I've yet to play the game, but i'm trying to gather some info before the release.
What separates one particular class from someone else playing that same class at max level? If you have two same level rogues for instance, will they have an identical skillset? Can you have multiple variations of the same class?
Or are all classes simple a carbon copy of one another. WOW has 3 trees for each class to add some variety, and in my opinion, 3 variations per class is very limited to begin with. I havn't heard anything about class specialization in Vanguard as of yet so any light shed on the subject would be appreciated.
Comments
---
Wrong.
For example, Shaman can specialize by picking a particular totem spirit.
http://wiki.silkyvenom.com/index.php/Shaman
Another example,
Clerics can choose an affinity which enhances one particular part of their character
http://wiki.silkyvenom.com/index.php/Cleric
This is on top of racial traits that are not in the game yet.
Edit: You also are able to allocate attribute points in this game enhancing one particular area. For example a melee centric shaman that uses the bear totem might focus on Vitality, Srength, and Dex while a caster oriented shaman might choose Wis, Int, and Vit. They would play completely differently. A caster shaman would probably pick a goblin due to higher int caps and a melee shaman might pick an orc for the extra strength caps.
Wrong.
For example, Shaman can specialize by picking a particular totem spirit.
http://wiki.silkyvenom.com/index.php/Shaman
Another example,
Clerics can choose an affinity which enhances one particular part of their character
http://wiki.silkyvenom.com/index.php/Cleric
This is on top of racial traits that are not in the game yet. Thats two classes.
---
---
Suffice it to say, there will be class differences. I've been looking for a game that lets us modify our own attributes since AC1 and its finally here. Attribute buffs are quite noticeable in this game. This leads me to believe that attribute differences will play a heavy roll in defining your own character even if you have the exact same skills.
Have you heard much as far as gear variation goes? Armor dyes/ variations and the like. I'm just hoping there isnt a "best" set of armor or weapons that everyone will be running around with.
Monks also pick fighting styles. Necros choose between Skeleton, Wraith, Lich form.
This is in addition to an Alternate Advancement system which will be patched into the game within the first months. (Hopefully)
Would someone that has a higher level character, say level 30, please shed some light on this? It's a great question but one word answers by people who obviously have a blind vendetta against a game (just check the sig) don't cut it.
The few chars I have created are around level 6 (into Diplomacy and Crafting atm) so I cannot answer. Since there are 15 classes I'm sure the variation at the beginning is not that big of a deal. One thing I can tell you is that fighter classes get "modes" for either dps or defensive.
Just not worth my time anymore.
The thing about specialization is that for the end game there will always be one set that is btter than others and like WoW if you do not have that setup you will be ostricized and forced into a certain spec for raiding purposes.. that is atleast what ALL the End Game guilds did on the 3 servers I played the end game on.... I went to nearly the end of the END Game in WoW ... did all but like 3 bosses I do believe... and those guilds cookie cutter classes so I believe by doing it with attributes rather than skill trees may be better in the long run and not alienate so many people.
I do not remember this being an issue in EQ since it was not possible... and you proved your worth via performance rather than skillset...even though not having certain spells could make you or break you.
I got my necro to 22.
---
The attribute points you get don't make the OMGWTF difference. They are supposed to add an AA / Talent point after release (along with, you know, loads of other things that should have been in a long time ago for testing).
But for now, your a carbon copy.
Being forced into huge raids just to compete for gear doesn't make for an enjoyable gaming experience for a lot of us. Crafting is great. It makes for a good economy, and gives an alternate to the gear dungeon grind. BUT...
If you require drops from inside said dungeon to craft decent gear, then that totally defeats the purpose. Might as well just go raid the dungeon.
I've heard mixed reports on Vanguard, but i've taken most with a grain of salt. From what I hear this game could be pretty good overall. That was until I heard it was gear driven, as opposed to player skill driven.
That may have killed it for me.
If i do play this game, it'll be on the FFA pvp server. Not because I like to gank lowbies, but instead because I enjoy the challenge, and the thrill of being in danger virtually at all times. What I do NOT want to be is a PVE dungeon raider. If it turns out to be that kind of game, I suppose i'll look elsewhere.
The game will be gear dependent to some extent. Whether it takes it to the point of WoW remains to be seen. But generally, people like to get gear in MMORPG's.
If you want a non gear based MMOG that allows some character customization then pick up CoX.
That was the most important aspect in any MMO i was looking for. Once that was out of the way, I then started probing for some of the other aspects i was looking for. Customization, gameplay, and loot system.
I don't necessarily mind putting some time into the PVE grind in order to be competetive, but once the game goes as far as WOW has, then all efforts on the PVP front are dead. When Mr. "I have full epics so you cant beat me ever" steps on the scene, and without an ounce of skill, lays the whole room down. We've got problems.
The individual classes are pretty different from one another, but at this time, within each class there really isn't much variation, other than a focus on offensive or defensive play, which in most cases you can switch back and forth as needed. At some point after release, they plan to add racial traits, and an AA system, which may or may not make much of a difference over all, depending on the specifics.
As for gear, well, other than CoX, all these games are focused on gear. Though, so far, the separation between different tiers of gear seems to be much lower than it was in WoW. Granted, there isn't any of the high high end stuff floating around at the moment, but still. Of course, who knows how things will look in 3, or 6 months or a year from now.
That was the most important aspect in any MMO i was looking for. Once that was out of the way, I then started probing for some of the other aspects i was looking for. Customization, gameplay, and loot system.
I don't necessarily mind putting some time into the PVE grind in order to be competetive, but once the game goes as far as WOW has, then all efforts on the PVP front are dead. When Mr. "I have full epics so you cant beat me ever" steps on the scene, and without an ounce of skill, lays the whole room down. We've got problems.
I couldn't agree with you more. I can't say if epic gear thing will or will not be a problem. Full looting is still being discussed on the FFA server but you can have bindable items. I'm just not real sure and I don't think anybody is sure how the end game PvP will be in this game. I will probably not play on the FFA server just for the fact that on that server PvP will be what the entire game is about. I like team based PvP better.
I see a lot of fun to be had in faction based city raids. Sea based invasions with dozens of Orcs and Goblins flooding off ships tearing apart elf land. FFA PvP will be more guild based in my opinion. As it is, you are currently KoS with a lot of other NPC towns even on the PvE servers until you earn reptuation to go into those towns. (This is being implemented in the latest patches) On faction based PvP servers, you will most likely never earn that rep as you will be laying waste to their citizens. I don't know how this works on FFA servers since you'll be killing your own faction as well as other factions.
I also agree with CoX PvP. It just wasn't all that fun.
The race you pick will decide your faction and from the looks of the latest patch notes you will be KoS to other cities until you earn the reputation to get in.