I just wanted to say the action isn't fast since you have to stop to disable traps, solve puzzles and rest to regain your HP and spell points. Most of the MMO these days have raid features and loot is random and useless half the time. If anything DDO is below medicore, but not quite sucky. ________________________________________________________________________________________________________ Do you even comprehend the thing you yourself wrote? My guess would be no. DDO is in fact fast action when compared to every other MMO out there. If your trying to compare DDO to say Counterstrike then perhaps its not fast but taking 1 minute to sit at a shrine a couple of times max per quest to regain full hp's and sp's isnt exactly what I would consider downtime.
Downtime is resting. Fast action fighting is what you would find in Gauntlet Legend/Legacy where the puzzle require little thought and enemies can be killed with one fast method.
Personally I'd say DDO is alittle too fast paced. Playing a melee class feels like playing diablo and the amount of preparation or thought process that goes into instances with groups is remote. Voicechat only helped to consolidate this.
I can understand why you would feel it fast pace as a melee class. My fighter of level 4 with her great axe only had to press Tab the only time and I barely did anything else.
Trying the download free trial of WoW and I'm loving it. Though, graphics can use somework. I wonder what award this game won at IGN over D&D Online, if it won any at all.
WoW won all it's awards in 2005 I believe, yes, the graphics could use some work but the art direction is very good.
It seems I have a reason to go to the WoW boards now to see you post your thoughts, suggestions and dislikes etc just as you do with DDO, look forward to them!
You must not leave until you free Arlos and have gathered your party safely in this hallway.
I can understand why you would feel it fast pace as a melee class. My fighter of level 4 with her great axe only had to press Tab the only time and I barely did anything else.
So you never actually did anything but target mobs then? If all you did was press the tab key, then I guess not.
On my fighter I am constantly doing stuff. Changing my gear to reflect the next mobs I am going to run into. Keeping my pots up. Checking my defensive mode depending on the type of battle. Keeping the mobs off the squishies in the group. Sometimes doing doing ranged attacks. If you are just pressing tab and doing auto attack then you need to learn to play the game. Melee players in this game do a lot of moving and such.
-------------------------------- Currently Playing: Guild Wars 2 and Path of Exile
Changing your weapons is a choice you and you do so only to not get bored with your class. You really don't need to change your weapons as a Fighter. A Fighter's damage at higher levels gives the fighter ability to remain using one weapon without having to switch out as much. Undead skeletons take a while in beginning, but after hitting level 4, I could one shot the undead skeletons on elite. The mob activiity is completely random and most of the time, the people playing their character would set webbing spells and what not to stop most mobs, making our job easier.
Two-Handed Fighting defeats the purpose of actually obtain a Whirlwind attack because it hits mobs in a wide arc while normal attacking. It almost makes holding arggo easy. I never really used range attacks because a wizard/sorcer, bard, rogue or ranger were already range attacking. That and if I was in swing-range of the monster, I would melee them instead of standing back and shooting arrows like a twit. I did use trip and sunder armor, but the feats don't do much since I already have an easy time to hit my target. However, on elite the monsters will always make the saves. (Defeating the purpose of being tactical in this game.) You realize your Fighter best chance at hitting something (not to mention their only method of fighting) is pressing tab and nothing else while using a two-handed weapon to hit mobs all at the same time.
As for the squishies, they aren't defenseless as you make them out to be. When doing Kobold New Leader, I was taken out (but not killed) by 6 kobolds, including a shaman on elite. One halfling rogue ran circles (and I do mean ran) around the kobolds all while shooting his crossbow. Within 7 to 10 minutes, he manage to kill every kobold without getting touched once. This game has so many exploits that you really don't need to practice or even learn how to use your character properly. Another example was during Kobold Assault when the cleric and ranger jump onto of the house next to barrels. None of the kobolds could hit the ranger or the cleric with melee attacks so they were force to use range attacks. This left them wide open to me and the other tanks below.
Changing your weapons is a choice you and you do so only to not get bored with your class. You really don't need to change your weapons as a Fighter. A Fighter's damage at higher levels gives the fighter ability to remain using one weapon without having to switch out as much. Undead skeletons take a while in beginning, but after hitting level 4, I could one shot the undead skeletons on elite. The mob activiity is completely random and most of the time, the people playing their character would set webbing spells and what not to stop most mobs, making our job easier.
