The complete UI system is something we're looking at bringing up to date in the near future, have no fear!
Richard J. Cox "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
I know this is OT but Mythic needs a couple documentation TL's for each realm. There are tons of people that know a lot about the game, but getting, and repeating that information every day, to newer players can be a chore sometimes. If a lot of the hints, and Herald info could be summerized in a nice windowed Help hotkey it would do wonders to keep newer players from getting frustrated and leaving.
Originally posted by Richard_Mythic The complete UI system is something we're looking at bringing up to date in the near future, have no fear!
Great!
BTW, great to see somone from mythic here! I do read VN-boards but find them much to QQ, I can see that you are WAR community manager is there a DAoC Community Manager as well?
Indeed there is, she actually trolls VN mostly. I just have a special place in my heart for this site due to having worked here in the past.
Richard J. Cox "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Richard is here slumming it on the DAOC boards instead of keeping up with WAR. Must be a slow day at the office
I still read these boards almost every day, I just don't post as much as I used to cause I'm not as up to date on what's going on with DAoC these days as I once was.
Richard J. Cox "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Richard is here slumming it on the DAOC boards instead of keeping up with WAR. Must be a slow day at the office
I still read these boards almost every day, I just don't post as much as I used to cause I'm not as up to date on what's going on with DAoC these days as I once was.
Read the patch notes That is all we get to see anyway. So is WAR still keeping up with its Beta schedule or is it getting ahead/behind?
Now now, at least TRY to disguise the fishing for infoz a LITTLE...
Richard J. Cox "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
New in the patch notes this evening and dam am I glad, I actually have a 50 Animist on MLF, was my first 50 hib, and I quit taking him out to rvr because I felt like a douche insta killing people. Recently, seeing 1 ani take out a fg of mids in molvik as they rounded a corner of ck made me not care for this class at all any more. A lot of people in my alliance on hib classic seemed to want to bring up that thugs should be nerfed. Except when I asked if they would rather anis not get nerfed and have thug pets last 2 minutes, change targets after a kill and wait around to kill the next enemy that entered range and not a single person liked that idea. Seems like a lot of animists only play them because they are completely op'd in certain situations and these nerfs are exactly because of that op'dness. I do think they need to figure out a way to let them make more in pve because a lot of raids depend solely on an ani for the numbers they can put on a high level mob. But on the other side, there are craploads of animists out there so I guess now they will just have to work together. I am mainly a bger on classic now because I like the instant action, and can already see an impact that only having 30 shrooms in an area has had. More people are coming out to fight and the battles are a lot more balanced. I can't wait until almost every fight doesn't end with hibs in ck and albs and mids down the hill spending 3 hours trying to keep up with the shrooms.
I think what a lot of shroomers are missing is that there are a lot of things they can do that don't involve setting up a patch and hiding.
I really like that many of the bombers are now just like regular spells. I remember trying to AOE root a couple meleers and died as the bomber took a crazy path and never hit them. And now the AOE BT spell is like a regular spell its the fastest 'PBT' in the game. My verd ani used to keep a lot of people alive in when a lot of aggro pored in and all I had to do was spam that spell. FOP helped but not sure of functionality on classic.
CLASS CHANGES AND FIXES
Animists
- Animists are now limited to a total of 5 active fire and forget (FnF) turrets at any given time. This does not include bombers or controlled pets.
- The hitpoints on fire and forget turrets have been increased by 50%.
- The following Animist bomber spell lines are now no longer bombers and have been converted to normally cast spells.
Creeping Base Line:
Rampant Vines - Root
Wisp Inferno - Direct Damage/Debuff
Creeping Spec:
Dancing Flare - Area Effect (AE) Armor Debuff
Binding Spirit - Area Effect (AE) Root
Verdant Base Line:
Rejuvenating Spirit - Pet Heal
Spirit of Nourishing - Pet Regen
Verdant Spec:
Fortifying Emissary - Short duration absorption (ABS) Buff
Essence of the Forest - Long duration absorption (ABS) Buff
Now now, at least TRY to disguise the fishing for infoz a LITTLE...
I can't help it. The animist changes are sent my guild packing so I am all alone again. I want a new game to play and WAR seems like it is that game. The sooner it is out the better .
Now now, at least TRY to disguise the fishing for infoz a LITTLE...
I can't help it. The animist changes are sent my guild packing so I am all alone again. I want a new game to play and WAR seems like it is that game. The sooner it is out the better .
The last 2 patches have sent my RL friends and family members away. It makes me alone here as well, so my 2 accounts will likely get cancelled and I will go to WoW with them. So that is 5 accounts closed and 2 to follow... sadly I paid for 3 months at a time and have about 6 weeks paid for time here.... No hope for the next patches. Could care less about archers/rangers and the 'no arrow nonsense' and disrespect the way the animist changes somehow just happened to get in there ahead of time.... as it said on the Herald...
