Hardly addressing any concerns raise by the players about the current publish is a very good indication that Smed's "We need to communicate better" post was nothing more than BS.
This publish was on its way out when Smed said that and when BlixTev became lead designer.
Give him a chance, or don't give him a chance... whatever floats you.
But you have to give him one publish at least, if you're giving a chance at all.
And even then, not blame him for every thing you don't like. It's not all any one person's call. Realize the next publish is likely already planned, too (and if re-planned, it'll be 'cause Smed made them chuck it, not BlixTev).
Or don't. I mean, whatever.
I just thought you'd better off with a lead designer that "gets" pre-CU in a way few other people do...
If not, well, sorry for getting your hopes up.
Don't be too hard on him, though, 'cause he didn't make what he was given.
This publish was delayed several times
Oh. Well... bummer. There are only so many of those you get before it starts looking worthwhile to pinch it off and plan the following publish around the fixes.
Is there nothing good in it? Or is the concern that it will never be fixed?
I understand what you are saying, I comprehend it and fully acknowledge what you are saying Jeff.
I understand that Blix did not get this job in the best way, I understand he is getting the shit pile at the end of the day perse and that he has been given a bad tomato right off the bat.
However, that still is not a fair excuse to what the product is. IT is in it's current state because of previous leadership.
One publish will not BY ALL MEANS END WORLD HUNGER... crap in fact I think no publish at all can save the game.
Blix was handed the "ride it out for us" chairmans seat I have to think at this stage.... yes he is nicer then Helios, yes I think he cared more, yes he probably did not want to do this to the game in the first place, yes I recall him making statements at the summits and the Fan Fests that did not hold water... , I understand his role and I guess I almost understand why he was made to misslead us so many times in his position.
AT THE SAME time that is no excuse based on track record, common sense and what has happend in the past over the last 4 years time and time again.
You have to think like us for a split second on this..... try it... think like this: "How many times have I been misslead or let down??", "How many times have I been told one thing and given another??".... "How many times have they changed things I did not want changed or need changing and given somthing that does not work?"....
Once you go through that OH say about 10 times, it wears you thin..... (You of course cannot see or know that like us, but if you try to think about it for a second maybe you can see why we say, "No more chances.... you have used them all up..."....
Again, I know your role and perspective on this... while it is also very educated obvioulsy being part of it... I dare say it is also one sided more so then not.
So forgive us that do not think there is a chance in Hell of doing somthing good while somthing wrong and bad has been done for so long...
I call that just plain "looking out for yourself"....
______________________________ I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process..... SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
In fact after seeing it again , Jeff I hope you take that back. I mean come on.... thats almost a insult to about fifty thousand people that posted "Whats wrong" with the game...
Ok, but there's a post listing publish issues, on mmorpg's SWG Vet's Refuge forum, to a former SOE employee...
That's a different approach, but not a better one.
Ok.. but you just have to understand our point on this based on track record and experience.
I was a beta player on Bria man.... not my first day at this... also all the expansions etc... give me credit for knowing how many things get reported.
NOW making a list of how many things are "Wrong" with the game would take over two weeks at this point.
Am I being harsh? Your Godamn right I am.
At this point and for how many times I posted that the NGE was a wreck... (over 10k times) I can say that I tried to tell them what was wrong more times then you posted here thats for sure... let alone on the SOE boards)..
______________________________ I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process..... SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
By now, John's yearly "just give us 6 more months" spiel needs to be recognized as the fine ceremonial SWG tradition that it is, which no one with half a watt should take seriously. Not even Blixtev can make good on any of John's SWG promises, whether they be implied or explicit.
Ahh yes that famous post.... saying it would be reviewed in 6 months...lol
Yeah that worked... not to mention no post for the entire year...nice..
______________________________ I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process..... SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
Hardly addressing any concerns raise by the players about the current publish is a very good indication that Smed's "We need to communicate better" post was nothing more than BS.
This publish was on its way out when Smed said that and when BlixTev became lead designer.
Give him a chance, or don't give him a chance... whatever floats you.
But you have to give him one publish at least, if you're giving a chance at all.
And even then, not blame him for every thing you don't like. It's not all any one person's call. Realize the next publish is likely already planned, too (and if re-planned, it'll be 'cause Smed made them chuck it, not BlixTev).
Or don't. I mean, whatever.
I just thought you'd better off with a lead designer that "gets" pre-CU in a way few other people do...
If not, well, sorry for getting your hopes up.
Don't be too hard on him, though, 'cause he didn't make what he was given.
This publish was delayed several times
Oh. Well... bummer. There are only so many of those you get before it starts looking worthwhile to pinch it off and plan the following publish around the fixes.
Is there nothing good in it? Or is the concern that it will never be fixed?
I take back that whole "I don't think you're as big a douchebag as I used to" post I made.
Originally posted by Obee Hardly addressing any concerns raise by the players about the current publish is a very good indication that Smed's "We need to communicate better" post was nothing more than BS.
This publish was on its way out when Smed said that and when BlixTev became lead designer.
Give him a chance, or don't give him a chance... whatever floats you.
But you have to give him one publish at least, if you're giving a chance at all.
And even then, not blame him for every thing you don't like. It's not all any one person's call. Realize the next publish is likely already planned, too (and if re-planned, it'll be 'cause Smed made them chuck it, not BlixTev).
Or don't. I mean, whatever.
I just thought you'd better off with a lead designer that "gets" pre-CU in a way few other people do...
If not, well, sorry for getting your hopes up.
Don't be too hard on him, though, 'cause he didn't make what he was given.
This publish was delayed several times
Oh. Well... bummer. There are only so many of those you get before it starts looking worthwhile to pinch it off and plan the following publish around the fixes.
Is there nothing good in it? Or is the concern that it will never be fixed?
There is very little good about Pub 33. If your publish is going to do more harm than good (as this one is) stop the assembly line until the problem is solved. You don't think Ford would just continue production down the line if every left front wheel starts falling off as the line proceeds do you?
Also, a MAJOR showstopper bug has been found in Blixtev's "0 bug publish"... Crafters and entertainers now have combat profession XP tables. Meaning that it will take millions and millions of units of resources to grind 10 crafter levels.
