There are many areas to go into without being a Space Marine, you can be an inquisitor, imperial guardsman, Officio Assassinorum Assassin (forgot the individual temple names). lexmechanic, imperial beauracrat, or some another cog in the large imperial machine lol! Chaos cultist, daemons, etc, But for Space Marines to work, I think everyone would have to start as a human on some agri-world/industrial planet/death-world etc.. Work up to a certain point, then have the choice of going IG, SM, or somewhere in the Administratum. Example, get to a certain level , on a specific planet that's owned or watched over by a certain SM Chapter. Go through a "rites of passage" type quest line, if you succeed then you get inducted, then you go scout, work your way through scout, then go tactical, assault, or devastator, biker, etc...get to another point (chapter depending) you could go terminator, or grey knight. Librarians would be your nuker type mages, wherehas apothecaries would be your healer. Each with their own specialties. i could go on but i gotta run. Interesting topic though to the OP. Then again, why would someone want to be a servitor? Hive worlds and gangers could work, but what about hive minds (Tyranids?).
i agree completely. i hope these are elements that are more fleshed out. however seeing as space marines are birthed from the patriarchs geneseed it would be interesting to see how u would "advance" into the full blown space marine...but thanks for your interesting thoughts
There are many areas to go into without being a Space Marine, you can be an inquisitor, imperial guardsman, Officio Assassinorum Assassin (forgot the individual temple names). lexmechanic, imperial beauracrat, or some another cog in the large imperial machine lol! Chaos cultist, daemons, etc, But for Space Marines to work, I think everyone would have to start as a human on some agri-world/industrial planet/death-world etc.. Work up to a certain point, then have the choice of going IG, SM, or somewhere in the Administratum. Example, get to a certain level , on a specific planet that's owned or watched over by a certain SM Chapter. Go through a "rites of passage" type quest line, if you succeed then you get inducted, then you go scout, work your way through scout, then go tactical, assault, or devastator, biker, etc...get to another point (chapter depending) you could go terminator, or grey knight. Librarians would be your nuker type mages, wherehas apothecaries would be your healer. Each with their own specialties. i could go on but i gotta run. Interesting topic though to the OP. Then again, why would someone want to be a servitor? Hive worlds and gangers could work, but what about hive minds (Tyranids?).
Of course playing as a space marine right of the bat would not be a good thing. More than likely space marine would be like a hero class or something similar at the top of the skill/level tree or whatever will pass for advancement in the W40K MMO.
There are many areas to go into without being a Space Marine, you can be an inquisitor, imperial guardsman, Officio Assassinorum Assassin (forgot the individual temple names). lexmechanic, imperial beauracrat, or some another cog in the large imperial machine lol! Chaos cultist, daemons, etc, But for Space Marines to work, I think everyone would have to start as a human on some agri-world/industrial planet/death-world etc.. Work up to a certain point, then have the choice of going IG, SM, or somewhere in the Administratum. Example, get to a certain level , on a specific planet that's owned or watched over by a certain SM Chapter. Go through a "rites of passage" type quest line, if you succeed then you get inducted, then you go scout, work your way through scout, then go tactical, assault, or devastator, biker, etc...get to another point (chapter depending) you could go terminator, or grey knight. Librarians would be your nuker type mages, wherehas apothecaries would be your healer. Each with their own specialties. i could go on but i gotta run. Interesting topic though to the OP. Then again, why would someone want to be a servitor? Hive worlds and gangers could work, but what about hive minds (Tyranids?).
Of course playing as a space marine right of the bat would not be a good thing. More than likely space marine would be like a hero class or something similar at the top of the skill/level tree or whatever will pass for advancement in the W40K MMO.
That was the point i was going for, guess I went a little off track with that one heh.
I was thinking about it like this as well, you move to a specific chapter owned planet, pass your trials to get inducted (trials would be chapter dependent based on their own induction methods via the lore).Then all the players in your faction are of the same chapter. So I guess you'd have the choice of chapter, and then, you can form codex based squads.
To the op, yeah, definately shouldn't be able to be a SM at the race/class select screen.
