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Official: VG will not be more "animated" with "soul" than now

ElikalElikal Member UncommonPosts: 7,912
The truth is OUT now. VG will not see a real city life reworking.



Quote Cylus:



"I've had dynamic conversation triggers and scripts set up for a long time (ie, NPC happens to stroll by another one, they'll talk to each other for a random amount of time and then continue on their way).



One of the big problems is that the player's client has to load all of those animations. So, if you're strolling around a large city and many of the NPCs are chatting with one another, smoking a pipe or shooing a fly away, all of those animations have to be loaded by the player's client. Everyone is obviously aware of our performance issues; conversations and ambience like these would obviously just add to this. That's not to say that it isn't possible."



link: http://www.silkyvenom.com/forums/sho...t=15857&page=7





So basically, they made their world so uber big, they have no space for a living world which has "soul". I am sorry... this... is really the most saddening thing I have yet read about VG. I thought it was the lack of time... that it truly means it is the limit of performance means, whatever they say about "its not impossible", it wont come. Not in anytime near. Read what Cylus says in the following posts, how much work it would be.



The world is as it always will be. I SAID so! VG will never be more or less than what it is now. I... am very sorry this is the truth, but thanks to Cylus for being so honest, thats a honorable thing, to be so honest, even tho it pains me to realize. If you really read those lines, it is practical a confirmation that, if you feel VG lacks "soul" now, they wont change it. And if you really read it, they admit and know it is so. There can be no reasonable doubt about that.

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

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Comments

  • DMEnocDMEnoc Member Posts: 153


    Originally posted by Elikal
    The truth is OUT now. VG will not see a real city life reworking.Quote Cylus:"I've had dynamic conversation triggers and scripts set up for a long time (ie, NPC happens to stroll by another one, they'll talk to each other for a random amount of time and then continue on their way).One of the big problems is that the player's client has to load all of those animations. So, if you're strolling around a large city and many of the NPCs are chatting with one another, smoking a pipe or shooing a fly away, all of those animations have to be loaded by the player's client. Everyone is obviously aware of our performance issues; conversations and ambience like these would obviously just add to this. That's not to say that it isn't possible."link: http://www.silkyvenom.com/forums/sho...t=15857&page=7
    So basically, they made their world so uber big, they have no space for a living world which has "soul". I am sorry... this... is really the most saddening thing I have yet read about VG. I thought it was the lack of time... that it truly means it is the limit of performance means, whatever they say about "its not impossible", it wont come. Not in anytime near. Read what Cylus says in the following posts, how much work it would be.The world is as it always will be. I SAID so! VG will never be more or less than what it is now. I... am very sorry this is the truth, but thanks to Cylus for being so honest, thats a honorable thing, to be so honest, even tho it pains me to realize. If you really read those lines, it is practical a confirmation that, if you feel VG lacks "soul" now, they wont change it. And if you really read it, they admit and know it is so. There can be no reasonable doubt about that.

    Wow. I have no clue how you got all that from what he said.

  • ElikalElikal Member UncommonPosts: 7,912

    He says

    a) We know we have not the city life we could and should have

    b) We cant add it, because of the performance issues

    Just read what he says, its quite logical. Since the high performance demands are a big issue if you want to sell your product, how likely do you think it is they add something to take away MORE performance than already? Its not that difficult to conclude IMO.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • MX13MX13 Member Posts: 2,489
    Originally posted by Elikal


    The truth is OUT now. VG will not see a real city life reworking.



    Quote Cylus:



    "I've had dynamic conversation triggers and scripts set up for a long time (ie, NPC happens to stroll by another one, they'll talk to each other for a random amount of time and then continue on their way).



    One of the big problems is that the player's client has to load all of those animations. So, if you're strolling around a large city and many of the NPCs are chatting with one another, smoking a pipe or shooing a fly away, all of those animations have to be loaded by the player's client. Everyone is obviously aware of our performance issues; conversations and ambience like these would obviously just add to this. That's not to say that it isn't possible."



    link: http://www.silkyvenom.com/forums/sho...t=15857&page=7





    So basically, they made their world so uber big, they have no space for a living world which has "soul". I am sorry... this... is really the most saddening thing I have yet read about VG. I thought it was the lack of time... that it truly means it is the limit of performance means, whatever they say about "its not impossible", it wont come. Not in anytime near. Read what Cylus says in the following posts, how much work it would be.