Two-Handed Fighting defeats the purpose of actually obtain a Whirlwind attack because it hits mobs in a wide arc while normal attacking. It almost makes holding arggo easy. I never really used range attacks because a wizard/sorcer, bard, rogue or ranger were already range attacking. That and if I was in swing-range of the monster, I would melee them instead of standing back and shooting arrows like a twit. I did use trip and sunder armor, but the feats don't do much since I already have an easy time to hit my target. However, on elite the monsters will always make the saves. (Defeating the purpose of being tactical in this game.) You realize your Fighter best chance at hitting something (not to mention their only method of fighting) is pressing tab and nothing else while using a two-handed weapon to hit mobs all at the same time.
As for the squishies, they aren't defenseless as you make them out to be. When doing Kobold New Leader, I was taken out (but not killed) by 6 kobolds, including a shaman on elite. One halfling rogue ran circles (and I do mean ran) around the kobolds all while shooting his crossbow. Within 7 to 10 minutes, he manage to kill every kobold without getting touched once. This game has so many exploits that you really don't need to practice or even learn how to use your character properly. Another example was during Kobold Assault when the cleric and ranger jump onto of the house next to barrels. None of the kobolds could hit the ranger or the cleric with melee attacks so they were force to use range attacks. This left them wide open to me and the other tanks below.
The first part was really fun to read! LOL.... honestly asking, what do you know about creature damage resistances and, which weapon you have to use to bypass them?
Killing a skeleton in one hit on elite! precious! hmmm lets see,,, immune to crits and 100+ hit points.
Changing your weapons is a choice you and you do so only to not get bored with your class. You really don't need to change your weapons as a Fighter. A Fighter's damage at higher levels gives the fighter ability to remain using one weapon without having to switch out as much. Undead skeletons take a while in beginning, but after hitting level 4, I could one shot the undead skeletons on elite. The mob activiity is completely random and most of the time, the people playing their character would set webbing spells and what not to stop most mobs, making our job easier.
Two-Handed Fighting defeats the purpose of actually obtain a Whirlwind attack because it hits mobs in a wide arc while normal attacking. It almost makes holding arggo easy. I never really used range attacks because a wizard/sorcer, bard, rogue or ranger were already range attacking. That and if I was in swing-range of the monster, I would melee them instead of standing back and shooting arrows like a twit. I did use trip and sunder armor, but the feats don't do much since I already have an easy time to hit my target. However, on elite the monsters will always make the saves. (Defeating the purpose of being tactical in this game.) You realize your Fighter best chance at hitting something (not to mention their only method of fighting) is pressing tab and nothing else while using a two-handed weapon to hit mobs all at the same time.
As for the squishies, they aren't defenseless as you make them out to be. When doing Kobold New Leader, I was taken out (but not killed) by 6 kobolds, including a shaman on elite. One halfling rogue ran circles (and I do mean ran) around the kobolds all while shooting his crossbow. Within 7 to 10 minutes, he manage to kill every kobold without getting touched once. This game has so many exploits that you really don't need to practice or even learn how to use your character properly. Another example was during Kobold Assault when the cleric and ranger jump onto of the house next to barrels. None of the kobolds could hit the ranger or the cleric with melee attacks so they were force to use range attacks. This left them wide open to me and the other tanks below.
The first part was really fun to read! LOL.... honestly asking, what do you know about creature damage resistances and, which weapon you have to use to bypass them?
Killing a skeleton in one hit on elite! precious! hmmm lets see,,, immune to crits and 100+ hit points.
Skeleton have immunity to slashing and piercing, but if you have blunt object you can do damage without Damage Reduction. Because they are undead, they are immune to mind-inflicting spells, poison, disease, sneak attack and critical attack. I didn't need to be told that, I have played PnP sessions in the passed. However, like PnP, they have a limited DR and if you damage exceed their DR, they still do damage. Skeletons HP varies depending on the dungeons, but none of them have over 100 hp points, at not in the lower level dungeons. Besides, at later levels, you get weapons that come with elements that add on on more damage.
