and polls that put the average gamer age around 30-35 years of age.
1. Bad on stasticis of Warcry last post, it safe to say that most people (I'm putting in bold because you have read comprehension problems) are DnD nerds or European. I did not exclude the casual player or non-European. And you manage to contradict yourself in that same sentence and made little sense at the same time.
2. I have not all had tell sent to me by a farmer in the last trial, but we had at least 2 farmer post in these forums before they got their topic erase or locked down. They are in EVERY GAME. And instance does not stop Gold farming. Most of the farmers make their money in dungeon.
3. That's STILL old. I said between the ages of 27 to 50. 35 isn't all that off from being the median.
So keep on with your would-be one-man crusade to rid the world of what you think is a bad game. But just know that for every lame, uneducated posting that you make with false information those of us that actually do play the game will counter your childish dribble with actual facts.
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Currently Playing: Guild Wars 2 and Path of Exile
Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
www.twitter.com/mlwhitt
www.michaelwhitt.com
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Currently Playing: Guild Wars 2 and Path of Exile
Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
www.twitter.com/mlwhitt
www.michaelwhitt.com
Where can you say that Turbine is touting DDO as a pro soloing game, that is a completely false statement. They made an ad early on to let players know that our game is not about soloing. They included solo quests on the earliest lvls of the game so new players would be able to advance at their own pace without having to group. This was some of the feedback they received about changes players that left the game would like to see. This helps new players get a feel for their class and the game and the User Interface. Once you pass levels 3 and 4 there are not really any specific quests made for soloing except going back and doing stuff that is a lvl or two below you and working on those.
As for DDO appealing to its core audience "DUH!" Not everygame is going to try for the mass audience. You stick to your core group of fans and hopefully can attract a few outside that group. D&D is the 10,000 lbs gorilla or the sword & sorcery genre. All games that are fantasy themed including WoW have borrowed heavily from its themes and concepts. The fact is WoW is the Britney Spears of the gaming world. Its not going to win a Grammy but it will sell lots and lots of records. WoW really didn't offer anything original that wasn't done before. It just put everying in a nice accessable package and appealed to the mainstream casual gamer. If all new MMORPG's that come out try and do this the whole industry is going to fall apart. We need games like DDO and EVE and others that don't appeal to Britney Spears crowd and focus on their core audience so gamers really do have a variety of different games to play. I don't want to play WoW with a D&D skin.
I think anyone reading this thread will see that I play the game and I enjoy the game. As i said before, its not a great game, its a good solid game. I have done a fair and accurate job giving my review of the game. There is a free trial that is a heck of a deal because whether you subscribe or not, in that 10 days, you will have as good or better trial experience then any other MMORPG out now. You can actually get to the core content and what the game is all about within that trial experience. Unlike most all the other games out, a carrot is dangled in front of you and you need to get through a lot unecessary grinding and unenjoyable playing to reach the best parts of the game. Some people seem to need the particular MMORPG they play to take over their life and devote 20+ hours a week to playing it. That is not the crowd that DDO targeted and they will never be able to satisfy that gamer.
So is it your contention that people don't even try the free trial? And if they do try it and enjoy it, that they don't play the game because some guy in a forum that has nothing better to do says it will cause them harm and will ruin their life and they just don't know better
Where can you say that Turbine is touting DDO as a pro soloing game, that is a completely false statement. They made an ad early on to let players know that our game is not about soloing. They included solo quests on the earliest lvls of the game so new players would be able to advance at their own pace without having to group.
Actually, no, solo and pvp were adding in attempt to win back the players who left. It didn't work apparent looking how the price has dropped. Again, hit games like GW and WoW didn't drop in their prices until a year or two later when noted arrival of their expansion pack.
This was some of the feedback they received about changes players that left the game would like to see.
Seeing as this wasn't implement before launch only proves that Turbine did not have the funds to continue working on MMORPG. They didn't make changes for players to make it easy on them. Turbine was actually again soloing and pvp stating them want to focus on PvE. Their minds changed when population drop. You'd probably have a point if they didn't add pvp.
This helps new players get a feel for their class and the game and the User Interface. Once you pass levels 3 and 4 there are not really any specific quests made for soloing except going back and doing stuff that is a lvl or two below you and working on those.
This still discredit the fact they were against soloing.
As for DDO appealing to its core audience "DUH!" Not everygame is going to try for the mass audience.
PvP and soloing were not on Turbine agenda. They made their agenda clear, that they wanted 20 to 25 year players and wanted to focus on PvE. It backfire because they had little offer. They made the same mistake EQ2 made and doing the same EQ2 is doing. In fact, what happen at Turbine/DDO is same thing that happen with Sony/EQ2. EQ2 was disappointment, players were leaving and they had to install PvP and I believe soloing.
Also games are always trying to appeal to mass audience. Having taking business, the only time a business focus on a crowd is when that crowd makes up 100k to 1mill people. You don't see football video games only apply to one type of players. Hell, Wrestling Legends is a pure example of the wrestling franchise trying to appeal to both young and old wrestling fans. WoW put in movie parodies in the MMORPG to appeal to movie fans. Gaming companies are always trying to appeal to a mass audience.
You stick to your core group of fans and hopefully can attract a few outside that group. D&D is the 10,000 lbs gorilla or the sword & sorcery genre. All games that are fantasy themed including WoW have borrowed heavily from its themes and concepts. The fact is WoW is the Britney Spears of the gaming world. Its not going to win a Grammy but it will sell lots and lots of records.
Brittany Spears already won some Grammys, but quite frankly I don't want to see both the Gorilla or Britteny.