Oh, and entertainers can't buff each other.
So the guy has already came out, made a very stupid statement that was proven untrue in less than 24 hours. A great start.
Simply put, SOE developers have no concept of good QA procedures, or probably even know what they are. I've worked in a test lab for one of the best, IBM, and when we tested software (drivers for RAID cards) we tested every scenario and every feature. The smallest flaw was found and corrected before release. Our customers never got anything with a known bug in it.
Pub 33, AKA Ch 5 goes live tomorrow with more issues RAISED by it than resolved!
1. Increased imbalance, species and professions that can mount more socketable stuff are better than those who can't.
2. Munitions get nothing. Crafted weapons are no better than they were. All this revamp has done is make it easier for people to cap out the useless craftables that existed before it.
3. Entertainers are buffbots that can't macro. Or the worst combat profession in game because they are the only one that is melee specific AND lack a self heal. Woot, just what everyone wanted.
4. GCW base clubbing nerfed but the ability to get GCW by casual play not addressed.
Yeah, Blixtev is great. NOT. He's just as bad as Heliass.
This publish is so bad it will cause the last and fatal population purge
Pub 33, AKA Ch 5 goes live tomorrow with more issues RAISED by it than resolved! 1. Increased imbalance, species and professions that can mount more socketable stuff are better than those who can't. 2. Munitions get nothing. Crafted weapons are no better than they were. All this revamp has done is make it easier for people to cap out the useless craftables that existed before it. 3. Entertainers are buffbots that can't macro. Or the worst combat profession in game because they are the only one that is melee specific AND lack a self heal. Woot, just what everyone wanted. 4. GCW base clubbing nerfed but the ability to get GCW by casual play not addressed.
Yeah, Blixtev is great. NOT. He's just as bad as Heliass. This publish is so bad it will cause the last and fatal population purge
Do you still play?
I think he has something like 4 accounts, but swears "he will never pay SOE another dime!!" (except the $65 he gives them every month), "the NGE sucks!!" "Smed <random dev names> are the devil!!" "The servers are empty!!" etc etc
Every few months he'll also predict the shutdown of SWG while he continues to pay the people he claims to hate.
However, that still is not a fair excuse to what the product is. IT is in it's current state because of previous leadership.
I wouldn't dream of suggesting you excuse the product. Nor even the publish.
But check the subject of this thread.
A week or after he's made lead... publish comes out... and BAM! It's So much for that!
I mean, really? Already?
You have to think like us for a split second on this..... try it... think like this: "How many times have I been misslead or let down??", "How many times have I been told one thing and given another??".... "How many times have they changed things I did not want changed or need changing and given somthing that does not work?"....
Once you go through that OH say about 10 times, it wears you thin..... (You of course cannot see or know that like us, but if you try to think about it for a second maybe you can see why we say, "No more chances.... you have used them all up..."....
As I said, give him a chance or don't. No need to pretend to and then not.
Or maybe it was just an opportunity to pretend to have given a him chance, when actually still no.
Oh. Well... bummer. There are only so many of those you get before it starts looking worthwhile to pinch it off and plan the following publish around the fixes.
Is there nothing good in it? Or is the concern that it will never be fixed?
I take back that whole "I don't think you're as big a douchebag as I used to" post I made.
Heh. Sorry, I'm getting to be a little crispy, here. What you have there is wry humor.
There is very little good about Pub 33. If your publish is going to do more harm than good (as this one is) stop the assembly line until the problem is solved. You don't think Ford would just continue production down the line if every left front wheel starts falling off as the line proceeds do you?
No argument from me.
Mr. Ford has the authority to do that, though.
Also, a MAJOR showstopper bug has been found in Blixtev's "0 bug publish"... Crafters and entertainers now have combat profession XP tables. Meaning that it will take millions and millions of units of resources to grind 10 crafter levels.
Oh, and entertainers can't buff each other.
So the guy has already came out, made a very stupid statement that was proven untrue in less than 24 hours. A great start.
Heheh. That's a lot funnier when you think of him as a human being.
And new at this, too... man, make the QA Lead post that. Or the producer. Or at least give it the "I have just been informed..."-treatment.
Ok, poor entertainers and crafters, too... except for the ones already maxed-out.
Simply put, SOE developers have no concept of good QA procedures, or probably even know what they are. I've worked in a test lab for one of the best, IBM, and when we tested software (drivers for RAID cards) we tested every scenario and every feature. The smallest flaw was found and corrected before release. Our customers never got anything with a known bug in it.
That sounds great.
Serious question: How much time would you say developers spent documenting their software? Specifically for QA, I mean. Did they provide test scenarios, test plans, etc., or just "Here's what it is supposed to do" and QA developed the test plans and such?
However, that still is not a fair excuse to what the product is. IT is in it's current state because of previous leadership.
I wouldn't dream of suggesting you excuse the product. Nor even the publish.
But check the subject of this thread.
A week or after he's made lead... publish comes out... and BAM! It's So much for that!
I mean, really? Already?
You have to think like us for a split second on this..... try it... think like this: "How many times have I been misslead or let down??", "How many times have I been told one thing and given another??".... "How many times have they changed things I did not want changed or need changing and given somthing that does not work?"....
Once you go through that OH say about 10 times, it wears you thin..... (You of course cannot see or know that like us, but if you try to think about it for a second maybe you can see why we say, "No more chances.... you have used them all up..."....
As I said, give him a chance or don't. No need to pretend to and then not.
Or maybe it was just an opportunity to pretend to have given a him chance, when actually still no.
Anyway...
Damn. Never thought I'd do this, especially when Iskareot is in the post, but I gotta give Jeff a /QFE on this one. There is no way in hell that Blixtev is responsible for the majority of this publish. Give him a few months at least. Roast him to a satisfyingly crispy state then, if he deserves it, but this pub was about 99.9% done before Blixtev was promoted. C'mon Isk, I know you're much smarter than that. If he's going to improve the game, it's going to take him time. I personally doubt he'll be able to overcome the meddling by both $OE management and LEC twits, but let's at least give the guy a fair shot first.