No PC space marines PERIOD, srry guys I don't even want it as something you can build up into, not even if you take the realistic 1 in a thousand are chosen to try and out of those 95 are permadeathed and the rest can start as scouts. Sorry its just not practical to take it into a game setting like this. For those of you familiar with the various 40k game systems think of something closer to Inquisitor, Space Marines are rediculously over powered in that game and to make them any less would be a bastardization of what a space marine is. Can just see the PVP now, 50,000 SMs vs 10 eldar('Cause lets face it if your not going to play a Marine then might as well play an Aspect warrior). sounds like a blast.... Think of Jedi in a Star Wars game, generally they are a BAD idea to make accessable, just throws everything out of wack. So we have the real choice of having no PC Space Marines or just calling the game Space Marine Online and be done with it.
i couldnt agree more. everyone seems to think my post made no sense at all. 40k w/o space marines is like wow without the orcs blah. at least someone saw my point from a design point of view. its either an open ended 40k universe or halo4 with bloodangels.
MMO is massive multiplayer online, not RPG like "I want it". If you post a speculation about a game expect people to disagree, or just email it to people like Nicoli who'll agree with you, no disrespect Nicoli you just happen to be the last post I read in agreement with OP
And in my previous post you may have note I quoted the us, this was due to the fact that you yourself swing round us like you know all of us. I personally don't think we all want the same sort of game, if we did it'd be easy for the developers to make them, but they'd all be the same. In us I refer to my friends thus the quotes and out of my friends we enjoy being the hero's or the main attraction, not the peon feeding the main attraction.
But go ahead and speculate on how you'd like the game but don't expect me or others to always agree, and yes I still play PS with a group of friends and we like it to us its fun. But I also played Vanguard and EVE and enjoy them for a different reason. sigh its not about this is what I want and evrything else is going to suck. so STOP SAYING THAT IS WHAT IM SAYING!!! Read my posts, read my responses. ALL im saying is that it will be hard to make this game an RPG if they include space marines as a playable race. and SINCE there really hasnt been a W40k rpg YET, it would be a shame, IN MY OPINION, if that is the route they go with 40K MMO. Thats it. agree or not. the topic is not whether the game will be good either way. how bout sharing your opinions as to HOW they could work the space marines instead of defending your small cadre of planetside players.
Hey I did several post back, I also agree no way should you start as a space Marine if it's MMORPG. But I do feel that you should be able work your way up to one.
"what an interesting twist it would be if we werent allowed to play a space marine or a tau fire warrior." I don't agree, I and several friends have been looking for a decent MMOFPS and we see this as a possibility.
"i thought how cool it would be if u cant just choose, space marine, on the character screen." Totally agree if its MMORPG.
I'll definitly give it a go either way, as it still rates and one of my fav relms.
A couple of points.
There's roughly 1000 chapter's each with around 1,000 Space Marines, making 1,000,000 Marines total so saying if everyone was a marine there'd be too many isn't really an option here either.
Now If it's RPG I could see a reason to not allow people into the well know Chapters, but that still leaves well over 900 chapters to choose from.
It's perfectly viable within the role-playing element for players to become Space Marines. Anyone familiar with the Space Marines' background would know this.
No-one starts out a Space Marine, obviously. The gene-seed is implanted into the bodies of new recruits who have proven themselves. Over a period of time they grow new organs/glands and they become superhuman, in a sense. That's how they gain the ability to interface with power-armor.
As someone stated a few posts previous: there are at least a million Space Marines, and these are just the chapters officially sanctioned by the Imperium. There won't even be close to a million players on one server. So, "realistically," players can be recruited into a chapter and become full battle-brothers, even ranking officers, while keeping with the lore.