    The world is as it always will be. I SAID so! VG will never be more or less than what it is now. I... am very sorry this is the truth, but thanks to Cylus for being so honest, thats a honorable thing, to be so honest, even tho it pains me to realize. If you really read those lines, it is practical a confirmation that, if you feel VG lacks "soul" now, they wont change it. And if you really read it, they admit and know it is so. There can be no reasonable doubt about that.
    What are you talking about? Your title is a complete jump, and isn't even close to what he said, and your post has nothing to do with what he is talking about. Wow...

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
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  • ThonyThony Member Posts: 215
    Originally posted by Elikal


    The truth is OUT now. VG will not see a real city life reworking.



    Quote Cylus:



    "I've had dynamic conversation triggers and scripts set up for a long time (ie, NPC happens to stroll by another one, they'll talk to each other for a random amount of time and then continue on their way).



    One of the big problems is that the player's client has to load all of those animations. So, if you're strolling around a large city and many of the NPCs are chatting with one another, smoking a pipe or shooing a fly away, all of those animations have to be loaded by the player's client. Everyone is obviously aware of our performance issues; conversations and ambience like these would obviously just add to this. That's not to say that it isn't possible."



    link: http://www.silkyvenom.com/forums/sho...t=15857&page=7





    So basically, they made their world so uber big, they have no space for a living world which has "soul". I am sorry... this... is really the most saddening thing I have yet read about VG. I thought it was the lack of time... that it truly means it is the limit of performance means, whatever they say about "its not impossible", it wont come. Not in anytime near. Read what Cylus says in the following posts, how much work it would be.



    The world is as it always will be. I SAID so! VG will never be more or less than what it is now. I... am very sorry this is the truth, but thanks to Cylus for being so honest, thats a honorable thing, to be so honest, even tho it pains me to realize. If you really read those lines, it is practical a confirmation that, if you feel VG lacks "soul" now, they wont change it. And if you really read it, they admit and know it is so. There can be no reasonable doubt about that.

    Lol " the truth is out now "

    Maybe you should read  "That's not to say that it isn't possible.". meaning whats not possible now might be added later.(please be aware of the meaning of the word "might")



  • MX13MX13 Member Posts: 2,489
    Originally posted by Elikal


    He says
    a) We know we have not the city life we could and should have That is NOT what he said, that's what you're jumping to.
    b) We cant add it, because of the performance issues Again, not what he said, and you putting your meaning into his words.
    Just read what he says, its quite logical. Since the high performance demands are a big issue if you want to sell your product, how likely do you think it is they add something to take away MORE performance than already? Its not that difficult to conclude IMO.
    Have you been to NT or Khal? There are NPC's walking around now talking to eachother and doing things, TONS of them. What he's talking about is that they can't fill the cities with these NPC's like a bustling metropolis, with all of them doing different animations because the client would have to deal with it all. AND??? Who does this surprise? What game can do that now? None. It's too much for any MMO to handle.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

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    image
    image

  • KazzerKazzer Member Posts: 648
    No matter what, the cities the moste boring places i have ever tried in a mmorpg, they should add like in LOTRO, so they can make ur own music, so u see players stand and play
  • AreelAreel Member Posts: 285

    It's not the size of the world that prevents them from using those animations.  It's the performance of the game.  As, the unoptimized game engine that prevents most computers from handling the game at a reasonable FPS.  Vanguard, despite being "seemless," is still broken up into "zones" (or chunks, if you prefer).  What's going on outside your area isn't affecting your game's performance.  It's just that the coding isn't properly optimized enough to allow those animations to be used.

    For two examples, let's look at a single player game and an MMO.  Oblivion has probably the most sophisicated NPC interaction in any game ever.  But the gameworld is also pretty large.  How does it handle it all, and still have stellar graphics?  Because not only is the coding optimized, but the gameworld is broken up into pieces.  Even outside the cities, only your surrounding areas are loaded up.  Now look at LotRO.  That game is also (mostly) persistant, but only the areas around you are loaded up at any given time.  Thanks to Turbine's streamlined game engine, they are able to have NPCs walk around and perform a multiude of animations.

