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Granado Espada is coming to US/Europe!

darkmandarkman Member UncommonPosts: 767
www.gamespot.com/news/6164550.html



New name will be "Sword of the New World" (ugh, worst name ever, bring back Granado Espada!), and the estimate right now is mid-2007. Will be published by k2network (they do Knight Online and Mu Online right now, so you can expect it to be a Free2Play with subscription benefits probably, or an item mall like their korean/japanese counter parts). This is amazing news, I know more than a few people in this site were looking forward to the singapore version of GE, now we got our US/Europe version.
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Comments

  • b0rderline99b0rderline99 Member Posts: 1,441
    ewww item mall....
  • darkmandarkman Member UncommonPosts: 767
    It was actually originally released in Korea and Japan as a subscription based game, it was only recently (6 months ago I think?) that they decided to switch it to an item mall. Since K2network's games all feature some element of free2play in it, you can expect free2play in this game as well.
  • FaurFaur Member Posts: 330
    Originally posted by b0rderline99

    ewww item mall....
    F2P with item mall > Monthly Fee.



    With the former model I can trial the game for free, invite all my friends to try it, and play it at my own pace without worrying about my money trickling away when I don't feel like playing.
  • b0rderline99b0rderline99 Member Posts: 1,441
    ya i really dont mind free games, just item malls are the worst (especially in PVP games) because the best player is whoever feels like paying the most... But i really dont know much about this game at all so im not sure how it will work
  • darkmandarkman Member UncommonPosts: 767
    Also to note that Granado Espada wasn't design with the shitty production values that you see most korean MMO imports possessing, this game was developed for a LONG time (I think I heard about this game in 2003, 04 at the latest), and a HUGE amount of money was spent on this game. Not only that, it was designed by the creator of Ragnarok Online, which I'm sure most of you have heard of by now. This MMO does have the production values to be considered an AAA title that we're accustomed to seeing from western MMOs, and the art direction and features of this game make it much more appealing to western gamers than other Korean MMOs.



    Simply put, this isn't just your next free Korean MMO to come here.
  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440
    HanbitSoft, the company publishing the game hasn't released a game they haven't offered an item mall for; the same goes for the US host.  So no surprise.  However, Item malls have been getting more balanced in rescent years.  Such as no end-game items purchasable.  Usually the purchasable stuff are cosmetic, increased leveling rate, or mid-level equipment.  Also like the post above mine said, its made by the best Korean MMO developer and had a huge production cost that only WoW rivals; so as you can expect it has the best graphics of any released mmo, extremely polished gameplay, and unique. 

    image

  • GameloadingGameloading Member UncommonPosts: 14,182
    Church every sunday!



    This is truly the best news I have heard in years related to MMORPG gaming. Granado Espada is the best korean mmorpg out there, there is no doubt about it. it even received the best game awards of 2006 in Korea, it beat tons of other MMORPG's for that. I actually hoped a better company would host the US/EU version of Granado Espada, but I guess it could be worse.



    off-topi: "creator of Ragnarok Online, which has more than 25 million subscribers worldwide" ???
  • darkmandarkman Member UncommonPosts: 767
    Yea they are referring to RO's subscription numbers.



    Gravity has touted numbers like that before, but you know how it goes when they count subscriptions. They are probably referring to all the accounts that ever subscribed to them, or any account ever created period. Regardless, the game is healthy nonetheless.



    In any case, yea I agree with you Gameloading, I would have loved to see a better publisher publish the game, It's surprising though that Hanbitsoft didn't even bother to spend the time to find a better company to host the western version, for this game definitely has the potential to break the idealology that korean MMOs are all the same. Heavy advertising would have definitely attracted a lot of players to this game, especially RPG gamers (that would be the non MMO players).
  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by darkman



    Will be published by k2network (they do Knight Online and Mu Online right now,

    Is K2network the ones that run the so-so KO, or the ones that run the "Turkish players think they own the game, duping/hacking with little to no response from GM's who don't really do crap even for the paying players" turdball KO? That will now be the deciding factor for me, which sucks since I was looking forward to playing this one.
  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    Ya that number is accounts subscribed before, it was stated in a 2004 press-release so thier info is very old.  However, Ragnarok Online sports several firsts in the mmog industry.  Hosted in 22 countries, first to officially peak 700k users online(a feat not even WoW has beat mmog chart) that at the time recorded was capable of being viewed by the player, still holds the record for the average amount of users online, and 4th highest grossing mmo published.

