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PvMP in ettenmoors unplayable during Dev event

gpettgpett Member Posts: 1,105
If the goal of todays Ettenmoors battle was to find out that it is easy to overload and lag the zone so that it is unplayable, they succeeded.



I crashed multiple times due to too many players on screen.  When I didn't crash.. the combat was so lagged that no combat registered with the server.  No damage done and no damage taken for 5 minute periods of combat.  After an hour and a half of lag, I logged out.



Whoa, have fun after release.  Enjoy the lag!



P.S.  Yes my graphic settings were on low other than draw distance for PVP.
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Comments

  • whitedelightwhitedelight Member Posts: 1,544
    So because closed beta lags, the launch must lag.

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  • gpettgpett Member Posts: 1,105
    Originally posted by whitedelight

    So because closed beta lags, the launch must lag.
    If you know anything about game launches... they are more laggy than any other period.
  • whitedelightwhitedelight Member Posts: 1,544
    Then why not make a topic on every forum for a game that is coming out and say "Enjoy the lag at launch!"?

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  • Riho06Riho06 Member Posts: 431

    Gamebreaking information here, LOTRO now officially lags and will lag at launch due to a large amount of low level players in the starter areas. Thank you, due to this revelation I will not be subscribing. 

    The tone of this post is sarcasm btw, I'm not trying to bust your chops....atleast not too much.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    I seriously doubt that many people will be in the area on every server at launch. I do see the point (and I hope that you posted your experience on the beta forums) and do share some concern as I'm not quite sure 7 servers will handle the subs. I hope that they have additional servers ready. I'm pretty sure they do.

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  • whitedelightwhitedelight Member Posts: 1,544
    For people getting the game the day or day after launch I do not think you have much to worry about. Most people who pre ordered get a spot in the open beta and you can get to level 15. Most open beta players will likely be level 15 and not in the very beginning nooby areas.

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  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by whitedelight

    For people getting the game the day or day after launch I do not think you have much to worry about. Most people who pre ordered get a spot in the open beta and you can get to level 15. Most open beta players will likely be level 15 and not in the very beginning nooby areas.
    That will be me.  Friday March 30th, when I get home from work around 3:00, 3:15 in the afternoon, I'm going to water the trees I just planted in the back yard, make sure I clear my "Honey, do" list quickly, then by 6:00 pm or so create my character and play straight through to 15, collecting and storing mats as I go. Then, I'm going to create my main crafting (going Explorer with my adventure main) on my other account, log him on and hand off the mats and craft like crazy. Once those are used up, then back on my main and work on any traits left over + mat collection. Insert nap breaks when needed and that is my schedule until 8 or 9 Sunday night when I have to go to bed for work Monday morning.

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  • FifthredFifthred Member Posts: 367
    Thought it went pretty good, few folks had some serious trouble. I started out putting my setting on lowest , and was still lagging, then I said "let see if I can crash my client" (cause I am a beta tester) so I through everythng on highests, it was weird because once everything loaded , i was back to normal mp. For some reason the Highest setting relieved my lag.



    For the most part the Dev's are aware of this new issue with mp, it was almost 250 + players in the zone tonite , so we can expect some mp tweakage with the new data they have.

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  • CerionCerion Member Posts: 1,005

    Uhmm, I have to ask the OP...You honestly thought it would be anything but laggy?  Come on!  The devs announce a free chance to log in and beat the tar out of them and you think only a few people will show up?  The only game I've ever played in which 250 players in one area didn't set the server on fire is World War II Online. 

    These games simply are not designed to field that many players at once. 

    It was a stress test after all.  And if your next question is "Where was the announcement that it's a stress test?" Then you must be new to MMOs   To me it was obviously a stress test.

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  • virtuellavirtuella Member UncommonPosts: 699
    I don't think that mmorpg's will be suited for large scale battles like this until the Developers shut down th option for 56K modem users to login and start supporting broad band servers only.

    That way the servers could take advantage of players broadband connections.

    Something they technically can't do now because they still support the ancient 56K users.





    So thanks to the 56k users for slowing the rest down.

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  • AramanuAramanu Member Posts: 157
    don't listen to the OP, he clearly doesn't know what he is talking about.