SWG Veteran and Refugee, Intrepid server NGE free as of Nov. 22, 2005 Now Playing: World of Warcrack Forum Terrorist
Pub 33, AKA Ch 5 goes live tomorrow with more issues RAISED by it than resolved! 1. Increased imbalance, species and professions that can mount more socketable stuff are better than those who can't. 2. Munitions get nothing. Crafted weapons are no better than they were. All this revamp has done is make it easier for people to cap out the useless craftables that existed before it. 3. Entertainers are buffbots that can't macro. Or the worst combat profession in game because they are the only one that is melee specific AND lack a self heal. Woot, just what everyone wanted. 4. GCW base clubbing nerfed but the ability to get GCW by casual play not addressed.
Yeah, Blixtev is great. NOT. He's just as bad as Heliass. This publish is so bad it will cause the last and fatal population purge
Pub 33, AKA Ch 5 goes live tomorrow with more issues RAISED by it than resolved! 1. Increased imbalance, species and professions that can mount more socketable stuff are better than those who can't. 2. Munitions get nothing. Crafted weapons are no better than they were. All this revamp has done is make it easier for people to cap out the useless craftables that existed before it. 3. Entertainers are buffbots that can't macro. Or the worst combat profession in game because they are the only one that is melee specific AND lack a self heal. Woot, just what everyone wanted. 4. GCW base clubbing nerfed but the ability to get GCW by casual play not addressed.
Yeah, Blixtev is great. NOT. He's just as bad as Heliass. This publish is so bad it will cause the last and fatal population purge
Do you still play?
Odd.
Figured I would have an answer to this by now.
He didnt know bases were back, so i would take a guess and say no. Maybe he quit with the smart people back at the CU..never know.
See you in the dream.. The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
Little birdy told me that you and the rest of the guys (Brandon Reinhart, Gary Gattis, and Sara Jensen) over at Spacetime Studios were working on a sci fi themed MMO.
And if you DO read this, please accept my apologies for being a douche over the last year.
Pub 33, AKA Ch 5 goes live tomorrow with more issues RAISED by it than resolved! 1. Increased imbalance, species and professions that can mount more socketable stuff are better than those who can't. 2. Munitions get nothing. Crafted weapons are no better than they were. All this revamp has done is make it easier for people to cap out the useless craftables that existed before it. 3. Entertainers are buffbots that can't macro. Or the worst combat profession in game because they are the only one that is melee specific AND lack a self heal. Woot, just what everyone wanted. 4. GCW base clubbing nerfed but the ability to get GCW by casual play not addressed.
Yeah, Blixtev is great. NOT. He's just as bad as Heliass. This publish is so bad it will cause the last and fatal population purge
Do you still play?
Odd.
Figured I would have an answer to this by now.
He didnt know bases were back, so i would take a guess and say no. Maybe he quit with the smart people back at the CU..never know.
That was Freeman that didn't know bases were back.
Basically I think it's time to stop standing up to freeman now. Obviously reading over his pages and pages of his replies insinuates no great admittance of any wrongs and that SOE is this mega good decision maker.
SoE along with Sony have got to be one of the most arrogant companies in existance. I mean, when people accused Sony of copying the wii with the sixaxis and copying the 360 with this immense online play (but adding pay to unlock content ON cd) then all Sony can say and do (like freeman here) is say "no, it's not that way, WE created 3d! You should worship us?"
Whats even funnier is that SoE stated to MMORPG.com in an interview last year that SWG was one of the top selling games! I remember LOTS of people bashing MMORPG.com to sucking up to SoE like everyone does.
Well, how well did that do with the PS3? One of the biggest flops in gaming history along with that good ol dreamcast!
All these stupid discussions everyone makes to argue with Freeman are only going to conclude in "I am a great guy and you all should forgive me for ruining the game, come on, give Sony another chance" (and its so funny how freeman tries to make this whole view out in a logical and "smart" way to dilute you from the fact that he, Smedley, and etc. are infact complete and utter jerks who infact changed a LOT of people's lives without even a hint of carring. )
It becomes more and more funny when I see people who outright hate SoE come out from a discussion in real life with these people and try to stand up for them. When someone actually comes with pride and battles SoE, they are shunned by the gaming community and made fun of (take for instance the woman who stood up at one of those summits and bashed SoE for the NGE, everyone on the internet made fun of her).
I've come to the complete conclusion that SoE along wiith Sony have suceeded in what they want. They attracted to their games little panises that will flame flame flame on a message board but not stand up at all irl to these SoE jerks. So pretty much, Sony has won and will continue to win for all of eternity with the most dishonest and retarded ways (so much as to state obvious lies and make people believe them). And sadly, it's our fault for allowing it to happen.
Hardly addressing any concerns raise by the players about the current publish is a very good indication that Smed's "We need to communicate better" post was nothing more than BS.
This publish was on its way out when Smed said that and when BlixTev became lead designer. Give him a chance, or don't give him a chance... whatever floats you. But you have to give him one publish at least, if you're giving a chance at all. And even then, not blame him for every thing you don't like. It's not all any one person's call. Realize the next publish is likely already planned, too (and if re-planned, it'll be 'cause Smed made them chuck it, not BlixTev). Or don't. I mean, whatever. I just thought you'd better off with a lead designer that "gets" pre-CU in a way few other people do... If not, well, sorry for getting your hopes up. Don't be too hard on him, though, 'cause he didn't make what he was given. This publish was delayed several times
Oh. Well... bummer. There are only so many of those you get before it starts looking worthwhile to pinch it off and plan the following publish around the fixes.
Is there nothing good in it? Or is the concern that it will never be fixed?
There is very little good about Pub 33. If your publish is going to do more harm than good (as this one is) stop the assembly line until the problem is solved. You don't think Ford would just continue production down the line if every left front wheel starts falling off as the line proceeds do you?
Also, a MAJOR showstopper bug has been found in Blixtev's "0 bug publish"... Crafters and entertainers now have combat profession XP tables. Meaning that it will take millions and millions of units of resources to grind 10 crafter levels.