    Vanguard could have this, too, but only if they had the time to rework the code and get things running more smoothly.  The size of the world has nothing to do with it (although, gameworld size does contribute to long travel times and wide population spread).

    Seriously.
    It's Are'el. This forum doesn't allow apostrophes in usernames.

  • KazzerKazzer Member Posts: 648
    Originally posted by Areel


    It's not the size of the world that prevents them from using those animations.  It's the performance of the game.  As, the unoptimized game engine that prevents most computers from handling the game at a reasonable FPS.  Vanguard, despite being "seemless," is still broken up into "zones" (or chunks, if you prefer).  What's going on outside your area isn't affecting your game's performance.  It's just that the coding isn't properly optimized enough to allow those animations to be used.
    For two examples, let's look at a single player game and an MMO.  Oblivion has probably the most sophisicated NPC interaction in any game ever.  But the gameworld is also pretty large.  How does it handle it all, and still have stellar graphics?  Because not only is the coding optimized, but the gameworld is broken up into pieces.  Even outside the cities, only your surrounding areas are loaded up.  Now look at LotRO.  That game is also (mostly) persistant, but only the areas around you are loaded up at any given time.  Thanks to Turbine's streamlined game engine, they are able to have NPCs walk around and perform a multiude of animations.
    Vanguard could have this, too, but only if they had the time to rework the code and get things running more smoothly.  The size of the world has nothing to do with it (although, gameworld size does contribute to long travel times and wide population spread).
    Interesting
  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136
    yes yes... and the terrain will dynamically change and the cities will crumble if nobody uses them and races will become extinct if nobody helps them!



    All things we had ready to go, but couldn't do because of performance issues.



    ...anybody buys this needs to "shoulda could" them.  They dicked around for years and now the price is coming to bear.



    There is a direct correlation to what happened with Horizons and what is happening to Vanguard.  Anybody else see it?

    ...on top of that... you can see the same type of responses from the same sort of fanatism and haters that happened right after Horizons as well...  All this has been pre-written in the book of Isteria, Telon is just the sequel.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • ThonyThony Member Posts: 215
    Originally posted by Areel


    It's not the size of the world that prevents them from using those animations.  It's the performance of the game.  As, the unoptimized game engine that prevents most computers from handling the game at a reasonable FPS.  Vanguard, despite being "seemless," is still broken up into "zones" (or chunks, if you prefer).  What's going on outside your area isn't affecting your game's performance.  It's just that the coding isn't properly optimized enough to allow those animations to be used.
    For two examples, let's look at a single player game and an MMO.  Oblivion has probably the most sophisicated NPC interaction in any game ever.  But the gameworld is also pretty large.  How does it handle it all, and still have stellar graphics?  Because not only is the coding optimized, but the gameworld is broken up into pieces.  Even outside the cities, only your surrounding areas are loaded up.  Now look at LotRO.  That game is also (mostly) persistant, but only the areas around you are loaded up at any given time.  Thanks to Turbine's streamlined game engine, they are able to have NPCs walk around and perform a multiude of animations.
    Vanguard could have this, too, but only if they had the time to rework the code and get things running more smoothly.  The size of the world has nothing to do with it (although, gameworld size does contribute to long travel times and wide population spread).
    Now try sqeezing a couple of hundered people into the game Oblivion try making that work online like it works single player ofline, what most people fail to see it's not only the world population they need to consider but its also US the gamer that will put character/items/buildings and what more into the game, now how is this anything like Oblivion? LotrO looking forward to it, but it really feels small and much more "just a game"
  • LidaneLidane Member CommonPosts: 2,300
    Originally posted by Areel


    It's not the size of the world that prevents them from using those animations.  It's the performance of the game. 


     

    QFT.


  • whitedelightwhitedelight Member Posts: 1,544
    Thank you for being kind enough to post this in the other topics that talk about what is wrong with this game. You saved us forums space for real topics. Thank you again.

    image

  • AreelAreel Member Posts: 285
    Originally posted by whitedelight

    Thank you for being kind enough to post this in the other topics that talk about what is wrong with this game. You saved us forums space for real topics. Thank you again.