WoW really didn't offer anything original that wasn't done before. It just put everying in a nice accessable package and appealed to the mainstream casual gamer.
Holy #^#%$ and you're saying that was a dumb move despite gaining 7.5 million players world wide and making million of dollars worldwide? Sounds more like your selfish more idealistic. You believe game should be cater to you and others like you, but not what gaming companies do. In fact, it's better to offer something for everyone and not just a few people. I said this back when I argued in the GW forums and the reason people hate WoW isn't because the gameplay, but becasue WoW isn't exclusive to them. Moreover, the content futher in the game excludes causal players. The reason some people like yourself like DDO and GW is because these are games for the casual players, which doesn't exclude them like WoW does.
If all new MMORPG's that come out try and do this the whole industry is going to fall apart.
Nope, they would appeal to more people more and more people will enjoy the game so they can make more money. If they made exclusive THEN MMORPG would crash. Why do you think movies rate most of their movies PG-13? Because most parents take their kids under the age 13 to see these movies. The reason games are crap these days is because we accept the crap they spew out rather than boycott them so the companies will make more crap.
We need games like DDO and EVE and others that don't appeal to Britney Spears crowd and focus on their core audience so gamers really do have a variety of different games to play. I don't want to play WoW with a D&D skin.
Exclusive games = less players = less fun = Less money = Less expansion packs
Eve Online hardly has grinders. DDO only appeals to DnD fans. Matrix Online only appeals movie fans. All these communities have one thing in common...they have very small communities. EQ2 same thing, they HAD small communities in the beginning because they were pro-PVE and anti-PvP.
I think anyone reading this thread will see that I play the game and I enjoy the game. As i said before, its not a great game, its a good solid game. I have done a fair and accurate job giving my review of the game.
You gave bias point of view about how you wish the game to be. You want every game to be exclusive, but other people would like to play these games to and it's selfish to wish that something should appeal to a small crowd. Simply put you want the games to be exclusive so you won't have to put up with the other people and feel inferior that you aren't progress as fast as they are.
The people who are hurting this game isn't me, but We3, Necro and yourself because your accepting Turbine's crap rather than boycotting and asking for something different or something to be changed. Again, games don't suck because they are for a general audience, but because give out poor quality and the gaming companies are not giving the proper care to the game they create.
There is a free trial that is a heck of a deal because whether you subscribe or not, in that 10 days, you will have as good or better trial experience then any other MMORPG out now. You can actually get to the core content and what the game is all about within that trial experience. Unlike most all the other games out, a carrot is dangled in front of you and you need to get through a lot unecessary grinding and unenjoyable playing to reach the best parts of the game. Some people seem to need the particular MMORPG they play to take over their life and devote 20+ hours a week to playing it. That is not the crowd that DDO targeted and they will never be able to satisfy that gamer.
They should try the trial to see if this game is their speed, which is why you are playing this game. I'm too fast for this game and not other way around.
So is it your contention that people don't even try the free trial?
Where did I say they should please point that out.
And if they do try it and enjoy it, that they don't play the game because some guy in a forum that has nothing better to do says it will cause them harm and will ruin their life and they just don't know better
If people aren't playing this game, isn't because I told this game sucks, but because the game really does suck. If doesn't matter what I said then why does it matter if I have say anything negative if the out is still going to favorable to DDO. Yet it isn't and you can't explain why the prices are going down, why Turbine change it policy and why servers half-empty.
If someone comes on these boards hating on this game,, you'll be right down their throats like a pack of wolves. I'm not the only person whose hated this game in past I'm the only willing to stay to warm people about what they are attempting to play. I say warn, not command because I don't want people to make the decision not to play the game because I said so, but to be wary of what to expect, which isn't much. Don't act like I'm the only person here being a shark for those come to these forums. I've watched you guys tear in people who didn't like an aspect of the game and went to great lengths to try to prove them wrong. You guys went as far as lying. Like with Reidra when one poster say there endless stream of people going to Waterworks. Guess what. only a few hours ago, my friends who doing trial version while working at EB Games. (He's Manager.) He was playing that same server and no one was on the server. They were a handful people who he spotted every 5 to 10 minutes, but the place was damn near empty. I watch him play for 1 hour, yet you guys have been bragging that DDO is sweet, yet the proof that isn't lies in empty servers.
Are you calling me a liar? I been on Reidra all night and saw many times WW groups pop up on the grouping tab. You know that WW groups fill up pretty fast cause people want access to the marketplace. I've done it twice and both times when it was advertised in the grouping tab it filled up in less than a minute of well rounded people.
I play EQ2 as well and since the holidays there isn't a lot of people on and we have had to cancel two weeks of raids (guild I am in raids once a week) cause people are busy with the holidays. And it is not just in the guild I am in a friend of mine who raids nightly her guild has had to cancel a few raids cause people just not on for the holidays.
And if you look in the search tab you will see a lot of people on. And probably why he only saw a handful is because people don't usually hang around they are in groups doing the dungeons. And if they are hanging around it is around the jester and the auction house.
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Promote what you love instead of bashing what you hate.
1. Yes, you are. Sorry to say, but Reidra is pretty empty from what I saw from EB Games. I swore I saw a tumbleweed go through the streets. I had ask my friend to go to waterworks and he came back to that spot every10 minutes after doing a quest and no one was there. In fact, hardly anyone was on the server. He didn't even get as much as invite to party and he got in one guild were everyone remained silent.2. I look in the search tap and quest tab and hardly anyone was on and people weren't look for help for quests all that much. To be honest, I only saw 3 people need help with a quest well within level 7 to 12. You can say what you want, but there was no more 3 people looking for party and the number of people in Reidra was just LOW.