Space Marines are basically the mascots of Warhammer 40k. The developers would have to be absolutely retarded not to include them as a playable faction.
cool its setled down to the fact that at some point there should be a space marine option . but maybe here is where i would split from the majoritory i personnaly dont want too have too grind 60 or whatever levels before i become usefull on the battlefield if it was done like wow id be a very unhappy man lol . im nor saying you should be teh uber from creation either however you should get upgrades too your weapons and armour from the training school of the proffesion you choose . i think anyway =p. personnally my self id rather be in the imperial guard your loyal servant of the emperor without the zealot thing lol .and frankly screw crafting just encourages ebaying and after playing eve since 2003 i ve pretty much seen comprehensively the ruiness effect an economey has on games . im gamer first and formost im not in it too pay my mortgage soo please let the items be none trade able and requitioned from your units store through a prestige system which offcourse should be, none tradable prestige too =p .
this is 1 game that should not be about pve . im not saying npc shouldent fight with you or against you but no loot drops like in other mmorpg please . most off those other games have lost the feel of enjoying the game for gaming sake but are more about the l337 loot you can sell on ebay =p. i might get flamed me thinks by people who think i just want a multiplayer fps lol. skill based not level based and no static (bosses) for loot whores . but in the end i think we all have to have faith in thq to deliver a well rounded polished product that offers something to make everyone happy . my experiance with thq is that always produce something worthwhile and actually do listen to people during beta phases on what they would like too see . been playing games since my first sinclair spectrum 48 =p hope that dosent give my age away too much . reason i inserted was that incase people acused me of only ever playing dawn of war . . think my first warhammer game game was dark omen . anyone remember that ? .and yea warhammer age off reckoning is interesting . but disapointed that EA has alot off say i fear it will just be plug pulled as soon as it dips profitabilitey just like E@B.
I don't want to burst any bubbles but I doubt 40k will be a sand box MMO, and even if it is, I am almost certain you wont be playing one of the huddled masses yearning to improve their lot in life. Thats not Warhammer.
Take a look at Warhammer Online ( yes I know that 40k is being developed by THQ but bear with me). Games Workshop has made it clear what the Warhammer brand is about... Its about fighting all the time, through all eternity. Everything Mythic does has to be approved by GW, so much so, they embedded a long time employee, Paul Barnett, into the Mythic team.
Thats Pauls job, to be a go between between Mythic and GW. And to make the game as Warhammer as possible.
They are trying to avoid the debacle that was the first Warhammer Online game ( that got cancled ), which was going in the direction that the original poster wanted. GW is so involved in WAR, that they actually send LECTURERS FROM ENGLAND TO TELL THE PROGRAMMERS HOW TO INSTILL RP IN THE GAME.
Warhammer is not about the masses, its about herioc armies struggling with each other through all eternity. I can almost guarantee you that you wont get your mutant who wants to be somebody.... Again I know its not the same development company, but just look at the WAR site and see how involved GAMES WORKSHOP is in the development of the game.
GAMES WORKSHOP is all about iconic characters and larger than life heroes battling each other. YOu don't see peon figurines or average middle class empire citizen figurines. And your probably not going to get either of those in a MMO either
Heck I doubt you will even be able to play Imperial guard... they are cannon fodder...
Hey I did several post back, I also agree no way should you start as a space Marine if it's MMORPG. But I do feel that you should be able work your way up to one.
"what an interesting twist it would be if we werent allowed to play a space marine or a tau fire warrior." I don't agree, I and several friends have been looking for a decent MMOFPS and we see this as a possibility.
"i thought how cool it would be if u cant just choose, space marine, on the character screen." Totally agree if its MMORPG.
I'll definitly give it a go either way, as it still rates and one of my fav relms.
A couple of points.
There's roughly 1000 chapter's each with around 1,000 Space Marines, making 1,000,000 Marines total so saying if everyone was a marine there'd be too many isn't really an option here either.
Now If it's RPG I could see a reason to not allow people into the well know Chapters, but that still leaves well over 900 chapters to choose from.
Don't forget the successor chapter and such, but no worries, I think if there are too many SM players, we could always re-create the Horus Heresey
It's perfectly viable within the role-playing element for players to become Space Marines. Anyone familiar with the Space Marines' background would know this.
No-one starts out a Space Marine, obviously. The gene-seed is implanted into the bodies of new recruits who have proven themselves. Over a period of time they grow new organs/glands and they become superhuman, in a sense. That's how they gain the ability to interface with power-armor.