I find it amusing that you think the only two immunities skeletons have is immunity to cirticals or 100 HP.
Until you start naming some creatures I can't answer your question. And seeing as you could only name two of the immunities that undead creature has show you have limited knowledge.
Until you start naming some creatures I can't answer your question. And seeing as you could only name two of the immunities that undead creature has show you have limited knowledge.
But thats my whole point!!! You talk about fighters not needing to change weapons, but you cant name how many different immunities, or damage reductions monsters there is!
As for the skeleton immunities.. Which immunities really count when you calculating a hit, which can theortically do the most damage with a melee strike? One of my complaints about this game is; its takes to dang long to chop those skeletons down, compared to their offensive ability. All hits , no damage....
You didn't make a point, you assumed I knew nothing about monsters and bypassing their DR with weapons. I never said or indicated I knew nothing how to handle monster, but rather you're making assumption about the amount of knowledge I have of the game as you usually do. If people are complaining then they don't know how to play this game or they are just being muchkins. You're lying about skeleton taking to long to chop down. (Either that or the players don't know how to make a proper Fighter.)
Skeletons have a damage reduction of 5 to any damage except blunt. A longsword does 1d8 damage and the average Fighter have a score 16/+3 Strength, which means I can do 6 points of damage. However, when you're wielding a Greataxe that does 1d12, plus +3, it's kind of hard for a Fighter not to kill it when you capable of doing 4 to 15 damage. Especially if you axe has enchantments on it and weapon specialization. At late levels, I don't have to use blunt weapons anymore because hopefully, the cleric or paladin in my party can turn undead without a problem.
Okey, I logged my level 9 paladin in to try to kill a skeleton in one blow. Entered Lighthouse quest (level 2 quest) on elite. I First i used my +2 Holy Warhammer. Had to use 7 strikes. Then i used a normal +1 Warhammer, used 13 strikes. I calculated total Hit points caused, got 148 before it fell dead. So, im guessing 145 is the total hit point for a skeleton in a level 2 quest on elite. NOT one build can cause 145 on one melee hit.....
Any more lies you wanna share with us?
Did the same with a level 1 quest.. Missing Ward on elite. Used 5 strikes to kill a normal skeleton with my +2 holy Warhammer, and 9 strikes with a +1 warhammer. the skeleton fell dead when i had caused 110 hit points.
Well Lastera, how on earth did you manage to kill a skeleton in one blow?
The days of lies and hatespewing for that corner will sadly never end...
Okey, I logged my level 9 paladin in to try to kill a skeleton in one blow. Entered Lighthouse quest (level 2 quest) on elite. I First i used my +2 Holy Warhammer. Had to use 7 strikes. Then i used a normal +1 Warhammer, used 13 strikes. I calculated total Hit points caused, got 148 before it fell dead. So, im guessing 145 is the total hit point for a skeleton in a level 2 quest on elite. NOT one build can cause 145 on one melee hit..... Any more lies you wanna share with us?
Keyword: Elite.
Are you talking about the armor skeletons or the nake skeletons? Armor skeleton gets a higher AC and possible high damage reduction. Unless Turbine ignore their racial qualities, all skeletons get 5 damage reduction towards any weapon except blunt weapons. And I've played Lighthouse on elite. It took no more than 15 minutes to clear that place with guys around level 4 to 5.
Its was a plain skeleton... there isnt any skeleton knights in lighthouse. I used Warhammer so I bypassed the damage reduction. I have D8+8+2d6 in damage vs the skeletons. i used 7 strikes! You as a level 4 would have maximum d10+9 in damage (with a +3 maul).
IGN obviously messed something up putting GW Nightfall into the Expansion category as it is a standalone product which can be combined with other GW chapters. If it was an expansion to something, than why can I play it without Prophecies and Factions?
So the real winner is Guild Wars Nightfall with Guild Wars Factions being the runner up of 2006. Thanks for reading.
Are we talking about the same lighthouse here? The one with the fire mephit at the end? If so that lighthouse has two skeletons knights near the end and the only other skeleton is a skeleton archer I believe. The other monsters were zombies. The only thing hard about lighthouse on elite is the ice trap near the end and the fire mephit.
