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Perma-death MMORPG?

can anyone help me out here and name 1 or 2 english perma-death mmos? and the address to the site aswell please?
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Comments

  • PangaeaPangaea Member Posts: 434
    Not many of them mate.

    not even one that I know of.

    Don't expect it to be big, popular or of high quality.





    EDIT: try http://www.adellion.com/, and http://www.shadowpool.com/index.php

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  • Keebs1984Keebs1984 Member Posts: 1,356
    Its not an MMORPG but you can always go to Diablo 2 for your perma-deathing needs. Just need to play it on hardcore.

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    Keebs


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  • ClassicstarClassicstar Member UncommonPosts: 2,697

    If somehow a developer can implement perma death in such away its playble i dont mind go play such a game .

    But im affraid its very complex to make such a game where perma death is posible and still players keep playing and not lose months of building a character and lose it on one death.

    Anyone have some ideas?

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

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  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by forest-nl


    If somehow a developer can implement perma death in such away its playble i dont mind go play such a game .
    But im affraid its very complex to make such a game where perma death is posible and still players keep playing and not lose months of building a character and lose it on one death.
    Anyone have some ideas?

     

    Perma death will not work in an MMORPG with a monthly subscription plan. Simply because paying $15 for 5 months just so you can lose everything you worked for in 2 mins does not generally appeal to the majority of the people who pay their own bills. Yes there are those who enjoy such things but in my opinion those people have a borderline gambling problem and wasting money on MMORPG should be the least of their concerns.

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  • smg77smg77 Member Posts: 672
    Why on earth would you want such a thing? I'm not bashing...serious question.
  • ClassicstarClassicstar Member UncommonPosts: 2,697
    Originally posted by smg77

    Why on earth would you want such a thing? I'm not bashing...serious question.
    Its mindboggeling hey

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • altairzqaltairzq Member Posts: 3,811
    Trials of Ascension was going to be one, but not anymore, has been cancelled.
  • PangaeaPangaea Member Posts: 434
    Originally posted by Xpheyel


    I can only contribute this much to the discussion.
    Hmm.. nothing new.



    I think there should NEVER be a high amount of high-level/high powered characters, it messes up economy, it really does. inflation, twinks.. the whole shabang.. the world would be much healthier if there was a balance of power in the whole game.

    image

  • -Rodriguez--Rodriguez- Member Posts: 151
    Originally posted by forest-nl

    Originally posted by smg77

    Why on earth would you want such a thing? I'm not bashing...serious question.
    Its mindboggeling hey

    I play a MUD with permadeath, you die either of old age (500+ hours of playing) or by dieing to often (40-60+)

    Why?

    Well, there are certain leader positions within the game that bestow a character with additional power so it makes sure that these positions are rotated once in a while.

    The game is also based around the skill of the player and his game knowledge and not on grinding for equipment. One can reach the highest level in 2-3 weeks but the Classes in the game allow a huge amount customsation so its not a bad idea to try out something new every now and then.
  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Why on earth would you want such a thing?
    Its mindboggeling hey

    You can unboggle your mind, it's very simple.

    1) It adds weight to your in-game achievements. Your character's level would actually MEAN something.

    2) It helps keep ganking to a minimum. This is especially true if the only thing you know about other players is their name and the gear they're wearing. Even more true if characters can somehow conceal their gear (like wearing robes over your armor in UO).

    3) It adds some actual challenge to the game. Contra 3 was released with only five levels. The trick was trying to get to the end of the game with limited lives and continues.

    4) It encourages grouping. You can't exactly use a resurrect scroll on yourself and you're more likely to survive in group.

    5) It allows you to find a character class that suites you a lot faster. If you keep dying and rerolling, you're going to eventually find a combination that works for you.

    6) it removes the need for level caps because most people won't make it to the low hundreds.

    BTW, you don't have to get rid of levels to make permadeath work. You have to balance the levels in such a way that higher level characters are not invincible. Example: 20 level one characters can easily off a level 60 character of the same class.

    What does have to go is the idea that the avatar on the screen represents you, the player, in any way. I don't make that kind of connection while playing Counter-Strike or Mortal Kombat, why should I make that connection with an MMORPG character?

  • comacoma Member Posts: 92
    I have a better idea.. Once your character dies ur account gets banned and it fries ur pc!!  hows that are you h@rdcore enough or all talk and no go? The challange is on.
  • PangaeaPangaea Member Posts: 434
    Originally posted by Jimmy_Scythe


    Why on earth would you want such a thing?