    Turbine have debugger etc. programs running during beta, just like err every other beta out there?



    plus i am certain they are not using the launch servers, thus it is way more laggy now than it will be in launch when they remove said programs and move to brand new spanking top-of-the-range servers.
  • virtuellavirtuella Member UncommonPosts: 699
    Originally posted by Aramanu

    don't listen to the OP, he clearly doesn't know what he is talking about.



    Turbine have debugger etc. programs running during beta, just like err every other beta out there?



    plus i am certain they are not using the launch servers, thus it is way more laggy now than it will be in launch when they remove said programs and move to brand new spanking top-of-the-range servers.
    They might run debugges but you can be sure they allready are running on the best systems/Servers they have available.

    That's the whole point of it.

    To get their hardware tested in all kinds of simulations/test so they can launch with a fully tested system.



    Syaing they will switch to super duper spacetech servers that don't lag is just like saying a game that is in severe trouble in late beta have a hidded miracle betapatch saved for release.

    (man i can't stop laughing about all those idiots who thought DnL had a hidded patch saved for launch)



    What you see now is most likely what you get at release.

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  • FifthredFifthred Member Posts: 367
    Originally posted by Aramanu

    don't listen to the OP, he clearly doesn't know what he is talking about.



    Turbine have debugger etc. programs running during beta, just like err every other beta out there?



    plus i am certain they are not using the launch servers, thus it is way more laggy now than it will be in launch when they remove said programs and move to brand new spanking top-of-the-range servers.
    Be prepared for MP nerfage too, we spanked the devs pretty hard , and pushed them back to the steps lol. At least we know they don't play a lot , and are to busy working to be good at their characters

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  • OpalekOpalek Member Posts: 104
    It isn´t the lag that has killed monster play on Eu servers for now.



    There is a major bug with the Destiny Point system since (rumor)

    "a GM nerfed his char" about 2 weeks ago. Since then, every kill of

    a human player nets about a million DP and pushing you to Rank 15(!).



    We had a fun community already, hunting each other about

    every evening. That came to a screeching halt with this bug

    as it made MP pointless for the time being. When I met

    the last human player with my monster we didn´t even

    attack each other. We went for a swim in the river together :)



    This bug hasn´t been removed since. In fact the client hasn´t

    been patched at all for over 5 weeks now and they are in

    beta-crunchtime ! Can you believe that ?

    There must be some serious issues i suppose.



  • JonMichaelJonMichael Member Posts: 796
    Originally posted by gpett

    If the goal of todays Ettenmoors battle was to find out that it is easy to overload and lag the zone so that it is unplayable, they succeeded.



    I crashed multiple times due to too many players on screen.  When I didn't crash.. the combat was so lagged that no combat registered with the server.  No damage done and no damage taken for 5 minute periods of combat.  After an hour and a half of lag, I logged out.



    Whoa, have fun after release.  Enjoy the lag!



    P.S.  Yes my graphic settings were on low other than draw distance for PVP.



    Duh... it's in beta and has a month until release.  That was the exact reason why they did this during beta, so that it would be taken care of at release.

    Would you rather they wait until AFTER release to find these problems like the industry standard of today is?

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  • jor8888jor8888 Member Posts: 378

    That was the first time they tested pvmp and most ppl dont care about pvmp so whocare if it doesnt even work. 

     

     

  • ShoalShoal Member Posts: 1,156

    It would certainly be a problem if this was the case at launch.  But I would like to point out that the available servers were half (2) of the total beta servers (4).  I suspect that they are continuing the Stress Test  operations and purposly overloading the systems to find out how much they can take and the effects.   In the newb Instance, with not that many folks there, the system lagged to the point that I could not even move.  The 'Broken Conneciton' icon was up.  I actually think it is a good thing that they are pushing the systems hard during beta.  Wish some other games had done that rather than launch with the rosy idea that everything would be better in the release versions *Cough*  V:SoH  *Cough*.

    So, this is really a GOOD thing.  They will know what the correct population of a server will be so they can put the Queues at the correct values for performance.

    Did not phase me for a moment and still plan on trying it out at release.

  • ShoalShoal Member Posts: 1,156
    Originally posted by Opalek

    It isn´t the lag that has killed monster play on Eu servers for now.



    There is a major bug with the Destiny Point system since (rumor)

    "a GM nerfed his char" about 2 weeks ago. Since then, every kill of

    a human player nets about a million DP and pushing you to Rank 15(!).