Yes i stand corrected... there is 2 skeleton knights you can kill if you have the intelligence to use the rune inside. But Im talking about the first 2 skeletons you encounter, right after you have located the book. They are normal skeletons, no armour and butt nekkid.
Changing your weapons is a choice you and you do so only to not get bored with your class. You really don't need to change your weapons as a Fighter. A Fighter's damage at higher levels gives the fighter ability to remain using one weapon without having to switch out as much. Undead skeletons take a while in beginning, but after hitting level 4, I could one shot the undead skeletons on elite. The mob activiity is completely random and most of the time, the people playing their character would set webbing spells and what not to stop most mobs, making our job easier.
Two-Handed Fighting defeats the purpose of actually obtain a Whirlwind attack because it hits mobs in a wide arc while normal attacking. It almost makes holding arggo easy. I never really used range attacks because a wizard/sorcer, bard, rogue or ranger were already range attacking. That and if I was in swing-range of the monster, I would melee them instead of standing back and shooting arrows like a twit. I did use trip and sunder armor, but the feats don't do much since I already have an easy time to hit my target. However, on elite the monsters will always make the saves. (Defeating the purpose of being tactical in this game.) You realize your Fighter best chance at hitting something (not to mention their only method of fighting) is pressing tab and nothing else while using a two-handed weapon to hit mobs all at the same time.
As for the squishies, they aren't defenseless as you make them out to be. When doing Kobold New Leader, I was taken out (but not killed) by 6 kobolds, including a shaman on elite. One halfling rogue ran circles (and I do mean ran) around the kobolds all while shooting his crossbow. Within 7 to 10 minutes, he manage to kill every kobold without getting touched once. This game has so many exploits that you really don't need to practice or even learn how to use your character properly. Another example was during Kobold Assault when the cleric and ranger jump onto of the house next to barrels. None of the kobolds could hit the ranger or the cleric with melee attacks so they were force to use range attacks. This left them wide open to me and the other tanks below.
Wow Captain, you were playing elite at level 4??? How did you pull that one off? I really wish you would stop acting like you know so much about this game. You could one-shot skeletons on elite, but you got killed by kobolds??? You're a riot!
Changing your weapons is a choice you and you do so only to not get bored with your class. You really don't need to change your weapons as a Fighter. A Fighter's damage at higher levels gives the fighter ability to remain using one weapon without having to switch out as much. Undead skeletons take a while in beginning, but after hitting level 4, I could one shot the undead skeletons on elite. The mob activiity is completely random and most of the time, the people playing their character would set webbing spells and what not to stop most mobs, making our job easier.
Two-Handed Fighting defeats the purpose of actually obtain a Whirlwind attack because it hits mobs in a wide arc while normal attacking. It almost makes holding arggo easy. I never really used range attacks because a wizard/sorcer, bard, rogue or ranger were already range attacking. That and if I was in swing-range of the monster, I would melee them instead of standing back and shooting arrows like a twit. I did use trip and sunder armor, but the feats don't do much since I already have an easy time to hit my target. However, on elite the monsters will always make the saves. (Defeating the purpose of being tactical in this game.) You realize your Fighter best chance at hitting something (not to mention their only method of fighting) is pressing tab and nothing else while using a two-handed weapon to hit mobs all at the same time.
As for the squishies, they aren't defenseless as you make them out to be. When doing Kobold New Leader, I was taken out (but not killed) by 6 kobolds, including a shaman on elite. One halfling rogue ran circles (and I do mean ran) around the kobolds all while shooting his crossbow. Within 7 to 10 minutes, he manage to kill every kobold without getting touched once. This game has so many exploits that you really don't need to practice or even learn how to use your character properly. Another example was during Kobold Assault when the cleric and ranger jump onto of the house next to barrels. None of the kobolds could hit the ranger or the cleric with melee attacks so they were force to use range attacks. This left them wide open to me and the other tanks below.
Wow Captain, you were playing elite at level 4??? How did you pull that one off? I really wish you would stop acting like you know so much about this game. You could one-shot skeletons on elite, but you got killed by kobolds??? You're a riot!
