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I have been loosley following the MMO market ever since I left WoW way back in the beggining of 06, hoping that there is something out there that it worth my time.
I have searched high and far, but alas, to no avail. I have realized that I have had a curse bestowed upon me by a game that is totally underappreciated, and under-recognized. I am talking about a game that *should* have totally revamped MMO's into the games that they should have become. This game is no oher than Asheron's Call. Now, this post isn dedicated to AC, but I'm using it to a means to an end. And no, I do not play AC anymore. The game is dated. No, the game isnt perfect. But it was great.
First of all, I can pretty much attest that if you ask 90% of the people that have played AC if they liked it, they would disagree. They would probably say that they loved it. As I look back now, I can safley say that AC was probably one of the best games I have ever played. We did not notice it back then, but I guess it is human nature to find out later that something was truly great. Now alot of you have not played AC.....let me give you a picture of what AC was like:
A) Total character cusomization - skill based. Yes, AC had levels, but the meat of your character rested in their skills. Your skills leveled up when you used them. You would gain skill exp the more times you used your skill. When you gained "killing" exp, or "mob" exp, you went up in levels and gained experience to allocate to whatever skill you wanted. You were able to choose whatever skill you wanted to level up. Total freedom. You get to do what you want to do, not what some developer wants you to do. You had fun playing your character, no waiting for the next "talent point" to put into a set of skills that the warrior next to you has the exact same. It was fun playing your character. And dont give me that bs about grouping. People grouped when they wanted to, which is a BETTER option than forced grouping, by far. OH BTW, this made the game more skill based instead of itemized. Yes, there were not nearly as many raids as there are now. I dont even need to explain why this is better in that department. Hell, take a lesson from Elder Scrolls 3 and 4, games which have an awsome character development system. Amazing that these stupid companies havent realized that these are the types of games we want to play.
Real Exploration. Real Consequences. When you went out into the wild you were given a sense of adventure. You did not have a "hearth stone" or whatever bs is given to you now to teleport you back to the home base. You had spells, yes, but they required skills. The exploration felt so real, because of the death penalty. You found so many places, so many things. Theres the chance you could find treasure. Lots of treasure. Now probably some of you are cringing at just he name. But hold your horses. How fun is a game if there is no challenge? You get the rush of the chase, just the pure rush of some monster attacking you. When you died, you would lose some of your attritubtes and drop a couple items; okay, big deal. Its not that bad. If you dont have a challenge, the game simply isnt fun. I have spent countless hours behind WoW asleep at night because there is NO challenge o that game. When you die, you become a ghost. What? A ghost? A game with no death penalty basically does not make you fear death, so that is NOT a challenge and thus not fun. Its simply boring. AC had a sense of real adventure, and had some GREAT landscapes that new games dont even have.
C) Combat System. This is so overlooked in threads that I am stunned. The combat system was VERY innovative. Instead of sitting at your keyboard waiting for a spawn to die, you had options. You could adjust the "meter" that you had that basically was speed vs power; and you could aim high, medium, or low. Now how many games have an advanced combat system like that now? Not many. No only that, but it had better realism than our "king of MMO's" today. When an enemy shot a bow at you, you were able to strafe and dodge the arrow. The same with some magic. You were even able to put points into your running and jumping. All on top of skills you could use. These elements combined made combat truly interesting. You did not feel like your in a level grinder. Cause you really werent. It was pure fun.
D) PVP. I realized that PVP is something so important to an MMO people dont realize it. If you sit there all day in PvE and you "finally" get to the top, what is there to do? PvP is the answer. In PvP you dont fight boring bots - you fight real people like games should be. It makes the game fun, it gives it a rush. Yes, so what if you drop items? the game isnt item based, its skill based. Thats probably what made it really beutiful. PvP is what makes a game interesting - I dont want to sit there for hours killing machines, killing a computer. I want a real person - thats why its called "massivley multiplayer". Another honorable mention is DAOC - the RVR was absolute genius.
No, I am not an AC "fanboy". I have quit AC a long time ago. The game is dated. But that is not my point. My point is, is that AC is what MMO games probably should be, or should be like. We shouldnt be playing these level grinders that stick us in a class that forces us to fight bots ALL DAY LONG. Just for the next best item that defines our character. No, I'm not going to do it anymore. I am sick and tired of sitting there and farming. I want something fun, and AC did just that. Other MMO's are DAOC, AO, which had an awsome character system, and Neocron, which deserves another post to it entirely. My point is, is that I feel like MMO's today is like having another job than going to play a game. And thats exactly what they are - other jobs. Think about it when you log back into WoW - are you really having fun? All you are doing is going to the next spawn area to go and level up. And then level up again. Maybe do some boring quests (Which AC had some awsome quests). And then go on raids. Or more questing or faction farming or whatever this new expansion dictates to you what to do. Whatever Blizzard tells you to do, you do, eh? Well Im sick of it. I am sick and tired of being forced into a class, being prodded by the devs to group, having no death penalty, and no exciting PvP. What is this capure the flag shit? I want some real FUN PvP that made my heart race when I had 5 goons on my tail. I want passion. I want to HAVE FUN.
