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Why play solo a MMORPG ?

24

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  • CaniguaCanigua Member Posts: 233
    Originally posted by Vinzent


    You seem to have a horrible attitude toward solo players. I find that confusing as solo players don't exactly disrupt other's enjoyment of the game.
    I find myself playing solo a lot in MMOs for several reasons.
    1) Most of the people I meet in game tend to be jerks or idiots (not all, just enough to keep me from LFG).
    2) (Perhaps the biggest reason for me) I hate trying to type in order to communicate. By the time I say "stick to the left wall or you'll aggro everything in the room!" Leeroy Jenkins has gotten us all killed. I would love voice comm, but then you still have the idiots and morons and all the garabage they feel the need to spew.
    3) I really only want to play with my friends, and my friends aren't always on.
    4) I don't need a game to force me into social situations. I am perfectly capable of making friends on my own. It doesn't need to be a gameplay dynamic.
    So if I end up soloing so much, why do I play MMOs to begin with? Because MMOs are alive. I decided to try playing Elder scrolls 3 and turned it off quickly. The world was dead, npcs just stood around, the game felt hollow. In an MMO the towns are alive with PCs, and if I should ever want to enter a conversation I can.



    This is the best reply to a "why play solo in a MMO" tread i have ever seen

    /bow to your wisdom

  • VinzentVinzent Member Posts: 161

    I did read the posts. It was you who condensed then into a black and white statement. In fact, nearly every assumption you've made about soloers has been wrong. Whether this was done deliberately, or as a result of poor communication skills it does not matter. It is apparent that you really aren't interested in an answer so much as your ability to make a judgement on a group of people you a) don't like or b) don't understand.

    I'll leave this thread now before it really does turn into a flame-war, because that's where it is headed. 

  • Superman0XSuperman0X Member RarePosts: 2,292
    Originally posted by neoteo


    i dont need to explain why i think most people play solo becose that is not the point

    this question goes to all people that play more solo then grouping

    doesnt matter if its the majority or not

    if its not for you , it is still for me , my reality , my game experience

    you know each person have a diferent notion of real

    for me there are more people playing solo in mmos then grouping

    this is just a feeling

    and that feeling comes from the same reasons people are saying here that they play solo

    its becose its time comsuning , its becose people are jerks and morons
    basacly , people hate each other



    Since we have agreed that people dont play solo in MMORPG's...

    I would agree with you. The reason that people join groups is because it takes time and effort, and that most people that they group with are jerks and/or morons. So yes, people basically hate one another.

    Originally posted by neoteo


    sorry for triple post
    its very obvius for me why soloing makes the game much easyer

    why a group needs a leader ?

    if everyone does what he wants the chances of failing are huge

    people are not educated to socialize , this is the real answer
    People group because it makes the game much easier. They group because they are not educated to socialize.
  • godpuppetgodpuppet Member Posts: 1,416
    I totally agree with the OP, wtf is the point in paying a monthly subscription if your just going to solo.



    I prefer the old days of EQ, DAoC and AO. Granted they were grinds which needed improvement, but they werent so unenjoyable as to deserve removement. Grouping is not about the WoW style epic grinding we have all come to expect. Grouping is about social interaction, building relationships and forming bonds with other players.



    Somebody in this thread stated Soloers never harmed anyone. If developers create more solo content then group content and allow solo content to have faster xp/loot, then players will shy away from grouping. This is a common problem in WoW, people only group in instances.

    ---
    image

  • BakgrindBakgrind Member UncommonPosts: 423
    This thread is rather pointless and has gone no where . It's like asking why is the sky blue and the grass is green kind of thing.  MMORPG's ( Massive Multiplayer Online Role Game) People choose to solo when and if they want . Thats role playing. Just because the gaming world is full of people doesnt mean people want to interact with people 100% of the time. Just like the real world. Just because  I by my milk from the store down the street doesn't mean I want to interact  with the clerk more than what I have to ( unless shes cute of course )  From my own perspective I want to log in  and group with a few friends ( usually 4)  and go out and do stuff.  I don't want to waste my time looking for groups for this and that. Or I'm just plain greedy and want all the loot for my self .  But as another poster said earlier and what some people fail to understand is that its about Choice.
  • Aison2Aison2 Member CommonPosts: 624
    i guess people solo alot couse the game offers it and sometimes

    it seems better for the own ego



    -they dont want to share xp if they think they cant make it up in killspeed



    -they dont want to lose "their" good loot to someone else



    -a experience i made myself is, that in like at least 40% of cases

    you dont even get an answear if you ask for a party

    when the player besides you is obviously doing the same quest

    instead it becomes more like a kill-stealing race...



    so why still playing "solo" ?