I can live with the pve of WoW - better than waiting for hoping for a group in RvR.
edit: and no I dont have an animist .. 2 of my firends did tho.
What's really sad is that these same kinds of things were cried about a long time ago. Animists used to be able to lay out as many shrooms as they could cast. All kinds of people said they were quiting because of that nerf. I liken it to people saying they will quit if they can't get Shadow Strike at lvl 1 on a 30 second recast time. Spend 2 minutes in a keep take situation and guess who shows up? Animists. Casting pets from the safety of a window or the porches. If you can't play a toon that has to see it's target to kill them, LIKE EVERY SINGLE OTHER PET CLASS IN THE GAME, then stop playing. I can't believe there are so many cowards in this game that actually try to justify hurt feelings over this. If my druid came with an insta-cast 100% heal on a 1 second recast timer, basline lvl 1 hell yea I would love that toon. But if they finally wised up and nerfed it, what kind of idiot would I be to try and justify my hurt feelings over it? People who have played the game exclusively as a mid or an alb will more than likely never shed a tear over you leaving the game.
I've played a druid and ran along side 2 animists at Crim, holding back 30 albs. Why? Because the anis were able to /groundassist and get enough pets in the same spot that anyone entering the area was insta dead. I can see where in open rvr, there are a multitude of arguements why animists are not over powered. But taking keeps and towers is the name of the game. 8 man is fun, zergs can be fun to some people, but at the end of the day, taking structures is where a great deal of action takes place. The majority of the people that play albs and mids are effected by animist patches. How can you take a tower if the bridge leading up to it has 50 shrooms poking out of the windows? By the time you hear them casting, your fate is sealed. I've watched entire fg's fall almost instantly to a trio of animists. The animists never had to target them. Never had to be in LOS of the enemy. Never had to have the enemy in LOS. Never even needed to be on the bridge. And here a fg of people just wasted 15 minutes buffing, getting seige, traveling, whatever, so that 3 cowards could reap the benefits of an overpowered class. The sad fact is, if so many people hadn't been taking advantage of the exploitive nature of the animist, these nerfs would have never came. Mythic isn't stupid and appearently enough people have got fed up with the bs nature of the class that action, very drastic and severe action, has to be taken . Why do you thid and molvik have been in hib hands primarily for the last 6 months? Because all it takes is a few shroomers and the siege is impossible. There are many tactics to take out shrooms but when the player themselves never have to get in harms way they are free to keep dropping them until they feel like logging out. I've never in the 4 years playing this game seen a far superior, (number wise) mid force get routed by a few theurgists. NEver have I seen a tower take by 3 fg's of albs get routed by 4 bd's. Why? Because even though those classes are powerful they have to put themselves in harms way to get the job done. Simply targeting someone one can end their life.
It really does suck for people in Hib who need the animist for pve but you only have the multitude of animists in the game to thank for that. Maybe if all the animists would agree have transfered every rp they have made from opponants they never had to target back to those enemies would it begin to be a fair deal having you guys around. Maybe Mythic can make it so that these nerfs are only in pvp. But funny enough, mids have been without one forever. Maybe Mythic could undo all nerfs to the animist since SI launch, but give the class to albs and mids, then give bds and theurgists to the hibs. Sounds like a fair trade to me.
A good 8 man group can take out anis that have 100 shrooms cast up. I love how people are so quick to say that animists do not have any skill and how so many albs/mids died. Ever think that those albs/mids suck? I have done some great things with my animist with a couple of people, but I have also been rolled so many times. We used to take out 6 animists and two druids (or maybe 1 druid/bard). We would cast up on some Mid bridge and wait. Sure enough someone would come along and we would get a couple. Then a full group would show up. Sometimes we would wipe the entire group or two. But more often than not the group would be a good group. They would have mezzers and healers. The battle would go on for a bit, but we would loose. We lost so often we stoped doing it. There were DoT, interupts, mez, and then send tanks up to attack us. Although they are getting nailed by shrooms their healers can keep them up.
As for keep siege situation, this is simple. 8 man offers so much better realm points than keep siege and the Lab is a lot more fun now than NF (because of its design mostly but also the rewards). So the good players tend not to engage in siege. This leaves tons of albs trying to get in through one hole into a court yard and no one uses mez or anything else to take the shrooms down.
I think Mids "pet spam" class sucks. I can somewhat feel sorry for them because PvE is harder and NF is about siege and they are the worst at it. The solution is not to nerf animists but add to the other realms.
The only thing the animist changes have done is generated plenty of canceled accounts. This is not a young blockbuster game anymore. It is an old game with huge competition. You really cannot afford to be driving off a huge number of your playerbase. The ripple effect is something I do not think is taken into account. X number of people will quit over the changes. Then those guilds that are destroyed or friends that left will cause others to quit. ToA will become a lot harder and take a lot longer. People will not want to mess with it. Players will then switch realms or go to the Classic servers. This will make the regular servers even less populated causing people to log in less and then finally quit. Mids pop is low and if Alb only has Mid to fight it won't be long before Mid players quit and move on.