    Or, to paraphrase:

    "How dare you think to discuss the lifelessness of the NPCs in Vanguard.  If you want to complain, restrict it to other threads that complain about the game in general, not the specifics.  Rawr."

    Seriously.
    It's Are'el. This forum doesn't allow apostrophes in usernames.

  • whitedelightwhitedelight Member Posts: 1,544
    Or maybe it is just old to see the same topics over and over, at least 4 are made every day for the past couple days. I could care less if you talk bad about the game. Hell, this morning I canceled my subscription and uninstalled.

    image

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    Good evening, Vanguard forum.

    Allow me first to apologize for this interruption. I do, like many of you, appreciate the comforts of every day routine- the security of the familiar, the tranquility of repetition. I enjoy them as much as any bloke. But in the spirit of commemoration, thereby those important events of the past usually associated with someone's death or the end of some awful bloody struggle, a celebration of a nice holiday, I thought we could mark this January the 30th, a day that is sadly no longer remembered, by taking some time out of our daily lives to sit down and have a little chat.

    There are of course those who do not want us to speak. I suspect even now, orders are being shouted into telephones, and men with guns will soon be on their way. Why? Because while the truncheon may be used in lieu of conversation, words will always retain their power. Words offer the means to meaning, and for those who will listen, the enunciation of truth. And the truth is, there is something terribly wrong with this game, isn't there? Cruelty and injustice, intolerance and oppression. And where once you had the freedom to object, to think and speak as you saw fit, you now have censors and systems of surveillance coercing your conformity and soliciting your submission. How did this happen? Who's to blame? Well certainly there are those more responsible than others, and they will be held accountable, but again truth be told, if you're looking for the guilty, you need only look into a mirror. I know why you did it. I know you were bored. Who wouldn't be? WoW, EQ2, DAoC. There were a myriad of problems which conspired to corrupt your reason and rob you of your common sense. Hype got the best of you, and in your frenzy you turned to the now high chancellor, Brad McQuaid. He promised you excitement, he promised you a world, and all he demanded in return was your silent, obedient purchase.

    Last night I sought to end that silence. Last night I destroyed the Test Server, to remind this forum of what it has forgotten. Less than four months ago a great citizen wished to embed the 30th of January forever in our memory. His hope was to remind the world that vastness, grinding, and grinding are more than words, they are requirements.

    So if you've seen nothing, if the crimes of this developer remain unknown to you then I would suggest you allow the 30th of January to pass unmarked. But if you see what I see, if you feel as I feel, and if you would seek as I seek, then I ask you to stand beside me one year from tonight, outside the gates of Sigil, and together we shall give them a 30th of January that shall never, ever be forgot.

  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by Coldmeat


    Good evening, Vanguard forum.
    Allow me first to apologize for this interruption. I do, like many of you, appreciate the comforts of every day routine- the security of the familiar, the tranquility of repetition. I enjoy them as much as any bloke. But in the spirit of commemoration, thereby those important events of the past usually associated with someone's death or the end of some awful bloody struggle, a celebration of a nice holiday, I thought we could mark this January the 30th, a day that is sadly no longer remembered, by taking some time out of our daily lives to sit down and have a little chat.
    There are of course those who do not want us to speak. I suspect even now, orders are being shouted into telephones, and men with guns will soon be on their way. Why? Because while the truncheon may be used in lieu of conversation, words will always retain their power. Words offer the means to meaning, and for those who will listen, the enunciation of truth. And the truth is, there is something terribly wrong with this game, isn't there? Cruelty and injustice, intolerance and oppression. And where once you had the freedom to object, to think and speak as you saw fit, you now have censors and systems of surveillance coercing your conformity and soliciting your submission. How did this happen? Who's to blame? Well certainly there are those more responsible than others, and they will be held accountable, but again truth be told, if you're looking for the guilty, you need only look into a mirror. I know why you did it. I know you were bored. Who wouldn't be? WoW, EQ2, DAoC. There were a myriad of problems which conspired to corrupt your reason and rob you of your common sense. Hype got the best of you, and in your frenzy you turned to the now high chancellor, Brad McQuaid. He promised you excitement, he promised you a world, and all he demanded in return was your silent, obedient purchase.
    Last night I sought to end that silence. Last night I destroyed the Test Server, to remind this forum of what it has forgotten. Less than four months ago a great citizen wished to embed the 30th of January forever in our memory. His hope was to remind the world that vastness, grinding, and grinding are more than words, they are requirements.
    So if you've seen nothing, if the crimes of this developer remain unknown to you then I would suggest you allow the 30th of January to pass unmarked. But if you see what I see, if you feel as I feel, and if you would seek as I seek, then I ask you to stand beside me one year from tonight, outside the gates of Sigil, and together we shall give them a 30th of January that shall never, ever be forgot.
    Four more years, four more years!