The Space Marine initiation rites are only performed on 12 - 16 year old boys; any older and the host's body would reject the treatment and organs. Initiation takes 6 to 8 years if I'm not mistaken. Unless the game would as an MMORPG allow you to 'roll' 12 to 16 year olds or younger there's no way a character can ever become a Space Marine over time if they don't start their path as being part of a Chapter already. And that would be after Initiation, after the constant surgery, bio-treatments, spartan training and religious indoctrination. All this time they stay within the confines of the Chapter-Fortress, carefully monitored at all times.
Starting out as a Scout however and evolving towards Battle Brother may work, but there better be a darned good reason why the character would not be with his Chapter and/or Company. Honestly the only viable reasons that seem possible would have to be if the character is assigned to an Inquisitor or is trying to get back to his Chapter without tallying. Pretty much anything else can be considered as insubordination with only two possible outcomes: death or death as a renegade.
Still assuming it may be an MMORPG there is the problem of Guilds/Clans/whatever they choose to call it. Unless they will use Inquisitorial organisations as blueprint for these, there doesn't seem to be a way SM characters could join up with a Guild or Clan consisting of non-SM that wouldn't break the continuity of the SM background. Their only allegiance is to the Emperor and the Chapter/Inquisitor they are assigned to. Individual motivations are non-existant. Duty before honour.
Even though I would personally prefer them as god-like NPCs only, I don't see it as impossible being a Space Marine character, but given their dogmatic background it may be darn hard to find justifications to make them playable. Unless ofcourse GW decides they're allowed to break once more a bit of continuity for the sake of ease and profit as they have done before.
I don't want to burst any bubbles but I doubt 40k will be a sand box MMO, and even if it is, I am almost certain you wont be playing one of the huddled masses yearning to improve their lot in life. Thats not Warhammer.
Take a look at Warhammer Online ( yes I know that 40k is being developed by THQ but bear with me). Games Workshop has made it clear what the Warhammer brand is about... Its about fighting all the time, through all eternity. Everything Mythic does has to be approved by GW, so much so, they embedded a long time employee, Paul Barnett, into the Mythic team.
Thats Pauls job, to be a go between between Mythic and GW. And to make the game as Warhammer as possible.
They are trying to avoid the debacle that was the first Warhammer Online game ( that got cancled ), which was going in the direction that the original poster wanted. GW is so involved in WAR, that they actually send LECTURERS FROM ENGLAND TO TELL THE PROGRAMMERS HOW TO INSTILL RP IN THE GAME.
Warhammer is not about the masses, its about herioc armies struggling with each other through all eternity. I can almost guarantee you that you wont get your mutant who wants to be somebody.... Again I know its not the same development company, but just look at the WAR site and see how involved GAMES WORKSHOP is in the development of the game.
GAMES WORKSHOP is all about iconic characters and larger than life heroes battling each other. YOu don't see peon figurines or average middle class empire citizen figurines. And your probably not going to get either of those in a MMO either
Heck I doubt you will even be able to play Imperial guard... they are cannon fodder...
I didnt know this, and I think thats great. Too many great stories are ruined by money grabbing companies who dont care about their material or their fans, and this sounds like GW actually want to preserve the iconic nature of what they have created, no matter what the cost. /cheer to them.
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
I don't want to burst any bubbles but I doubt 40k will be a sand box MMO, and even if it is, I am almost certain you wont be playing one of the huddled masses yearning to improve their lot in life. Thats not Warhammer.
Take a look at Warhammer Online ( yes I know that 40k is being developed by THQ but bear with me). Games Workshop has made it clear what the Warhammer brand is about... Its about fighting all the time, through all eternity. Everything Mythic does has to be approved by GW, so much so, they embedded a long time employee, Paul Barnett, into the Mythic team.
Thats Pauls job, to be a go between between Mythic and GW. And to make the game as Warhammer as possible.