So far 11 accounts have or will be canceled from my guild. This does not take into account those that went back to Alb.
wow, it just sounds so weird to quit playing daoc cos one class gets nerfed
If you re read I think you'll understand its not just cuz one class got nerfed.
But that being said, after a couple years of trying to convince a friend to play DAoC - he finally joined us - rolled an animist cuz it was one of the few classes that interested him. Not eveyone wants to play the same toon... He played his Ani well, both PvP and PvE. Then the last patch goes on Pendragon with an "Oops we didnt mean for that to go in yet..." and followed by more nerfing.. He went to Pendragon... trying to make the best of things and try it out... Check out the NUMBER of shrooms nerfed btw - what does that have to do with the los (line of sight) issues that were supposedly being addressed? Sadly he found that his Animist is also useless in PvE.
Funny that the only ones happy are the VN bullies on the General Board. The ones that blatantly say they do the most whining there cuz Mythic reads that one -- so the loudest complainers are the happy ones..
With the shrinking numbers on DAoC and the other games coming out -- I think a 'small group' even just of our friends will be missed -- and many more are leaving too -
One of those straw that broke th camel's back things...
wow, it just sounds so weird to quit playing daoc cos one class gets nerfed
If you re read I think you'll understand its not just cuz one class got nerfed.
But that being said, after a couple years of trying to convince a friend to play DAoC - he finally joined us - rolled an animist cuz it was one of the few classes that interested him. Not eveyone wants to play the same toon... He played his Ani well, both PvP and PvE. Then the last patch goes on Pendragon with an "Oops we didnt mean for that to go in yet..." and followed by more nerfing.. He went to Pendragon... trying to make the best of things and try it out... Check out the NUMBER of shrooms nerfed btw - what does that have to do with the los (line of sight) issues that were supposedly being addressed? Sadly he found that his Animist is also useless in PvE.
Funny that the only ones happy are the VN bullies on the General Board. The ones that blatantly say they do the most whining there cuz Mythic reads that one -- so the loudest complainers are the happy ones..
With the shrinking numbers on DAoC and the other games coming out -- I think a 'small group' even just of our friends will be missed -- and many more are leaving too -
One of those straw that broke th camel's back things...
I don't use VN and I don't complain to Mythic either. I've played for 4+ years and have seen many nerfs. Animists are overpowered, no questions about it. Any class that can hold off a group has too much power. In PvE, the Animists were over effective. I remember setting up shroom fields, sitting down, and getting butt loads of xp like I was getting power leveled. There is nothing wrong with making an Animist kill the same amount of creatures per hour as the rest of the caster classes.
If DAoC is shut down because they lose people that can't play without being overpowered, then the game is better off shut down. Because a game with a community like that is destined for failure to begin with.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
1. Hib is the only realm being nerfed the past few patches.
2. Nerfs always upset people and tend to make them leave.
3. It have huge ramifications for the entire realm espically PvE.
So, animist are no longer going to be wanted on raids because they are weaker than other casting classes and all of this is going to have ramifications for the realm. Often people are not quiting over the animist, it is some players quit over the animist and then those that are left have fewer people to play with and their friends have left so they are going to leave as well.
It is such a huge myth of the impossible to kill animist that can hold off 1FG. An AoE DoT or two will take out a shroom. Why not use mez as well? Archers can kill shrooms off at a distance. What this really comes down to are tanks. Tanks have little role to play in siege. What they need to do is get a hole in the wall and then get a ram on the door. They also are needed to wail on the keep lord. Animists make life hell for tanks. Other casters, if they are good, are out in 8 vs 8 because that is were the realm points are. This leaves mediocre casters at siege and tanks.
I have been rolled over by a full group of Mids when in a group of 6 animists and 2 healers. This is with PF and in an encolsed location. You use dot, interupts, mez, and here is an idea BRING ALONG A HEALER. He keeps the tanks alive that can then wail on the animist and kill him.
The difficult is siege where you need to get the ram on the door and keeping all of those animist pets away is time consuming. What should have been done is:
1. Give Mid a real pet spam class.
2. Give Mid/Alb tools to better deal with shrooms in a siege situation. While in reality it may limit the animist ability it cannot be thought of as a nerf and animists will be less upset. Hibs will be less upset because it does not affect PvE.
Lol@noob bandwagoners. Of course hibs are being nerfed. And I think it might have slightly more to do with people rushing to this realm and team stacking than op'dness. Sure, some hibs like the ani were op'd, but having all the bandwagoners aboard has definitely not helped. Look at the realm maps. I've been watching for some time now and right now, there are ZERO clusters where albs or mids have more relics.