    K2 Network also hosts Warrock, and Golf King (this sucks compared to other Golf MMOs).  Actually, I think the host is a well fit.  Most of the subscribers to the games K2 Network hosts are the target audience of Granado Espada; although as many have mentioned the name blows.  Granado Espada is a very catchy name.  "Sword of the New World" is way too long, and also has that Anime-esque action RPG ring to it.  Still they shouldn't need to do as much advertising just for nestling the game in its audience.  Its gonna have its obvious advertisements on Gamespot and Fileplanet though.

    image

  • XpheyelXpheyel Member, Newbie CommonPosts: 704


    Originally posted by b0rderline99
    ewww item mall....

    My reaction exactly. I won't even risk getting into a game with an item mall.

    image

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Xpheyel


     

    Originally posted by b0rderline99

    ewww item mall....

    My reaction exactly. I won't even risk getting into a game with an item mall.

    Why is that?
  • neuronomadneuronomad Member Posts: 1,276
    Originally posted by Gameloading

    Originally posted by Xpheyel


     

    Originally posted by b0rderline99

    ewww item mall....

    My reaction exactly. I won't even risk getting into a game with an item mall.

    Why is that? Yes, Inquiring minds want to know.  At least games with item malls are up front about the fact that those gamers that have money to blow can outgear those that cant.  Considering that you can buy gold for any game you can think of that is online  (given of course usually thru some third party) I don't see what the big deal is.



    Most games that have item malls (take FlyFF for example) sell fluff stuff in the mail anyway.   It is very rare that you will see any items that could even be remotely considered unfair to no mall players.

     

    As someone mentioned item malls > monthly fee in a lot of cases.   Just because a game doesn't have an item mall surely doesn't mean that Joe Bob that has the Sword of a Thousand truths didn't just ebay the gold to buy it.  

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  • darkmandarkman Member UncommonPosts: 767
    Too many people have misconceptions about item malls, when they have never even played a game with an item mall (well that's justifiable that you've never played an item mall game before, all of the Korean MMO item mall imports pretty much suck). Fact in the matter is most item mall games offer things like increased experience, TEMPORARY stats buffs (like 30 minutes temporary), stuff like that. The items are mostly cosmetic or helpful to grinding, but they don't give much of an advantage to the buyer, other than of course for leveling purposes. For the "competitive" portion of an MMO, these items don't play a role in it, so I really don't see what the big deal is over an item mall game.



    Frankly the replier above me said it best, not like in a non-item mall MMO it'll be more balanced, you see Joe Schmo ebaying all the best gear then going into battle with an advantage over you. So now that an "official" way to buy increased experience is in, people have a severe problem with that?



    Also to Zovran, www.knightonlineworld.com (site isn't working for me) is k2network's KO. Not sure which version it is, as I haven't played KO since it first hit beta in the Malaysian version.
  • felipeahurafelipeahura Member Posts: 33
    I just can't disagree with any of you guys. But all i have to say is: I need this game. Why? Because i think its concept is inovative, because it have awesome graphics, awesome skills, awesome history. So much things to remember right now. Yes, im also a little bit thingy with this company (K2), and with the Item Mall system. But, like others said before me, if they do it the right way, there is no reason to be concerned about it. I am so happy with this, with the possibility of finally playing this game without proxies or hacks. This will probably be the next game to drain my life, and i am incredibly happy with it, omg, i cant even speak how much. Hope everybody here can form a great Community, starting now, will be awesome to meet you guys, on Sword Of The New World (I am so excited with this game, that i really didn't care about this stupid name change. Of course, Granado Espada is a much better name, but, american companies just can't handle with the fact of being only another company to distribute a game, they have this need of trying to be different, and they always to this kind of Name Rape... Such as Dekaron for 2moons......). Well... everybody here will se many of my posts trying to exale my excitement next months, see you guys later then...

    Spes Messis In Semine

  • bobcruzbobcruz Member Posts: 5
    What can i say...iten mallshould be a great game but, i hope, that cash system don´t do the same effect that other games has with it, always it is a long way to level up without use the iten mall, and that thing sucks...let´s hope that this game whould be diferent from the others
  • Judging from the screenshots, it looks like this game makes no sense what so ever. This is why I will try it.