    Its mindboggeling hey
    You can unboggle your mind, it's very simple.
    1) It adds weight to your in-game achievements. Your character's level would actually MEAN something.
    2) It helps keep ganking to a minimum. This is especially true if the only thing you know about other players is their name and the gear they're wearing. Even more true if characters can somehow conceal their gear (like wearing robes over your armor in UO).
    3) It adds some actual challenge to the game. Contra 3 was released with only five levels. The trick was trying to get to the end of the game with limited lives and continues.
    4) It encourages grouping. You can't exactly use a resurrect scroll on yourself and you're more likely to survive in group.
    5) It allows you to find a character class that suites you a lot faster. If you keep dying and rerolling, you're going to eventually find a combination that works for you.
    6) it removes the need for level caps because most people won't make it to the low hundreds.
    BTW, you don't have to get rid of levels to make permadeath work. You have to balance the levels in such a way that higher level characters are not invincible. Example: 20 level one characters can easily off a level 60 character of the same class.
    What does have to go is the idea that the avatar on the screen represents you, the player, in any way. I don't make that kind of connection while playing Counter-Strike or Mortal Kombat, why should I make that connection with an MMORPG character?




    Thank you for posting what was on my mind :)



    Well said ;)

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  • PangaeaPangaea Member Posts: 434
    Originally posted by coma

    I have a better idea.. Once your character dies ur account gets banned and it fries ur pc!!  hows that are you h@rdcore enough or all talk and no go? The challange is on.
      Um.. I see you miss the point ENTIRELY

    image

  • smg77smg77 Member Posts: 672
    Originally posted by Jimmy_Scythe


    Why on earth would you want such a thing?

    Its mindboggeling hey
    You can unboggle your mind, it's very simple.
    1) It adds weight to your in-game achievements. Your character's level would actually MEAN something.
    2) It helps keep ganking to a minimum. This is especially true if the only thing you know about other players is their name and the gear they're wearing. Even more true if characters can somehow conceal their gear (like wearing robes over your armor in UO).
    3) It adds some actual challenge to the game. Contra 3 was released with only five levels. The trick was trying to get to the end of the game with limited lives and continues.
    4) It encourages grouping. You can't exactly use a resurrect scroll on yourself and you're more likely to survive in group.
    5) It allows you to find a character class that suites you a lot faster. If you keep dying and rerolling, you're going to eventually find a combination that works for you.
    6) it removes the need for level caps because most people won't make it to the low hundreds.
    BTW, you don't have to get rid of levels to make permadeath work. You have to balance the levels in such a way that higher level characters are not invincible. Example: 20 level one characters can easily off a level 60 character of the same class.
    What does have to go is the idea that the avatar on the screen represents you, the player, in any way. I don't make that kind of connection while playing Counter-Strike or Mortal Kombat, why should I make that connection with an MMORPG character?


    Fair enough. Thanks for the explanation.
  • paulscottpaulscott Member Posts: 5,613
    you can achieve a permadeath status in wurmonline by going champion.  not only that you get a decent buff, and no limitations that you'd get otherwise for using magic.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    I just reply to why on earth would you play such a game with perma death hehe

    I would not mind to play a game like that i have same feeling about my characters there just avatars nothing more.

    Its just playing some computer games on the internet with other peeps not the real thing hehe

    So perma death bring it on:P

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • IpcryssIpcryss Member UncommonPosts: 169
    I like the idea of perma-death, but I can state one Major drawback - lag-death.  I had a lvl30 in hardcore Diablo 2 and he died by lag.  That was the most angry I've ever been online. 

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  • OrcaOrca Member UncommonPosts: 629

    I doubt i would play a game with permadeath.

    Sure it brings some challenge to the game, and encourage you to play more safely.

    But if you had severe death penalties, such as XP loss, Item loss and Money loss... It would be the same deal.
    The one game, where i found the death penalty very balanced, was Helbreath;

    When you died, you lost 2-3 random items, that could be anything from the best item in the game, or all your money... or a silly little potion. You were then ported to another zone called the Recall Zone. In there you had to run to a portal, which took 20-30seconds, when you entered that portal you were randomly ported to one of 8 different spots, in your hometown. Then you had to run to the place you died, and if you were lucky, no one had come by and picked up your items.

    There is a safe, but costly way to keep your precious items in your inventory, even though you died. These were called Zem Stones. When you found one of these, it had 3 charges. When you died, you drop the gem instead of items/gold and the gem loses 1 durability.