Killbury Cluster
Hibs 4 relics
Albs 1
Mids 1
Devon Cluster
Hibs 3 Relics
Albs 3
Mids 0
Caerleon Cluster
Hibs 3 Relics
Mids 2
Albs 1
Bossiney Cluster
Hibs 4 Relics
Mids 2
Albs 0
Considering the impact shrroms have on siege operations and in turn relic taking this type of relic displacement only makes sense if anis are op'd or if hibs have leet skills. I think its the former rather than the latter because all 3 realms have great players. Or maybe I'm wrong. Maybe the hibs have the skills to keep this kind of relic monopoly without 100's of shrooms blanketing the area. I doubt it, but after this patch goes live, game on guys.
1. Hib is the only realm being nerfed the past few patches.
2. Nerfs always upset people and tend to make them leave.
3. It have huge ramifications for the entire realm espically PvE.
So, animist are no longer going to be wanted on raids because they are weaker than other casting classes and all of this is going to have ramifications for the realm. Often people are not quiting over the animist, it is some players quit over the animist and then those that are left have fewer people to play with and their friends have left so they are going to leave as well.
It is such a huge myth of the impossible to kill animist that can hold off 1FG. An AoE DoT or two will take out a shroom. Why not use mez as well? Archers can kill shrooms off at a distance. What this really comes down to are tanks. Tanks have little role to play in siege. What they need to do is get a hole in the wall and then get a ram on the door. They also are needed to wail on the keep lord. Animists make life hell for tanks. Other casters, if they are good, are out in 8 vs 8 because that is were the realm points are. This leaves mediocre casters at siege and tanks.
I have been rolled over by a full group of Mids when in a group of 6 animists and 2 healers. This is with PF and in an encolsed location. You use dot, interupts, mez, and here is an idea BRING ALONG A HEALER. He keeps the tanks alive that can then wail on the animist and kill him.
The difficult is siege where you need to get the ram on the door and keeping all of those animist pets away is time consuming. What should have been done is:
1. Give Mid a real pet spam class.
2. Give Mid/Alb tools to better deal with shrooms in a siege situation. While in reality it may limit the animist ability it cannot be thought of as a nerf and animists will be less upset. Hibs will be less upset because it does not affect PvE.
Hibernia is also the most favored realm and has gotten many overpowering classes vrs the other realms, hence Hibernia getting more nerfs. Bainshees were overpowered because of LOS issues and other things, Vampires are overpowered because they don't rely on any other class to play effectively, unlike almost every other class in all 3 realms, and animists have the ability to hold off a group of the opposing realm just by spamming pets in strategic locations.
Having overpowered classes in PvE shouldn't matter, because lets face it, in most fantasy settings a magic weilder can dominate the scene. I'm talking movies, books, and games here. That is why I really enjoy PvE games, because there should be no reason to nerf a class. People whine about not getting invited into groups, but I don't see it as a class balance issue, more of a community character flaw. If the community wasn't so concerned about doing things the easiest and simple way and only taking people who are the right combonation of race/class/spec, people would enjoy themselves more.
You are right, they could have given other realms an ability to deal with turrets, that would have been a viable idea. It's not like they haven't been buffing classes up over the past year either. Lets not just focus on the negative, but include the positive in here too. I mean hell, I died to a Mauler, but not until we faught for literally 5 min. He was a Mino Staff Aura twinked out in Aurulite gear Mauler and I was a Avalonian Recruit gear smite cleric. Because of they bettered the Cleric class, I was able to hang with the mauler longer than a Cleric should have. What I am saying is that it was probably the logical thing to do to nerf animists instead of creating a pet spam class for mid and then giving every realm a way to combat turrets that put the Mids and Albs on par with Hibs concerning sieges.
Regardless of how good RPs are in 8v8 groups and how people play, the game is intended to take towers, keeps, and ultimately Relics. That is the whole point of the game. You can't blame Mythic for the communities fault of losing site of the real objective. It is the communities fault for their inability to work together in groups larger than 8 people.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
LOL @ Hibernia being the favored realm -- I seriously doubt that they have ANY favored realm! And Julian is right -- any change will effect all realms and not necessarily for the good
I did find this info earlier - an not on VN - which I sometimes read but never post on...
Post-nerf animists will soon be getting a special ability to compensate for the new limits on FnF turrets in PVE. "We don't want to make PVE more difficult for anybody," Mythic developers told players at the NYC Roundtable on Saturday night. While they wouldn't go into details, developers said they are working on a strategy that would increase the strength of shrooms so they will do as much damage to epic mobs as in the past. They noted that the new ability won't be exactly the same as Midgard's Call of a Thousand Storms.
Epic is important but that is not the only thing. The fact is damage is cut by 66%. This is going to have a huge impact on all aspects of PvE. Unless the changes will give the same damge output so as to take down PvE mobs (reds/purples that are not epic) then animists are still screwed because they can no longer farm very effectively. You would be better off using an enchanter.