Merv can you read? Most likely not because I mention in the group of 6 kobolds there was kobold shaman. They have holding spells. A human fighter doesn't have a hope or pray against any spellcaster consider their will is barely 4 points. Come on you can do better than that. I mean there is huge difference in fighting a skeletons who tries to claw you and kobold shaman with the ability to cast hold.
I'm pretty sure you knew that right.
Bes, don't insult me because you didn't know there was skeleton knights in the lighthouse because you never played it. And my teammates preferred to fight them, just some people prefer to figth scorpions when doing Healing Elixir. I've played lighthouse on both Hard and Elite. The skeletons only get CR 2 boosts from elite for a CR of 4. (This is mention on the hints on the loading screen) A skeleton with +100 HP with a huge DR isn't a CR 4. If you knew how to read CR or know how to calculate the status of CR creature you would know this. The HP of a CR 4 skeleton is 8 HD. My guess is that Turbine has change the quality of Elite to match the highest level of anyone who enters.
never played Lighthouse? LOL thats rich.. how on earth did i manage to enter the quest on elite then!?
Anyway I just have to laugh at everthing you throw because it has NOTHING to do with how DDO is. I reentered, this time with my level 3 fighter on Bolderi server. Did the same thing, twice to be sure. entered lighthouse on elite and killed the first two NORMAL skeletons with NO armour (CR3) First skeleton went down after i caused 124 hit points, second - 99 hit points. I let the quest reset and then reentered. First skeletons died after 134 hit point caused, second - 135 hit points.
Honestly i dont know how you calculate CR and hit points in PnP and i dont care!
You said: "A Fighter's damage at higher levels gives the fighter ability to remain using one weapon without having to switch out as much. Undead skeletons take a while in beginning, but after hitting level 4, I could one shot the undead skeletons onelite."
I will ask again... how do you manage to swipe down skeletons in one shot when they have 100 hit points?
never played Lighthouse? LOL thats rich.. how on earth did i manage to enter the quest on elite then!?
We never played on the same server or at least we never recognized each other if we did. However, I never encounter a skeleton with over +100 HP and I'm being honest with you too. We've ran lighthouse on both hard and elite, and both times the skeletons were a push over. Hell, none of the Bugbear in Isolet's quest had +100 HP when we did that quest on elite and that's a level 4 quest if I'm not mistaken. And the people we ran with on that quest were level 5 to 6. Kobold New Leader same thing except we ran with one level 5 (Rogue halfling) and everyone else was either level 3 or 4.
I'm sorry, but I'm having a really hard time buying the fact you ran into a skeleton that had +100 HP in lighthouse and I never did. Any boost that skeleton got would have been applied to the monster of others quest, yet we never ran into a monster that took seven swings to kill.
Until you start naming some creatures I can't answer your question. And seeing as you could only name two of the immunities that undead creature has show you have limited knowledge.
But thats my whole point!!! You talk about fighters not needing to change weapons, but you cant name how many different immunities, or damage reductions monsters there is!
As for the skeleton immunities.. Which immunities really count when you calculating a hit, which can theortically do the most damage with a melee strike? One of my complaints about this game is; its takes to dang long to chop those skeletons down, compared to their offensive ability. All hits , no damage....
It's pointless BesCirga. CapLast continues to prove over and over again that he doesn't have a clue about this game. Sure he knows about the PnP game, but he clearly doesn't understand how the game works. Anyone that thinks that a fighter doesn't have to worry about swapping weapons based on mob encounters clearly shows his complete lack of even basic DDO knowledge.
-------------------------------- Currently Playing: Guild Wars 2 and Path of Exile
Until you start naming some creatures I can't answer your question. And seeing as you could only name two of the immunities that undead creature has show you have limited knowledge.
But thats my whole point!!! You talk about fighters not needing to change weapons, but you cant name how many different immunities, or damage reductions monsters there is!
As for the skeleton immunities.. Which immunities really count when you calculating a hit, which can theortically do the most damage with a melee strike? One of my complaints about this game is; its takes to dang long to chop those skeletons down, compared to their offensive ability. All hits , no damage....