Oh, and entertainers can't buff each other.
So the guy has already came out, made a very stupid statement that was proven untrue in less than 24 hours. A great start.
Simply put, SOE developers have no concept of good QA procedures, or probably even know what they are. I've worked in a test lab for one of the best, IBM, and when we tested software (drivers for RAID cards) we tested every scenario and every feature. The smallest flaw was found and corrected before release. Our customers never got anything with a known bug in it.
I think you're being rather narrow minded to say there is very little good about Chapter 5.
Camps have been returned to the game and for the first time since the CU went Live, they actually have a purpose in the game. Uses include being able to Shuttle directly to a camp, clone to the camp, change faction status at the camp, buff at the camp, and a number of others.
New Elite harvestors have been introduced. They use 3 lots and have a slightly better BER then 3 Heavies. This saves time when managing large fleets as you only need to manage 1/3 of the harvestors and get the better results.
There is now a relist button in the stockroom on vendors that will let you relist items 100 at a time. Anyone who has been a crafter in SWG can appreciate this feature.
Resource stacks are now 1 million rather then 100k. Allows you to use less room to store the same amount.
Depending if you agree with cheating or not, base clubbing has been nerfed. For those that aren't aware, base clubbing is where a bunch of people place bases of the opposite faction and then blow it up for an easy 2400 GCW points. There is no effort involved for the huge amount of points you get. Still could do with more nerfing to further discourage it though.
Craftable HoT stims.
The RE system. Gives Munitions, Domestics & Engineer's the ability to make their crafted items superior to looted.
For the first time since pre-cu, Entertainers have a purpose to everyone in the game. From the CU until now, Entertainers only helped crafters and those grinding. Now they can custom design buffs as suited to their audience.
I think you're being rather narrow minded to say there is very little good about Chapter 5.
Camps have been returned to the game and for the first time since the CU went Live, they actually have a purpose in the game. Uses include being able to Shuttle directly to a camp, clone to the camp, change faction status at the camp, buff at the camp, and a number of others. New Elite harvestors have been introduced. They use 3 lots and have a slightly better BER then 3 Heavies. This saves time when managing large fleets as you only need to manage 1/3 of the harvestors and get the better results. There is now a relist button in the stockroom on vendors that will let you relist items 100 at a time. Anyone who has been a crafter in SWG can appreciate this feature. Resource stacks are now 1 million rather then 100k. Allows you to use less room to store the same amount. Depending if you agree with cheating or not, base clubbing has been nerfed. For those that aren't aware, base clubbing is where a bunch of people place bases of the opposite faction and then blow it up for an easy 2400 GCW points. There is no effort involved for the huge amount of points you get. Still could do with more nerfing to further discourage it though. Craftable HoT stims. The RE system. Gives Munitions, Domestics & Engineer's the ability to make their crafted items superior to looted. For the first time since pre-cu, Entertainers have a purpose to everyone in the game. From the CU until now, Entertainers only helped crafters and those grinding. Now they can custom design buffs as suited to their audience.
I could go on, but hopefully you get the picture
- Camps brought back. Brought back is the key word here. Not an improvement, a status quo.
- Harvesters. OK. Harvesters. Cool, so they are bigger. In our days, harvesting was done by guilds, not individuals. Which means you found 5-15 people to plot down all the harvesters you needed. Lots weren't even remotely a problem. But I guess in NGE being one of two crafters on the server, this does help
- Relist button. It only took 3 years to implement that. Better late than never, I guess.
- I guess this will be needed, since apparently last 10 levels in trader require 20 million resources
- Base clubbing. This was pointed out the day GCW changes were made.
- HoT stims. o/. Or something. It's just another item.
- RE system. With economy not only dead, but being completely decomposed, this is redundant. Stats don't matter since NGE. Nothing can change that.
- As buffs add so little, and the entertainers are scarce, this is a far cry from reviving the social aspects. Social aspects relied on having a living, breathing community - something no patch will change.
I think you're being rather narrow minded to say there is very little good about Chapter 5.
Camps have been returned to the game and for the first time since the CU went Live, they actually have a purpose in the game. Uses include being able to Shuttle directly to a camp, clone to the camp, change faction status at the camp, buff at the camp, and a number of others.
New Elite harvestors have been introduced. They use 3 lots and have a slightly better BER then 3 Heavies. This saves time when managing large fleets as you only need to manage 1/3 of the harvestors and get the better results.
There is now a relist button in the stockroom on vendors that will let you relist items 100 at a time. Anyone who has been a crafter in SWG can appreciate this feature.
Resource stacks are now 1 million rather then 100k. Allows you to use less room to store the same amount.
Depending if you agree with cheating or not, base clubbing has been nerfed. For those that aren't aware, base clubbing is where a bunch of people place bases of the opposite faction and then blow it up for an easy 2400 GCW points. There is no effort involved for the huge amount of points you get. Still could do with more nerfing to further discourage it though.
Craftable HoT stims.
The RE system. Gives Munitions, Domestics & Engineer's the ability to make their crafted items superior to looted.
For the first time since pre-cu, Entertainers have a purpose to everyone in the game. From the CU until now, Entertainers only helped crafters and those grinding. Now they can custom design buffs as suited to their audience.
I could go on, but hopefully you get the picture
Wow, so finally they have stopped trying to redesign the game and fix things that were an issue from pre-CU, I mean... I guess I should be happy now? I would have really liked some of these changes when I played, to bad I hate the current system, and this would do nothing to change that.
Now... if this had been publish 10? Id be a happy monkey.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
I think you're being rather narrow minded to say there is very little good about Chapter 5.
