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Poll: Combat and adventure vs non-combat activities in games

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Comments

  • EggFteggEggFtegg Member Posts: 1,141
    Originally posted by zoey121

     Adding to your rant the other thing about swg you could skill up your crafter without ever having to do combat.

    I have not seen that function in any other game yet. The one's i have seen including betas have crafting capped at levels gained during combat/questing. So not only is the question how to balance both but could it be done without having to level a combat toon?
    Ryzom and (if I recall correctly) Horizons both have crafting skills separate from combat skills.

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136
    Originally posted by EggFtegg

    Originally posted by zoey121

     Adding to your rant the other thing about swg you could skill up your crafter without ever having to do combat.

    I have not seen that function in any other game yet. The one's i have seen including betas have crafting capped at levels gained during combat/questing. So not only is the question how to balance both but could it be done without having to level a combat toon?
    Ryzom and (if I recall correctly) Horizons both have crafting skills separate from combat skills.



    And with those skills in Ryzom you may craft things to help you kill more.



    I believe the point was to develop something where combat was completely removed from the equation.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

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