    well you arent really solo

    theres still interaction going on which makes it more fun

    you dont have to be in a party to play together

    as a healer class you still help the people you are running by with buffs and heals

    at least it gives  a good feeling helping others

    if someones is going to die you can jump in and help him

    works otherwise too

    and also: i for myself like trading/crafting -without other people meaningless


    Pi*1337/100 = 42

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    i perfer soloing because of the time factor. I can get alot more done doin it alone then waitin on 3-4 more people to catch up, its a waste of time to me to type and explain why we should go left instead of right. Also the time it takes to make a group, find/get to the dungeon, and wipe 4 times it really doesnt benefit me. I dont want to have to hope this group wont suck. So i just bypass it all and resort to soloing =). I like to group with friends though of course.

    image

    Playing: EVE Online
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  • Takai001Takai001 Member Posts: 248

    I don't know the meaning of soloing in a MMORPG.

    Mustache is a cat
    That has to go to the vet
    Do your taxes now

  • TruthseekerTruthseeker Member Posts: 370
    Very funny discussion here. I play solo in mmorpgs because I can't find people like myself, who want what I want and enjoy what I enjoy, in a decent time frame. However I admit that it is always better to play with friends or make in-game friends. But if this don't occur I just don't group at all. It is my choice, I don't want to be annoyed by youngers, noobs, greedy ninjas, etc... The major problem I think lies in the incentive to group. Most players out there play to have fun, but rarely to help other players to have fun with them. I think this is just the same in real life. Some people care more about others than themselves, and other people do not, that's all.

    image
  • LordSlaterLordSlater Member Posts: 2,087

    ok i got a question which amy help you answer yor question. But first to set the question i will create a scenario for the question.

    I play a game like say everquest and go to the main square to get a groupe to have some fun , so i get there and set my LFG button knowing when someone needs a warrior like me in there groupe ill be instantly notified all i ahve to do is wait.....

    Bear in mind it can be a hour or so before someone accepts you tho.

     

    image

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    Here is the number one real reason a great many people prefer to play solo, this is not the only reason nor for all soloers but it is a real reason.

    Why do we prefer to play solo?

    Because we are tired.  We come from a long day at work, or kids or whatever.  I am tired I want to relax.  I do not want to hear geek A arguing with geek X about how leet and uber they are, or how disastrous the other is. 

    And here is the kicker.

    I do not want to be geek B who is being told how disastrous they are.  Get it, I want to relax, enjoy myself, play a game with some friends, or read the funny ongoings in general while being entertained advancing my character.  I certainly do not want to impact negatively on someone else's game play.  If I am just going along at my own pace and get an invite to the group and I know I won't be pulling my weight in the group then guess what, rather than have you get all pissed off, I'll just do my own thing.

    It is not that we don't want to socialize with other people, it is that we want to control how it happens, we want it to happen on our terms so that:

    a.  Our gaming experience is not ruined,   and

    b.  We don't ruin your gameplay

    Simple, honest to the point.  We are just too tired to work and want to relax.

    Venge Sunsoar

    Just because you don't like it doesn't mean it is bad.
  • osc8rosc8r Member UncommonPosts: 688
    Because I get RSI from typing too much.
  • LuthixLuthix Member Posts: 6
    For me it's not so much I like to play solo. It's more of having a choice. I like to play solo when I don't have much time to play or when I am having trouble finding the group needed to get the job done. Also who can't remember a time when you were in a group that just plain sucked lol?  IMO it's good when an MMO has great solo and group/raid content.
  • DvolDvol Member Posts: 273

    Because i want to be able to choose which i want to do not forced into by the game..in SWG i had that choice and enjoyed grouping at my leisure..thing is it may be a MMO but i want the choice of things i want to do, not some programmer making me to gain a level faster..thing is when i maxed out my template in swg it took a few weeks..but i played for 3 years due to the players and things to do..

    so forced grouping in my opinion isnt appealing to me..does it mean i dont like groups? no it doesnt i grouped alot to pvp and do hard missions to gain things for our crafters..honestly if a company would make a game close to precu i would be happy.. grouping isnt the issue its being forced to do so..just cause its called a mmo doesnt make it mean u have to group 24/7 just to play..my time in game differs from day to day due to work family ect..so if i cant level or play my toon due to having to group is complete crap..the communities make the games just as fun as the game itself.just cause i dont want to group everytime i play doesnt mean im anti group...im just anti forced grouping just to play and level...just my opinion tho

  • japojapo Member Posts: 306
    Okay....it's late at night and I'm bored so ...let's turn this around on the OP and use his style of thinking and logic...





    OP....why do you group?   Why would someone pay a monthly fee to socialize in a freekin' game.  Are you that lame that you would pay a gaming company a monthly fee to find friends for you?