    image

  • matraquematraque Member Posts: 1,431
    Originally posted by Elikal


    The truth is OUT now. VG will not see a real city life reworking.



    Quote Cylus:



    "I've had dynamic conversation triggers and scripts set up for a long time (ie, NPC happens to stroll by another one, they'll talk to each other for a random amount of time and then continue on their way).



    One of the big problems is that the player's client has to load all of those animations. So, if you're strolling around a large city and many of the NPCs are chatting with one another, smoking a pipe or shooing a fly away, all of those animations have to be loaded by the player's client. Everyone is obviously aware of our performance issues; conversations and ambience like these would obviously just add to this. That's not to say that it isn't possible."



    link: http://www.silkyvenom.com/forums/sho...t=15857&page=7





    So basically, they made their world so uber big, they have no space for a living world which has "soul". I am sorry... this... is really the most saddening thing I have yet read about VG. I thought it was the lack of time... that it truly means it is the limit of performance means, whatever they say about "its not impossible", it wont come. Not in anytime near. Read what Cylus says in the following posts, how much work it would be.



    The world is as it always will be. I SAID so! VG will never be more or less than what it is now. I... am very sorry this is the truth, but thanks to Cylus for being so honest, thats a honorable thing, to be so honest, even tho it pains me to realize. If you really read those lines, it is practical a confirmation that, if you feel VG lacks "soul" now, they wont change it. And if you really read it, they admit and know it is so. There can be no reasonable doubt about that.

    eqnext.wikia.com

  • ColdmeatColdmeat Member UncommonPosts: 3,409


    Originally posted by matraque
    Originally posted by Elikal The truth is OUT now. VG will not see a real city life reworking.Quote Cylus:"I've had dynamic conversation triggers and scripts set up for a long time (ie, NPC happens to stroll by another one, they'll talk to each other for a random amount of time and then continue on their way).One of the big problems is that the player's client has to load all of those animations. So, if you're strolling around a large city and many of the NPCs are chatting with one another, smoking a pipe or shooing a fly away, all of those animations have to be loaded by the player's client. Everyone is obviously aware of our performance issues; conversations and ambience like these would obviously just add to this. That's not to say that it isn't possible."link: http://www.silkyvenom.com/forums/sho...t=15857&page=7
    So basically, they made their world so uber big, they have no space for a living world which has "soul". I am sorry... this... is really the most saddening thing I have yet read about VG. I thought it was the lack of time... that it truly means it is the limit of performance means, whatever they say about "its not impossible", it wont come. Not in anytime near. Read what Cylus says in the following posts, how much work it would be.The world is as it always will be. I SAID so! VG will never be more or less than what it is now. I... am very sorry this is the truth, but thanks to Cylus for being so honest, thats a honorable thing, to be so honest, even tho it pains me to realize. If you really read those lines, it is practical a confirmation that, if you feel VG lacks "soul" now, they wont change it. And if you really read it, they admit and know it is so. There can be no reasonable doubt about that.

    Clearly he is prescient, and has seen what will come to pass. That or he's from the FUTAR!, like that other guy a few weeks back.