They are trying to avoid the debacle that was the first Warhammer Online game ( that got cancled ), which was going in the direction that the original poster wanted. GW is so involved in WAR, that they actually send LECTURERS FROM ENGLAND TO TELL THE PROGRAMMERS HOW TO INSTILL RP IN THE GAME.
Warhammer is not about the masses, its about herioc armies struggling with each other through all eternity. I can almost guarantee you that you wont get your mutant who wants to be somebody.... Again I know its not the same development company, but just look at the WAR site and see how involved GAMES WORKSHOP is in the development of the game.
GAMES WORKSHOP is all about iconic characters and larger than life heroes battling each other. YOu don't see peon figurines or average middle class empire citizen figurines. And your probably not going to get either of those in a MMO either
Heck I doubt you will even be able to play Imperial guard... they are cannon fodder...
Comments
That was the point i was going for, guess I went a little off track with that one heh.
I was thinking about it like this as well, you move to a specific chapter owned planet, pass your trials to get inducted (trials would be chapter dependent based on their own induction methods via the lore).Then all the players in your faction are of the same chapter. So I guess you'd have the choice of chapter, and then, you can form codex based squads.
To the op, yeah, definately shouldn't be able to be a SM at the race/class select screen.
Gotta be a grot before you can be da' boss
Current Games:
MMO is massive multiplayer online, not RPG like "I want it". If you post a speculation about a game expect people to disagree, or just email it to people like Nicoli who'll agree with you, no disrespect Nicoli you just happen to be the last post I read in agreement with OP
And in my previous post you may have note I quoted the us, this was due to the fact that you yourself swing round us like you know all of us. I personally don't think we all want the same sort of game, if we did it'd be easy for the developers to make them, but they'd all be the same. In us I refer to my friends thus the quotes and out of my friends we enjoy being the hero's or the main attraction, not the peon feeding the main attraction.
But go ahead and speculate on how you'd like the game but don't expect me or others to always agree, and yes I still play PS with a group of friends and we like it to us its fun. But I also played Vanguard and EVE and enjoy them for a different reason. sigh its not about this is what I want and evrything else is going to suck. so STOP SAYING THAT IS WHAT IM SAYING!!! Read my posts, read my responses. ALL im saying is that it will be hard to make this game an RPG if they include space marines as a playable race. and SINCE there really hasnt been a W40k rpg YET, it would be a shame, IN MY OPINION, if that is the route they go with 40K MMO. Thats it. agree or not. the topic is not whether the game will be good either way. how bout sharing your opinions as to HOW they could work the space marines instead of defending your small cadre of planetside players.
Hey I did several post back, I also agree no way should you start as a space Marine if it's MMORPG. But I do feel that you should be able work your way up to one.
"what an interesting twist it would be if we werent allowed to play a space marine or a tau fire warrior." I don't agree, I and several friends have been looking for a decent MMOFPS and we see this as a possibility.
"i thought how cool it would be if u cant just choose, space marine, on the character screen." Totally agree if its MMORPG.
I'll definitly give it a go either way, as it still rates and one of my fav relms.
A couple of points.
There's roughly 1000 chapter's each with around 1,000 Space Marines, making 1,000,000 Marines total so saying if everyone was a marine there'd be too many isn't really an option here either.
Now If it's RPG I could see a reason to not allow people into the well know Chapters, but that still leaves well over 900 chapters to choose from.
Well considering this game is at minimum 4 years away, if not more and the dev has never done a MMORPG before.....
I have great reservations if this game will ever see the light of day. Kind of a silly discussion at this point in time.
Remember they pulled the plug on the last non MMORPG game company to attempt one of their games.
No-one starts out a Space Marine, obviously. The gene-seed is implanted into the bodies of new recruits who have proven themselves. Over a period of time they grow new organs/glands and they become superhuman, in a sense. That's how they gain the ability to interface with power-armor.
As someone stated a few posts previous: there are at least a million Space Marines, and these are just the chapters officially sanctioned by the Imperium. There won't even be close to a million players on one server. So, "realistically," players can be recruited into a chapter and become full battle-brothers, even ranking officers, while keeping with the lore.