It's pointless BesCirga. CapLast continues to prove over and over again that he doesn't have a clue about this game. Sure he knows about the PnP game, but he clearly doesn't understand how the game works. Anyone that thinks that a fighter doesn't have to worry about swapping weapons based on mob encounters clearly shows his complete lack of even basic DDO knowledge.
Funny last time I asked you proof on how the fighter is better tank than a paladin, you guys got all quite. DDO like it's PnP counter part is based on math. The reason I know so much about this game because game is based on probability, which have you have to produce an argument to refute. That's why I told the last guy to go to DDO.com for legitimate information because you guys aren't any giving anyone here useful or good information. I don't need to play the game to do math. Indeed I can't tell you what the end game is like, but I can tell you the end result of the character based on mechanics of the game. And if you're going to refute please go into detail as to why you can't compare DDO with PnP without giving me a half-assed answer. But since I know most of boys haven't played PnP, I'm not worried about that.
By the way, Bes, aside from your lighthouse post story, your analogy is flawed. A paladin has average strength bonus of +2 and +4 with str enchantment and wielding a war hammer gives you 8 for a total of 12. A Fighter has average strength bonus of +3, +6 at level 12 and +8 with str enchantments and wielding a GreatAxe for 12 gives me a total of 20. Even I suffered -5 DR I'd STILL be doing more damage (15 damage vs. 12 damage) a person using a Warhammer. Even if you added the same enchacnement of both weapons, my Fighter would still be doing more damage. Because you guys are incapable of doing math, you can't see where you're wrong and continue to be wrong in your posts. All you guys can do in this post and every post is make claims with no evidence.
Comments
Downtime is resting. Fast action fighting is what you would find in Gauntlet Legend/Legacy where the puzzle require little thought and enemies can be killed with one fast method.
---
WoW won all it's awards in 2005 I believe, yes, the graphics could use some work but the art direction is very good.
It seems I have a reason to go to the WoW boards now to see you post your thoughts, suggestions and dislikes etc just as you do with DDO, look forward to them!
You must not leave until you free Arlos and have gathered your party safely in this hallway.
On my fighter I am constantly doing stuff. Changing my gear to reflect the next mobs I am going to run into. Keeping my pots up. Checking my defensive mode depending on the type of battle. Keeping the mobs off the squishies in the group. Sometimes doing doing ranged attacks. If you are just pressing tab and doing auto attack then you need to learn to play the game. Melee players in this game do a lot of moving and such.
--------------------------------
Currently Playing: Guild Wars 2 and Path of Exile
Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
www.twitter.com/mlwhitt
www.michaelwhitt.com
Two-Handed Fighting defeats the purpose of actually obtain a Whirlwind attack because it hits mobs in a wide arc while normal attacking. It almost makes holding arggo easy. I never really used range attacks because a wizard/sorcer, bard, rogue or ranger were already range attacking. That and if I was in swing-range of the monster, I would melee them instead of standing back and shooting arrows like a twit. I did use trip and sunder armor, but the feats don't do much since I already have an easy time to hit my target. However, on elite the monsters will always make the saves. (Defeating the purpose of being tactical in this game.) You realize your Fighter best chance at hitting something (not to mention their only method of fighting) is pressing tab and nothing else while using a two-handed weapon to hit mobs all at the same time.
As for the squishies, they aren't defenseless as you make them out to be. When doing Kobold New Leader, I was taken out (but not killed) by 6 kobolds, including a shaman on elite. One halfling rogue ran circles (and I do mean ran) around the kobolds all while shooting his crossbow. Within 7 to 10 minutes, he manage to kill every kobold without getting touched once. This game has so many exploits that you really don't need to practice or even learn how to use your character properly. Another example was during Kobold Assault when the cleric and ranger jump onto of the house next to barrels. None of the kobolds could hit the ranger or the cleric with melee attacks so they were force to use range attacks. This left them wide open to me and the other tanks below.
The first part was really fun to read! LOL.... honestly asking, what do you know about creature damage resistances and, which weapon you have to use to bypass them?
Killing a skeleton in one hit on elite! precious! hmmm lets see,,, immune to crits and 100+ hit points.
The first part was really fun to read! LOL.... honestly asking, what do you know about creature damage resistances and, which weapon you have to use to bypass them?
