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When I was lad I used play chess, many of my instructors felt learning to play chess would teach value lesions that be helpful in life.
Are MMORPG"s similar? Do you believe something can be learned while playing a MMORPG that improve yourself as a person? Or are MMORPG's "just games" with no value other than entertainment?
Comments
I fell like no it cant... it might teach you how to act with friends but in my opinoin no lessons
are made with mmorpgs
Big Baller
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It teaches you to not judge a sword by its +, not to judge a Troll by his festering war scar, not to judge a Gnome by how far it can be kicked into a river. These my friends, are life's lessons.
Kiamde
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
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33.333333333333336% of me is a huge nerd! How about you?
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People can be split into two groups: arrays and vectors. Both hold data but one is more efficent than the other.
MMORPG's show how much people rely on economy (I.E. everything you buy is somehow produced by another player in the game.)
You also build social skills within the game. If you don't have any friends you make on MMORPG's, there would be nobody to help you with quests and whatnot.
A life long lesson? Probably that everything doesn't revolve around yourself. Everyone contributes as much to society as you do and that's what keeps MMO worlds alive and also real life.
MMO's are controlled by how players shape the universe and is just a bit of fun to get away from real life.. You know... How everything is runned by the sh**y government. Isn't it funny how the MMO world is so much more peaceful and has so much better community than real life? Thats weird.. Anyways, i'm digressing off topic.
I do think MMORPG's teach a life long lesson
FFXI- 30Warrior/13Monk
Server- Lakshmi
Linkshell- Drunken Chocobos (www.drunkchocobos.com)
MMORPGs really helped me in my life. Honestly, they really taught me some life lessons. Part of it may be because I don't gravitate towards the normal MMORPG crowd and partly because of my maturity level, but I really developed leadership and planning skills, social skills and empathy. It all depends on how you look at MMO's though.
You have to remember that on the other side of an avatar is a person sitting at a keyboard just like you are. You get out of it what you put into it, but people can learn things from MMO's just like any other thing. It's all in how you look at it and treat it.
*edit* forgot to mention self control. playing 24/7 may be fun, but an MMO can really teach you how to balance your life. If it starts to get frustrating or tiresome, it may be time to use some self control and take a break.
Socializer 73%
Explorer 66%
Achiever 53%
Killer 6%
Killer 100% Socializer 40% Explorer 33% Achiever 27%
To be honest I kinda worry about what you can learn from MMORPGs, i mean, (I don't want to start another PVP debate, and i will just say now that i am sure it is fun for some, and not all PVPers are morons, but....... ) There are alot of idiots out there, who, if they like ran up and smacked a stranger round the head irl would get either beaten to a pulp or arrested, but if they kill a stranger in game, or in a non PVP game if they trick a newb, or do a scam or train someone on purpose, they just get a round of applause from the other imature morons as if it is some kind of neat trick.
Alient talked about lack of social skills, and while I have met one person who actually admitted that he went into MMORPGing at 16 as a total ***hole and finally realised if he wanted to make a better class of friends he would have to shape up a bit, and he did so. But I think this may be the exception. If you learn social skills in MMORPGs in the same way as you do in the playground when you are young by seeing whats makes you popular versus what makes you hated, then people may learn of new strength, a flair for leadership they never knew they had etc, but I do wonder if the idiots are just learning to be better idiots.......
I think the new strategic player economy based PvP games due out this year will give many a clearer understanding into the motivations behind real world power politics such as the risk of short term vs. long term threats, uncertainty of information, alliances, trust, popular perception, etc.
They have taught me 3 things.
1. Tolerance of greedy, selfish, spoiled, arrogant and highly sociopathic people.
2. That I can never get back all the time I spent playing these games.
3. Hand/Eye Coordination "or should I say carpal tunnel syndrome and degrading eyesight"
Sounds negative huh? Well its just my opinion but that what its taught me. Hehe :P