Adding to your rant the other thing about swg you could skill up your crafter without ever having to do combat.
I have not seen that function in any other game yet. The one's i have seen including betas have crafting capped at levels gained during combat/questing. So not only is the question how to balance both but could it be done without having to level a combat toon?
Ryzom and (if I recall correctly) Horizons both have crafting skills separate from combat skills.
Adding to your rant the other thing about swg you could skill up your crafter without ever having to do combat.
I have not seen that function in any other game yet. The one's i have seen including betas have crafting capped at levels gained during combat/questing. So not only is the question how to balance both but could it be done without having to level a combat toon?
Ryzom and (if I recall correctly) Horizons both have crafting skills separate from combat skills.
And with those skills in Ryzom you may craft things to help you kill more.
I believe the point was to develop something where combat was completely removed from the equation.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
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And with those skills in Ryzom you may craft things to help you kill more.
I believe the point was to develop something where combat was completely removed from the equation.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."