Epic is important but that is not the only thing. The fact is damage is cut by 66%. This is going to have a huge impact on all aspects of PvE. Unless the changes will give the same damge output so as to take down PvE mobs (reds/purples that are not epic) then animists are still screwed because they can no longer farm very effectively. You would be better off using an enchanter.
Any class that can farm reds and purples are seriously overpowered. A yellow con mob is of equal level to you and an oj is a level above. Near higher levels, yellow mobs may be a couple levels above or below and oj several above. I know, because I've farmed a mob that has conned yellow for more than one level and the same with oj. So being able to kill reds all by yourself is admitting that animists are overpowered in PvE compared to the other classes. Classes are made to function in groups in the first place, so it would not hurt my feelings if animists were put on par with other group oriented caster classes.
The more you post JulianDracos, the more I feel you are upset because you won't be overpowered anymore. Because every post is of you whining about your class being nerfed. I've read complaints like this for 4 years now and I've agreed to every nerf they've put out. If a class is overpowered it is overpowered. No use in arguing and trying to defend it just because you like it.
A class is overpowered if it can:
Kill reds or higher solo
Kill practically every class in RvR solo
Is not very group reliant, which puts it ahead of most of the classes in the game that can't survive without a group.
Because casters have range attacks, same with archers, they should be able to kill people without harm to themselves when defending a tower or keep; however, it is overpowered if the casters and archers can hold off an entire group (unorganized or not) from sieging.
It is my opinion that not many classes are overpowered. This is who I think are overpowered in each realm.
Animists
Vampiirs
Maulers
Theurgists
Necros
BD's
I think that is it. You can add to that list if you want and we can talk about them...or not.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
What I think it comes down to is stealth and magic rule this game. Stealth overall imo, magic, then melee. My friar though can rock NS's and SB's 1v1... or 1v2 usually. But when I'm on my NS or SB, I can rock friars np... Think of it as a real life situation. Ten tanks are comming at a few spellcasters, one casts a spell and stops them all in their tracks and they can't move, then the other two just go to nuking the crap out of the rest. All the tanks are dead, the casters turn to leave and get jumped by a few people who snuck up on them. They die, stealthers run off and hide again...
It has been a long time since you played JK or you just suck. Killing ojs, reds, and purples are pretty easy for the majority of classes in the game. As for being a "group" game, the impact of WoW drove DAOC to make this a solo game for the most part. Pretty much every class and almost every spec can solo from 1-50 in a short amount of time killing yellows or oranges. If you look at the changes made in 1.85-1.87 you will see them giving characters more power, more solo potential, and far less down time.
Characters that can kill reds solo:
Animists, Bainshes, Champs, Heors, Elds, Enchanters, Maulers, NS, Rangers, Warden, VW, Vamps, necros, theurgists, wizards, socerers, infs, ok well this is going to take to long, here are the classes that CAN'T:
Bards, Minstrals, Reavers?, Healers?, Clerics?, Druids (demends on the mob)
This are not new for many classes either. When SI came out I soloed my Void Eld and killed reds. Not all reds, but given my RA and not missing bolts every red would drop in 2-4 bolts. PbAOE classes would commonly be able to take out reds. It is very easy with a chanter. You send in your pet and keep it healed. Then once it has argo you walk up and PbAoE 2-3 times and they would all die. My friend used to play a druid. Between him and his pet he could take a red (it just took a very long time and sometimes he would need to root and run).
The fact is in DAOC leveling is fastest solo/duo now. Unless you are going to be on for a long time, have a good well rounded group of 8 hitting very high purples, then leveling with a group is slower. In fact the only reason I can think of to have a full group now is doing a TD because of the 125% bonus XP.
^^ Do you play albs? Both my reaver and my mins can solo red mobs. My mins can take red mobs as pets. He is made strickly for pve on a toa server and have solod grape mobs with a sally as my pet.
Comments
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Great!
BTW, great to see somone from mythic here! I do read VN-boards but find them much to QQ, I can see that you are WAR community manager is there a DAoC Community Manager as well?
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Read the patch notes That is all we get to see anyway. So is WAR still keeping up with its Beta schedule or is it getting ahead/behind?
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
I think what a lot of shroomers are missing is that there are a lot of things they can do that don't involve setting up a patch and hiding.
I really like that many of the bombers are now just like regular spells. I remember trying to AOE root a couple meleers and died as the bomber took a crazy path and never hit them. And now the AOE BT spell is like a regular spell its the fastest 'PBT' in the game. My verd ani used to keep a lot of people alive in when a lot of aggro pored in and all I had to do was spam that spell. FOP helped but not sure of functionality on classic.
CLASS CHANGES AND FIXES
Animists
- Animists are now limited to a total of 5 active fire and forget (FnF) turrets at any given time. This does not include bombers or controlled pets.