Killing a skeleton in one hit on elite! precious! hmmm lets see,,, immune to crits and 100+ hit points.
Skeleton have immunity to slashing and piercing, but if you have blunt object you can do damage without Damage Reduction. Because they are undead, they are immune to mind-inflicting spells, poison, disease, sneak attack and critical attack. I didn't need to be told that, I have played PnP sessions in the passed. However, like PnP, they have a limited DR and if you damage exceed their DR, they still do damage. Skeletons HP varies depending on the dungeons, but none of them have over 100 hp points, at not in the lower level dungeons. Besides, at later levels, you get weapons that come with elements that add on on more damage.
I find it amusing that you think the only two immunities skeletons have is immunity to cirticals or 100 HP.
you still havent answered my question.....
And where did i say skeletons only had two immunities?
But thats my whole point!!! You talk about fighters not needing to change weapons, but you cant name how many different immunities, or damage reductions monsters there is!
As for the skeleton immunities.. Which immunities really count when you calculating a hit, which can theortically do the most damage with a melee strike? One of my complaints about this game is; its takes to dang long to chop those skeletons down, compared to their offensive ability. All hits , no damage....
Skeletons have a damage reduction of 5 to any damage except blunt. A longsword does 1d8 damage and the average Fighter have a score 16/+3 Strength, which means I can do 6 points of damage. However, when you're wielding a Greataxe that does 1d12, plus +3, it's kind of hard for a Fighter not to kill it when you capable of doing 4 to 15 damage. Especially if you axe has enchantments on it and weapon specialization. At late levels, I don't have to use blunt weapons anymore because hopefully, the cleric or paladin in my party can turn undead without a problem.
Okey, I logged my level 9 paladin in to try to kill a skeleton in one blow. Entered Lighthouse quest (level 2 quest) on elite. I First i used my +2 Holy Warhammer. Had to use 7 strikes. Then i used a normal +1 Warhammer, used 13 strikes. I calculated total Hit points caused, got 148 before it fell dead. So, im guessing 145 is the total hit point for a skeleton in a level 2 quest on elite. NOT one build can cause 145 on one melee hit.....
Any more lies you wanna share with us?
Did the same with a level 1 quest.. Missing Ward on elite. Used 5 strikes to kill a normal skeleton with my +2 holy Warhammer, and 9 strikes with a +1 warhammer. the skeleton fell dead when i had caused 110 hit points.
Well Lastera, how on earth did you manage to kill a skeleton in one blow?
The days of lies and hatespewing for that corner will sadly never end...
Are you talking about the armor skeletons or the nake skeletons? Armor skeleton gets a higher AC and possible high damage reduction. Unless Turbine ignore their racial qualities, all skeletons get 5 damage reduction towards any weapon except blunt weapons. And I've played Lighthouse on elite. It took no more than 15 minutes to clear that place with guys around level 4 to 5.
Its was a plain skeleton... there isnt any skeleton knights in lighthouse. I used Warhammer so I bypassed the damage reduction. I have D8+8+2d6 in damage vs the skeletons. i used 7 strikes! You as a level 4 would have maximum d10+9 in damage (with a +3 maul).
So the real winner is Guild Wars Nightfall with Guild Wars Factions being the runner up of 2006. Thanks for reading.
I'm pretty sure you knew that right.
Bes, don't insult me because you didn't know there was skeleton knights in the lighthouse because you never played it. And my teammates preferred to fight them, just some people prefer to figth scorpions when doing Healing Elixir. I've played lighthouse on both Hard and Elite. The skeletons only get CR 2 boosts from elite for a CR of 4. (This is mention on the hints on the loading screen) A skeleton with +100 HP with a huge DR isn't a CR 4. If you knew how to read CR or know how to calculate the status of CR creature you would know this. The HP of a CR 4 skeleton is 8 HD. My guess is that Turbine has change the quality of Elite to match the highest level of anyone who enters.
never played Lighthouse? LOL thats rich.. how on earth did i manage to enter the quest on elite then!?