    Geez...if I want to socialize I'll go clubbing or something...if I want to play a game I'll do that.  I don't need "forced" friendships from a game for that....thank you very much.



    Want to see how much skill you really have in a game...try to solo it.  Anyone can stand around whacking a mob while getting steady heals from a group member....try completing the same quest and killing the same mob solo...that takes skill.


  • Anti-FanboiAnti-Fanboi Member Posts: 188

    Superman0X has pretty much explained the reasons why some people solo and so have others here in this thread. It seems the OP is either a foreigner who can't understand English very well, a child who can't understand the basics of asking a question and having it answered or how to debate without using fallacies or the OP is just someone who is mentally challenged or worse a troll.

    I find it funny how MMO's are supposed to be virtual worlds but for some reason people want to force certain game play rules in these worlds. I thought MMO's were supposed to bring freedom about some form of freedom that non-online games don't have in terms of how you play them and what you can and cannot do. How many times did you need 39 other people to wipe your butt in real life when went to the bathroom?

  • ladyattisladyattis Member Posts: 1,273

    Sometimes I solo in a game just to find weird stuff on my own or to figure out a zone map on my own. There's a slightly good feeling in knowing your achieved something alone, but often when it's done in tandem with a guild or just a few friends as well, it keeps you from finding a game dull, MMO or not. Take a game like Prey for example, it's not an MMO, but it has a multiplayer deathmatch option. It has both purely solo content and multiuser content. MMOs in a way need more multiuser content than single user content to ensure the social glue of the MMO itself does not just cease since it's the user interaction that entices people to play MMOs in the first place. Yet there is a catch to it all, if your content is completely multiuser orientated with no means to achieve some of it on your own either with a greater challenge or in a manner that is unorthodox, then you'll easily burn out from over socialization as well. That's why people usually like things like crafting or profession quests in MMOs as well as they break the monotony of doing the same exact behaviors repeatedly.

    If you notice how certain MMOs evolve to handle this dynamic between a player's want of socialization and the player's limit of tolerance to over socialization, they either get it right in some odd ball fashion or do not achieve it all. WoW is a great example of not achieving that balance in that raid content is only conquerable via group effort, and since that tends to make up the vast bulk of the WoW player experience, you tend to find faster burn out among such players, which is expressed often in audio [via ventrilo and teamspeak], or textual abuse of players. Hell, there's the infamous Cloudsong incident from DAOC as another example of how people can literally lose it in being overly exposed to other players and what not. Ultimately, if you want to have more socialization, I would suggest looking for those MMOs that help the process in other ways other than just more zones that have to be group raided. Look at how Lineage 2, Eve Online, and similar games tend to incorporate guild systems that are very complex and produce an interdependency between players that is not one way in its social flow. Guild leaders become dependent on guild mates to form the center of socialization that such individuals require, and guild mates in turn get the needed help and socialization they require as well without being forced into always grouping and what not. Personally, I think Lineage 2 really shines here only because their castle siege combat makes guild/clan systems integral to that game play, where such socializations are reward when successful in one form or another. But I would say EVE online takes second best only because there are still some one sided situations that can form in their corporation system, but that's just a minor oversight when you consider how often corporations in EVE are more successful than not.

    In short, don't worry about solo'ers, worry more about finding your place in an MMO you enjoy.

    -- Bridget

  • Teran1987Teran1987 Member UncommonPosts: 202
    I think the question we should be asking ourselves here is what really makes something an MMORPG? I think any game now a days can claim that it's an MMORPG just because it surpassed 1,000 members or something. But in my opinion, a true RPG whether MMO or not will give you the ability to do whatever you want...not 1 ability to wack mobs solo or with a group, which I might add is what WoW is. WoW is NOT an RPG, its a badly cartooned, badly run, wack a mole game :p. A game where you don't need to fight at all to get a place in the world is an RPG.

    "Life is not judged by the breaths we take, but by the moments that take our breath away."

  • NewMonsterNewMonster Member Posts: 417

    being interactive while grinding.... partying with people killing same target is fun and makes u not bored and time seems to go fast without knowing.

    being solo is boring and tiring... in silkroad it is not interective while grinding... it is a solo-grind game and its boring! exept when u get high enuff and do jobs with ur friends. so partying killing same target in silkroad is worthless and not meant and that is why people solo in silkroad and jus get in party distrunute mode jus to get extra exp and kill own target also in other games that doesnt specialize in party-grind. games that need a huge party to take on a boss is lame! very difficult to recruit people! and quests that require to kill a boss that needs a huge party sucks! and this is y gods and heroes cums in! gods and heroes u control ur own small army! say like u play with ur girlfriend and the game is hard to recruit people to kill boss.... u jus party with ur girlfriend... u controll 8 men and ur girlfriend ontrol 8 men... thats 18 people total with 2 human players! now u can take on bosses!