Camps have been returned to the game and for the first time since the CU went Live, they actually have a purpose in the game. Uses include being able to Shuttle directly to a camp, clone to the camp, change faction status at the camp, buff at the camp, and a number of others. New Elite harvestors have been introduced. They use 3 lots and have a slightly better BER then 3 Heavies. This saves time when managing large fleets as you only need to manage 1/3 of the harvestors and get the better results. There is now a relist button in the stockroom on vendors that will let you relist items 100 at a time. Anyone who has been a crafter in SWG can appreciate this feature. Resource stacks are now 1 million rather then 100k. Allows you to use less room to store the same amount. Depending if you agree with cheating or not, base clubbing has been nerfed. For those that aren't aware, base clubbing is where a bunch of people place bases of the opposite faction and then blow it up for an easy 2400 GCW points. There is no effort involved for the huge amount of points you get. Still could do with more nerfing to further discourage it though. Craftable HoT stims. The RE system. Gives Munitions, Domestics & Engineer's the ability to make their crafted items superior to looted. For the first time since pre-cu, Entertainers have a purpose to everyone in the game. From the CU until now, Entertainers only helped crafters and those grinding. Now they can custom design buffs as suited to their audience.
I could go on, but hopefully you get the picture
- Camps brought back. Brought back is the key word here. Not an improvement, a status quo.
Hmm, never knew camps allowed you to shuttle or clone to them pre-chapter 5...
- Harvesters. OK. Harvesters. Cool, so they are bigger. In our days, harvesting was done by guilds, not individuals. Which means you found 5-15 people to plot down all the harvesters you needed. Lots weren't even remotely a problem. But I guess in NGE being one of two crafters on the server, this does help
And this is still done today. Doesn't change the fact that it cuts down on the amount of work done by people to manage these harvestors.
- Relist button. It only took 3 years to implement that. Better late than never, I guess.
Yup
- I guess this will be needed, since apparently last 10 levels in trader require 20 million resources
I doubt this will stay unfixed
- Base clubbing. This was pointed out the day GCW changes were made.
Sure, but that was Chapter 3, this is Chapter 5. At least they fixed it.
- HoT stims. o/. Or something. It's just another item.
People have been asking for craftable stims since they were removed
- RE system. With economy not only dead, but being completely decomposed, this is redundant. Stats don't matter since NGE. Nothing can change that.
Yes, you keep saying stats don't matter yet I've showed you experiments that shows they do matter. Besides, it's not just the 6 main stats that can be added.
- As buffs add so little, and the entertainers are scarce, this is a far cry from reviving the social aspects. Social aspects relied on having a living, breathing community - something no patch will change.
Again, Ents buff much more then just the 6 main stats and yes, they do indeed work very well. There is no shortage of ents, at least not on my server. With everyone lining up behing Ents for buffs, how can there not be a living, breathing community?
Originally posted by Obraik - Camps brought back. Brought back is the key word here. Not an improvement, a status quo.
Hmm, never knew camps allowed you to shuttle or clone to them pre-chapter 5...
- Harvesters. OK. Harvesters. Cool, so they are bigger. In our days, harvesting was done by guilds, not individuals. Which means you found 5-15 people to plot down all the harvesters you needed. Lots weren't even remotely a problem. But I guess in NGE being one of two crafters on the server, this does help
And this is still done today. Doesn't change the fact that it cuts down on the amount of work done by people to manage these harvestors.
- Relist button. It only took 3 years to implement that. Better late than never, I guess.
Yup
- I guess this will be needed, since apparently last 10 levels in trader require 20 million resources
I doubt this will stay unfixed
- Base clubbing. This was pointed out the day GCW changes were made.
Sure, but that was Chapter 3, this is Chapter 5. At least they fixed it.
- HoT stims. o/. Or something. It's just another item.
People have been asking for craftable stims since they were removed
- RE system. With economy not only dead, but being completely decomposed, this is redundant. Stats don't matter since NGE. Nothing can change that.
Yes, you keep saying stats don't matter yet I've showed you experiments that shows they do matter. Besides, it's not just the 6 main stats that can be added.
- As buffs add so little, and the entertainers are scarce, this is a far cry from reviving the social aspects. Social aspects relied on having a living, breathing community - something no patch will change.
Again, Ents buff much more then just the 6 main stats and yes, they do indeed work very well. There is no shortage of ents, at least not on my server. With everyone lining up behing Ents for buffs, how can there not be a living, breathing community?
Cool.
So... When are the 35 professions coming back, the old combat, when are levels getting removed?
I mean, that's where we're headed, right?
Ents are apparently the new docs who form buff lines. SEAs are now part of RE, stims were in game and were just brought back, harvesters work as they always did, ....
All this work for nothing. 2 years of wasted effort, when 6 months invested into pre-cu would have made so much difference.
Relisting is a nice example. A small feature that could have been added. And yet, it took 2 years of revamps to add something entirely unrelated.
Camps. Cool. Once again, removing them for 2 years, only to add two tiny features.
RE - Rather than spend 2 years kicking every single crafter out of the game, why not just make this change on top of existing SEA system.
Well, I'm kinda old-fashioned. When I need to go buy a bottle of water, I walk 100m, buy the stuff, and go back home. I guess I'm not all that good with NGE aproach, which involves Fed-ex, business class tickets to Bahamas, a 1000 mile taxi ride, all just so that I could buy the decorative statue, a jar of pickles, an iPod and a bunch of bananas, where all I needed was a bottle of water.
By now, nobody is buying that "was too complex" crap anymore, since this is exactly the type of features that everyone was asking back then. Not changing 95% of everything every 6 months.
Originally posted by Obraik - Camps brought back. Brought back is the key word here. Not an improvement, a status quo.
Hmm, never knew camps allowed you to shuttle or clone to them pre-chapter 5...
- Harvesters. OK. Harvesters. Cool, so they are bigger. In our days, harvesting was done by guilds, not individuals. Which means you found 5-15 people to plot down all the harvesters you needed. Lots weren't even remotely a problem. But I guess in NGE being one of two crafters on the server, this does help
And this is still done today. Doesn't change the fact that it cuts down on the amount of work done by people to manage these harvestors.
- Relist button. It only took 3 years to implement that. Better late than never, I guess.
Yup
- I guess this will be needed, since apparently last 10 levels in trader require 20 million resources
I doubt this will stay unfixed
- Base clubbing. This was pointed out the day GCW changes were made.
Sure, but that was Chapter 3, this is Chapter 5. At least they fixed it.
- HoT stims. o/. Or something. It's just another item.