  • XpheyelXpheyel Member, Newbie CommonPosts: 704


    Originally posted by neuronomad

    Originally posted by Gameloading

    Originally posted by Xpheyel




    Originally posted by b0rderline99
    ewww item mall....

    My reaction exactly. I won't even risk getting into a game with an item mall.

    Why is that?
    Yes, Inquiring minds want to know. At least games with item malls are up front about the fact that those gamers that have money to blow can outgear those that cant. Considering that you can buy gold for any game you can think of that is online (given of course usually thru some third party) I don't see what the big deal is.

    Most games that have item malls (take FlyFF for example) sell fluff stuff in the mail anyway. It is very rare that you will see any items that could even be remotely considered unfair to no mall players.

    As someone mentioned item malls > monthly fee in a lot of cases. Just because a game doesn't have an item mall surely doesn't mean that Joe Bob that has the Sword of a Thousand truths didn't just ebay the gold to buy it.


    Yes but I always play by the rules. If Joe Bob broke them to get the Sword of a Thousand truths, he's an asshat I wouldn't play cards with.

    If we were playing Monopoly, it'd be like he bought a second box and took the money out so he could sneak it out of his sleeve.

    An item mall would be like if it said in the rules on the box that Joe Bob could do that whenever he wanted and included an order form. So I can theoretically play with the normal money while Joe buys himself into an instant win. In order for me to play monopoly with him, I basically have to match his outlay.

    I actually won't even play EVE because, despite the fact that it is supposed to revolve around game economics, you can basically buy ISK with real money through time cards.

    Plus it trips my cynicism detector. A free trial entices you with the game, and sure it probably makes those first levels extra fun. Yeah, they're manipulating you. But the idea is that they make the game fun, I check it out, and buy into it. Item malls tweak the level of cynical manipulation to seperate me from my USDs over the threshold. Even if I was by some fluke the best Granado Espada to ever live, if I didn't shell over the dollars fast enough I might still be a gimp? That kite isn't going to fly.

    I also question if how much you spend can be held down to a reasonable ammount over the course of a month. That is another creepy thing about it. I know how much a subscription costs per year, can't do the same math with an item shop until after the fact. Its (probably designed to be) too easy to overspend whatever you budget for the game.

    A long term free trial just doesn't have the same impact as an item mall does for me either. Not sure why, but AO doesn't really bother me. Probably because there are so many fr00bs and most of the payers are off grinding Hecklers on alts, or already level 220. In PlanetSide it was actually fun specializing the training certificates. Couldn't just willy-nilly slot stuff without stopping and thinking about how I'd work in a battle.

    That's also why I won't get involved in lengthy grinding games. I'm not going to pay them to not enjoy myself for more than some arbitrary length of time I haven't quantified, so that I can theoretically have fun at some point down the road. The developers don't need to put effort into "Do activity X, 1x10^N times." They just wanted something to fill in the blanks so I'd subscribe longer. The same goes for the hot bikini armor girls. Only an invitation to the board meeting where they decided "sex sells" would be more transparent.

    Being tricked out of my money is ok if it is a really good trick. Item malls are not a good trick.

    image

  • RoinRoin Member RarePosts: 3,444
    You don't know how happy this makes me.   After playing both the korean and japanese versions.   It will be good to finally have it in english.   I recently checked out the korean version again, before Burning Crusade hit.   All I can say is wow.   They added alot of new area's, a few new stances, Characters, and other stuff.  



    Can't wait to get my hands on it.

    In War - Victory.
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  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Xpheyel


     

    Originally posted by neuronomad


    Originally posted by Gameloading


    Originally posted by Xpheyel






    Originally posted by b0rderline99

    ewww item mall....


    My reaction exactly. I won't even risk getting into a game with an item mall.



    Why is that?

    Yes, Inquiring minds want to know. At least games with item malls are up front about the fact that those gamers that have money to blow can outgear those that cant. Considering that you can buy gold for any game you can think of that is online (given of course usually thru some third party) I don't see what the big deal is.

    Most games that have item malls (take FlyFF for example) sell fluff stuff in the mail anyway. It is very rare that you will see any items that could even be remotely considered unfair to no mall players.