    To give you an image of how rare/costly these Zem Stone was, i would roughly say i found 1-2 per week. And i would most likely use them for when the PvP event started

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  • UploadUpload Member Posts: 679

    Frontier 1859 will have a ''Staged perma-death'' system.


    What is the standard for death penalty in Frontier 1859?



    It's called "Staged Perma-Death." Players advance in stages based upon the established variables of risky behavior.  The closer to the edge you walk - the greater the risk you take.



    In order to produce a greater sense of tension and suspense in a wilderness survival setting, and allow for the implementation of crime investigation, Perma-death stood out as the best solution.  However,  player's have many opportunities to get off of the perma-death path before it's too late. 



    For instance, here is an example of the "Odds for Staged-Perma-death to Occur:"



    Stage 1 = 1 in 100,000,000

    Stage 2 = 1 in 783,000

    Stage 3 = 1 in 62,000

    Stage 4 = 1 in 7,000

    Stage 5 = 1 in 800

    Stage 6 = 1 in 40

    Stage 7 = 1 in 2



    By the time you reach stage 7, you've been warned many times, but still you chose to risk it all.  Therefore, there is a 1 in 2 chance that your character permanently dies depending upon the wound inflicted, and there is no resurrection, clones, or special item that can save you.  Prisoners condemned to death by hanging are automatically executed.

    Source: http://frontier1859.com/forum/index.php?topic=745.0

     

    You can visit the website and forum here. This game is not yet in development, but active in seeking partners.

  • KesemenKesemen Member Posts: 9
    if you want perma-death just for the challenge, you can try playing for a Survivor title in Guild Wars. it is not a perma-death game but you can get a "Survivor" title for not dying until lvl 20. and you can gain 3 ranks in this title. you get the highest one - Legendary Survivor - by gaining 1,337,500 XP without dying.  - yeah that's 1337! - you can set your goal as getting 3rd rank in Survivor title and start again if you die. of course  you can do the same thing in other games but in GW you get a title for accomplishing it. (I don't care about titles at all but there are people who do.)
  • frkhot97frkhot97 Member Posts: 393

    Not an MMO, but I'm sure there are Neverwinter Nights PW servers (for version 1 or 2) that have permadeath rules. Both for hardcore roleplayers and/or for players seeking the challenge. Check nwvault.com for available PW servers.

  • BustionBustion Member Posts: 46
    yeah its not really an mmo, but you have the option to play like that in D2.
  • stickmstickm Member Posts: 219

    My issue with perma death is that as soon as someone discovers a bug or glitch to kill people it would reak havock on the servers... Like in d2, playing in hardcore mode is lame because you have to play by yourself or people will just use duped items and town portal glitches to kill you,... then of course you lose like a month of work and quit out of frustration...

  • PunkMonkPunkMonk Member Posts: 483
    Originally posted by Orca


    I doubt i would play a game with permadeath.
    Sure it brings some challenge to the game, and encourage you to play more safely.
    But if you had severe death penalties, such as XP loss, Item loss and Money loss... It would be the same deal.

    The one game, where i found the death penalty very balanced, was Helbreath;
    When you died, you lost 2-3 random items, that could be anything from the best item in the game, or all your money... or a silly little potion. You were then ported to another zone called the Recall Zone. In there you had to run to a portal, which took 20-30seconds, when you entered that portal you were randomly ported to one of 8 different spots, in your hometown. Then you had to run to the place you died, and if you were lucky, no one had come by and picked up your items.
    There is a safe, but costly way to keep your precious items in your inventory, even though you died. These were called Zem Stones. When you found one of these, it had 3 charges. When you died, you drop the gem instead of items/gold and the gem loses 1 durability.
    To give you an image of how rare/costly these Zem Stone was, i would roughly say i found 1-2 per week. And i would most likely use them for when the PvP event started ín the weekends, so I wouldnt lose all my precious items in the battle.



    Well, Runescape (yeah, runescape) has a system kind of like this. Instead of losing 3 items, you loose ALL of your items except the top three. Let's say you had a Rune helmet, body armor, and pants with a bunch of potions. You would drop all of the potions but keep your armor. If you ever log on and go into the wilderness (PvP zone) you'll see a lot of people with just three pieces of armor like this. But, sometimes guilds would come in HUGE groups and camp out until you run by.. Then they chase you and make it 20 level 100's verse you.

     

    Anyways, Runescape has a pretty nice, but harsh, death system.

     

    EDIT: 200th post

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