  • er99er99 Member CommonPosts: 101
    Originally posted by Areel


    It's not the size of the world that prevents them from using those animations.  It's the performance of the game.  As, the unoptimized game engine that prevents most computers from handling the game at a reasonable FPS.  Vanguard, despite being "seemless," is still broken up into "zones" (or chunks, if you prefer).  What's going on outside your area isn't affecting your game's performance.  It's just that the coding isn't properly optimized enough to allow those animations to be used.
    For two examples, let's look at a single player game and an MMO.  Oblivion has probably the most sophisicated NPC interaction in any game ever.  But the gameworld is also pretty large.  How does it handle it all, and still have stellar graphics?  Because not only is the coding optimized, but the gameworld is broken up into pieces.  Even outside the cities, only your surrounding areas are loaded up.  Now look at LotRO.  That game is also (mostly) persistant, but only the areas around you are loaded up at any given time.  Thanks to Turbine's streamlined game engine, they are able to have NPCs walk around and perform a multiude of animations.
    Vanguard could have this, too, but only if they had the time to rework the code and get things running more smoothly.  The size of the world has nothing to do with it (although, gameworld size does contribute to long travel times and wide population spread).
    what i dont understand is why they couldn't have forseen this and made the city walls or boundaries a seperate chunk. i would think having such a small zone would allow them to really fill that small area with content. for example make the city walls of khal the boundaries of the zone.
  • BirathenBirathen Member Posts: 48
    Meh, all I see is a OP standing at a street corner, in a white robe with a sign that reads "The world is coming to a end, I TOLD YOU SOO!".



    Cry me a river so that I can sail my vanguard boat down it.
  • FischerBlackFischerBlack Member Posts: 573
    Originally posted by Elikal


    The truth is OUT now. VG will not see a real city life reworking.



    Quote Cylus:



    "I've had dynamic conversation triggers and scripts set up for a long time (ie, NPC happens to stroll by another one, they'll talk to each other for a random amount of time and then continue on their way).



    One of the big problems is that the player's client has to load all of those animations. So, if you're strolling around a large city and many of the NPCs are chatting with one another, smoking a pipe or shooing a fly away, all of those animations have to be loaded by the player's client. Everyone is obviously aware of our performance issues; conversations and ambience like these would obviously just add to this. That's not to say that it isn't possible."



    link: http://www.silkyvenom.com/forums/sho...t=15857&page=7





    So basically, they made their world so uber big, they have no space for a living world which has "soul". I am sorry... this... is really the most saddening thing I have yet read about VG. I thought it was the lack of time... that it truly means it is the limit of performance means, whatever they say about "its not impossible", it wont come. Not in anytime near. Read what Cylus says in the following posts, how much work it would be.



    The world is as it always will be. I SAID so! VG will never be more or less than what it is now. I... am very sorry this is the truth, but thanks to Cylus for being so honest, thats a honorable thing, to be so honest, even tho it pains me to realize. If you really read those lines, it is practical a confirmation that, if you feel VG lacks "soul" now, they wont change it. And if you really read it, they admit and know it is so. There can be no reasonable doubt about that.

     

    Hehe. I read Cylus' post but was unable to make sense of what it was he was actually saying. Phew, thank goodness we have dev-to-civilian translators here to slowly and clearly explain what these posts mean to the uneducated masses.

  • swede2swede2 Member Posts: 975

    Who really cares what npcs do . like am going to spend my game time hanging around my best friend in all of talon the light armor merchant in Khal the amount of time i spend interacting with npcs is minamal in the overall scope of my game play

    Theres one thing a game maker cant put in a game and its the ability to use your own imagination a bit . Gee sorry guys i cant run that dungeon with the guild tonight i promised  all the npc's in Ca'ial Brael that i was going to hang with them  gimmie a break lol

  • SpectralHunterSpectralHunter Member UncommonPosts: 455
    Originally posted by swede2


    Who really cares what npcs do . like am going to spend my game time hanging around my best friend in all of talon the light armor merchant in Khal the amount of time i spend interacting with npcs is minamal in the overall scope of my game play
    Theres one thing a game maker cant put in a game and its the ability to use your own imagination a bit . Gee sorry guys i cant run that dungeon with the guild tonight i promised  all the npc's in Ca'ial Brael that i was going to hang with them  gimmie a break lol
    A lot of people care.  To others, immersion is very important.  When NPCs don't move and the world is generally bland, it detracts from the gameplay because it makes everything monotonous.  It doesn't have to be insanely dynamic.  It can be simple as various civilians walking around like in CoH or NPCs randomly talking to each other in WoW (which is recycled over and over).