I want to have a game that gives me freedom to control what skills my character has. Hell, I could name my own class just like in Elder Scrolls. I want to have a good combat system that doesnt having arrows homing into me like heat seeking rockets. I want to have exciting PvP, both the chaotic "FFA" and the DAOC's RvR style. Or hell, Guild based like AoC. Whatever, I want some fun hardcore PvP that makes my heart race like real games should. I want to have a game in which you go out and explore just for the sake of exploring and not going out every single time just to level up. I want to explore in dungeons, in lava pits, in mountains, with the chance of finding the occassional odd high level spanw that makes me run. I want to find treasure. I want to have fun.
You say "8 million people cant be wrong" but let me ask you: are you really having fun? You are, in my opinion, when you log onto WoW and any of these new games - simply going to work. Your going to work to level up, to gain items, and be the best. To sit there hours and hours at a time. Hours...kill this monser....kill this one again...use the same skill....;press same button...for hours.
No, not me. Not anymore.
Comments
Doktar - 70 Troll Priest - Perenolde
AC - it was quite a game.
I miss the patron vassel mechanics - while something that was exploited- was a wonderful concept that actually created frendships and alliances that lasted thoughout my entire time of playing.
Developer held events like nothing ever before or after.
Chinwa KneeHo will never live again.
qft
Doktar - 70 Troll Priest - Perenolde
Then you know what, good for you. But don't patronize me for realizing that some games are just stale. I dont see a "Doctor" in your name so I dont think thats a valid diagnosis. If anything, you would have the personal problem for sitting there for hours killing the same thing over and over. But then again thats your cup of tea, so good for you.
By the way, have the patience to read all of my post next time; I am not playing AC.
Unfortunately, yes, the game is now dated and overrun with buffbots. The spell reagent system (which required trial, error and discovery) has been all but removed from the game.
I too, no longer play AC, but I miss the days when it was fun. I miss the feeling that I was in a world. Running along the edges of the mountains in the deep southern part of Dereth (the land bridge) or the vast snow-covered mountains in Northern Osteth near Crater used to take my breath away.
*sigh* You've gone and gotten me all nostalgic again.
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"Give a man a fire, and he is warm for a day. Set a man on fire, and he is warm for the rest of his life."
AC1, the best gaming experience I have had, EVER.
I LOVED that game to death. Especially the guild politics, the skill system, the combat system (not auto homing projectiles / spells) the live events, the quests (none of the kill x of y crap) and of course the PVP, what a game!
Unfortunately nothing since has come close to recapturing the fun and excitement I had during that game, and the way things are heading with MMO’s I doubt anything ever will ?
We WERE spoilt, badly.
I hear ya.
I never player AC, for me it was UO (1997-2001), and then that game was nerfed and dumbed down to the boring trivial game it is today.
Most games are or seem so compared to what UO was in it's day.
If you are looking for a possibility, I'd suggest Darkfall. It, like UO, is skills based progression, full loot, FFA PvP, and "consequences". Worth checking into.
The major complaint is the time it's been in development already, but I take that as a sign that the developers are working it out in detail, getting it right.
We shall see eventually... maybe soon.
No more Trivial MMO's, let's get serious "again". Make a world, not a game
What I listen to
earth and beyond is a game that should have had an influential presence on the mmo market, it was so unique and different, but we know where those types of games end up....long live earth and beyond
playing eq2 and two worlds
One thing I really liked about AC1 that I don't see mentioned is they at least tried to be somewhat original. There were no orcs, elves, dwarves, dragons. etc... instead we had gromnies, drudges, banderlings, lugians, etc. I'm so sick of cookie cutter high fantasy. The same can be said about Morrowind and why it was so interesting to me, it had elves and all that, sure, but it was unique with its environment... and did have a few more interesting creatures mixed in as well. Too many RPGs, MMO or otherwise, spam elves and pretty white castles in bright green grassfields. AC1 grabbed the interest of my explorer personality because it felt like an interesting new world to discover with its locales, creatures, and lore.
I'm currently subscribed to EVE Online, for only 1.5 months now. It has a great PVP and skillbased system. Consequences can be much greater than AC1. And obviously doesn't fall into repeating cliches as much as the high fantasy games. But as it is in space it by nature doesn't feed my need to explore. Space is space. It all looks the same. Of course I haven't gotten into probing out hidden complexes yet. Not sure how long it would take me to train skills for that. But I have a feeling it still wouldn't be as exciting as happening across some moss covered temple out in the middle of nowhere and fighting your way through its maze in hopes of finding treasure. Now if only they would add a well done planetary exploration component to the game...
SWG Reffuge to Ryzom
www.mmorpg.com/discussion2.cfm/thread/112949
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Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC
Hes right though... and ill say that i was once a hardcore advocate for wow, but as i played.. and played and played again, i just realized it was more of the same... just with a different coat of paint and a few new additions...
I agree with this whole threads purpose.... its time for a big change...
"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria
"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci
I am bored already.