- The hitpoints on fire and forget turrets have been increased by 50%.
- The following Animist bomber spell lines are now no longer bombers and have been converted to normally cast spells.
Creeping Base Line:
Rampant Vines - Root
Wisp Inferno - Direct Damage/Debuff
Creeping Spec:
Dancing Flare - Area Effect (AE) Armor Debuff
Binding Spirit - Area Effect (AE) Root
Verdant Base Line:
Rejuvenating Spirit - Pet Heal
Spirit of Nourishing - Pet Regen
Verdant Spec:
Fortifying Emissary - Short duration absorption (ABS) Buff
Essence of the Forest - Long duration absorption (ABS) Buff
Woodspirit Seal - Bladeturn
I can't help it. The animist changes are sent my guild packing so I am all alone again. I want a new game to play and WAR seems like it is that game. The sooner it is out the better .
I can't help it. The animist changes are sent my guild packing so I am all alone again. I want a new game to play and WAR seems like it is that game. The sooner it is out the better .
The last 2 patches have sent my RL friends and family members away. It makes me alone here as well, so my 2 accounts will likely get cancelled and I will go to WoW with them. So that is 5 accounts closed and 2 to follow... sadly I paid for 3 months at a time and have about 6 weeks paid for time here.... No hope for the next patches. Could care less about archers/rangers and the 'no arrow nonsense' and disrespect the way the animist changes somehow just happened to get in there ahead of time.... as it said on the Herald...
I can live with the pve of WoW - better than waiting for hoping for a group in RvR.
edit: and no I dont have an animist .. 2 of my firends did tho.
I've played a druid and ran along side 2 animists at Crim, holding back 30 albs. Why? Because the anis were able to /groundassist and get enough pets in the same spot that anyone entering the area was insta dead. I can see where in open rvr, there are a multitude of arguements why animists are not over powered. But taking keeps and towers is the name of the game. 8 man is fun, zergs can be fun to some people, but at the end of the day, taking structures is where a great deal of action takes place. The majority of the people that play albs and mids are effected by animist patches. How can you take a tower if the bridge leading up to it has 50 shrooms poking out of the windows? By the time you hear them casting, your fate is sealed. I've watched entire fg's fall almost instantly to a trio of animists. The animists never had to target them. Never had to be in LOS of the enemy. Never had to have the enemy in LOS. Never even needed to be on the bridge. And here a fg of people just wasted 15 minutes buffing, getting seige, traveling, whatever, so that 3 cowards could reap the benefits of an overpowered class. The sad fact is, if so many people hadn't been taking advantage of the exploitive nature of the animist, these nerfs would have never came. Mythic isn't stupid and appearently enough people have got fed up with the bs nature of the class that action, very drastic and severe action, has to be taken . Why do you thid and molvik have been in hib hands primarily for the last 6 months? Because all it takes is a few shroomers and the siege is impossible. There are many tactics to take out shrooms but when the player themselves never have to get in harms way they are free to keep dropping them until they feel like logging out. I've never in the 4 years playing this game seen a far superior, (number wise) mid force get routed by a few theurgists. NEver have I seen a tower take by 3 fg's of albs get routed by 4 bd's. Why? Because even though those classes are powerful they have to put themselves in harms way to get the job done. Simply targeting someone one can end their life.
It really does suck for people in Hib who need the animist for pve but you only have the multitude of animists in the game to thank for that. Maybe if all the animists would agree have transfered every rp they have made from opponants they never had to target back to those enemies would it begin to be a fair deal having you guys around. Maybe Mythic can make it so that these nerfs are only in pvp. But funny enough, mids have been without one forever. Maybe Mythic could undo all nerfs to the animist since SI launch, but give the class to albs and mids, then give bds and theurgists to the hibs. Sounds like a fair trade to me.
As for keep siege situation, this is simple. 8 man offers so much better realm points than keep siege and the Lab is a lot more fun now than NF (because of its design mostly but also the rewards). So the good players tend not to engage in siege. This leaves tons of albs trying to get in through one hole into a court yard and no one uses mez or anything else to take the shrooms down.
I think Mids "pet spam" class sucks. I can somewhat feel sorry for them because PvE is harder and NF is about siege and they are the worst at it. The solution is not to nerf animists but add to the other realms.
The only thing the animist changes have done is generated plenty of canceled accounts. This is not a young blockbuster game anymore. It is an old game with huge competition. You really cannot afford to be driving off a huge number of your playerbase. The ripple effect is something I do not think is taken into account. X number of people will quit over the changes. Then those guilds that are destroyed or friends that left will cause others to quit. ToA will become a lot harder and take a lot longer. People will not want to mess with it. Players will then switch realms or go to the Classic servers. This will make the regular servers even less populated causing people to log in less and then finally quit. Mids pop is low and if Alb only has Mid to fight it won't be long before Mid players quit and move on.