    generally i like partying... but theres a time i dont want to be bothered and want to be alone doing personal quests etc...

    edit: and resons y i solo at times.... i dont want to be involved with people that is opposit from me.... especially kids and young players.... many like to treat each other harshly and curse at sum1 wresklessly and attk mentally etc.... cant keep kids from being kids.... its how they are and i cannot change them! and they dont have a problem treating each other that way! thats how they communicate with each other... same goes to immature adults! so this is why i say to myself.... if sum1 is opposit style from u.... jus ignore and pretend they dont exist in ur community and in ur eyes. many people have different taste of personality attitude etc...

    it feels awkward once u kno that  ur enemy or sum1 u mentally fight with is a 13 year old boy or 10x younger than u. also back in lineage2 days.... i found out that my  enemies(not rival)  is jus a 14 and a 15 year old kid.... my teen cousin knows them. oh and plz do not be offended if ur a mature kid..... my clan leader in lineage2 is a 16 year old boy and hes pretty mature and play nice unlike others... so this proves that some kids are mature to0 but high percentage of young people is not.

  • adriaansadriaans Member Posts: 125
    because single player games are completed and everything done in a few days?

    Knowledge is Power!

  • TruthseekerTruthseeker Member Posts: 370
    Originally posted by Anti-Fanboi


    Superman0X has pretty much explained the reasons why some people solo and so have others here in this thread. It seems the OP is either a foreigner who can't understand English very well, a child who can't understand the basics of asking a question and having it answered or how to debate without using fallacies or the OP is just someone who is mentally challenged or worse a troll.
    I find it funny how MMO's are supposed to be virtual worlds but for some reason people want to force certain game play rules in these worlds. I thought MMO's were supposed to bring freedom about some form of freedom that non-online games don't have in terms of how you play them and what you can and cannot do. How many times did you need 39 other people to wipe your butt in real life when went to the bathroom?
    LMAO, you're my hero

    image
  • JackdawJackdaw Member Posts: 3
  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777
    To the OP:  Playing solo does not equal playing alone in  a MMORPG.  I can happily go about my business crawling through a dungeon and chat with 10 different online friends at the same time.  I also like to have the option of grouping when I want -- can't do that in a single player game.  Finally, I play games to relax and have fun.  I like to go at my own pace, and I don't like putting up with the crap that comes with PUGs -- i.e., "I'll be back in 5 minutes...I'm hungry, phone's ringing, someone's at the door, blah, blah, blah."  I do more standing around doing nothing in groups than I ever do solo.  And then there's the ninja looters.  They're always fun.  Or the whiners.  Or the players that like to tell you how YOU should be playing.  None of that is relaxing or fun to me.  So, I group with friends when I get the chance, and solo the rest of the time.  I don't hook up with a group of strangers in RL, so why would I want to do it in a game?
  • zoey121zoey121 Member Posts: 926
     There are mmorpgs i solo in and there are mmorpgs i have to group in. When swg changed experiance it was no long viable to group.

    Where as wow if you want to pvp and or do instances you have to group. THen comes the who gets what the priest getting the one peice of plate that drops or a druid getting that plate . 10 minutes latter you see both items on auction house when you needed it.

     That was part of being in a mmorpg that is frustrating the loot loto and the use to be, idea of need before greed.

     With people changing so much or communities changing so much finding a guild is important.  if chating with others and being social while playing is most certainly not "fake"

     While i love grouping when i can find one when i can't i want to make use of my time and have it be worth while. However i will be looking at /level list and area and send /tells to folks around to see if they want to complete x y z together.

      The best mmorpgs will combine elements of the two for both groups and have a way for the casual and soler to get some of the items they need without having to depend on a group to do so.

     To me to this day daoc had the best mix of group dungons and as well as finding useful equipable items on mobs. While certainly the crafter items were still better then loot, one could still get basic stuff from mobs.
  • UmbroodUmbrood Member UncommonPosts: 1,809

    All other things aside, time constraints, unwillingness to socialise with morons and whatnot, things that come with age, family and a time consuming job and that I do hope you some day will understand there is one point that answers your question.

    MMORPG's today is simple the best CRPG experience to be had, there are very VERY few rolepaying games for the computer and none of them supply the world, the storyline and over all content that MMO's do.

    So the simple answer is:

    Solo or group, they are the only reasonable option if you want to play RPG's on the computer.

    Hope this explains it for you.

    ------------------------------------------------------------------------------------------
    Originally posted by Jerek_

    I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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