    What I got from the quote is this:  Sigil can make the NPCs more dynamic if they chose to but it would cause even more performance issues than now.



    They have lots of other things to worry about before dynamic NPCs.  If it is implemented, it won't be for a very long time.
  • swede2swede2 Member Posts: 975
    Originally posted by SpectralHunt

    Originally posted by swede2


    Who really cares what npcs do . like am going to spend my game time hanging around my best friend in all of talon the light armor merchant in Khal the amount of time i spend interacting with npcs is minamal in the overall scope of my game play
    Theres one thing a game maker cant put in a game and its the ability to use your own imagination a bit . Gee sorry guys i cant run that dungeon with the guild tonight i promised  all the npc's in Ca'ial Brael that i was going to hang with them  gimmie a break lol
    A lot of people care.  To others, immersion is very important.  When NPCs don't move and the world is generally bland, it detracts from the gameplay because it makes everything monotonous.  It doesn't have to be insanely dynamic.  It can be simple as various civilians walking around like in CoH or NPCs randomly talking to each other in WoW (which is recycled over and over).



    What I got from the quote is this:  Sigil can make the NPCs more dynamic if they chose to but it would cause even more performance issues than now.



    They have lots of other things to worry about before dynamic NPCs.  If it is implemented, it won't be for a very long time.

    Do you even play  Vanguard Spectralhunt , theres as much if not more activity by the npcs in vanguards citys as any mmo ive ever played lets look at the mighty blizzards Ironforge , lets see 2 thief catchers and a meat vendor and on weekends they had the battlground people walking around lol oh god so realistic . I used to dread the holiday's in WOW when blizzard would put in there holiday quests and npc and bork the game for 3 or 4 days till they got it running right again real fun

    Right now am out in the middle of no where at an outpost called Wardship of the sleeping moon , theres guards patroling on flying mounts  theres a few npcs moving around like what more do you guys want if thats not enough to kick start your own imagination than nothing is, what  you need to be able to click on a npc and chat about the weather for 5  minutes or overhear every npcs conversation with each other i can tell you for most people thats gets irritating real fast

    The game is Immersive and i really pity the people that dont think so because they oviously dont have a creative thought that ever runs through thier head

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by swede2

    Originally posted by SpectralHunt

    Originally posted by swede2


    Who really cares what npcs do . like am going to spend my game time hanging around my best friend in all of talon the light armor merchant in Khal the amount of time i spend interacting with npcs is minamal in the overall scope of my game play
    Theres one thing a game maker cant put in a game and its the ability to use your own imagination a bit . Gee sorry guys i cant run that dungeon with the guild tonight i promised  all the npc's in Ca'ial Brael that i was going to hang with them  gimmie a break lol
    A lot of people care.  To others, immersion is very important.  When NPCs don't move and the world is generally bland, it detracts from the gameplay because it makes everything monotonous.  It doesn't have to be insanely dynamic.  It can be simple as various civilians walking around like in CoH or NPCs randomly talking to each other in WoW (which is recycled over and over).



    What I got from the quote is this:  Sigil can make the NPCs more dynamic if they chose to but it would cause even more performance issues than now.



    They have lots of other things to worry about before dynamic NPCs.  If it is implemented, it won't be for a very long time.

    Do you even play  Vanguard Spectralhunt , theres as much if not more activity by the npcs in vanguards citys as any mmo ive ever played lets look at the mighty blizzards Ironforge , lets see 2 thief catchers and a meat vendor and on weekends they had the battlground people walking around lol oh god so realistic ,

    Right now am out in the middle of no where at an outpost called Wardship of the sleeping moon , theres guards patroling on flying mounts  theres a few npcs moving around like what more do you guys want if thats not enough to kick start your own imagination than nothing is, what  you need to be able to click on a npc and chat about the weather for 5  minutes or overhear every npcs conversation with each other i can tell you for mort people thats gets irritating real fast

    The game is Immersive and i really pity the people that dont think so because they oviously dont have a creative thought that ever runs through thier head



     Fully agree

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