So far 11 accounts have or will be canceled from my guild. This does not take into account those that went back to Alb.
"I actually cook my meat with nothing but my burning hatred for vegetables"
If you re read I think you'll understand its not just cuz one class got nerfed.
But that being said, after a couple years of trying to convince a friend to play DAoC - he finally joined us - rolled an animist cuz it was one of the few classes that interested him. Not eveyone wants to play the same toon... He played his Ani well, both PvP and PvE. Then the last patch goes on Pendragon with an "Oops we didnt mean for that to go in yet..." and followed by more nerfing.. He went to Pendragon... trying to make the best of things and try it out... Check out the NUMBER of shrooms nerfed btw - what does that have to do with the los (line of sight) issues that were supposedly being addressed? Sadly he found that his Animist is also useless in PvE.
Funny that the only ones happy are the VN bullies on the General Board. The ones that blatantly say they do the most whining there cuz Mythic reads that one -- so the loudest complainers are the happy ones..
With the shrinking numbers on DAoC and the other games coming out -- I think a 'small group' even just of our friends will be missed -- and many more are leaving too -
One of those straw that broke th camel's back things...
If you re read I think you'll understand its not just cuz one class got nerfed.
But that being said, after a couple years of trying to convince a friend to play DAoC - he finally joined us - rolled an animist cuz it was one of the few classes that interested him. Not eveyone wants to play the same toon... He played his Ani well, both PvP and PvE. Then the last patch goes on Pendragon with an "Oops we didnt mean for that to go in yet..." and followed by more nerfing.. He went to Pendragon... trying to make the best of things and try it out... Check out the NUMBER of shrooms nerfed btw - what does that have to do with the los (line of sight) issues that were supposedly being addressed? Sadly he found that his Animist is also useless in PvE.
Funny that the only ones happy are the VN bullies on the General Board. The ones that blatantly say they do the most whining there cuz Mythic reads that one -- so the loudest complainers are the happy ones..
With the shrinking numbers on DAoC and the other games coming out -- I think a 'small group' even just of our friends will be missed -- and many more are leaving too -
One of those straw that broke th camel's back things...
I don't use VN and I don't complain to Mythic either. I've played for 4+ years and have seen many nerfs. Animists are overpowered, no questions about it. Any class that can hold off a group has too much power. In PvE, the Animists were over effective. I remember setting up shroom fields, sitting down, and getting butt loads of xp like I was getting power leveled. There is nothing wrong with making an Animist kill the same amount of creatures per hour as the rest of the caster classes.
If DAoC is shut down because they lose people that can't play without being overpowered, then the game is better off shut down. Because a game with a community like that is destined for failure to begin with.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
1. Hib is the only realm being nerfed the past few patches.
2. Nerfs always upset people and tend to make them leave.
3. It have huge ramifications for the entire realm espically PvE.
So, animist are no longer going to be wanted on raids because they are weaker than other casting classes and all of this is going to have ramifications for the realm. Often people are not quiting over the animist, it is some players quit over the animist and then those that are left have fewer people to play with and their friends have left so they are going to leave as well.
It is such a huge myth of the impossible to kill animist that can hold off 1FG. An AoE DoT or two will take out a shroom. Why not use mez as well? Archers can kill shrooms off at a distance. What this really comes down to are tanks. Tanks have little role to play in siege. What they need to do is get a hole in the wall and then get a ram on the door. They also are needed to wail on the keep lord. Animists make life hell for tanks. Other casters, if they are good, are out in 8 vs 8 because that is were the realm points are. This leaves mediocre casters at siege and tanks.
I have been rolled over by a full group of Mids when in a group of 6 animists and 2 healers. This is with PF and in an encolsed location. You use dot, interupts, mez, and here is an idea BRING ALONG A HEALER. He keeps the tanks alive that can then wail on the animist and kill him.
The difficult is siege where you need to get the ram on the door and keeping all of those animist pets away is time consuming. What should have been done is:
1. Give Mid a real pet spam class.
2. Give Mid/Alb tools to better deal with shrooms in a siege situation. While in reality it may limit the animist ability it cannot be thought of as a nerf and animists will be less upset. Hibs will be less upset because it does not affect PvE.
Killbury Cluster
Hibs 4 relics
Albs 1
Mids 1
Devon Cluster
Hibs 3 Relics
Albs 3
Mids 0
Caerleon Cluster
Hibs 3 Relics
Mids 2
Albs 1
Bossiney Cluster
Hibs 4 Relics
Mids 2
Albs 0
Considering the impact shrroms have on siege operations and in turn relic taking this type of relic displacement only makes sense if anis are op'd or if hibs have leet skills. I think its the former rather than the latter because all 3 realms have great players. Or maybe I'm wrong. Maybe the hibs have the skills to keep this kind of relic monopoly without 100's of shrooms blanketing the area. I doubt it, but after this patch goes live, game on guys.