People have been asking for craftable stims since they were removed
- RE system. With economy not only dead, but being completely decomposed, this is redundant. Stats don't matter since NGE. Nothing can change that.
Yes, you keep saying stats don't matter yet I've showed you experiments that shows they do matter. Besides, it's not just the 6 main stats that can be added.
- As buffs add so little, and the entertainers are scarce, this is a far cry from reviving the social aspects. Social aspects relied on having a living, breathing community - something no patch will change.
Again, Ents buff much more then just the 6 main stats and yes, they do indeed work very well. There is no shortage of ents, at least not on my server. With everyone lining up behing Ents for buffs, how can there not be a living, breathing community?
Cool.
So... When are the 35 professions coming back, the old combat, when are levels getting removed?
I mean, that's where we're headed, right?
Ents are apparently the new docs who form buff lines. SEAs are now part of RE, stims were in game and were just brought back, harvesters work as they always did, ....
All this work for nothing. 2 years of wasted effort, when 6 months invested into pre-cu would have made so much difference.
Relisting is a nice example. A small feature that could have been added. And yet, it took 2 years of revamps to add something entirely unrelated.
Camps. Cool. Once again, removing them for 2 years, only to add two tiny features.
RE - Rather than spend 2 years kicking every single crafter out of the game, why not just make this change on top of existing SEA system.
Well, I'm kinda old-fashioned. When I need to go buy a bottle of water, I walk 100m, buy the stuff, and go back home. I guess I'm not all that good with NGE aproach, which involves Fed-ex, business class tickets to Bahamas, a 1000 mile taxi ride, all just so that I could buy the decorative statue, a jar of pickles, an iPod and a bunch of bananas, where all I needed was a bottle of water.
By now, nobody is buying that "was too complex" crap anymore, since this is exactly the type of features that everyone was asking back then. Not changing 95% of everything every 6 months.So indirectly you agree with me that Chapter 5 improves the game?
Comments
This publish was on its way out when Smed said that and when BlixTev became lead designer.
Give him a chance, or don't give him a chance... whatever floats you.
But you have to give him one publish at least, if you're giving a chance at all.
And even then, not blame him for every thing you don't like. It's not all any one person's call. Realize the next publish is likely already planned, too (and if re-planned, it'll be 'cause Smed made them chuck it, not BlixTev).
Or don't. I mean, whatever.
I just thought you'd better off with a lead designer that "gets" pre-CU in a way few other people do...
If not, well, sorry for getting your hopes up.
Don't be too hard on him, though, 'cause he didn't make what he was given.
Oh. Well... bummer. There are only so many of those you get before it starts looking worthwhile to pinch it off and plan the following publish around the fixes.
Is there nothing good in it? Or is the concern that it will never be fixed?
I understand what you are saying, I comprehend it and fully acknowledge what you are saying Jeff.
I understand that Blix did not get this job in the best way, I understand he is getting the shit pile at the end of the day perse and that he has been given a bad tomato right off the bat.
However, that still is not a fair excuse to what the product is. IT is in it's current state because of previous leadership.
One publish will not BY ALL MEANS END WORLD HUNGER... crap in fact I think no publish at all can save the game.
Blix was handed the "ride it out for us" chairmans seat I have to think at this stage.... yes he is nicer then Helios, yes I think he cared more, yes he probably did not want to do this to the game in the first place, yes I recall him making statements at the summits and the Fan Fests that did not hold water... , I understand his role and I guess I almost understand why he was made to misslead us so many times in his position.
AT THE SAME time that is no excuse based on track record, common sense and what has happend in the past over the last 4 years time and time again.
You have to think like us for a split second on this..... try it... think like this: "How many times have I been misslead or let down??", "How many times have I been told one thing and given another??".... "How many times have they changed things I did not want changed or need changing and given somthing that does not work?"....
Once you go through that OH say about 10 times, it wears you thin..... (You of course cannot see or know that like us, but if you try to think about it for a second maybe you can see why we say, "No more chances.... you have used them all up..."....
Again, I know your role and perspective on this... while it is also very educated obvioulsy being part of it... I dare say it is also one sided more so then not.
So forgive us that do not think there is a chance in Hell of doing somthing good while somthing wrong and bad has been done for so long...
I call that just plain "looking out for yourself"....
______________________________
I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
Ok, but there's a post listing publish issues, on mmorpg's SWG Vet's Refuge forum, to a former SOE employee...
That's a different approach, but not a better one.
Ok.. but you just have to understand our point on this based on track record and experience.
I was a beta player on Bria man.... not my first day at this... also all the expansions etc... give me credit for knowing how many things get reported.
NOW making a list of how many things are "Wrong" with the game would take over two weeks at this point.
Am I being harsh? Your Godamn right I am.
At this point and for how many times I posted that the NGE was a wreck... (over 10k times) I can say that I tried to tell them what was wrong more times then you posted here thats for sure... let alone on the SOE boards)..
______________________________
I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
Ahh yes that famous post.... saying it would be reviewed in 6 months...lol
Yeah that worked... not to mention no post for the entire year...nice..
______________________________
I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
This publish was on its way out when Smed said that and when BlixTev became lead designer.
Give him a chance, or don't give him a chance... whatever floats you.
But you have to give him one publish at least, if you're giving a chance at all.
And even then, not blame him for every thing you don't like. It's not all any one person's call. Realize the next publish is likely already planned, too (and if re-planned, it'll be 'cause Smed made them chuck it, not BlixTev).
Or don't. I mean, whatever.
I just thought you'd better off with a lead designer that "gets" pre-CU in a way few other people do...
If not, well, sorry for getting your hopes up.
Don't be too hard on him, though, 'cause he didn't make what he was given.
Oh. Well... bummer. There are only so many of those you get before it starts looking worthwhile to pinch it off and plan the following publish around the fixes.
Is there nothing good in it? Or is the concern that it will never be fixed?
I take back that whole "I don't think you're as big a douchebag as I used to" post I made.
There is very little good about Pub 33. If your publish is going to do more harm than good (as this one is) stop the assembly line until the problem is solved. You don't think Ford would just continue production down the line if every left front wheel starts falling off as the line proceeds do you?