I love games that take skill and provide a challenge, and it also appears that the majority of the posters here to to. But the majority of players just accept whats given to them without thought.
// The G&H Townhall - http://gnhth.vault.ign.com - a Gods and Heroes fansite
I love games that take skill and provide a challenge, and it also appears that the majority of the posters here to to. But the majority of players just accept whats given to them without thought.
Oh yes. Yes yes yes. The sad part is, companies are going to copy WoW. And theres little that the small "underground" (as another poster called it) playerbase can do. However, I can garuntee that the number of dissatisfied players is growing and will not stop. The number of dissatisfied threads I have seen over the months on this site has grown steadily, and will keep on growing. What can we count on? The simple common sense that people have to realize that what they are doing is not fun and that the next game is just the same. This may take a 3 to 4 years until we see anything. We will see.
EDIT: Taking a look at the top 12 threads on the General Discussion on this site, out of the 12 of them, we see:
1. Mine
2. MMO's should delight not challenge our endurance!
3. Basic question, looking for a new MMORPG.
4. Bored of it all...
5. MMorpg's - going into the general wrong direction?
5 out of 12 of the topics expressed on the top 12 general discussion are negative abou current MMO's. Think about it - thats ALOT considering how many people are on this site and how many post here.
As someone once said, 8 million people may enjoy McDonalds, but does that mean we should all be eating cheeseburgers? I like the occasional cheeseburger myself, but a diet of that will kill you.
I posted in the other thread on this page about the very same thing. Something needs to change.
Problem is that there are niche games out there: Roma Victor, World War II Online, Ryzom to name a few. Are these games going to make it? The future is in niche games in my opinion, but that means server pops of 10k to 50k. Cost of developing and running these games has to come down somehow.
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Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
// The G&H Townhall - http://gnhth.vault.ign.com - a Gods and Heroes fansite
Point 1: Maybe, but whats the fun in playing a wow rip-off? The reality of the matter is that they should be trying something new to take those subscribers away.. not doing the same thing...
Point 2: And thats the sad truth, if they actually voted with thier money instead of worring about thier time invested in wow (or insert any other current mmo game)... we would see the change in game developers more easily...
I will make a point though. I'm confident enough to say that if any game developer took the time to be inovative and not copy AND focus on the content and not the profit, they would recieve more revenue than they could ever imagine... not to mention lots of people from current mmos that were waiting for a change and would not be afriad to finally lose thier time invesment to something far superior. Im willing to bet thats a good number of players, and growing by the day, obviously. *points to the current influx of "need a change" threads*
"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria
"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci
But i do think its just plain stupid to copy WOW (EQ) to new games. WOW offers decent graphics, high quality pve, a working combat system, lots of content and all this with very low system req's. Now, if you copy the same pattern to new games with very high graphics and very high system req's... Blizzard will laugh all the way to the bank. They do their thing waaaay better than anyone imo.
I think that only type of game that could topple WOW would have to be build around pvp. AoC has a chance to do it, if they dont screw it up and manage to make their game for xbox360. Theres 10-11 million xbox360 owners...
But i do think its just plain stupid to copy WOW (EQ) to new games. WOW offers decent graphics, high quality pve, a working combat system, lots of content and all this with very low system req's. Now, if you copy the same pattern to new games with very high graphics and very high system req's... Blizzard will laugh all the way to the bank. They do their thing waaaay better than anyone imo.
I think that only type of game that could topple WOW would have to be build around pvp. AoC has a chance to do it, if they dont screw it up and manage to make their game for xbox360. Theres 10-11 million xbox360 owners...
Im not going to "stop wasting time" doing stats. They mean something. Sure, this forum does have alot of vets, but it also has newcomers as well. Do not brush them aside blatently. Yes, the majority do not visit the sites, but the stats are still significant. Every little bit counts.
But i do think its just plain stupid to copy WOW (EQ) to new games. WOW offers decent graphics, high quality pve, a working combat system, lots of content and all this with very low system req's. Now, if you copy the same pattern to new games with very high graphics and very high system req's... Blizzard will laugh all the way to the bank. They do their thing waaaay better than anyone imo.
I think that only type of game that could topple WOW would have to be build around pvp. AoC has a chance to do it, if they dont screw it up and manage to make their game for xbox360. Theres 10-11 million xbox360 owners...
Im not going to "stop wasting time" doing stats. They mean something. Sure, this forum does have alot of vets, but it also has newcomers as well. Do not brush them aside blatently. Yes, the majority do not visit the sites, but the stats are still significant. Every little bit counts. If you people would like to see some stats check this out:
www.nickyee.com/daedalus/gateway_intro.html
This guy spent over 5 years on the subject and interviewed somewhat 30,000 players of different MMORPGs
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Played:
AC, AC2, UO, AO, EQ, EQ2, Shadowbane, DAoC, Horisons, SWG, EVE, L2, GW, WoW, DDO, LotRO
Beta tested:
AC, AC2, EQ2, SWG, Horisons, WoW, Archlord, LotRO, Espado Granada, Vanguard
Currently playing: AoC