Hibernia is also the most favored realm and has gotten many overpowering classes vrs the other realms, hence Hibernia getting more nerfs. Bainshees were overpowered because of LOS issues and other things, Vampires are overpowered because they don't rely on any other class to play effectively, unlike almost every other class in all 3 realms, and animists have the ability to hold off a group of the opposing realm just by spamming pets in strategic locations.
Having overpowered classes in PvE shouldn't matter, because lets face it, in most fantasy settings a magic weilder can dominate the scene. I'm talking movies, books, and games here. That is why I really enjoy PvE games, because there should be no reason to nerf a class. People whine about not getting invited into groups, but I don't see it as a class balance issue, more of a community character flaw. If the community wasn't so concerned about doing things the easiest and simple way and only taking people who are the right combonation of race/class/spec, people would enjoy themselves more.
You are right, they could have given other realms an ability to deal with turrets, that would have been a viable idea. It's not like they haven't been buffing classes up over the past year either. Lets not just focus on the negative, but include the positive in here too. I mean hell, I died to a Mauler, but not until we faught for literally 5 min. He was a Mino Staff Aura twinked out in Aurulite gear Mauler and I was a Avalonian Recruit gear smite cleric. Because of they bettered the Cleric class, I was able to hang with the mauler longer than a Cleric should have. What I am saying is that it was probably the logical thing to do to nerf animists instead of creating a pet spam class for mid and then giving every realm a way to combat turrets that put the Mids and Albs on par with Hibs concerning sieges.
Regardless of how good RPs are in 8v8 groups and how people play, the game is intended to take towers, keeps, and ultimately Relics. That is the whole point of the game. You can't blame Mythic for the communities fault of losing site of the real objective. It is the communities fault for their inability to work together in groups larger than 8 people.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
LOL @ Hibernia being the favored realm -- I seriously doubt that they have ANY favored realm! And Julian is right -- any change will effect all realms and not necessarily for the good
I did find this info earlier - an not on VN - which I sometimes read but never post on...
Post-nerf animists will soon be getting a special ability to compensate for the new limits on FnF turrets in PVE. "We don't want to make PVE more difficult for anybody," Mythic developers told players at the NYC Roundtable on Saturday night. While they wouldn't go into details, developers said they are working on a strategy that would increase the strength of shrooms so they will do as much damage to epic mobs as in the past. They noted that the new ability won't be exactly the same as Midgard's Call of a Thousand Storms.
Wonder what this means...
Any class that can farm reds and purples are seriously overpowered. A yellow con mob is of equal level to you and an oj is a level above. Near higher levels, yellow mobs may be a couple levels above or below and oj several above. I know, because I've farmed a mob that has conned yellow for more than one level and the same with oj. So being able to kill reds all by yourself is admitting that animists are overpowered in PvE compared to the other classes. Classes are made to function in groups in the first place, so it would not hurt my feelings if animists were put on par with other group oriented caster classes.
The more you post JulianDracos, the more I feel you are upset because you won't be overpowered anymore. Because every post is of you whining about your class being nerfed. I've read complaints like this for 4 years now and I've agreed to every nerf they've put out. If a class is overpowered it is overpowered. No use in arguing and trying to defend it just because you like it.
A class is overpowered if it can:
Kill reds or higher solo
Kill practically every class in RvR solo
Is not very group reliant, which puts it ahead of most of the classes in the game that can't survive without a group.
Because casters have range attacks, same with archers, they should be able to kill people without harm to themselves when defending a tower or keep; however, it is overpowered if the casters and archers can hold off an entire group (unorganized or not) from sieging.
It is my opinion that not many classes are overpowered. This is who I think are overpowered in each realm.
Animists
Vampiirs
Maulers
Theurgists
Necros
BD's
I think that is it. You can add to that list if you want and we can talk about them...or not.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
Characters that can kill reds solo:
Animists, Bainshes, Champs, Heors, Elds, Enchanters, Maulers, NS, Rangers, Warden, VW, Vamps, necros, theurgists, wizards, socerers, infs, ok well this is going to take to long, here are the classes that CAN'T:
Bards, Minstrals, Reavers?, Healers?, Clerics?, Druids (demends on the mob)
This are not new for many classes either. When SI came out I soloed my Void Eld and killed reds. Not all reds, but given my RA and not missing bolts every red would drop in 2-4 bolts. PbAOE classes would commonly be able to take out reds. It is very easy with a chanter. You send in your pet and keep it healed. Then once it has argo you walk up and PbAoE 2-3 times and they would all die. My friend used to play a druid. Between him and his pet he could take a red (it just took a very long time and sometimes he would need to root and run).
The fact is in DAOC leveling is fastest solo/duo now. Unless you are going to be on for a long time, have a good well rounded group of 8 hitting very high purples, then leveling with a group is slower. In fact the only reason I can think of to have a full group now is doing a TD because of the 125% bonus XP.