Also, a MAJOR showstopper bug has been found in Blixtev's "0 bug publish"... Crafters and entertainers now have combat profession XP tables. Meaning that it will take millions and millions of units of resources to grind 10 crafter levels.
Oh, and entertainers can't buff each other.
So the guy has already came out, made a very stupid statement that was proven untrue in less than 24 hours. A great start.
Simply put, SOE developers have no concept of good QA procedures, or probably even know what they are. I've worked in a test lab for one of the best, IBM, and when we tested software (drivers for RAID cards) we tested every scenario and every feature. The smallest flaw was found and corrected before release. Our customers never got anything with a known bug in it.
Do you still play?
Do you still play?
I think he has something like 4 accounts, but swears "he will never pay SOE another dime!!" (except the $65 he gives them every month), "the NGE sucks!!" "Smed <random dev names> are the devil!!" "The servers are empty!!" etc etc
Every few months he'll also predict the shutdown of SWG while he continues to pay the people he claims to hate.
I wouldn't dream of suggesting you excuse the product. Nor even the publish.
But check the subject of this thread.A week or after he's made lead... publish comes out... and BAM! It's So much for that!
I mean, really? Already?
As I said, give him a chance or don't. No need to pretend to and then not.
Or maybe it was just an opportunity to pretend to have given a him chance, when actually still no.Anyway...
Jeff Freeman
Is there nothing good in it? Or is the concern that it will never be fixed?
I take back that whole "I don't think you're as big a douchebag as I used to" post I made.
Heh. Sorry, I'm getting to be a little crispy, here. What you have there is wry humor.
Jeff Freeman
Mr. Ford has the authority to do that, though.
Heheh. That's a lot funnier when you think of him as a human being.
And new at this, too... man, make the QA Lead post that. Or the producer. Or at least give it the "I have just been informed..."-treatment.
Ok, poor entertainers and crafters, too... except for the ones already maxed-out.
That sounds great.
Serious question: How much time would you say developers spent documenting their software? Specifically for QA, I mean. Did they provide test scenarios, test plans, etc., or just "Here's what it is supposed to do" and QA developed the test plans and such?
Jeff Freeman
I wouldn't dream of suggesting you excuse the product. Nor even the publish.
But check the subject of this thread.A week or after he's made lead... publish comes out... and BAM! It's So much for that!
I mean, really? Already?
As I said, give him a chance or don't. No need to pretend to and then not.
Or maybe it was just an opportunity to pretend to have given a him chance, when actually still no.Anyway...
Damn. Never thought I'd do this, especially when Iskareot is in the post, but I gotta give Jeff a /QFE on this one. There is no way in hell that Blixtev is responsible for the majority of this publish. Give him a few months at least. Roast him to a satisfyingly crispy state then, if he deserves it, but this pub was about 99.9% done before Blixtev was promoted. C'mon Isk, I know you're much smarter than that. If he's going to improve the game, it's going to take him time. I personally doubt he'll be able to overcome the meddling by both $OE management and LEC twits, but let's at least give the guy a fair shot first.
SWG Veteran and Refugee, Intrepid server
NGE free as of Nov. 22, 2005
Now Playing: World of Warcrack
Forum Terrorist
Do you still play?
Odd.
Figured I would have an answer to this by now.
Do you still play?
Odd.
Figured I would have an answer to this by now.
He didnt know bases were back, so i would take a guess and say no. Maybe he quit with the smart people back at the CU..never know.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
Do you still play?
Odd.
Figured I would have an answer to this by now.
He must be playing right now!
Jeff Freeman
Do you still play?
Odd.
Figured I would have an answer to this by now.
He must be playing right now!
I think you might be right, actually.
/slightthreaderail
Little birdy told me that you and the rest of the guys (Brandon Reinhart, Gary Gattis, and Sara Jensen) over at Spacetime Studios were working on a sci fi themed MMO.
And if you DO read this, please accept my apologies for being a douche over the last year.
Do you still play?
Odd.
Figured I would have an answer to this by now.
He didnt know bases were back, so i would take a guess and say no. Maybe he quit with the smart people back at the CU..never know.
That was Freeman that didn't know bases were back.
SoE along with Sony have got to be one of the most arrogant companies in existance. I mean, when people accused Sony of copying the wii with the sixaxis and copying the 360 with this immense online play (but adding pay to unlock content ON cd) then all Sony can say and do (like freeman here) is say "no, it's not that way, WE created 3d! You should worship us?"
Whats even funnier is that SoE stated to MMORPG.com in an interview last year that SWG was one of the top selling games! I remember LOTS of people bashing MMORPG.com to sucking up to SoE like everyone does.
Well, how well did that do with the PS3? One of the biggest flops in gaming history along with that good ol dreamcast!
All these stupid discussions everyone makes to argue with Freeman are only going to conclude in "I am a great guy and you all should forgive me for ruining the game, come on, give Sony another chance" (and its so funny how freeman tries to make this whole view out in a logical and "smart" way to dilute you from the fact that he, Smedley, and etc. are infact complete and utter jerks who infact changed a LOT of people's lives without even a hint of carring. )
It becomes more and more funny when I see people who outright hate SoE come out from a discussion in real life with these people and try to stand up for them. When someone actually comes with pride and battles SoE, they are shunned by the gaming community and made fun of (take for instance the woman who stood up at one of those summits and bashed SoE for the NGE, everyone on the internet made fun of her).
I've come to the complete conclusion that SoE along wiith Sony have suceeded in what they want. They attracted to their games little panises that will flame flame flame on a message board but not stand up at all irl to these SoE jerks. So pretty much, Sony has won and will continue to win for all of eternity with the most dishonest and retarded ways (so much as to state obvious lies and make people believe them). And sadly, it's our fault for allowing it to happen.
Jeff Freeman
Im glad you think its funny mr freeman, i for one am not laughing. And you wonder why people hate you and your former company $OE.
Is there nothing good in it? Or is the concern that it will never be fixed?