Anyway I just have to laugh at everthing you throw because it has NOTHING to do with how DDO is. I reentered, this time with my level 3 fighter on Bolderi server. Did the same thing, twice to be sure. entered lighthouse on elite and killed the first two NORMAL skeletons with NO armour (CR3) First skeleton went down after i caused 124 hit points, second - 99 hit points. I let the quest reset and then reentered. First skeletons died after 134 hit point caused, second - 135 hit points.
Honestly i dont know how you calculate CR and hit points in PnP and i dont care!
You said: "A Fighter's damage at higher levels gives the fighter ability to remain using one weapon without having to switch out as much. Undead skeletons take a while in beginning, but after hitting level 4, I could one shot the undead skeletons on elite."
I will ask again... how do you manage to swipe down skeletons in one shot when they have 100 hit points?
We never played on the same server or at least we never recognized each other if we did. However, I never encounter a skeleton with over +100 HP and I'm being honest with you too. We've ran lighthouse on both hard and elite, and both times the skeletons were a push over. Hell, none of the Bugbear in Isolet's quest had +100 HP when we did that quest on elite and that's a level 4 quest if I'm not mistaken. And the people we ran with on that quest were level 5 to 6. Kobold New Leader same thing except we ran with one level 5 (Rogue halfling) and everyone else was either level 3 or 4.
I'm sorry, but I'm having a really hard time buying the fact you ran into a skeleton that had +100 HP in lighthouse and I never did. Any boost that skeleton got would have been applied to the monster of others quest, yet we never ran into a monster that took seven swings to kill.
But thats my whole point!!! You talk about fighters not needing to change weapons, but you cant name how many different immunities, or damage reductions monsters there is!
As for the skeleton immunities.. Which immunities really count when you calculating a hit, which can theortically do the most damage with a melee strike? One of my complaints about this game is; its takes to dang long to chop those skeletons down, compared to their offensive ability. All hits , no damage....
It's pointless BesCirga. CapLast continues to prove over and over again that he doesn't have a clue about this game. Sure he knows about the PnP game, but he clearly doesn't understand how the game works. Anyone that thinks that a fighter doesn't have to worry about swapping weapons based on mob encounters clearly shows his complete lack of even basic DDO knowledge.
--------------------------------
Currently Playing: Guild Wars 2 and Path of Exile
Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
www.twitter.com/mlwhitt
www.michaelwhitt.com
But thats my whole point!!! You talk about fighters not needing to change weapons, but you cant name how many different immunities, or damage reductions monsters there is!
As for the skeleton immunities.. Which immunities really count when you calculating a hit, which can theortically do the most damage with a melee strike? One of my complaints about this game is; its takes to dang long to chop those skeletons down, compared to their offensive ability. All hits , no damage....
It's pointless BesCirga. CapLast continues to prove over and over again that he doesn't have a clue about this game. Sure he knows about the PnP game, but he clearly doesn't understand how the game works. Anyone that thinks that a fighter doesn't have to worry about swapping weapons based on mob encounters clearly shows his complete lack of even basic DDO knowledge.
Funny last time I asked you proof on how the fighter is better tank than a paladin, you guys got all quite. DDO like it's PnP counter part is based on math. The reason I know so much about this game because game is based on probability, which have you have to produce an argument to refute. That's why I told the last guy to go to DDO.com for legitimate information because you guys aren't any giving anyone here useful or good information. I don't need to play the game to do math. Indeed I can't tell you what the end game is like, but I can tell you the end result of the character based on mechanics of the game. And if you're going to refute please go into detail as to why you can't compare DDO with PnP without giving me a half-assed answer. But since I know most of boys haven't played PnP, I'm not worried about that.
By the way, Bes, aside from your lighthouse post story, your analogy is flawed. A paladin has average strength bonus of +2 and +4 with str enchantment and wielding a war hammer gives you 8 for a total of 12. A Fighter has average strength bonus of +3, +6 at level 12 and +8 with str enchantments and wielding a GreatAxe for 12 gives me a total of 20. Even I suffered -5 DR I'd STILL be doing more damage (15 damage vs. 12 damage) a person using a Warhammer. Even if you added the same enchacnement of both weapons, my Fighter would still be doing more damage. Because you guys are incapable of doing math, you can't see where you're wrong and continue to be wrong in your posts. All you guys can do in this post and every post is make claims with no evidence.