    As someone mentioned item malls > monthly fee in a lot of cases. Just because a game doesn't have an item mall surely doesn't mean that Joe Bob that has the Sword of a Thousand truths didn't just ebay the gold to buy it.


    Yes but I always play by the rules. If Joe Bob broke them to get the Sword of a Thousand truths, he's an asshat I wouldn't play cards with.

    If we were playing Monopoly, it'd be like he bought a second box and took the money out so he could sneak it out of his sleeve.

    An item mall would be like if it said in the rules on the box that Joe Bob could do that whenever he wanted and included an order form. So I can theoretically play with the normal money while Joe buys himself into an instant win. In order for me to play monopoly with him, I basically have to match his outlay.




    That is actually far from the truth. Most item shops only give small bonuses, and some item malls don't even give any bonus at all, just fancy things like pets.
  • XpheyelXpheyel Member, Newbie CommonPosts: 704

    Like Project Entropia?

    So maybe it could go either way. Like FlyFF or something. Though if the item mall just sells "small bonuses", the game already wouldn't be very item based and in turn there wouldn't be as much demand for Ebaying.

    So instead we're playing Candy Land and he can stack the deck and buy the color he wants. It is effectively still the same principle.

    Thats why we keep using the Sword of a Thousand Truths as an example.

    Another thing I don't like is it feels like you're "buying" a very tiny piece of content in exchange for your outlay.

    image

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Xpheyel


    Like Project Entropia?
    So maybe it could go either way. Like FlyFF or something. Though if the item mall just sells "small bonuses", the game already wouldn't be very item based and in turn there wouldn't be as much demand for Ebaying.
    So instead we're playing Candy Land and he can stack the deck and buy the color he wants. It is effectively still the same principle.
    Thats why we keep using the Sword of a Thousand Truths as an example.
    Another thing I don't like is it feels like you're "buying" a very tiny piece of content in exchange for your outlay.
    Project Entropia is a poor example. Project Entropia is entirely build in real life money exchange, games like Flyff and Maple story are not. you can buy small enhancements or bonuses from it, you will never be able to buy a "sword of thousand truths" in an item shop
  • XpheyelXpheyel Member, Newbie CommonPosts: 704

    Yeah you used one extreme so I used the other. Unless you already know for a fact that GE that GE is only going to offer cosmetics in the item store, it could be another Project Entropia, couldn't it? Also, comparing what I can see of Flyff and Maplestory to GE, I'm kind of under the impression that they didn't cost as much to produce.

    Another reason to like the subscription model. You know how it is going to work. What if they DO put a Sword of a Thousand Truths in the itemshop? What if they do it a month or two after release? They could easily balance the whole game in favor of the people dropping cash in the item shop.

    To be honest, economically, I'm not sure how a game based on itemshop revenue could afford to not do exactly that.

    I don't want to be weaker than the next guy over because he spent more USDs on his items than I did. That pretty much rules out item shops.

    image

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Xpheyel


    Yeah you used one extreme so I used the other. Unless you already know for a fact that GE that GE is only going to offer cosmetics in the item store, it could be another Project Entropia, couldn't it? Also, comparing what I can see of Flyff and Maplestory to GE, I'm kind of under the impression that they didn't cost as much to produce.
    Another reason to like the subscription model. You know how it is going to work. What if they DO put a Sword of a Thousand Truths in the itemshop? What if they do it a month or two after release? They could easily balance the whole game in favor of the people dropping cash in the item shop.
    To be honest, economically, I'm not sure how a game based on itemshop revenue could afford to not do exactly that.
    I don't want to be weaker than the next guy over because he spent more USDs on his items than I did. That pretty much rules out item shops.
    Considering that none of the Granado Espada foreign versions are anything like Project Entropia, nor hold a "sword of thousands truths" item in the item ship, I think its safe to say that the chance English version WILL have something like that is less then 1%.



    edit: Added the word chance to avoid confusion.
  • XpheyelXpheyel Member, Newbie CommonPosts: 704

    /shrug

    Like I said, I'll wait and see whats in the US version. Though the actual article says that there will be a free trial along side a boxed version with more content. I'm too much of a tightwad to do any microtransaction silliness.

    You asked why I don't like them, and I told you. Even 1% is going to be irksome, though I don't understand why anyone would pay for a 1% boost either.

    image

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