    We had a fun community already, hunting each other about

    every evening. That came to a screeching halt with this bug

    as it made MP pointless for the time being. When I met

    the last human player with my monster we didn´t even

    attack each other. We went for a swim in the river together :)



    This bug hasn´t been removed since. In fact the client hasn´t

    been patched at all for over 5 weeks now and they are in

    beta-crunchtime ! Can you believe that ?

    There must be some serious issues i suppose.





    Client hasn't been patched in weeks????

    Your kidding, right.  There have been two large patches in just the last couple weeks (100m+) and many smaller patches.

  • SovrathSovrath Member LegendaryPosts: 32,988
    Originally posted by gpett

    If the goal of todays Ettenmoors battle was to find out that it is easy to overload and lag the zone so that it is unplayable, they succeeded.



    I crashed multiple times due to too many players on screen.  When I didn't crash.. the combat was so lagged that no combat registered with the server.  No damage done and no damage taken for 5 minute periods of combat.  After an hour and a half of lag, I logged out.



    Whoa, have fun after release.  Enjoy the lag!



    P.S.  Yes my graphic settings were on low other than draw distance for PVP.
    You know, it is possible that they did this event to test the load for the area.
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  • OpalekOpalek Member Posts: 104
    Shoal I am talking about the EU servers. Were You too when You mentioned the patches or do You mean US-servers ?



    The EU-servers are still awaiting the patch that was applied to the US-servers on the 6th of March.



    My LotrO Starter hasn´t downoaded anything visibly since the patch BEFORE the 6th of March patch. So almost a month ! The Million DP-bug in MP is still in.



  • FifthredFifthred Member Posts: 367
    6-22=16 days  is far from a month

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  • KyleranKyleran Member LegendaryPosts: 44,094

    Just wondering...did everyone have crashing problems, or just the OP and a few others.  I know my laptop crashes with more than 50 or so people on the screen in DAOC.... while other people with better boxes are just fine....

    Trying to decide if some of the OP's problems were specific to his hardware setup...or was it widespread and more server related.

    I'm pretty sure if I went into a zone and ran into 250 players..my screen would freeze up solid....

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  • ShoalShoal Member Posts: 1,156
    Originally posted by Opalek

    Shoal I am talking about the EU servers. Were You too when You mentioned the patches or do You mean US-servers ?



    The EU-servers are still awaiting the patch that was applied to the US-servers on the 6th of March.



    My LotrO Starter hasn´t downoaded anything visibly since the patch BEFORE the 6th of March patch. So almost a month ! The Million DP-bug in MP is still in.





    Ya, sorry.  Missed the EU servers part. 

    Well, they have been updating the US clients on almost a daily basis.  Do not know why the EU Clients are not getting updated too.  Could be that they are going to wait until all the issues are resolved and then do the update one time for EU.

    But, does not help you all get the fixes and updates.

  • SvayvtiSvayvti Member Posts: 160
    The EU game is being run by codemasters instead of Turbine, and my extreme sympathies go out to anyone who can't figure out how to get past codemasters to play on the north american servers.



    Anyways according to reports there were 255 people on there raiding against each other at one time. How many other MMOs won't just crash long before that?



    To me it says that the game is stable and I'll be pre-ordering it.
  • OpalekOpalek Member Posts: 104
    @Fifthred: I said "since the patch BEFORE the 6th of March patch..." It was sometime in February. Perhaps around the 15th. I joined on the 10th. So You if You are able to read by the time You read this You can add that timespan to Your smart calculation, too. Thank You.



    @Shoal: My guess is it´s Localization that takes them so long. They are packing German, French and UK-English into ONE client it seems. And yep: They are localizing from US-English to UK-English.



    @Svayvti: We had some good battles in MP on the EU servers. The largest one we had with around 30 Monsters and 12 humans running smooth as silk. But once in a while we had massive problems, too. Sometimes many monsterplayer clients would crash as soon as we came near human players. We asked the GM´s but never found out why this was so. We speculated it was related to players mounting/dismounting their horses. Another rumor was that there were player items who would make us crash if in the possession of certain humans. I suppose the battle testing they are doing will adress this stuff and the Million DP-bug, too.



    We Europeans can only hope the game is ready on preorder launchday, the 14th of April. I fear that they will push the EU release back. But I´m confident that there are a good number of people at Codemasters in crunchtime now working as hard as they can to deliver.



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