There is very little good about Pub 33. If your publish is going to do more harm than good (as this one is) stop the assembly line until the problem is solved. You don't think Ford would just continue production down the line if every left front wheel starts falling off as the line proceeds do you?
Also, a MAJOR showstopper bug has been found in Blixtev's "0 bug publish"... Crafters and entertainers now have combat profession XP tables. Meaning that it will take millions and millions of units of resources to grind 10 crafter levels.
Oh, and entertainers can't buff each other.
So the guy has already came out, made a very stupid statement that was proven untrue in less than 24 hours. A great start.
Simply put, SOE developers have no concept of good QA procedures, or probably even know what they are. I've worked in a test lab for one of the best, IBM, and when we tested software (drivers for RAID cards) we tested every scenario and every feature. The smallest flaw was found and corrected before release. Our customers never got anything with a known bug in it.
I think you're being rather narrow minded to say there is very little good about Chapter 5.
I could go on, but hopefully you get the picture
- Harvesters. OK. Harvesters. Cool, so they are bigger. In our days, harvesting was done by guilds, not individuals. Which means you found 5-15 people to plot down all the harvesters you needed. Lots weren't even remotely a problem. But I guess in NGE being one of two crafters on the server, this does help
- Relist button. It only took 3 years to implement that. Better late than never, I guess.
- I guess this will be needed, since apparently last 10 levels in trader require 20 million resources
- Base clubbing. This was pointed out the day GCW changes were made.
- HoT stims. o/. Or something. It's just another item.
- RE system. With economy not only dead, but being completely decomposed, this is redundant. Stats don't matter since NGE. Nothing can change that.
- As buffs add so little, and the entertainers are scarce, this is a far cry from reviving the social aspects. Social aspects relied on having a living, breathing community - something no patch will change.
I think you're being rather narrow minded to say there is very little good about Chapter 5.
I could go on, but hopefully you get the picture
Now... if this had been publish 10? Id be a happy monkey.Wow, so finally they have stopped trying to redesign the game and fix things that were an issue from pre-CU, I mean... I guess I should be happy now? I would have really liked some of these changes when I played, to bad I hate the current system, and this would do nothing to change that.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
- Camps brought back. Brought back is the key word here. Not an improvement, a status quo.
Hmm, never knew camps allowed you to shuttle or clone to them pre-chapter 5...
- Harvesters. OK. Harvesters. Cool, so they are bigger. In our days, harvesting was done by guilds, not individuals. Which means you found 5-15 people to plot down all the harvesters you needed. Lots weren't even remotely a problem. But I guess in NGE being one of two crafters on the server, this does help
And this is still done today. Doesn't change the fact that it cuts down on the amount of work done by people to manage these harvestors.
- Relist button. It only took 3 years to implement that. Better late than never, I guess.
Yup
- I guess this will be needed, since apparently last 10 levels in trader require 20 million resources
I doubt this will stay unfixed
- Base clubbing. This was pointed out the day GCW changes were made.
Sure, but that was Chapter 3, this is Chapter 5. At least they fixed it.
- HoT stims. o/. Or something. It's just another item.
People have been asking for craftable stims since they were removed
- RE system. With economy not only dead, but being completely decomposed, this is redundant. Stats don't matter since NGE. Nothing can change that.
Yes, you keep saying stats don't matter yet I've showed you experiments that shows they do matter. Besides, it's not just the 6 main stats that can be added.
- As buffs add so little, and the entertainers are scarce, this is a far cry from reviving the social aspects. Social aspects relied on having a living, breathing community - something no patch will change.
Again, Ents buff much more then just the 6 main stats and yes, they do indeed work very well. There is no shortage of ents, at least not on my server. With everyone lining up behing Ents for buffs, how can there not be a living, breathing community?
So... When are the 35 professions coming back, the old combat, when are levels getting removed?
I mean, that's where we're headed, right?
Ents are apparently the new docs who form buff lines. SEAs are now part of RE, stims were in game and were just brought back, harvesters work as they always did, ....
All this work for nothing. 2 years of wasted effort, when 6 months invested into pre-cu would have made so much difference.
Relisting is a nice example. A small feature that could have been added. And yet, it took 2 years of revamps to add something entirely unrelated.
Camps. Cool. Once again, removing them for 2 years, only to add two tiny features.
RE - Rather than spend 2 years kicking every single crafter out of the game, why not just make this change on top of existing SEA system.
Well, I'm kinda old-fashioned. When I need to go buy a bottle of water, I walk 100m, buy the stuff, and go back home. I guess I'm not all that good with NGE aproach, which involves Fed-ex, business class tickets to Bahamas, a 1000 mile taxi ride, all just so that I could buy the decorative statue, a jar of pickles, an iPod and a bunch of bananas, where all I needed was a bottle of water.
By now, nobody is buying that "was too complex" crap anymore, since this is exactly the type of features that everyone was asking back then. Not changing 95% of everything every 6 months.
So... When are the 35 professions coming back, the old combat, when are levels getting removed?
I mean, that's where we're headed, right?
Ents are apparently the new docs who form buff lines. SEAs are now part of RE, stims were in game and were just brought back, harvesters work as they always did, ....
All this work for nothing. 2 years of wasted effort, when 6 months invested into pre-cu would have made so much difference.
Relisting is a nice example. A small feature that could have been added. And yet, it took 2 years of revamps to add something entirely unrelated.
Camps. Cool. Once again, removing them for 2 years, only to add two tiny features.
RE - Rather than spend 2 years kicking every single crafter out of the game, why not just make this change on top of existing SEA system.
Well, I'm kinda old-fashioned. When I need to go buy a bottle of water, I walk 100m, buy the stuff, and go back home. I guess I'm not all that good with NGE aproach, which involves Fed-ex, business class tickets to Bahamas, a 1000 mile taxi ride, all just so that I could buy the decorative statue, a jar of pickles, an iPod and a bunch of bananas, where all I needed was a bottle of water.
By now, nobody is buying that "was too complex" crap anymore, since this is exactly the type of features that everyone was asking back then. Not changing 95% of everything every 6 months.So indirectly you agree with me that Chapter 5 improves the game?