Space Marines are basically the mascots of Warhammer 40k. The developers would have to be absolutely retarded not to include them as a playable faction.
cool its setled down to the fact that at some point there should be a space marine option . but maybe here is where i would split from the majoritory i personnaly dont want too have too grind 60 or whatever levels before i become usefull on the battlefield if it was done like wow id be a very unhappy man lol . im nor saying you should be teh uber from creation either however you should get upgrades too your weapons and armour from the training school of the proffesion you choose . i think anyway =p. personnally my self id rather be in the imperial guard your loyal servant of the emperor without the zealot thing lol .and frankly screw crafting just encourages ebaying and after playing eve since 2003 i ve pretty much seen comprehensively the ruiness effect an economey has on games . im gamer first and formost im not in it too pay my mortgage soo please let the items be none trade able and requitioned from your units store through a prestige system which offcourse should be, none tradable prestige too =p .
this is 1 game that should not be about pve . im not saying npc shouldent fight with you or against you but no loot drops like in other mmorpg please . most off those other games have lost the feel of enjoying the game for gaming sake but are more about the l337 loot you can sell on ebay =p. i might get flamed me thinks by people who think i just want a multiplayer fps lol. skill based not level based and no static (bosses) for loot whores . but in the end i think we all have to have faith in thq to deliver a well rounded polished product that offers something to make everyone happy . my experiance with thq is that always produce something worthwhile and actually do listen to people during beta phases on what they would like too see . been playing games since my first sinclair spectrum 48 =p hope that dosent give my age away too much . reason i inserted was that incase people acused me of only ever playing dawn of war . . think my first warhammer game game was dark omen . anyone remember that ? .and yea warhammer age off reckoning is interesting . but disapointed that EA has alot off say i fear it will just be plug pulled as soon as it dips profitabilitey just like E@B.
Take a look at Warhammer Online ( yes I know that 40k is being developed by THQ but bear with me). Games Workshop has made it clear what the Warhammer brand is about... Its about fighting all the time, through all eternity. Everything Mythic does has to be approved by GW, so much so, they embedded a long time employee, Paul Barnett, into the Mythic team.
Thats Pauls job, to be a go between between Mythic and GW. And to make the game as Warhammer as possible.
They are trying to avoid the debacle that was the first Warhammer Online game ( that got cancled ), which was going in the direction that the original poster wanted. GW is so involved in WAR, that they actually send LECTURERS FROM ENGLAND TO TELL THE PROGRAMMERS HOW TO INSTILL RP IN THE GAME.
Warhammer is not about the masses, its about herioc armies struggling with each other through all eternity. I can almost guarantee you that you wont get your mutant who wants to be somebody.... Again I know its not the same development company, but just look at the WAR site and see how involved GAMES WORKSHOP is in the development of the game.
GAMES WORKSHOP is all about iconic characters and larger than life heroes battling each other. YOu don't see peon figurines or average middle class empire citizen figurines. And your probably not going to get either of those in a MMO either
Heck I doubt you will even be able to play Imperial guard... they are cannon fodder...
Current Games:
Starting out as a Scout however and evolving towards Battle Brother may work, but there better be a darned good reason why the character would not be with his Chapter and/or Company. Honestly the only viable reasons that seem possible would have to be if the character is assigned to an Inquisitor or is trying to get back to his Chapter without tallying. Pretty much anything else can be considered as insubordination with only two possible outcomes: death or death as a renegade.
Still assuming it may be an MMORPG there is the problem of Guilds/Clans/whatever they choose to call it. Unless they will use Inquisitorial organisations as blueprint for these, there doesn't seem to be a way SM characters could join up with a Guild or Clan consisting of non-SM that wouldn't break the continuity of the SM background. Their only allegiance is to the Emperor and the Chapter/Inquisitor they are assigned to. Individual motivations are non-existant. Duty before honour.
Even though I would personally prefer them as god-like NPCs only, I don't see it as impossible being a Space Marine character, but given their dogmatic background it may be darn hard to find justifications to make them playable. Unless ofcourse GW decides they're allowed to break once more a bit of continuity for the sake of ease and profit as they have done before.
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright